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Autodesk Flare

Although Autodesk is known for many high-end visual effects and finishing software such as Smoke and Maya, many people in the motion picture...


Although Autodesk is known for many high-end visual effects and finishing software such as Smoke and Maya, many people in the motion picture industry consider Flame to be its flagship product. In fact, some companies are built around a single Flame system because its ability to alter, transform and enhance images is so enormous. However, as a company takes on more work, additional Flame systems may be needed, and this can be a costly path to follow. Flame is a turnkey system that runs on very powerful computer systems that ensure fast and smooth operation, and these are not exactly cheap.


Some wise developers at Autodesk proposed creating new software that had the creative power of Flame, and could handle many of the same tasks. This product that resulted, now known as Flare, can be used on less expensive workstations that can handle parts of a major Flame project, hence multiplying the work capacity of the company.

FEATURES

Autodesk Flare is a subset of Autodesk Flame and contains Flame’s most essential creative tools. To understand what Flare does, one has to begin by examining the features of Flame.

Flame is probably the most powerful set of 3D compositing and image manipulation tools in the industry. As such, it is a specialized system designed to focus on highly detailed special effects on a shot-by-shot basis. In other words, it is not designed for editing and doesn’t have the architecture of a typical NLE. Instead it is formed on an architecture that creates branches where the effects are designed and encapsulated in moveable nodes.

This graphic method of organizing the effects design process is referred to as Procedural Batch Compositing. It allows the user to create a complex chain of visual effects with more precision, while retaining the ability to easily make changes. Each effect is connected in a way that allows the user to change the interplay of the effects, and fine tune each one individually. Flame artists are essentially visual design specialists who concentrate on refining one shot at a time in a motion picture sequence.

Flare contains the core creative tools of Flame, which are essentially those contained in Flame’s Batch compositing environment. These include keying and rotoscoping, paint, tracking and stabilization, color correction, warping and morphing, 3D text, and a host of image processing plug-ins, including particle emitters. Both Flame and Flare offer the same ability to incorporate live action plates with mappable 3D geometry in a 3D space with moveable light sources and camera motion. It is a 64-bit architecture honed to display the results as you work in real time.

Flare has been carefully designed to work on a networked system to maximize its integration with a central Autodesk Flame system. A typical layout may include a central Flame system operated by a Flame artist overseeing the project, and one or more Flare workstations networked into the system. The Flare software can access the same media, allowing additional technicians to work on individual pieces of the project. Time-consuming tasks can be offloaded to the Flare workstations, allowing the Flame artist to concentrate on the most intricate tasks and integrating the finished pieces, and there’s no possibility for duplication of work or accidental overwriting.

Flare was built to take advantage of an existing network. This means that Flame will maintain bandwidth priority even when working collaboratively with multiple Flare systems, making it possible for Flame to always function at top speed. While this sounds easy in concept, it actually required significant engineering prowess, as this integrated workflow must handle complex compositing while using HD, 2k and 4k media. Successful networking also required the development of a sophisticated file management system.

As Flare is a software-only subset of a traditional Flame turnkey system, it doesn’t need all of the hardware and components of the Flame system. It can be installed on a range of suitable hardware configurations and costs about one-fifth the amount of a Flame system.

Flare can also be loaded onto a laptop for use in on-set VFX supervision.

IN USE

Because a Flame/Flare networked system is not easy to ship, I traveled to Autodesk’s New York office to see it in action. Bill Ennis, Autodesk’s applications engineer team leader for Advanced Systems took me to a Flame system and a Flare networked together. He first showed me how the Flare system had all of the essential tools to accomplish the intricate compositing tasks usually associated with Flame.

For example, working with HD footage of an automobile on a test track while using the toolset available in Flame, he quickly cut a rotoscope outline of the car and attached some markers to map a new model onto the original. Within minutes, the original car was replaced with a new one by mapping a 2D image onto it. Interestingly, the 2D surface took on the same interactive characteristics as the 3D model onto which it was mapped. It was possible to get the 2D image to display the same light, shadow and reflectivity that would occur on the 3D model underneath it. Just as with Flame, Flare enables you to map 2D surfaces onto 3D models while retaining the 3D interactivity of light, shadow and camera positioning of the original model.

