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CINEMA 4D Release 14 is now available

Breakthrough Innovations in Modeling, Performance and Product Integration Bring a High-Impact Creative Experience to 3D Professionals Toda...

Breakthrough Innovations in Modeling, Performance and Product Integration Bring a High-Impact Creative Experience to 3D Professionals

Today, MAXON unveiled CINEMA 4D Release 14, (R14) a milestone release of the industry-leading 3D motion graphics, visual effects, painting, and rendering software application. Leveraging more than two decades of 3D graphics programming innovation, R14 delivers breakthrough performance offerings including a new, fully integrated sculpting system, new camera matching functionality, the debut of exchange plugins to two key applications -- The Foundry NUKE and Adobe Photoshop Extended -- and improved integration with Adobe After Effects. Packed with a number of other powerful workflow feature enhancements, creative professionals – motion graphics and visual effects artists, as well as visualization designers – will benefit from features that accelerate productivity to produce spectacular 3D content more fluidly, and the ability to collaborate with increased efficiency.

What is new in CINEMA 4D R14


>> Cinema 4D R14 Features video

CINEMA 4D R14 is a milestone release that harnesses MAXON’s decades of leadership and programming experience to deliver the absolute best-in-breed 3D technology with the unified workflow capabilities our customers need to realize their creative visions, quickly and efficiently,” says Harald Egel, co-founder and CEO of MAXON Computer. “With improved and added tools such as digital sculpting, camera matching and tighter integration with leading third-party applications, R14 offers the innovation on which individual artists and design teams have come to rely to create compelling 3D content for any medium - from film and broadcast to architectural visualization and mobile games.

CINEMA 4D Release 14 Highlights

MAXON offers four versions of CINEMA 4D, each catering to the needs of 3D artists in different industries. Note: The features listed below may not be included in every configuration. Click here for further information. Key features and benefits include:

Digital Sculpting
Dynamic new sculpting tools give artists complete control to create finely detailed models with tools like Pull, Wax, Smooth, Flatten, Inflate, Knife and Pinch. There are powerful preset options for brushes, stamps, stencils, and attributes for size, pressure, symmetry options and more. A powerful layer system allows for maximum flexibility in the creation process while the Bake option recalculates the millions of sculpted polygons into displacement and normal maps that can be applied to low-poly count base meshes for further use in renderings and animations.

Improved Modeling Toolset
New interactive work plane modes, dynamic guides and a completely redesigned snapping system offer a powerful, unified 3D workflow to model dramatically faster and accurately align elements. Controls to interactively position the world grid to move, scale and rotate objects, as well as the ability to intuitively snap objects and components to the grid plane, grid lines or grid points are provided along with other key parameters.

Camera Enhancements
The new Camera Calibrator in R14 offers an integrated solution to match a 3D camera image to a 3D environment – a perfect solution for architects and designers to present their creations. Users can integrate 3D objects into the photographed environment for visualizations or use CINEMA 4D’s camera mapping workflow to create digital matte paintings and set extensions.

The new Motion Camera, Morph Camera and Camera Composition Helper tools in R14 help to quickly frame a 3D scene following artistic rules or easily create realistic and dynamic camera animations while the new Camera Focus Picker gives users control to interactively set focus distances.

Better and Faster Rendering
Multiple enhancements in R14 bring digital artists a more flexible toolset to achieve greater rendering realism and compositing control that result in outstanding image quality. New and improved shaders and materials are now available for simulating wood grain, weathering effects and normal mapping. Global Illumination has been enhanced with new technologies such as Radiosity Maps and the unified sampler from the Physical Renderer, to let users achieve higher-quality renders in less time and with greater accuracy. New render effects also power up the post-processing workflow. Relight scenes, pull position-based mattes and reconstruct objects with the new Position Pass or perform quick and easy color correction with new interactive grading curves. New algorithms in R14 provide up to twice the speed for caustics, while further enhancements to subsurface scattering render materials such as milk, wax and skin more efficiently.

