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Universal Everything Refreshes MTV

Universal Everything’s recent refresh for MTV’s 64 international channels is notable for what it DOES NOT do. As opposed to MTV’s long-stan...




Universal Everything’s recent refresh for MTV’s 64 international channels is notable for what it DOES NOT do.



As opposed to MTV’s long-standing tradition of constantly reinventing and playing with it’s logo, this time the logo itself appears only at the end – in black and white – and is not stylized or customized at all. The refresh also introduces a flexible new navigation system with onscreen graphic information about current or upcoming programs as well as a secondary set of messages on the lower third of the screen. As usual with projects from Universal Everything, the work is a blend of the maximal and the minimal, very graphic, very pop and very up-to-date.

Six new IDs were also created by Tronic, Zeitguised, Realise, Maxim Zhestkov and Universal Everything.

Read on for a Q&A with Matt Pyke, Roberto Bagattii and Dylan Griffith of MTV about the refresh.

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RB: Roberto Bagatti / VP Creative MTV Networks International, Creative Director MTV World Design Studio (Milano)
DG: Dylan Griffith / Creative Director – MTV North (Amsterdam)
MP: Matt Pyke / Creative Director – Universal Everything (Sheffield UK)

1. This refresh for MTV’s international channels seems remarkable for applying a consistent use of the MTV logo. MTV’s previous IDs have been known to stylize and alter the logo differently for each one. Why did you choose to change that around for this project?

RB: The intent of the refresh is to embrace change and express what MTV means today. The new look and feel’s main intent is to solidify the channel’s position as a dynamic intersection of music, creativity and youth culture. Our aim is to establish greater creative consistency across platforms and geographies, while still maintaining the local relevancy and attitude at the heart of MTV’s success.
We weren’t asked to redesign the logo so we thought it would be appropriate to start defining it instead of leaving it open to infinite interpretations – which has been the route the brand has followed for over 25 years.

DG: In terms of the logo itself we’ve simply cleaned it up, paying homage to our original old skool logo. I’ve never thought of it as a beautiful high end piece of design, (it’s almost beyond a conversation about design), but it has become one of the most iconic logotypes of late C20th youth culture. Therefore we just felt that we’d respect that, (treating it as sacrosanct), and we’d use it in a different way – essentially letting the idents ‘do the talking’ whilst signing them off with the logo. Maybe it’s just that the logo has grown up by now and is confident enough to ‘shout’ less.

Our onscreen graphics and layouts have all been re-designed around the logo – we’ve shifted it from top right to top left of the screen for starters, so that all communication on screen starts with the MTV logo. The logo will dictate and direct all on-screen activity: the ‘EPG’ inspired timeline will be anchored by the logo, (in this case the station bug), frame wipes will emit from it, idents will react to it and our music beds will dance along to it…

2. What were the main considerations in designing the navigation system?

RB: The flexible navigational typographic system, including elements such as speech bubbles, on-screen editorial, programme or music video progress bars and upper third programme guide alleviates the need for information-laden promos. Essentially we wanted to convey promo information through on-screen graphics in order to free promo space for heavier rotations of channel priorities; at the same time emphasizing two different tones of communication – a schedule-based line of information in the upper third of the screen, and a more informal and ironic tone in the lower third.

DG: We employed a colour coded palette, (cyan to denote current programming and yellow for up-coming or promoted shows), and the primary house font is Pharma Bold Condensed. The minimal qualities of Pharma are offset by our choice of 8 secondary fonts. These are more chaotic and anarchic, sitting in offset containers that act pretty much as digital fridge magnets, shattering the uniformity of the grid – almost harking back to a raw ‘cut and paste’ Jamie Reid style attitude. They allow for a more informal narrative or voice, and together with the more ‘business like’ EPG they inform the viewer of where they’re at in MTV time – a digitally fluent identity that mixes minimalism and maximalism, connecting to today’s multi-tasking audience.

3. Your core group of collaborators have many divergent styles, but all share a similar sensibility. How does collaboration with external studios for the IDs work? What rules or guidelines did you give them for these IDs?

RB: The brief’s main requirements were

• To align creative output with the brand’s content and to establish an international brand language that is relevant and enticing for a new generation of users.
• To re-evaluate and re-establish the iconic MTV logo and the way in which it is applied.