For broadcast use, Flare is an amazingly powerful text and graphics generating device. It allows 2D text to be instantly converted to 3D and placed on a motion path of any design. One can also change light source direction and camera movement with minimal effort. Templates can be used and modified to get text to air in little time. Flare is also a very efficient graphics station in a broadcast environment. And all of the creative tools of Flame are available with Flare.

Fast Facts
Application
Post-production image manipulation

Key Features
Real-time rendering, 64-bit architecture, runs on a networked environment, allowing collaboration with users of Autodesk’s Flame

Price
Call Autodesk or authorized reseller for pricing.

Contact
Autodesk | 415-507-5000 | www.autodesk.com
Like Flame, Flare excels in all aspects of image replacement and enhancement. By rotoscoping and creating mattes, it’s possible to change any part of the image by mapping a new image in its place. Objects in the image field can also be simply removed.

While we were creating with the Flame system, another artist worked on media from the same project on a networked computer running Flare. When the work was completed, it was saved as a 100 percent compatible setup that could then be accessed instantly and integrated into the finished product in the Flame system. The workflow was seamless and there was never any interruption in the speed of the Flame system.

Unlike the familiar desktop associated with Flame, when you start up Flare, it immediately launches into the Batch Compositing interface, which is a masterful way of creating a design. The user has tremendous flexibility, as each node encompasses design elements and the sequence can be easily rearranged. The system responds with such speed, that watching a Flame/Flare artist at work is like watching an accomplished painter effortlessly creating images on a canvas.

Another important feature of the Flame/Flare setup is compatibility with other Autodesk products, such as Maya. This allows a seamless workflow in which intricate 3D models can be created on Maya, imported into Flare, combined with live-action film and then sent on to Flame for final integration into the finished shot.

SUMMARY

Autodesk Flare provides current users of Flame with the ability to greatly multiply their productivity in an economical fashion. At one-fifth the cost of Flame, each Flare unit allows the facility to subdivide the workflow without investing in more full-scale Flame systems. Flare contains the essential creative tools of Flame and works seamlessly in a networked environment. It also brings other advantages, such as creating a workstation that can be used to train new Flame artists. And one should not overlook how well Flare works as a graphics station in a broadcast facility. Any outfit currently using Flame will find Flare an irresistible method of extending their capacity, speed and capability.

Geoff Poister, Ph.D., is a member of the Film and Television faculty at Boston University and a regular contributor to TV Technology.
Source:

tvtechnology.com

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Park,1,John Martini,1,John Walker,1,johnnt depp,1,jon klassen,1,Jonas Ekman,1,jordan,1,Jorge Baldeon,1,Joseph Drust,2,Joseph Harford,1,Josh Clos,1,Josh Herman,1,Josh Nizzi,1,Jot Touch,1,Juan Garcia,1,Juan Salazar,1,Julien Vanhoenacker,1,Jung-Won Park,1,Jungle Book,2,Jupiter Ascending,1,Jurassic World,3,Jurassic World: Fallen Kingdom,1,Justin Fields,1,Justin Holt,1,JVC,1,kadokawa,1,Kandor,1,kara,1,karate,1,KATANA,14,Ken Barthelmey,1,Kev Jenkins,1,Kevin Feige,1,Keying,1,KeyMission,1,KeyShot,39,KeyShot 5,2,KeyShot 5.1,1,KeyShot 6,4,KeyShot Viewer,1,KeyVR,1,kickstarter,2,Kiel Figgins,1,Kindle Fire HD,1,kinect,3,Kingsglaive,1,Kitbash,1,Klaus Skovbo,1,Knald,1,Konami,2,KORB,2,krakatoa,49,Krakatoa SR,2,Kray,1,Kris 'Antropus' Costa,1,Kris Costa,1,Kris Kelly,1,Kuler,1,Kuler Islands,1,Kung Fu Panda 3,1,kungfu,1,kungfu star,1,Kynapse,2,Lagoa,7,LAIKA,1,Lamborghini Burlero,1,LandSIM3D,1,Laptop,9,lara croft,1,last of us,1,Laubwerk,3,launch trailer,3,Le Truc studio,1,league of Legend,1,Leap Motion,3,LeapCon,1,Learn Squared,3,Learning,1,LED,2,Lee Souder,1,Lee Stranahan,1,Legacy Effects,1,legend,2,Legend of Fuyao,1,Lenovo,1,lens flares,2,Léo Ribeyrolles,1,Leskea Team,1,letter,1,Leviathan,1,LG,12,LG Film Fest,1,LIGA 01,2,LIGA_01,1,LightBox Expo,1,Lighting,7,Lightmap,4,Lightroom,16,Lightstorm Entertainment,3,LightWave 2015,2,LightWave 2016,1,LightWave3D,29,line,1,liquid,3,Liquid Simulation,2,live action,2,Livestream,2,Ljósið,1,logan,1,lollipop,1,lollipop chainsaw,1,london,1,London Sci-Fi Film Festival,1,Long Nguyen,1,look dev,1,look development,1,Look Effects,1,Lookdev,1,Lord of the rings,1,lords,1,Lostboys Studio,1,LOTR,1,Love,1,Luan Nguyen,1,Lucasfilm,5,lucky,1,LUCY,1,Łukasz Sztukowski,1,Luke Millar,1,Luma Pictures,8,Lumberyard,6,LumenRT,7,Lumion,10,Lumion 5.7,1,Lux Machina,1,Luxigon,2,Luxion,14,Luxology,23,LuxRender,1,LuxRender; Download,2,Mac,10,Mac Pro,3,MacBook Pro,1,Maciej Kuciara,3,Mackevision,2,Mad Max Fury Road,2,MadCar,1,Madder Mortem,1,Magazine,4,Magic Bullet Looks,1,Magic Leap,1,Magic Leap One,2,Magnopus,1,Mahmoud Salah,1,Mai Nguyen,1,Main Title Sequence,3,MakeHuman,2,Making of,310,Management,4,manhattan,1,Mantra,5,Manuka renderer,1,ManvsMachine,2,marc craste,1,Marcello Pattarin,1,Marcelo M. Prado,1,Marco Di Lucca,1,Marcos Sampaio,1,Marek Denko,3,Mari,80,MARI indie,1,mario ucci,1,Market,1,market farmhouse,1,Marmoset,3,Marmoset toolbag,12,Marvel,23,Marvel Studios,6,Marvel’s Avengers: Infinity War,1,Marvelous Designer,45,Marvelous Machines,1,Maryam Nademi,1,Mass Effect 3,2,Mass Market,1,MassFX,2,massive attack,2,Massive Black,1,Massive Prime,1,Master Zap,2,Mastering CGI,1,MatchMove,3,MatchMover,1,Material,44,Material-Z,1,Mathieu Aerni,1,Mathieu Auvray,1,Matt Aitken,1,Matt Battaglia,1,Matt Frodsham,1,matte painting,27,Matthew Bannister,1,Mauricio Ruiz,1,MAX,2,MAX 2014,3,Max Payne,2,Max Underground,2,Maxim Zhestkov,1,maxon,82,Maxpayne3,1,MaxScript,3,Maxtree,2,Maxwell,32,Maxwell Render,4,Maya,19,Maya 2016,3,Maya Indie,1,Maya LT,9,Maya LT 2016,1,Maya LT 2017,1,Maya Tutorial,12,mayan,1,mbFeatherTools,1,MCG,1,MDL,1,Mech,1,medal of honor,1,media,1,Media