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VIEW Conference 2019 Program Released

   VIEW Conference, Italy’s annual event celebrating VFX, Computer Graphics, Animation, Visual Effects, Games, VR, AR, Mixed Reality and...

  

VIEW Conference, Italy’s annual event celebrating VFX, Computer Graphics, Animation, Visual Effects, Games, VR, AR, Mixed Reality and more is proud to confirm the event’s complete line-up -- its biggest ever. Including KEYNOTES, MASTERCLASSES, WORKSHOPS and PANELS, the unique conference hosts many of the industry’s top talents in small sessions, offer inspiring and practical content to artists, animators, game developers, storytellers, content creators, students and other professionals. In addition to traditional sessions, VIEW Conference is proud to continue a new tradition of featuring a special musical performance. This year the event will host a concert conducted by prolific composer Michael Giacchino, who has scored countless hit films including the Oscar-winning score for the 2009 Pixar film Up.

VIEW conference is also proud to present a ‘Visionary Award’ to Oscar-winning Pixar production designer and filmmaker, Ralph Eggleston. Eggleston will be recognized for his contributions to the industry working on many of Pixar Animation Studios’ biggest films, including the industry’s first computer-animated feature, Toy Story and the studio’s delightful 2001 animated short, For the Birds, for which he won an Oscar. The unique conference will also host an exciting ‘Women in Animation’ lunchtime panel, featuring a host of industry leaders sharing their experiences, moderated by award-winning journalist and author Carolyn Giardina of The Hollywood Reporter and including panelists Maureen Fan, CEO Baobab Studios; Angie Wojack, Director of Career Development, School of Visual Arts NYC; Wieke Schrakamp, Research Manager Health & Behavior, IJsfontein; Janelle Croshaw Ralla, VFX Supervisor, Framestore; and Jill Culton, Writer/Director Dreamworks Animation’s Abominable.

“I’m thrilled to confirm our biggest and most diverse line-up ever,” says Conference CEO Dr. Maria Elena Gutierrez. “VIEW brings together the world’s best and brightest minds across multiple disciplines, in a uniquely intimate and collaborative place where creatives can incubate and celebrate. One of the special reasons to attend VIEW is that our speakers like to stay for the entire week and attend talks given by the other speakers, so our attendees have many opportunities to interact, and enjoy.”
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A FULL LIST OF SPEAKERS (Listed Alphabetically):


ADAM FIGIELSKI, VFX Supervisor, Pixomondo
Talk-The Fairies of Carnival Row
Talk-Game of Thrones Season 8 visual effects

ALEX SCHWARTZ, Producer, Addams Family (2019)
KEYNOTE- Conrad Vernon at VIEW 2019 (with Alex Schwartz)

ALEX WILLIAMS, Head of Animation, Escape Studios
Panel- Starting Your Animation Career: How to Get Noticed and Get Hired

AMEDEO BERRETTA, Teacher, Pearson College’s Escape Studios
Masterclass- Animate a Sci-Fi bot walk Cycle in Maya!


ANGIE WOJAK, Director of Career Development, School of Visual Arts NYC
Panel- Starting Your Animation Career: How to Get Noticed and Get Hired
Panel- Women in Animation (Moderator Carolyn Giardina)

ANTONY VITILLO, AR/VR Consultant, Blogger
Masterclass- Why Design Thinking is Important for Innovation? (with Simone Favarin)


BRAD BIRD, Director/Screenwriter/Animator
Masterclass- The Animator as Actor
KEYNOTE- Setting the Table: The Art of the Movie Opening


BRENDAN GREENE, Creator, PUBG
Talk- In Conversation with Jan-Bart Van Beek, Art Director, Guerilla Games


CONRAD VERNON, Co-director, Addams Family (2019)
KEYNOTE- Conrad Vernon at VIEW 2019 (with Alex Schwartz)

CH KIM, CEO & Executive Producer, PUBG
KEYNOTE- PUBG: A Creative by Global Underdogs that Stunned the World


DANIEL ZAJFMAN, President, Weizmann Institute of Science
KEYNOTE- What is Why and Why it is important?


DANIELE BIGI, VFX Supervisor, ILM
Talk- Art of Aladdin: “Let’s make some magic!”