Our role was to ensure that this criteria was realised and embodied in the subsequent idents. Some of the proposals required additional direction, (especially trying to push them towards the conceptual requirements of the brief), whilst others didn’t need to be touched at all because they were on brief and spot on straightaway. Continuous dialogue between the core team made it possible to deliver everything on time, and feedback from the various creative directors around the network helped us address local issues, specific to language or cultural sensitivity.

DG: Ensuring continuity and a shared attitude between the idents was pretty simple as the core team consisted of Roberto, Philip, Matt and myself. Less people = more focus. Basically we threw a load of names (of international directors and studios that we’d previously worked or would like to work with) onto the table and took it from there. Matt would make initial contact as an ‘artist to artist’ approach often works best in our experience. If the initial reaction (of directing a video that would be watched by 520 million viewers across the globe!) was positive then we’d send our potential collaborators a simple brief. Key words such as wonder, joy and desire – feelings which resonate across borders, cultures and languages – were identified as the project’s common threads and so set the tone for the brief. These, in turn, were underpinned by the project’s mantra – POP X 1000%. We realise that even the most seasoned creative can suffer ‘creative paralysis’ when handed a blank sheet of paper so in order to get the best out of our collaborating directors we laid down a few basic creative parameters. The idents to date have all been directed or co-directed by Universal Everything ensuring continuity in terms of their attitude and also setting the standard for future commissioning rounds.

4. The IDs also seem to be conceived of in the same was as your Advanced Beauty project. Was this intentional? Do you prefer a curatorial approach?

MP: Advanced Beauty was held together by creative parameters observed by all directors involved and we took a similar approach in defining the playground walls for the MTVI project. Having restrictions to bounce off and react against squeezes the best out of people, whilst ensuring we gain a coherent family of films. The MTV parameters were:

• Visuals driven by the Music.
• React to the shared MTV Rhythm.
• Visualise Emotions.
• Abstraction with a connection to life.
• Make something never seen before…

5. I think my favourite ID is Mad Drummer. It’s very playful and seems totally in tune with the music: joyful, silly. Who was responsible for that piece? Do you have a favourite?

MP: Mad Drummer was designed and produced directly by Universal Everything, (i.e. me!) – I had a big desire to make something hands-on, all alone for a change – back to basics. It’s 100% powered by the music, every shape is actually a waveform, collaged into mosh pit heaven. My favourite is Mister Furry given the reactions of people’s faces when they see it – it touches hearts immediately.

RB: For me it’s a tie between Sweetheart and Mr. Furry – I like them for different reasons: I love the strong pop immediateness of both but on one side I feel the empathy that a character like Mr. Furry seems to emanate and on the other I love the sweet storm at the epicentre of Sweetheart’s explosion: here the relationship between music and visuals seem to be extremely tight, the saccharine and crystal nature of the sound seems to perfectly compliment the twirling world of candy we’re inviting the viewer to experience.

DG: Mad Drummer is my favourite too. It’s immediate, super simple and never fails to put a smile on my face. Oil by Maxim Zhestkov comes a close second – it has the ‘wow factor’ and makes me want to party…

6. These first six IDs are really varied, almost random in their technique and content. What are the plans for the ten additional ones?

RB: To continue along the same route, with a wider stretch of emotions and techniques, and to attract an even more diverse community of talent from all over the world that wants to contribute to the project.

DG: The plan is to go around the globe inviting our international creative directors to contribute ideas and to identify rising talent in their countries. This will further the international feel of the idents and should promote MTV’s role as curators of ‘motion design wowness’…an international visual jukebox that keeps on growing.



Related links:

http://motionographer.com/
http://universaleverything.com/
http://www.tronicstudio.com/
http://www.realisestudio.com/work/aroma_paths/
http://www.zhestkov.com/
http://zeitguised.wordpress.com/