Integration
Brand new to CINEMA 4D, the highly anticipated seamless integration with The Foundry’s award-winning NUKE compositing application allows R14 users to directly export a NUKE project file to reconstruct a multi-pass render and provides full support for OpenEXR and FBX files. The new Photoshop Extended exchange plug-in opens and manipulates CINEMA 4D scenes into a Photoshop 3D layer, offering new opportunities to illustrators, photographers, digital matte painters and motion graphics artists to share CINEMA 4D files with the broader Photoshop design community. Enhanced integration with After Effects brings new levels of performance to directly import and export native CINEMA 4D files.

Misc Productivity-Boosting Features
CINEMA 4D is renowned for outstanding ease of use. With numerous enhancements to the R14 interface, artists can perform common tasks faster and more efficiently.

R14 now offers greater levels of realism and control with increased versatility over dynamics with aerodynamic forces, plastic springs and breaking connectors. Users can now create much more believable animations of flying or breaking objects. The improved editor view now displays soft shadows and features new object highlighting options. Individuals and teams can manage tasks using the To Do list and the Commander, a filtered search box that appears directly under the cursor, which gives quick and easy access to all commands and tags. An improved XRef system offers options to offset the animation, scale or pivot of each referenced scene, which is especially useful for team collaboration. Finally, Arabic speakers can now use CINEMA 4D in their native language with new Arabic interface translation and a mirrored layout designed for right-to-left readers.

This is just a brief overview of the 200+ improvements CINEMA 4D R14 has to offer. Learn more about the new features and watch informational videos here.

System Requirements

Minimum system requirements include Windows XP, Vista or 7 running on Intel or AMD CPU with SSE2-Support; Mac OS X 10.6.8 or higher running on a 64-bit Intel-based Mac and 1024 MB RAM, DVD ROM drive and an OpenGL graphics card. Standard DVD installation can take up to 7 GB of disk space.