DANNY DIMIAN, VFX Sup, Spider-Man: Into the Spider-Verse
Masterclass- Creating the Spider-Verse: Developing Stylized Looks
Talk- Spider-Man: Into the Spider-Verse – Breaking the Rules of Animation?


DAVID DE ROOIJ, Storyboard Artist, Director, Animator
Masterclass- Storyboarding for TV and Feature Animation: What’s the Difference


DAVID MISCH, Screenwriter, Teacher
Masterclass- Buster Keaton: Existential Slapstick
Talk- Ha! Aah! The Painful Relationship Between Humor and Horror


DEAN DEBLOIS, Director, How to Train Your Dragon: The Hidden World
KEYNOTE- Dean DeBlois at VIEW 2019


DEBORAH NADOOLMAN LANDIS, Distinguished Professor, Chair & Founding Director of Copley Center for Costume Design, UCLA
DLYAN SISSON, Marketing Manager, Pixar
Masterclass- Technical Toy Story: The Latest and Greatest in Pixar’s RenderMan


DREW SKILLMAN, Creative Director, Tilt Brush, Google
Talk- Understand & Experience Tilt Brush by Google. Oculus Quest Presentation and Interactive Demo (with Patrick Hackett)


ELOI CHAMPAGNE, Technical Director, National Film Board of Canada, VR
Masterclass- Creating an Immersive Experience: From Initial Idea to Final Pitch (with Frances Adair McKenzie and Vincent McCurley)

Talk- How XR (AR, MR, VR) will impact how we create and what we create

ERIC DARNELL, Chief Creative Director Baobab Studios
KEYNOTE- Interactivity as Narrative in VR Storytelling


FABIO VIOLA, Game Designer & Founder, TuoMuseo
Talk- Videogames as an Art Form


FRANK GLADSTONE
Talk-I’ve Got No Strings: A Brief History of Animated Dance


FLORIAN GELLINGER, VFX Supervisor, RISE FX
Talk-SHAZAM! Fun Around Philadelphia


FRANCES ADAIR MCKENZIE, Interdisciplinary Artist & Director, The Orchid & The Bee
Masterclass- Creating an Immersive Experience: From Initial Idea to Final Pitch (with Eloi Champagne and Vincent McCurley)

GIANNI CUOZZO, Cybersecurity Expert & Founder, Exein SpA
Talk- AI Cyberwarfare and Cyberweapons and Their Impacts on Cyber Ethics


GLENN ENTIS, Academy Award Winner, Co-founder PDI
Masterclass- Sandboxes for Creative Development (with Milan Jovovic)


GUY WILLIAMS, Weta Digital
Talk- Why Digital Performance? Weta Digital Presents Gemini Man

HAL HICKEL, Animation Supervisor, ILM
Masterclass- Anatomy of An Animation Supervisor
Talk- Living the Dream: 35 Years of Success, Failure and Lessons Learned in the VFX Industry


HEIKO BURKARDSMAIER, VFX Executive Producer, Head of Business/Legal Affairs, Mackevision
Talk- VFX Business and Legal

HELGE MAUS, 3D/VFX Artist & Trainer, pixeltrain
Masterclass- Houdini FX MotionGraphics
Masterclass- Houdini for Indies


HENRY LABOUNTA, Studio Art Director, EA
Talk-Turning up the HEAT in Need for Speed


HUGO GUERRA, Director & VFX Supervisor, Director and VFX Supervisor, Founder of Hugo’s Desk
Masterclass- Nuke for Dummies
Masterclass- VFX Editing


IAN PALMER, Director, Escape Studios
Talk- Industry-Driven Education: Training the Next Generation of Artists


JANELLE CROSHAW RALLA, VFX Supervisor, Framestore
Talk- Vers, Fury and Furry Creatures, the VFX of Captain Marvel
Panel-Women in Animation (Moderator Carolyn Giardina)


JACK M. GILSON, Studio Art Director, Rovio
Talk-How to be an Artist Working in Free to Play (F2P)

JAN BART VAN BEEK, Studio Art Director - Guerilla Games

JILL CULTON, Writer/Director, Abominable (Dreamworks)

KEYNOTE- Jill Culton at VIEW 2019
Panel- Women in Animation (Moderator Carolyn Giardina)