Design School,1,Media Encoder,1,Medusateam,1,Megascan,2,Megascans,7,Megascans Bridge,2,Megascans Studio,1,Men in Black: International,1,Mental Ray,77,Mercedes,4,MeshFusion,3,Meshmixer,3,messiah:studio,1,Metal gear,1,Metal mill,5,Method Design,1,Method Studios,6,MGODI,1,Miarmy,2,Michael Bay,4,Michal Kriukow,1,michelin,1,Mickael Riciotti,1,Micro Cinema Cameras,1,Microsoft,28,Microsoft HoloLens,3,Microsoft Studios,1,Microsoft Windows,4,middle earth,1,Mighty Pen,1,mihai wilson,1,Mike Winkelmann,1,mikros image,1,Milan Nikolic,1,MindOverEye,1,Minions,1,MIR,1,Mischief,3,Mixamo,7,Mixer,3,MMO,6,MOANA,2,Mobile Workstation,3,Mobile World Congress 2016,1,Mocap,6,mocha,29,mocha Plus,1,Mocha Pro,2,Mocha Pro 4,2,Model Free,2,Modeling,135,modo,74,MODO 801,1,MODO 901,2,MODO indie,1,MOH,1,Mohamed Alaa,1,Moi3d,1,Mokacam,1,Monitor,24,monkey island,1,Monsters Dark Continent,1,Montreal Canada,1,moon,1,moon raker,1,Mortal Kombat,3,Mortal Kombat X,3,Mortal Kombat XL,1,MoSketch,1,most anticipated,1,most wanted,1,Motion 5,2,motion capture,15,Motion Design,5,Motion Graphics,180,motion504,1,MotionBuilder,8,MotionBuilder 2014,1,mouse,1,Mouse Guard,1,Movie,1,MPC,73,Mr. X Inc,2,MSI,3,MTV,2,Mudbox,82,Mudbox 2014,3,Mudbox 2015,3,Multiphysics,1,multiplayer,1,Multiscatters,1,Murat Kılıç,1,muscle Simulation,1,music,3,music video,21,musuta,1,MVN Animate,1,N3 Design,1,NAB 2009,9,NAB 2010,3,NAB 2012,11,NAB 2013,6,NAB 2014,5,NAB 2015,3,NAB 2016,1,NAB 2018,1,NAB 2019,2,NAB2011,2,NAIAD,19,Namco Bandai Games,3,Napalm,1,Napoleon ruler,1,Naren Naidoo,1,nasa,3,Natron,1,NaturalPoint,1,Naughty Dog,9,nauhgty dog,2,Nazar Noschenko,1,nDo,3,NDS,1,Need for Speed,8,Need for Speed Rivals,1,Neil Armstrong,1,Neill Blomkamp,1,neoscape,22,netfabb,1,Netflix,2,NetherRealm Studios,3,Networks,1,new york times,2,new units,1,news,168,NewTek,11,Next Limit,38,Next-Gen Filmmaking,1,nextgen,1,NFS,1,nhb,6,NHL,1,Nice Shoes,1,NIck Cross,1,Nicolas Anthanè,1,Nicolas Delille,1,nightmare,1,Nike,5,Nimble Collective,1,Nintendo,1,Nintendo Switch,1,Nintendo Wii,1,Noah,2,NoEmotion,3,noise,1,Not To Scale,1,Notebook,1,NOX,2,Npower,4,Nuit Blanche,1,Nuke,133,NUKE 9,5,Nuke Studio,7,NUKEX,1,Nvidia,208,Nvidia Faceworks,1,NVIDIA GRID vGPU,1,NVIDIA GRID Virtual GPU,1,Nvidia HairWorks,1,NVIDIA Kepler,4,NVIDIA Maximus,5,NVIDIA RTX,3,Nvidia SHIELD,3,NVIDIA Tegra,2,NVIDIA Tesla,4,NYC 3ds Max User Group,1,NYC ACM SIGGRAPH,1,O'Neill,1,OatsStudio,3,Obey,1,OC3 Entertainment,1,Octane for 3ds Max,2,Octane for Houdini,1,Octane Render,42,ocula,3,Oculus,8,Oculus Connec,2,Oculus Rift,5,official trailer,4,ogily,1,Ólafur Arnalds,1,olympics,1,Omar Meradi,1,Omniverse,1,Open Image Denoise,1,open Source,7,OpenCue,1,OpenEXR,1,OpenGL,1,OpenSubdiv,2,OpenVR Recorder,1,Optical flares,3,OptiTrack,12,Orijin,1,Ornatrix,7,Oscar,19,oscars,16,OTOY,2,OverWatch,1,paint chips,1,Painter,8,Painting,23,PaintShop Pro,1,Panasonic,2,Panoply,1,Panorama Extractor,1,parable,1,Paragon,2,Paramount,1,paris,1,Particle Skull,3,particles,60,particleskull,1,particular,3,Partnership,1,Pascal architecture,1,Passion Pictures,2,pastel,1,Paul H. Paulino,1,Paul Hellard,1,PBR materials,1,pc,19,Pdplayer,6,Penguins of Madagascar,1,Per