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Autodesk Announces 2015 Lineup of 3D Animation Tools

[ # ] Today Autodesk announced the 2015 line up for their 3D animation software including Maya 2015. The announcement includes Mudbox, Mot...

[ # ]

Today Autodesk announced the 2015 line up for their 3D animation software including Maya 2015. The announcement includes Mudbox, MotionBuilder, 3ds Max, Maya LT, and included in the list is the redheaded stepchild of the bunch, Softimage – Which as you have heard is being phased out and set for end-of-life.

Our strongest releases in many years, the 2015 versions put more creative power back into the hands of the artists
Chris Bradshaw – senior vice president, Media & Entertainment at Autodesk

Autodesk 2015 3D Animation Software Features at a Glance

Autodesk Maya 2015

The Maya Effect
With the Bifrost Procedural Effects Platform, XGen Arbitrary Primitive Generator technology and updates to the Bullet Physics plug-in, Maya 2015 is making a big splash in the world of VFX.


Autodesk Maya 2015: OpenSubdiv
New to Maya 2015 is the integration of the OpenSubdiv Libraries. OpenSubdiv is a huge addition to Maya allowing Maya to take advantage of parallel GPU and CPU processing on Subdivision surfaces. These are the same OpenSubdiv libraries that were open-sourced by Pixar studios.

Autodesk Maya 2015: Geodesic Voxel Binding
Get your characters ready for production faster (often with only a few clicks) with this innovative new skinning method for binding standard and non-standard geometry to joint skeletons.



Autodesk Maya 2015: Bifrost Effects
Naiad's photorealistic liquid simulation technology is back, as the basis for the all-new Bifrost. Fully integrated in Maya 2015, Bifrost allows you to preview simulations interactively in Viewport 2.0, providing the stellar results artists have come to expect from the powerful Naiad technology.


RnD videos done with Bifrost fluid solver by Igor Zanic


Autodesk Maya 2015: XGen Arbitrary Primitive Generator
Create hair, fur and feathers or large vegetative landscapes with access to the same tools as the pros at Walt Disney and Pixar Animation Studios. No need to slow down your computer by overloading the memory -- XGen creates the geometry procedurally at render time.


Autodesk Maya 2015: Bullet Physics
Create complex, highly realistic dynamic and kinematic simulations with the Maya Bullet Physics engine.


Modeling Enhancements
Get used to a more robust Maya toolset with all-new and enhanced feature sets for both modeling and UVs. Your modeling toolset now includes Relax and Tweak features with Soft Selection in the Quad Draw tool and a new interactive Edge Extend tool to help improve productivity. You can also enjoy better results in less time with the new multi-threaded unfolding algorithm for creating and editing meshes, and enhanced interoperability with Mudbox 2015 software
Autodesk Maya 2015: Streamlined Retopology Toolset

Autodesk Maya 2015: Enhanced UV Toolset

Autodesk Maya 2015: Enhanced Polygonal Modeling


ShaderFX
ShaderFX has been incorporated in both Maya and Max 2015. ShaderFX will offer game artists the ability to build advanced HLSL, GLSL, and CgFX viewport shaders with the ShaderFX realtime visual shader editor. Shaders can be created by the familiar click and drag node-connection workflow.


Autodesk Maya 2015: Viewport 2.0
Things just got real! Viewport 2.0 now supports: particles, Maya nHair, Maya nCloth, Maya Fluid Effects, Maya Paint Effects, Maya Toon, projections, and the Wrinkle deformer. And with many Maya artists choosing 2.0 already -- we've decided to make life simpler for you by making Viewport 2.0 the standard Maya viewport in Maya 2015.


A Solid Foundation
With over 30 workflow changes and key updates to the core feature set - we've done a lot of work in Maya 2015, making the tools you rely on even more robust, from the ground up.



Autodesk 3ds Max 2015


Autodesk Softimage 2015

Alembic caching
Improved ICE performance and usability
Access to previously unexposed mental ray functionality
Support for mental ray progressive rendering
Single click cross-product CrowdFX workflows

Autodesk Mudbox 2015

Symmetry options for retopology and for existing meshes
Sculpt Layer and Paint Layer groups
New Caliper

MotionBuilder 2015

Ability to support consumer motion-capture devices
Advanced camera options to recreate aspects of real-world cinematography
Moves content library
Flexible marker assignment

Maya LT 2015

Cloud integration
Integration of tools simplify modeling
New skin binding technology
Walk Tool

Better Interoperability for 2015

Many of the Suites’ features are built upon existing data exchange workflows that help improve product interoperability and foster greater team collaboration across projects

The ability to exchange Ptex and multi-tile UV textures between Maya and Mudbox helps facilitate an iterative round-trip workflow between Mudbox and Maya.
Enhanced image plane matching between Maya and Mudbox allows artists to use the same reference image without having to readjust the image to match.
Export Blend Shapes with multiple targets or Blend Shapes from Maya into Mudbox for sculpting, and then merge them back into the original Maya scene.
Import MotionBuilder character animations created in Softimage in a single step and export CrowdFX simulations from Softimage to Maya for inclusion with scene elements in one click.

Availability

Product release dates vary by country.

Autodesk Maya, 3ds Max, Entertainment Creation Suites, and Maya LT are also available in two configurations: as a perpetual license or desktop subscription. Details and license purchasing options are available via www.autodesk.com.


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Computer Graphics Daily News: Autodesk Announces 2015 Lineup of 3D Animation Tools
Autodesk Announces 2015 Lineup of 3D Animation Tools
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