Availability and Upgrade Path

CINEMA 4D Release 14 and BodyPaint 3D Release 14 are scheduled to ship in September through MAXON and its authorized dealers. Customers with an active MAXON Service Agreement (MSA) valid through September 2012 will automatically receive the upgrade. Current customers who do not have an active MSA can purchase an MSA before the end of August and be eligible for a free upgrade. New customers who purchase R13 from now until Aug 31, 2012 are being offered a one-year MSA with their purchase at no extra cost incl. an upgrade to R14. Pricing and upgrade information is available at www.maxon.net.
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Park,1,John Martini,1,John Walker,1,johnnt depp,1,jon klassen,1,Jonas Ekman,1,jordan,1,Jorge Baldeon,1,Joseph Drust,2,Joseph Harford,1,Josh Clos,1,Josh Herman,1,Josh Nizzi,1,Jot Touch,1,Juan Garcia,1,Juan Salazar,1,Julien Vanhoenacker,1,Jung-Won Park,1,Jungle Book,2,Jupiter Ascending,1,Jurassic World,3,Jurassic World: Fallen Kingdom,1,Justin Fields,1,Justin Holt,1,JVC,1,kadokawa,1,Kandor,1,kara,1,karate,1,KATANA,14,Ken Barthelmey,1,Kev Jenkins,1,Kevin Feige,1,Keying,1,KeyMission,1,KeyShot,39,KeyShot 5,2,KeyShot 5.1,1,KeyShot 6,4,KeyShot Viewer,1,KeyVR,1,kickstarter,2,Kiel Figgins,1,Kindle Fire HD,1,kinect,3,Kingsglaive,1,Kitbash,1,Klaus Skovbo,1,Knald,1,Konami,2,KORB,2,krakatoa,49,Krakatoa SR,2,Kray,1,Kris 'Antropus' Costa,1,Kris Costa,1,Kris Kelly,1,Kuler,1,Kuler Islands,1,Kung Fu Panda 3,1,kungfu,1,kungfu star,1,Kynapse,2,Lagoa,7,LAIKA,1,Lamborghini Burlero,1,LandSIM3D,1,Laptop,9,lara croft,1,last of us,1,Laubwerk,3,launch trailer,3,Le Truc studio,1,league of Legend,1,Leap Motion,3,LeapCon,1,Learn Squared,3,Learning,1,LED,2,Lee Souder,1,Lee Stranahan,1,Legacy Effects,1,legend,2,Legend of Fuyao,1,Lenovo,1,lens flares,2,Léo Ribeyrolles,1,Leskea Team,1,letter,1,Leviathan,1,LG,12,LG Film Fest,1,LIGA 01,2,LIGA_01,1,LightBox Expo,1,Lighting,7,Lightmap,4,Lightroom,16,Lightstorm Entertainment,3,LightWave 2015,2,LightWave 2016,1,LightWave3D,29,line,1,liquid,3,Liquid Simulation,2,live action,2,Livestream,2,Ljósið,1,logan,1,lollipop,1,lollipop chainsaw,1,london,1,London Sci-Fi Film Festival,1,Long Nguyen,1,look dev,1,look development,1,Look Effects,1,Lookdev,1,Lord of the rings,1,lords,1,Lostboys Studio,1,LOTR,1,Love,1,Luan Nguyen,1,Lucasfilm,5,lucky,1,LUCY,1,Łukasz Sztukowski,1,Luke Millar,1,Luma Pictures,8,Lumberyard,6,LumenRT,7,Lumion,10,Lumion 5.7,1,Lux Machina,1,Luxigon,2,Luxion,14,Luxology,23,LuxRender,1,LuxRender; Download,2,Mac,10,Mac Pro,3,MacBook Pro,1,Maciej Kuciara,3,Mackevision,2,Mad Max Fury Road,2,MadCar,1,Madder Mortem,1,Magazine,4,Magic Bullet Looks,1,Magic Leap,1,Magic Leap One,2,Magnopus,1,Mahmoud Salah,1,Mai Nguyen,1,Main Title Sequence,3,MakeHuman,2,Making of,310,Management,4,manhattan,1,Mantra,5,Manuka