Haagensen,1,PES,7,PES 2013,6,PES 2014,2,PES 2015,2,Peter Berg,1,Peter Guthrie,1,Peugeot,1,Pflow,1,PFlow Toolbox,2,Phil Moreton,1,Philip Harris-Genois,1,Phillip Miller,1,Phoenix FD,26,Photo Editing,7,Photography,23,Photoshop,221,Photoshop CC,6,Photoshop CS6,3,Photoshop CS6S,1,Photoshop Elements,2,Photoshop Elements 14,1,Physics Animation,1,PhysX,1,piano,1,Picture Front,2,Piotr Adamczyk,1,pipeline,1,PipelineFX,3,Pixar,42,Pixar Animation Studios,6,Pixar Tractor,1,Pixelhunters,1,PIXOLOGIC,60,Pixomondo,9,Planar Systems,1,Planetside,8,plant,1,Plant Factory,3,Platige Image,5,PlayStation,14,PlayStation 3,1,PlayStation 4,10,PlayStation Now,1,Plugin,570,POILUS,1,Point cloud data,1,Polska,1,Polybrush,6,Polynoid,2,Porsche,1,Poser,3,post production,10,PostPanic,1,PostPro18,1,Premiere Elements,1,Premiere Pro,5,Premium3Dmodels,1,Presets,1,preview,33,Prime Focus,3,Printer,2,Product,309,Product Design,3,Product Focus,2,Profile Studios,1,Project Felix,1,Project Geppetto,3,Project Lavina,3,Project Manager,1,Project Primetime,1,Project Sci-Viz,1,projection mapping,1,Projector,1,promo,1,PROVIZ,1,PS3,25,PS4,9,PSD-manager,4,psyop,3,Pulldownit,2,Punchcard,1,Python,5,Qolop TG,1,Quadro,2,Quadro P5000,1,Quadro P6000,1,QuadSpinner,1,quantic dream,1,quba michalski,1,Qube!,3,Quentin Medda,1,Quicktime,1,Quidam,3,Quixel,19,Quixel Bridge,1,racing,1,Rafael Reis,1,RailClone,3,Rainer Duda,1,Ralph Breaks the Internet,1,RandomControl,1,Rango,1,Ray Tracing,2,Rayfire,30,RDT,2,Real Displacement Textures,7,Realflow,54,RealFlow 2013,1,RealFlow 2014,6,RealFlow 2015,3,Realistic Render,16,realtime,182,RealtimeUK,11,REBELWAY,1,Rebus Farm,2,Recom Farmhouse,1,Red Engine,1,Red Giant,24,RedefineFX,1,Redshift,13,reel,170,Reel of the Month,10,reinterpretations,1,Reliance MediaWorks,1,Relic Entertainment,1,Relicts,1,Render,256,Render engine,2,render farm,12,Render Legion,1,Render Rocket,1,Rendering,92,Rendering Management,15,RenderMan,22,RenderPal,1,Resident Evil: Revelations 2,1,retopology,4,Retouching,1,review,22,Revit,4,RevUp Render,1,RFX,1,Rhett Dashwood,1,Rhino 3d,9,Richard Rosenman,1,Richard Spriggs,1,Richard TATESSIAN,1,rick thiele,1,rigging,39,Rise of the Tomb Raider,1,Rising,1,Rising Sun Pictures,8,RizomUV,2,RnD,3,Robert Stromberg,2,Robocop,1,Robot,8,Rocketbox,1,Rockstar Game,7,Rockstar Games,5,Rocksteady Studios,1,Rocky Meng,1,Rodeo FX,6,Romell Chopraa,1,ron Gilbert,1,Ronan Mahon,1,Ronen Bekerman,3,Roper Technologies,1,Rory Björkman,1,Roto,2,RPC,1,RPG,1,RTX,2,Ruairi Robinson,1,Ruben Morales,1,Ruff Mercy,1,Rumblebox Studios,1,russ murphy,1,Russian3DScanner,1,Ryan Kingslien,1,Ryan Lim,1,Ryan Trowbridge,1,sabber interactive,1,saints,1,Sale,1,sam fisher,1,Samsung,10,Samsung Galaxy S7,1,San Andreas,1,San Francisco,1,Sarofsky Corp.,3,Sava Zivkovic,1,Scaleform,3,Scan Engine,1,Scan Model,3,Scanline VFX,11,Sci-Fi,11,sci-fi thriller,2,Scott Edelstein,1,Scott Keating,1,Scott Sewel,1,scottish 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Poison,1,Smart phone,4,Smartphone,8,Smarty Ring,1,Snappers,1,Snoop Dogg,1,Snow,1,Snowboarding,1,SOA Academy,4,soccer,1,Socialcam,2,Softbank,1,Softimage,109,Softimage 2013,2,Softimage 2014,3,SoftKinetic,1,Software,1252,solid,1,Solid