KAREEM ETTOUNEY, Art Director/Co-Founder, Media Molecule

Talk-The Timelessness of Dreams


JOSH HOLMES, CEO/Co-Founder, Midwinter Entertainment

Talk- From AAA to Indie, Rediscovering My Creative Soul


JURI STANOSSEK, VFX Supervisor - Mackevision

Talk- How VFX Accelerates Automotive Productions


MORITZ SCHWIND, Co-founder, Entagma

Masterclass- Beg, Borrow & Steal! Shanghaiiing Science Papers for Procedural Design


MAUREEN FAN CEO, Co-Founder, Baobab Studios

KEYNOTE- Creating an Interactive Narrative

Panel-Women in Animation (Moderator Carolyn Giardina)


MICHAEL GIACCHINO, Composer

KEYNOTE- Michael Gaicchino at VIEW 2019

Performance-In Concert


MICHAEL RALLA, VFX Sup, Framestore - AR Tools

Masterclass- Leveraging AR, VR & LED Techniques for Short Turnaround, High-end TVC Production


MILAN JOVOVIC, Co-founder, Partner & Chief Creative Officer, Nordeus

Masterclass- Sandboxes for Creative Development (with Glenn Entis)


MORITZ SCHWIND, Co-founder, Entagma

Masterclass- Beg, Borrow & Steal! Shanghaiing Science Papers for Procedural Design


NIKOLA DAMJANOV, Lead Game Artist, Nordeus

Talk

Masterclass- Procedural Material Creation with Substance Designer


PATRICK HACKETT, VR UX Designer & Co-Creator Tilt Brush, Google

Talk- Understand & Experience Tilt Brush by Google. Oculus Quest Presentation and Interactive Demo (with Drew Skillman)


PAUL DEBEVEC, Senior Engineer, Google VR

Talk- Welcome to Light Fields


PETER RAMSEY, Co-director, Spider-Man: Into the Spider-Verse

Masterclass- Storytelling

KEYNOTE- What Story Are You Telling?


RALPH EGGLESTON, Production Designer, Pixar

Masterclass-Challenging Changes: The Parr Home Renovations

KEYNOTE-Character in World Building


ROB BREDOW, SVP, Executive Creative Director and Head of ILM

KEYNOTE- Star Wars: Over Four Decades of Storytelling with Innovation


ROB LEGATO, VFX Supervisor, The Lion King (2019)

KEYNOTE- Rob Legato at VIEW


ROBERT CODDINGTON, Animation Director, Insomniac Games

Talk- The Cinematic Process for Marvel’s Spider-Man (PS4)


SEBASTIAN SYLWAN CTO & Creative Partner, Felix & Paul Studios

Talk- Space Explorers: The ISS Experience (Filming VR in Microgravity)


SÉBASTIEN HUE, Concept Artist & Illustrator

Masterclass- Making of a Scifi Environment Concept Art from Scratch in Photoshop

Talk- Keys and Mindset to Hike the Mountain of Concept Art


SERGIO PABLOS, Director/Writer, Klaus (Netflix)

Talk- Sergio Pablo’s Klaus: Bringing 2D Forward, Netflix


SIDNEY KOMBO-KIMTOMBO, Animation Supervisor, Weta Digital

Talk- Weta Digital Presents the Visual Effects of Marvel Studios’ Avengers: Endgame


SIMONE GIAMPAOLO, Director, Aardman

Talk- Becoming a Director in London, one Short Story at a Time


SIOBHAN REDDY, Media Molecule

Talk


STEFANO FARAONI, Lawyer, Professor

Masterclass- The Art of Pitch – Public Speaking – How to Attract Attention


STEVE GOLDBERG, VFX Supervisor, Frozen 2, Disney Animation

Talk- Creating the Elements of Frozen 2


SIMONE FAVARIN, R/D Social Science & Digital Transformation Expert

Masterclass- Why Design Thinking is Important for Innovation? (with Antony Vitillo)


SPENCER COOK, Animation Director, DNEG

Panelist- Starting Your Animation Career: How to Get Noticed and Get Hired


SVEN MARTIN, VFX Supervisor, Pixomondo
Talk- Sven Martin at VIEW 2019


TERRENCE MASSON, MFA Computer Arts Chair, School of Visual Arts, NYC
Talk- Finding Your Voice: Portfolio Review Discussion