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Pro,2,hitman,2,HMZ-T3W,1,Holographic,1,HoloLens,1,Honda,1,Honglong,1,horror,1,horse,1,Hotel Transylvania 2,1,Houdini,169,Houdini 13,9,Houdini 14,4,Houdini 15,3,Houdini 16,4,Houdini 17,3,Houdini 18,3,Houdini Digital Assets,1,Houdini Engine Indie,1,Houdini Indie,1,How Blockbuster Was Made,1,How to find your path in CG Industry,1,Howler,2,HP,16,HP Z34c,1,HTC,1,HTC Vive,8,human chain,1,Humster 3D,1,Humster3d,1,Hyena Studio,1,Hyperfocal Design,1,Hyperion Renderer,2,Ian Spriggs,9,IBC 2012,2,IBC 2013,1,IBC 2014,2,IBC 2015,2,ic,1,ICB,1,ICE,1,iClone,1,Icube,7,Ida,1,IDraw,1,IDV,1,Igor Zanic,2,iGroom,1,IKinema,1,illusion,1,illustration,10,Illustrator,7,ILM,62,Iloura,2,Image Engine,11,Imagineer Systems,19,imago media,1,imperialism,1,Important Looking Pirates,2,Incredible 2,1,Independence Day Resurgence,1,InDesign,2,indie,1,Indigo,4,Industrial design,26,Injustice,1,inka,1,InnoBright,1,inspiration,5,intel,18,interactive,1,Internet TV,1,interview,158,Into the Spider-Verse,1,Intuos5,2,Inventor 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Park,1,John Martini,1,John Walker,1,johnnt depp,1,jon klassen,1,Jonas Ekman,1,jordan,1,Jorge Baldeon,1,Joseph Drust,2,Joseph Harford,1,Josh Clos,1,Josh Herman,1,Josh Nizzi,1,Jot Touch,1,Juan Garcia,1,Juan Salazar,1,Julien Vanhoenacker,1,Jung-Won Park,1,Jungle Book,2,Jupiter Ascending,1,Jurassic World,3,Jurassic World: Fallen Kingdom,1,Justin Fields,1,Justin Holt,1,JVC,1,kadokawa,1,Kandor,1,kara,1,karate,1,KATANA,14,Ken Barthelmey,1,Kev Jenkins,1,Kevin Feige,1,Keying,1,KeyMission,1,KeyShot,39,KeyShot 5,2,KeyShot 5.1,1,KeyShot 6,4,KeyShot Viewer,1,KeyVR,1,kickstarter,2,Kiel Figgins,1,Kindle Fire HD,1,kinect,3,Kingsglaive,1,Kitbash,1,Klaus Skovbo,1,Knald,1,Konami,2,KORB,2,krakatoa,49,Krakatoa SR,2,Kray,1,Kris 'Antropus' Costa,1,Kris Costa,1,Kris Kelly,1,Kuler,1,Kuler Islands,1,Kung Fu Panda 3,1,kungfu,1,kungfu star,1,Kynapse,2,Lagoa,7,LAIKA,1,Lamborghini Burlero,1,LandSIM3D,1,Laptop,9,lara croft,1,last of us,1,Laubwerk,3,launch trailer,3,Le Truc studio,1,league of Legend,1,Leap Motion,3,LeapCon,1,Learn Squared,3,Learning,1,LED,2,Lee Souder,1,Lee Stranahan,1,Legacy Effects,1,legend,2,Legend of Fuyao,1,Lenovo,1,lens flares,2,Léo Ribeyrolles,1,Leskea Team,1,letter,1,Leviathan,1,LG,12,LG Film Fest,1,LIGA 01,2,LIGA_01,1,LightBox Expo,1,Lighting,7,Lightmap,4,Lightroom,16,Lightstorm Entertainment,3,LightWave 2015,2,LightWave 2016,1,LightWave3D,29,line,1,liquid,3,Liquid Simulation,2,live action,2,Livestream,2,Ljósið,1,logan,1,lollipop,1,lollipop chainsaw,1,london,1,London Sci-Fi Film Festival,1,Long Nguyen,1,look dev,1,look development,1,Look Effects,1,Lookdev,1,Lord of the rings,1,lords,1,Lostboys Studio,1,LOTR,1,Love,1,Luan Nguyen,1,Lucasfilm,5,lucky,1,LUCY,1,Łukasz Sztukowski,1,Luke Millar,1,Luma Pictures,8,Lumberyard,6,LumenRT,7,Lumion,10,Lumion 5.7,1,Lux