Angle,2,Sony,36,sony online,1,Sony Pictures Entertainment,2,Sony Pictures Imageworks,12,Sony Pictures Studios,1,Sony Santa Monica,1,Sony Vegas Pro,1,SonyPictures,1,Sound,12,Soundbooth,1,Soyoung Kim,1,SpaceMouse,1,spaceships,2,Spacious Thoughts,1,Spain,1,special effects,2,spectrum,1,SpeedTree,12,SpeedTree Cinema,1,Spider-Man,2,Spider-Man: Far From Home,1,Spider-Man: Into the Spider-Verse,1,spiderman,5,splinter cell,1,sports,2,Spotlight,1325,SprayTrace,1,sprite,1,Spumco,1,square enix,6,Squint Opera,1,SSD,2,star,1,star wars,3,Star Wars: The Force Awakens,1,starcraft 2,2,StarCraft II,1,stargate,1,START Singapore,1,starwars,3,State of Art Academy,4,Steam,3,steel battalion,1,Stephen Zavala,1,Stereoscopic,21,Stereoscopy,5,Steven Knipping,1,Stimuli,1,Stock,1,Stock Footages,1,Stoke MX,3,Storage,1,Store,1,Stories AG,1,Storm,2,storyboard,3,Storyboard Pro 5,1,Storz & Escherich,1,stream,2,Strike Vector EX,1,Stu Bayley,1,student,6,Student Gallery,1,student project,1,studio,380,Studio ADI,1,Studio Aiko,1,studio aka,1,Studio Profile,6,Studio Spotlight,1,Studio Tools Pro,1,Stylized,1,Submit,4,Substance Alchemist,2,Substance Designer,34,Substance Painter,48,Super Bowl,2,Süperfad,2,Supinfocom Arles,1,Surface Book,1,Surface Pro 3,1,Surface Studio,1,survey,6,Sweetworld,1,swine flu,1,SXSW Film Festival,1,Syd Mead,1,Synapse,1,SynthEyes,3,Tablet,19,Takafumi Tsuhiya,1,takcom,1,Tamas Medve,2,Taylor Kitsch,1,Tearte,1,teaser,2,Tech,27,Tech news,93,Technical,18,Technicolor,1,Tekken 7,1,Ten24,1,tera,1,Terminator Genisys,3,Terragen,14,Terrain,2,Territory,3,Terry White,1,Tetsuya Nomura,1,texture,109,texture painting,2,Textures,36,texturing,34,TexturingXYZ,5,The Aaron Sims Company,1,The Bravery,1,the cave,1,The Creative Assembly,1,The Crew,1,The Division,2,The Embassy,2,the expendables 2 video game,1,The Foundry,4,The Foundry's Board,1,The Good Dinosaur,1,The Jungle Book,3,The Leviathan,1,the lighthouse keeper,1,The Martian,3,The Meg,1,the mill,36,The Mission Studio,1,the raven,1,The Rookies,4,the secret world,1,The Third Floor,1,The Walking Dead,1,The Witcher 3 Wild Hunt,1,Thea Render,2,TheHouseFX,1,Thepixellab,1,Thinkbox Software,54,ThinkingParticles,38,Thornberg Forester,1,thriller,1,Thumb Labs,1,Thunder Cloud Studio,2,Thunderbolt 2,1,Tilt Brush,1,tim bollinger,1,tim burton,1,Tim Van Helsdingen,1,Time-Lapse HDRI,1,timelaps,1,Tippett Studio,1,Tips 'n tricks,4,Titan X,1,Title Sequence,2,tolkien,1,Tom Guest,1,tom waits,1,Tomáš Sciskala,1,tomb raider,2,Tomek Bagiński,1,Tomorrowland,1,Tony Andreas Rudolph,1,Tony Zagoraios,1,Toon Boom,4,top 10,1,Topogun,1,Toshiba,1,Total Chaos,3,Touchscreen,2,Toughpad,1,Toxik,2,Toyota,2,Tracking,49,Tractor,1,tragedy,1,Trailer,275,Training,305,Transformers,5,Transformers 3,8,Transformers 4,4,Transparent 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Computer Graphics Daily News: Autodesk Flare
Autodesk Flare
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Computer Graphics Daily News
https://www.cgrecord.net/2009/11/autodesk-flare.html
https://www.cgrecord.net/
https://www.cgrecord.net/
https://www.cgrecord.net/2009/11/autodesk-flare.html
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