THEO BIALEK, Digital FX Supervisor, Sony Pictures Imageworks
Masterclass- Creating a Super Uber Elemental
Talk- Swing Far from Home


THEODORE TY, Head of Character Animation, L’Atelier Animation
Masterclass- Beyond Eye Darts: A Closer Look at Acting for Animation
Panel- Starting Your Animation Career: How to Get Noticed and Get Hired


THOMAS SCHELESNY, VFX Sup, Image Engine
Talk- Ferocious Beasts-Animating Daenerys’ Dragons in the Final Season of Game of Thrones

TIFFANY FEENEY, Founder - Talent Outpost
Panel- Starting Your Animation Career: How to Get Noticed and Get Hired


TODD SUE, Art Director, Respawn Entertainment
Talk- Small Team, Big Results: Making of Apex Legends


TOM WUJEC, Tech pioneer, Writer, Entrepreneur
KEYNOTE- The Future of Work
Masterclass- The Digital Tango: Preparing for the Future of Work
Masterclass- Creative Collaboration-Tools to Supercharge your Teams

TRENT CLAUS, VFX Supervisor, Lola.
Masterclass- Digital Make-Up Effects in a Photoreal Environment


VINCENT MCCURLEY, Interactive Designer & Creative Technologist, NFB Digital Studio
Masterclass- Creating an Immersive Experience: From Initial Idea to Final Pitch (with Eloi Champagne and Frances Adair McKenzie)


WEIKE SCHRAKAMP, Research Manager Health & Behavior, IJsfontein
Talk- Behavior Design
Panel- Women in Animation (Moderator Carolyn Giardina)


WILLIAM REEVES, Supervising Technical Director, Pixar
Talk- The Evolution of the Toy Story World


You can download the full program here or visit the conference website for full details.

The international VIEW Conference, Italy’s leading event for Computer Graphics, Interactive and Immersive Storytelling, Animation, Visual Effects, Games, and VR, AR, and Mixed Reality, brings top professionals from those fields to the beautiful baroque city of Turin, Italy for a week of talks, presentations, and workshops.

This year’s conference takes place from October 21 to 25 in the exciting new OGR venue. Registration is now open.
https://www.viewconference.it/pages/registration/

For more information:
Website: https://www.viewconference.it
Facebook: https://m.facebook.com/viewconference
Youtube: https://m.youtube.com/channel/UChGdAnZQE6UcH_OQ5DNFW_Q