renderer,1,ManvsMachine,2,marc craste,1,Marcello Pattarin,1,Marcelo M. Prado,1,Marco Di Lucca,1,Marcos Sampaio,1,Marek Denko,3,Mari,80,MARI indie,1,mario ucci,1,Market,1,market farmhouse,1,Marmoset,3,Marmoset toolbag,12,Marvel,23,Marvel Studios,6,Marvel’s Avengers: Infinity War,1,Marvelous Designer,45,Marvelous Machines,1,Maryam Nademi,1,Mass Effect 3,2,Mass Market,1,MassFX,2,massive attack,2,Massive Black,1,Massive Prime,1,Master Zap,2,Mastering CGI,1,MatchMove,3,MatchMover,1,Material,44,Material-Z,1,Mathieu Aerni,1,Mathieu Auvray,1,Matt Aitken,1,Matt Battaglia,1,Matt Frodsham,1,matte painting,27,Matthew Bannister,1,Mauricio Ruiz,1,MAX,2,MAX 2014,3,Max Payne,2,Max Underground,2,Maxim Zhestkov,1,maxon,82,Maxpayne3,1,MaxScript,3,Maxtree,2,Maxwell,32,Maxwell Render,4,Maya,19,Maya 2016,3,Maya Indie,1,Maya LT,9,Maya LT 2016,1,Maya LT 2017,1,Maya Tutorial,12,mayan,1,mbFeatherTools,1,MCG,1,MDL,1,Mech,1,medal of honor,1,media,1,Media Design School,1,Media Encoder,1,Medusateam,1,Megascan,2,Megascans,7,Megascans Bridge,2,Megascans Studio,1,Men in Black: International,1,Mental Ray,77,Mercedes,4,MeshFusion,3,Meshmixer,3,messiah:studio,1,Metal gear,1,Metal mill,5,Method Design,1,Method Studios,6,MGODI,1,Miarmy,2,Michael Bay,4,Michal Kriukow,1,michelin,1,Mickael Riciotti,1,Micro Cinema Cameras,1,Microsoft,28,Microsoft HoloLens,3,Microsoft Studios,1,Microsoft Windows,4,middle earth,1,Mighty Pen,1,mihai wilson,1,Mike Winkelmann,1,mikros image,1,Milan Nikolic,1,MindOverEye,1,Minions,1,MIR,1,Mischief,3,Mixamo,7,Mixer,3,MMO,6,MOANA,2,Mobile Workstation,3,Mobile World Congress 2016,1,Mocap,6,mocha,29,mocha Plus,1,Mocha Pro,2,Mocha Pro 4,2,Model Free,2,Modeling,135,modo,74,MODO 801,1,MODO 901,2,MODO indie,1,MOH,1,Mohamed Alaa,1,Moi3d,1,Mokacam,1,Monitor,24,monkey island,1,Monsters Dark Continent,1,Montreal Canada,1,moon,1,moon raker,1,Mortal Kombat,3,Mortal Kombat X,3,Mortal Kombat XL,1,MoSketch,1,most anticipated,1,most wanted,1,Motion 5,2,motion capture,15,Motion Design,5,Motion Graphics,180,motion504,1,MotionBuilder,8,MotionBuilder 2014,1,mouse,1,Mouse Guard,1,Movie,1,MPC,73,Mr. X Inc,2,MSI,3,MTV,2,Mudbox,82,Mudbox 2014,3,Mudbox 2015,3,Multiphysics,1,multiplayer,1,Multiscatters,1,Murat Kılıç,1,muscle Simulation,1,music,3,music video,21,musuta,1,MVN Animate,1,N3 Design,1,NAB 2009,9,NAB 2010,3,NAB 2012,11,NAB 2013,6,NAB 2014,5,NAB 2015,3,NAB 2016,1,NAB 2018,1,NAB 2019,2,NAB2011,2,NAIAD,19,Namco Bandai Games,3,Napalm,1,Napoleon ruler,1,Naren Naidoo,1,nasa,3,Natron,1,NaturalPoint,1,Naughty Dog,9,nauhgty dog,2,Nazar Noschenko,1,nDo,3,NDS,1,Need for Speed,8,Need for Speed Rivals,1,Neil Armstrong,1,Neill Blomkamp,1,neoscape,22,netfabb,1,Netflix,2,NetherRealm Studios,3,Networks,1,new york times,2,new units,1,news,168,NewTek,11,Next Limit,38,Next-Gen Filmmaking,1,nextgen,1,NFS,1,nhb,6,NHL,1,Nice Shoes,1,NIck Cross,1,Nicolas Anthanè,1,Nicolas