Machina,1,Luxigon,2,Luxion,14,Luxology,23,LuxRender,1,LuxRender; Download,2,Mac,10,Mac Pro,3,MacBook Pro,1,Maciej Kuciara,3,Mackevision,2,Mad Max Fury Road,2,MadCar,1,Madder Mortem,1,Magazine,4,Magic Bullet Looks,1,Magic Leap,1,Magic Leap One,2,Magnopus,1,Mahmoud Salah,1,Mai Nguyen,1,Main Title Sequence,3,MakeHuman,2,Making of,310,Management,4,manhattan,1,Mantra,5,Manuka renderer,1,ManvsMachine,2,marc craste,1,Marcello Pattarin,1,Marcelo M. Prado,1,Marco Di Lucca,1,Marcos Sampaio,1,Marek Denko,3,Mari,80,MARI indie,1,mario ucci,1,Market,1,market farmhouse,1,Marmoset,3,Marmoset toolbag,12,Marvel,23,Marvel Studios,6,Marvel’s Avengers: Infinity War,1,Marvelous Designer,45,Marvelous Machines,1,Maryam Nademi,1,Mass Effect 3,2,Mass Market,1,MassFX,2,massive attack,2,Massive Black,1,Massive Prime,1,Master Zap,2,Mastering CGI,1,MatchMove,3,MatchMover,1,Material,44,Material-Z,1,Mathieu Aerni,1,Mathieu Auvray,1,Matt Aitken,1,Matt Battaglia,1,Matt Frodsham,1,matte painting,27,Matthew Bannister,1,Mauricio Ruiz,1,MAX,2,MAX 2014,3,Max Payne,2,Max Underground,2,Maxim Zhestkov,1,maxon,82,Maxpayne3,1,MaxScript,3,Maxtree,2,Maxwell,32,Maxwell Render,4,Maya,19,Maya 2016,3,Maya Indie,1,Maya LT,9,Maya LT 2016,1,Maya LT 2017,1,Maya Tutorial,12,mayan,1,mbFeatherTools,1,MCG,1,MDL,1,Mech,1,medal of honor,1,media,1,Media Design School,1,Media Encoder,1,Medusateam,1,Megascan,2,Megascans,7,Megascans Bridge,2,Megascans Studio,1,Men in Black: International,1,Mental Ray,77,Mercedes,4,MeshFusion,3,Meshmixer,3,messiah:studio,1,Metal gear,1,Metal mill,5,Method Design,1,Method Studios,6,MGODI,1,Miarmy,2,Michael Bay,4,Michal Kriukow,1,michelin,1,Mickael Riciotti,1,Micro Cinema Cameras,1,Microsoft,28,Microsoft HoloLens,3,Microsoft Studios,1,Microsoft Windows,4,middle earth,1,Mighty Pen,1,mihai wilson,1,Mike Winkelmann,1,mikros image,1,Milan Nikolic,1,MindOverEye,1,Minions,1,MIR,1,Mischief,3,Mixamo,7,Mixer,3,MMO,6,MOANA,2,Mobile Workstation,3,Mobile World Congress 2016,1,Mocap,6,mocha,29,mocha Plus,1,Mocha Pro,2,Mocha Pro 4,2,Model Free,2,Modeling,135,modo,74,MODO 801,1,MODO 901,2,MODO indie,1,MOH,1,Mohamed Alaa,1,Moi3d,1,Mokacam,1,Monitor,24,monkey island,1,Monsters Dark Continent,1,Montreal Canada,1,moon,1,moon raker,1,Mortal Kombat,3,Mortal Kombat X,3,Mortal Kombat XL,1,MoSketch,1,most anticipated,1,most wanted,1,Motion 5,2,motion capture,15,Motion Design,5,Motion Graphics,180,motion504,1,MotionBuilder,8,MotionBuilder 2014,1,mouse,1,Mouse Guard,1,Movie,1,MPC,73,Mr. X Inc,2,MSI,3,MTV,2,Mudbox,82,Mudbox 2014,3,Mudbox 2015,3,Multiphysics,1,multiplayer,1,Multiscatters,1,Murat Kılıç,1,muscle Simulation,1,music,3,music video,21,musuta,1,MVN Animate,1,N3 Design,1,NAB 2009,9,NAB 2010,3,NAB 2012,11,NAB 2013,6,NAB 2014,5,NAB 2015,3,NAB 2016,1,NAB 2018,1,NAB 2019,2,NAB2011,2,NAIAD,19,Namco Bandai Games,3,Napalm,1,Napoleon ruler,1,Naren Naidoo,1,nasa,3,Natron,1,NaturalPoint,1,Naughty