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Studio,2,Fusion Studio,3,Fusion Studio 7.7,1,future,1,Future soldier,2,Futuredeluxe,1,FXguide,1,FXHOME,3,fxphd,1,G Flex,2,Gabor Ekes,1,Gaea,1,Gaffer,1,Galal Mohey,1,gallery,848,game,40,Game Assets,1,game concept,6,game development team,3,Game engine,28,game news,3,Game of Thrones,7,Game online,1,game play,2,game preview,2,Game trailer,147,game walkthrough,1,Gameloft,2,gameplay,1,gameplay trailer,1,Games,482,games trailer,18,Gametutor,1,GauGAN,1,GDC,12,GDC 2015,4,GDC 2016,2,GDC 2018,2,GDC 2019,4,GEAR VR 360 Degree,3,Geforce,8,GeForce GTX,1,Gelmi Studio,1,GenArts,1,GENOME,3,Gentleman Scholar,2,Geomerics,1,George Lucas,1,George Orwell,1,Ghost Games,1,Ghost Recon,2,Gia Nguyen,1,GIANTSTEP,1,gimpVille,1,Glu3d,1,GNOMON,146,Gobelins,4,goblins,1,God among Us,1,Godzilla,4,Golaem Crowd,11,Golden Globes,1,Goodbye Kansas Studios,1,Google,29,Google Cardboard Plastic,1,Google Cloud Platform,2,Google Daydream,1,Google Earth Pro,1,Google Earth Studio,1,Google Earth VR,1,Google glass,2,Google Home,1,Google Pixel Smartphones,1,Google Zync,2,Google Zync Render,1,GoPro,2,gorillaz,1,Got3d,2,GPU,74,GPUs,1,Grading,1,Grand Theft Auto,1,Grand Theft Auto Online,1,Grant Warwick,1,Graphic card,44,graphic novel,1,Graphics Card,6,Gravity Sketch,1,Green Hippo,1,Grey Goo,1,GreyscaleGorilla,1,Grooming,3,GroundWiz,1,GrowFX,8,GTA,2,GTC,11,GTC 2013,1,GTC 2014,2,GTC 2016,1,GTC 2019,2,GTX Titan Black,1,Guang Yang,1,Guardians of the Galaxy,9,Guerilla Render,2,Gustaf Holmsten,1,Gwen Vanhee,1,hair,4,Hair Farm,5,Hair Fur,4,Halo,4,Halo 2,1,HALO 5,2,Halo Nightfall,1,Hammer Chen,6,Han Yang,1,Hang Li,2,Hao Li,2,Hard Surface,2,Hardware,302,Harmony,1,Hasbro,1,Havok physics,1,Hawken,2,HBO,1,HD,5,HD Monitor,4,HDD,4,HDR Light Studio,12,HDRI,44,HDRI Hub,3,HDTV,2,heart of swarm,1,heavy armor,1,Heebok Lee,2,Hellboy,1,Hercules,1,heroes,2,Heroes of the storm,1,HgCapital,1,Hiero,8,HIEROPLAYER,3,high moon studio,1,HitFilm,1,HitFilm 3 Pro,2,hitman,2,HMZ-T3W,1,Holographic,1,HoloLens,1,Honda,1,Honglong,1,horror,1,horse,1,Hotel Transylvania 2,1,Houdini,169,Houdini 13,9,Houdini 14,4,Houdini 15,3,Houdini 16,4,Houdini 17,3,Houdini 18,3,Houdini Digital Assets,1,Houdini Engine Indie,1,Houdini Indie,1,How Blockbuster Was Made,1,How to find your path in CG Industry,1,Howler,2,HP,16,HP Z34c,1,HTC,1,HTC Vive,8,human chain,1,Humster 3D,1,Humster3d,1,Hyena Studio,1,Hyperfocal Design,1,Hyperion Renderer,2,Ian Spriggs,9,IBC 2012,2,IBC 2013,1,IBC 2014,2,IBC 2015,2,ic,1,ICB,1,ICE,1,iClone,1,Icube,7,Ida,1,IDraw,1,IDV,1,Igor Zanic,2,iGroom,1,IKinema,1,illusion,1,illustration,10,Illustrator,7,ILM,62,Iloura,2,Image Engine,11,Imagineer Systems,19,imago media,1,imperialism,1,Important Looking Pirates,2,Incredible 2,1,Independence Day Resurgence,1,InDesign,2,indie,1,Indigo,4,Industrial design,26,Injustice,1,inka,1,InnoBright,1,inspiration,5,intel,18,interactive,1,Internet TV,1,interview,158,Into the Spider-Verse,1,Intuos5,2,Inventor