Delille,1,nightmare,1,Nike,5,Nimble Collective,1,Nintendo,1,Nintendo Switch,1,Nintendo Wii,1,Noah,2,NoEmotion,3,noise,1,Not To Scale,1,Notebook,1,NOX,2,Npower,4,Nuit Blanche,1,Nuke,133,NUKE 9,5,Nuke Studio,7,NUKEX,1,Nvidia,208,Nvidia Faceworks,1,NVIDIA GRID vGPU,1,NVIDIA GRID Virtual GPU,1,Nvidia HairWorks,1,NVIDIA Kepler,4,NVIDIA Maximus,5,NVIDIA RTX,3,Nvidia SHIELD,3,NVIDIA Tegra,2,NVIDIA Tesla,4,NYC 3ds Max User Group,1,NYC ACM SIGGRAPH,1,O'Neill,1,OatsStudio,3,Obey,1,OC3 Entertainment,1,Octane for 3ds Max,2,Octane for Houdini,1,Octane Render,42,ocula,3,Oculus,8,Oculus Connec,2,Oculus Rift,5,official trailer,4,ogily,1,Ólafur Arnalds,1,olympics,1,Omar Meradi,1,Omniverse,1,Open Image Denoise,1,open Source,7,OpenCue,1,OpenEXR,1,OpenGL,1,OpenSubdiv,2,OpenVR Recorder,1,Optical flares,3,OptiTrack,12,Orijin,1,Ornatrix,7,Oscar,19,oscars,16,OTOY,2,OverWatch,1,paint chips,1,Painter,8,Painting,23,PaintShop Pro,1,Panasonic,2,Panoply,1,Panorama Extractor,1,parable,1,Paragon,2,Paramount,1,paris,1,Particle Skull,3,particles,60,particleskull,1,particular,3,Partnership,1,Pascal architecture,1,Passion Pictures,2,pastel,1,Paul H. Paulino,1,Paul Hellard,1,PBR materials,1,pc,19,Pdplayer,6,Penguins of Madagascar,1,Per Haagensen,1,PES,7,PES 2013,6,PES 2014,2,PES 2015,2,Peter Berg,1,Peter Guthrie,1,Peugeot,1,Pflow,1,PFlow Toolbox,2,Phil Moreton,1,Philip Harris-Genois,1,Phillip Miller,1,Phoenix FD,26,Photo Editing,7,Photography,23,Photoshop,221,Photoshop CC,6,Photoshop CS6,3,Photoshop CS6S,1,Photoshop Elements,2,Photoshop Elements 14,1,Physics Animation,1,PhysX,1,piano,1,Picture Front,2,Piotr Adamczyk,1,pipeline,1,PipelineFX,3,Pixar,42,Pixar Animation Studios,6,Pixar Tractor,1,Pixelhunters,1,PIXOLOGIC,60,Pixomondo,9,Planar Systems,1,Planetside,8,plant,1,Plant Factory,3,Platige Image,5,PlayStation,14,PlayStation 3,1,PlayStation 4,10,PlayStation Now,1,Plugin,570,POILUS,1,Point cloud data,1,Polska,1,Polybrush,6,Polynoid,2,Porsche,1,Poser,3,post production,10,PostPanic,1,PostPro18,1,Premiere Elements,1,Premiere Pro,5,Premium3Dmodels,1,Presets,1,preview,33,Prime Focus,3,Printer,2,Product,309,Product Design,3,Product Focus,2,Profile Studios,1,Project Felix,1,Project Geppetto,3,Project Lavina,3,Project Manager,1,Project Primetime,1,Project Sci-Viz,1,projection mapping,1,Projector,1,promo,1,PROVIZ,1,PS3,25,PS4,9,PSD-manager,4,psyop,3,Pulldownit,2,Punchcard,1,Python,5,Qolop TG,1,Quadro,2,Quadro P5000,1,Quadro P6000,1,QuadSpinner,1,quantic dream,1,quba michalski,1,Qube!,3,Quentin Medda,1,Quicktime,1,Quidam,3,Quixel,19,Quixel Bridge,1,racing,1,Rafael Reis,1,RailClone,3,Rainer Duda,1,Ralph Breaks the Internet,1,RandomControl,1,Rango,1,Ray Tracing,2,Rayfire,30,RDT,2,Real Displacement Textures,7,Realflow,54,RealFlow 2013,1,RealFlow 2014,6,RealFlow 2015,3,Realistic Render,16,realtime,182,RealtimeUK,11,REBELWAY,1,Rebus