[ #3dsMax ] Autodesk has announced 3ds Max 2015 Which delivers greater performance, better workf...
Autodesk 3ds Max 2015 Features:
Tool for ninjas
Learn from Platige Image why 3ds Max is the tool for ninjas. 3ds Max provides them the flexibility to have small teams take on a wide range of projects.
3ds Max 2015 delivers powerful new tools that provide you with an intuitive WYSIWYG experience in the viewport, smarter modeling tools that help speed up the creation process, and Python scripting to make 3ds Max your own.
Autodesk 3ds Max 2015: ShaderFX
No need to spend hours writing HLSL code by hand -- you can now use ShaderFX - an intuitive visual node-based editing tool that features an intuitive click-drag workflow to connect different nodes and create Shader networks. You can then visualize the resulting materials, even those with animated values, in real time in the 3ds Max viewport.
Autodesk 3ds Max 2015: Placement Tools
New Placement tools feature intuitive auto-parenting and aligning behaviors that make it simpler to position and orient content relative to other content within your scenes. Move objects along surfaces of other meshes as though magnetically attracted and quickly rotate to the desired orientation as part of the same operation.
Make 3ds Max your own with new capabilities to help extend and customize 3ds Max 2015, using Python scripting. Also, it’s now easier to integrate 3ds Max into a Python-based pipeline.
Crowd Control! Populate now allows you to give your characters more convincing walking, jogging, passing, turning, and seated behaviors, making your crowds appear more realistic, and easier to control. Populate is now customizable with exposure of the functionality in the 3ds Max SDK.
Autodesk 3ds Max 2015: Accelerated Viewport Performance
It's all about performance! Navigation, selection and viewport texture baking have been accelerated in the 3ds Max viewport, making it easier for you to interact with your scenes and objects, especially those with dense meshes and many texture maps.
Autodesk 3ds Max 2015: Active Shade
Offering a better WYSIWYG experience, the ActiveShade preview rendering window now supports mental ray, in addition to the NVIDIA® iray® renderer -- giving you more choices when it comes to render time. You can now see the effects of changing lighting or materials interactively, saving time and iterations
Autodesk 3ds Max 2015: Point Cloud Support
Import and visualize massive datasets captured from reality as point clouds and view them in true color in the 3ds Max viewport. Visualizing CG objects in real-world contexts allows you to better communicate designs or to previsualize animation shots.
Autodesk 3ds Max 2015: Stereo Camera
Create engaging entertainment content and immersive design visualizations. Create stereo camera rigs with the Stereo Camera plugin that you can download exclusively from the Autodesk Exchange application store. If you have a recent AMD FirePro™ graphics card and a supported HD3D Active Stereo monitor or equivalent, you can extend the capability of the Stereo camera rig with Active Stereo viewing.
Autodesk 3ds Max 2015: Better Workflows
Go with the flow! Building on the success of the Slate Material Editor, you can now enjoy the same great experience in the Particle Flow Graph Editor. Sending your assets from 3ds Max to Adobe® Photoshop® and Adobe® After Effects® is now also easier thanks to improved interoperability workflows
Updatingyou can buy a perpetual license or pay as you go with a Desktop Subscription plan or Get 3ds Max 2015 as part of th Autodesk Entertainment Creation Suite 2015
More information please go here
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