Fusion,1,inversion,1,iOS,2,IOTW,33,iPad,27,iPad Air,1,iphone,32,iPhone 7,1,iPhone 7 Plus,1,iPhone Air,1,IphoneX,1,iraq,1,Iray,39,Iray 2015,1,Iray for Cinema 4D,2,iray Manager,1,Iray VR,1,iRay+,1,Iron Claw,1,ironman,3,ISART DIGITAL,1,Isotropix,11,istanbul,1,IT'S ART,1,Itoo Software,11,Ivaylo Petrov,1,Ixor,1,james cameron,4,James Jacobs,1,Jeff Patton,15,Jeff Simpson,1,Jen-Hsun Huang,1,Jerad Marantz,1,Jeremy Clapin,1,Jesus2000,1,Job,1,Jocelyn Strob Simard,1,Jody Madden,1,Johan Rimer,1,John J. Park,1,John Martini,1,John Walker,1,johnnt depp,1,jon klassen,1,Jonas Ekman,1,jordan,1,Jorge Baldeon,1,Joseph Drust,2,Joseph Harford,1,Josh Clos,1,Josh Herman,1,Josh Nizzi,1,Jot Touch,1,Juan Garcia,1,Juan Salazar,1,Julien Vanhoenacker,1,Jung-Won Park,1,Jungle Book,2,Jupiter Ascending,1,Jurassic World,3,Jurassic World: Fallen Kingdom,1,Justin Fields,1,Justin Holt,1,JVC,1,kadokawa,1,Kandor,1,kara,1,karate,1,KATANA,14,Ken Barthelmey,1,Kev Jenkins,1,Kevin Feige,1,Keying,1,KeyMission,1,KeyShot,39,KeyShot 5,2,KeyShot 5.1,1,KeyShot 6,4,KeyShot Viewer,1,KeyVR,1,kickstarter,2,Kiel Figgins,1,Kindle Fire HD,1,kinect,3,Kingsglaive,1,Kitbash,1,Klaus Skovbo,1,Knald,1,Konami,2,KORB,2,krakatoa,49,Krakatoa SR,2,Kray,1,Kris 'Antropus' Costa,1,Kris Costa,1,Kris Kelly,1,Kuler,1,Kuler Islands,1,Kung Fu Panda 3,1,kungfu,1,kungfu star,1,Kynapse,2,Lagoa,7,LAIKA,1,Lamborghini Burlero,1,LandSIM3D,1,Laptop,9,lara croft,1,last of us,1,Laubwerk,3,launch trailer,3,Le Truc studio,1,league of Legend,1,Leap Motion,3,LeapCon,1,Learn Squared,3,Learning,1,LED,2,Lee Souder,1,Lee Stranahan,1,Legacy Effects,1,legend,2,Legend of Fuyao,1,Lenovo,1,lens flares,2,Léo Ribeyrolles,1,Leskea Team,1,letter,1,Leviathan,1,LG,12,LG Film Fest,1,LIGA 01,2,LIGA_01,1,LightBox Expo,1,Lighting,7,Lightmap,4,Lightroom,16,Lightstorm Entertainment,3,LightWave 2015,2,LightWave 2016,1,LightWave3D,29,line,1,liquid,3,Liquid Simulation,2,live action,2,Livestream,2,Ljósið,1,logan,1,lollipop,1,lollipop chainsaw,1,london,1,London Sci-Fi Film Festival,1,Long Nguyen,1,look dev,1,look development,1,Look Effects,1,Lookdev,1,Lord of the rings,1,lords,1,Lostboys Studio,1,LOTR,1,Love,1,Luan Nguyen,1,Lucasfilm,5,lucky,1,LUCY,1,Łukasz Sztukowski,1,Luke Millar,1,Luma Pictures,8,Lumberyard,6,LumenRT,7,Lumion,10,Lumion 5.7,1,Lux Machina,1,Luxigon,2,Luxion,14,Luxology,23,LuxRender,1,LuxRender; Download,2,Mac,10,Mac Pro,3,MacBook Pro,1,Maciej Kuciara,3,Mackevision,2,Mad Max Fury Road,2,MadCar,1,Madder Mortem,1,Magazine,4,Magic Bullet Looks,1,Magic Leap,1,Magic Leap One,2,Magnopus,1,Mahmoud Salah,1,Mai Nguyen,1,Main Title Sequence,3,MakeHuman,2,Making of,310,Management,4,manhattan,1,Mantra,5,Manuka renderer,1,ManvsMachine,2,marc craste,1,Marcello Pattarin,1,Marcelo M. Prado,1,Marco Di Lucca,1,Marcos Sampaio,1,Marek Denko,3,Mari,80,MARI indie,1,mario ucci,1,Market,1,market farmhouse,1,Marmoset,3,Marmoset toolbag,12,Marvel,23,Marvel Studios,6,Marvel’s Avengers: Infinity War,1,Marvelous Designer,45,Marvelous Machines,1,Maryam