Farm,2,Recom Farmhouse,1,Red Engine,1,Red Giant,24,RedefineFX,1,Redshift,13,reel,170,Reel of the Month,10,reinterpretations,1,Reliance MediaWorks,1,Relic Entertainment,1,Relicts,1,Render,256,Render engine,2,render farm,12,Render Legion,1,Render Rocket,1,Rendering,92,Rendering Management,15,RenderMan,22,RenderPal,1,Resident Evil: Revelations 2,1,retopology,4,Retouching,1,review,22,Revit,4,RevUp Render,1,RFX,1,Rhett Dashwood,1,Rhino 3d,9,Richard Rosenman,1,Richard Spriggs,1,Richard TATESSIAN,1,rick thiele,1,rigging,39,Rise of the Tomb Raider,1,Rising,1,Rising Sun Pictures,8,RizomUV,2,RnD,3,Robert Stromberg,2,Robocop,1,Robot,8,Rocketbox,1,Rockstar Game,7,Rockstar Games,5,Rocksteady Studios,1,Rocky Meng,1,Rodeo FX,6,Romell Chopraa,1,ron Gilbert,1,Ronan Mahon,1,Ronen Bekerman,3,Roper Technologies,1,Rory Björkman,1,Roto,2,RPC,1,RPG,1,RTX,2,Ruairi Robinson,1,Ruben Morales,1,Ruff Mercy,1,Rumblebox Studios,1,russ murphy,1,Russian3DScanner,1,Ryan Kingslien,1,Ryan Lim,1,Ryan Trowbridge,1,sabber interactive,1,saints,1,Sale,1,sam fisher,1,Samsung,10,Samsung Galaxy S7,1,San Andreas,1,San Francisco,1,Sarofsky Corp.,3,Sava Zivkovic,1,Scaleform,3,Scan Engine,1,Scan Model,3,Scanline VFX,11,Sci-Fi,11,sci-fi thriller,2,Scott Edelstein,1,Scott Keating,1,Scott Sewel,1,scottish 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House,1,trapcode,22,Trapcode Echospace,1,Trapcode MIR,1,Trapcode Particular,2,Triangleform,1,trine,1,Trixter,1,Troll VFX,2,TubeMogul,1,TurbulenceFD,3,turkish edition,1,Turn 10 Studios,1,Tutorial,826,TV,22,TV Show,2,TV Spot,2,tvc,7,Twenty120,1,Twinmotion,3,twisted metal,1,typo 3D,1,typographic,1,typography,3,Tyroe,1,ubik,1,ubisoft,19,UDK,1,UE4Arch,2,Ultimatte,1,Ultra HD,1,UltraWide,2,Un tour de Manège,1,Uncharted 3,1,Uncharted 4,4,Uncharted 4: A Thief's End,1,Uncharted Territory,1,Uniform,4,UNIGINE,2,Unique Vision Studio,1,Unit Image,9,united snakes,1,United States,1,united visual artists,1,Unity,26,Universal Pictures,2,Universal Scene Description,2,Unreal,38,Unreal 4.6,1,Unreal Assets,6,Unreal Awards,1,Unreal Engine,92,unreal engine 4,17,Unreal for Archviz,2,Unreal Studio,4,unwrap,6,urban,1,URSA Mini 4.6K,1,USC School of Cinematic Arts,1,USD,1,USD Hydra technology,1,Uvmap,9,V-Ray,7,V-Ray 3.0,2,V-ray AppSDK,1,V-Ray Cloud,1,V-Ray Days,2,V-Ray for Creative Cloud,1,V-Ray for Maya,1,V-Ray 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4R7,7,ZBrush 4R8,2,ZBrush Core,1,ZBrush Summit,2,Zhee-Shee Production,1,Ziva Dynamics,2,Ziva VFX,2,Zoic Studios,3,zombi U,2,zombie,2,Zombie Studio,1,Zootopia,2,Zuliban,3,Zync,1,
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Computer Graphics Daily News: CINEMA 4D Release 14 is now available
CINEMA 4D Release 14 is now available
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Computer Graphics Daily News
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