[ #Houdini #Simulation #3d #MotionGraphics #news ] On Monday, October 2, 2017 SideFx hosted the "Procedural in Motion" even...
Entagma's Manuel and Moritz explain how using VEX, despite common belief, might be the surefire way to success in mastering Houdini. Setups and ideas from numerous real world projects at Aixsponza that were created for Nike Inc. illustrate how to use VEX to max out on creativity and efficiency.
Houdini FX | Helge Maus
Motion Graphics setup with Particles and Rendering Setup in Houdini for AEX POP Networks, VEX Solver, Mantra Setup, Multipassing with ImagePlanes. Helge talks about the procedural nature of Houdini, how to work from a prototype solution to an heavy particle system. Helge uses a typical C4D product visualization scene (Coffeemaker with beans and fluids).
Simon Holmedal | Abstract FX
In this presentation, Simon talks about his design philosophy, and how he uses Houdini to create abstract effects. He shows some of his assets in action and how they have used across multiple projects. We also see behind the scenes on a couple of shots and break down some of the designs.
Jeff Wagner | Proceduralism in Motion Graphics
This lecture looks at procedural modelling, procedural population and procedural deformation and growth systems while using common iconic Houdini operators, basic scripting and data wrangling. The idea of no keyframes in Houdini is the norm.
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