Nademi,1,Mass Effect 3,2,Mass Market,1,MassFX,2,massive attack,2,Massive Black,1,Massive Prime,1,Master Zap,2,Mastering CGI,1,MatchMove,3,MatchMover,1,Material,44,Material-Z,1,Mathieu Aerni,1,Mathieu Auvray,1,Matt Aitken,1,Matt Battaglia,1,Matt Frodsham,1,matte painting,27,Matthew Bannister,1,Mauricio Ruiz,1,MAX,2,MAX 2014,3,Max Payne,2,Max Underground,2,Maxim Zhestkov,1,maxon,82,Maxpayne3,1,MaxScript,3,Maxtree,2,Maxwell,32,Maxwell Render,4,Maya,19,Maya 2016,3,Maya Indie,1,Maya LT,9,Maya LT 2016,1,Maya LT 2017,1,Maya Tutorial,12,mayan,1,mbFeatherTools,1,MCG,1,MDL,1,Mech,1,medal of honor,1,media,1,Media Design School,1,Media Encoder,1,Medusateam,1,Megascan,2,Megascans,7,Megascans Bridge,2,Megascans Studio,1,Men in Black: International,1,Mental Ray,77,Mercedes,4,MeshFusion,3,Meshmixer,3,messiah:studio,1,Metal gear,1,Metal mill,5,Method Design,1,Method Studios,6,MGODI,1,Miarmy,2,Michael Bay,4,Michal Kriukow,1,michelin,1,Mickael Riciotti,1,Micro Cinema Cameras,1,Microsoft,28,Microsoft HoloLens,3,Microsoft Studios,1,Microsoft Windows,4,middle earth,1,Mighty Pen,1,mihai wilson,1,Mike Winkelmann,1,mikros image,1,Milan Nikolic,1,MindOverEye,1,Minions,1,MIR,1,Mischief,3,Mixamo,7,Mixer,3,MMO,6,MOANA,2,Mobile Workstation,3,Mobile World Congress 2016,1,Mocap,6,mocha,29,mocha Plus,1,Mocha Pro,2,Mocha Pro 4,2,Model Free,2,Modeling,135,modo,74,MODO 801,1,MODO 901,2,MODO indie,1,MOH,1,Mohamed Alaa,1,Moi3d,1,Mokacam,1,Monitor,24,monkey island,1,Monsters Dark Continent,1,Montreal Canada,1,moon,1,moon raker,1,Mortal Kombat,3,Mortal Kombat X,3,Mortal Kombat XL,1,MoSketch,1,most anticipated,1,most wanted,1,Motion 5,2,motion capture,15,Motion Design,5,Motion Graphics,180,motion504,1,MotionBuilder,8,MotionBuilder 2014,1,mouse,1,Mouse Guard,1,Movie,1,MPC,73,Mr. X Inc,2,MSI,3,MTV,2,Mudbox,82,Mudbox 2014,3,Mudbox 2015,3,Multiphysics,1,multiplayer,1,Multiscatters,1,Murat Kılıç,1,muscle Simulation,1,music,3,music video,21,musuta,1,MVN Animate,1,N3 Design,1,NAB 2009,9,NAB 2010,3,NAB 2012,11,NAB 2013,6,NAB 2014,5,NAB 2015,3,NAB 2016,1,NAB 2018,1,NAB 2019,2,NAB2011,2,NAIAD,19,Namco Bandai Games,3,Napalm,1,Napoleon ruler,1,Naren Naidoo,1,nasa,3,Natron,1,NaturalPoint,1,Naughty Dog,9,nauhgty dog,2,Nazar Noschenko,1,nDo,3,NDS,1,Need for Speed,8,Need for Speed Rivals,1,Neil Armstrong,1,Neill Blomkamp,1,neoscape,22,netfabb,1,Netflix,2,NetherRealm Studios,3,Networks,1,new york times,2,new units,1,news,168,NewTek,11,Next Limit,38,Next-Gen Filmmaking,1,nextgen,1,NFS,1,nhb,6,NHL,1,Nice Shoes,1,NIck Cross,1,Nicolas Anthanè,1,Nicolas Delille,1,nightmare,1,Nike,5,Nimble Collective,1,Nintendo,1,Nintendo Switch,1,Nintendo Wii,1,Noah,2,NoEmotion,3,noise,1,Not To Scale,1,Notebook,1,NOX,2,Npower,4,Nuit Blanche,1,Nuke,133,NUKE 9,5,Nuke Studio,7,NUKEX,1,Nvidia,208,Nvidia Faceworks,1,NVIDIA GRID vGPU,1,NVIDIA GRID Virtual GPU,1,Nvidia HairWorks,1,NVIDIA Kepler,4,NVIDIA Maximus,5,NVIDIA RTX,3,Nvidia SHIELD,3,NVIDIA Tegra,2,NVIDIA Tesla,4,NYC 3ds Max User Group,1,NYC ACM SIGGRAPH,1,O'Neill,1,OatsStudio,3,Obey,1,OC3 Entertainment,1,Octane for 3ds Max,2,Octane for Houdini,1,Octane Render,42,ocula,3,Oculus,8,Oculus Connec,2,Oculus Rift,5,official trailer,4,ogily,1,Ólafur Arnalds,1,olympics,1,Omar Meradi,1,Omniverse,1,Open Image Denoise,1,open Source,7,OpenCue,1,OpenEXR,1,OpenGL,1,OpenSubdiv,2,OpenVR Recorder,1,Optical flares,3,OptiTrack,12,Orijin,1,Ornatrix,7,Oscar,19,oscars,16,OTOY,2,OverWatch,1,paint chips,1,Painter,8,Painting,23,PaintShop Pro,1,Panasonic,2,Panoply,1,Panorama Extractor,1,parable,1,Paragon,2,Paramount,1,paris,1,Particle Skull,3,particles,60,particleskull,1,particular,3,Partnership,1,Pascal architecture,1,Passion Pictures,2,pastel,1,Paul H. Paulino,1,Paul Hellard,1,PBR materials,1,pc,19,Pdplayer,6,Penguins of Madagascar,1,Per Haagensen,1,PES,7,PES 2013,6,PES 2014,2,PES 2015,2,Peter Berg,1,Peter Guthrie,1,Peugeot,1,Pflow,1,PFlow Toolbox,2,Phil Moreton,1,Philip Harris-Genois,1,Phillip Miller,1,Phoenix FD,26,Photo Editing,7,Photography,23,Photoshop,221,Photoshop CC,6,Photoshop CS6,3,Photoshop CS6S,1,Photoshop Elements,2,Photoshop Elements 14,1,Physics Animation,1,PhysX,1,piano,1,Picture Front,2,Piotr Adamczyk,1,pipeline,1,PipelineFX,3,Pixar,42,Pixar Animation Studios,6,Pixar Tractor,1,Pixelhunters,1,PIXOLOGIC,60,Pixomondo,9,Planar Systems,1,Planetside,8,plant,1,Plant Factory,3,Platige Image,5,PlayStation,14,PlayStation 3,1,PlayStation 4,10,PlayStation Now,1,Plugin,570,POILUS,1,Point cloud data,1,Polska,1,Polybrush,6,Polynoid,2,Porsche,1,Poser,3,post production,10,PostPanic,1,PostPro18,1,Premiere Elements,1,Premiere Pro,5,Premium3Dmodels,1,Presets,1,preview,33,Prime Focus,3,Printer,2,Product,309,Product Design,3,Product Focus,2,Profile Studios,1,Project Felix,1,Project Geppetto,3,Project Lavina,3,Project Manager,1,Project Primetime,1,Project Sci-Viz,1,projection mapping,1,Projector,1,promo,1,PROVIZ,1,PS3,25,PS4,9,PSD-manager,4,psyop,3,Pulldownit,2,Punchcard,1,Python,5,Qolop TG,1,Quadro,2,Quadro P5000,1,Quadro P6000,1,QuadSpinner,1,quantic dream,1,quba michalski,1,Qube!,3,Quentin Medda,1,Quicktime,1,Quidam,3,Quixel,19,Quixel Bridge,1,racing,1,Rafael Reis,1,RailClone,3,Rainer Duda,1,Ralph Breaks the Internet,1,RandomControl,1,Rango,1,Ray Tracing,2,Rayfire,30,RDT,2,Real Displacement Textures,7,Realflow,54,RealFlow 2013,1,RealFlow 2014,6,RealFlow 2015,3,Realistic Render,16,realtime,182,RealtimeUK,11,REBELWAY,1,Rebus Farm,2,Recom Farmhouse,1,Red Engine,1,Red Giant,24,RedefineFX,1,Redshift,13,reel,170,Reel of the Month,10,reinterpretations,1,Reliance MediaWorks,1,Relic Entertainment,1,Relicts,1,Render,256,Render engine,2,render farm,12,Render Legion,1,Render Rocket,1,Rendering,92,Rendering 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Computer Graphics Daily News: VIEW Conference 2019 Program Released
VIEW Conference 2019 Program Released
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Computer Graphics Daily News
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