Dog,9,nauhgty dog,2,Nazar Noschenko,1,nDo,3,NDS,1,Need for Speed,8,Need for Speed Rivals,1,Neil Armstrong,1,Neill Blomkamp,1,neoscape,22,netfabb,1,Netflix,2,NetherRealm Studios,3,Networks,1,new york times,2,new units,1,news,168,NewTek,11,Next Limit,38,Next-Gen Filmmaking,1,nextgen,1,NFS,1,nhb,6,NHL,1,Nice Shoes,1,NIck Cross,1,Nicolas Anthanè,1,Nicolas Delille,1,nightmare,1,Nike,5,Nimble Collective,1,Nintendo,1,Nintendo Switch,1,Nintendo Wii,1,Noah,2,NoEmotion,3,noise,1,Not To Scale,1,Notebook,1,NOX,2,Npower,4,Nuit Blanche,1,Nuke,133,NUKE 9,5,Nuke Studio,7,NUKEX,1,Nvidia,208,Nvidia Faceworks,1,NVIDIA GRID vGPU,1,NVIDIA GRID Virtual GPU,1,Nvidia HairWorks,1,NVIDIA Kepler,4,NVIDIA Maximus,5,NVIDIA RTX,3,Nvidia SHIELD,3,NVIDIA Tegra,2,NVIDIA Tesla,4,NYC 3ds Max User Group,1,NYC ACM SIGGRAPH,1,O'Neill,1,OatsStudio,3,Obey,1,OC3 Entertainment,1,Octane for 3ds Max,2,Octane for Houdini,1,Octane Render,42,ocula,3,Oculus,8,Oculus Connec,2,Oculus Rift,5,official trailer,4,ogily,1,Ólafur Arnalds,1,olympics,1,Omar Meradi,1,Omniverse,1,Open Image Denoise,1,open Source,7,OpenCue,1,OpenEXR,1,OpenGL,1,OpenSubdiv,2,OpenVR Recorder,1,Optical flares,3,OptiTrack,12,Orijin,1,Ornatrix,7,Oscar,19,oscars,16,OTOY,2,OverWatch,1,paint chips,1,Painter,8,Painting,23,PaintShop Pro,1,Panasonic,2,Panoply,1,Panorama Extractor,1,parable,1,Paragon,2,Paramount,1,paris,1,Particle Skull,3,particles,60,particleskull,1,particular,3,Partnership,1,Pascal architecture,1,Passion Pictures,2,pastel,1,Paul H. Paulino,1,Paul Hellard,1,PBR materials,1,pc,19,Pdplayer,6,Penguins of Madagascar,1,Per Haagensen,1,PES,7,PES 2013,6,PES 2014,2,PES 2015,2,Peter Berg,1,Peter Guthrie,1,Peugeot,1,Pflow,1,PFlow Toolbox,2,Phil Moreton,1,Philip Harris-Genois,1,Phillip Miller,1,Phoenix FD,26,Photo Editing,7,Photography,23,Photoshop,221,Photoshop CC,6,Photoshop CS6,3,Photoshop CS6S,1,Photoshop Elements,2,Photoshop Elements 14,1,Physics Animation,1,PhysX,1,piano,1,Picture Front,2,Piotr Adamczyk,1,pipeline,1,PipelineFX,3,Pixar,42,Pixar Animation Studios,6,Pixar Tractor,1,Pixelhunters,1,PIXOLOGIC,60,Pixomondo,9,Planar Systems,1,Planetside,8,plant,1,Plant Factory,3,Platige Image,5,PlayStation,14,PlayStation 3,1,PlayStation 4,10,PlayStation Now,1,Plugin,570,POILUS,1,Point cloud data,1,Polska,1,Polybrush,6,Polynoid,2,Porsche,1,Poser,3,post production,10,PostPanic,1,PostPro18,1,Premiere Elements,1,Premiere Pro,5,Premium3Dmodels,1,Presets,1,preview,33,Prime Focus,3,Printer,2,Product,309,Product Design,3,Product Focus,2,Profile Studios,1,Project Felix,1,Project Geppetto,3,Project Lavina,3,Project Manager,1,Project Primetime,1,Project Sci-Viz,1,projection mapping,1,Projector,1,promo,1,PROVIZ,1,PS3,25,PS4,9,PSD-manager,4,psyop,3,Pulldownit,2,Punchcard,1,Python,5,Qolop TG,1,Quadro,2,Quadro P5000,1,Quadro P6000,1,QuadSpinner,1,quantic dream,1,quba michalski,1,Qube!,3,Quentin Medda,1,Quicktime,1,Quidam,3,Quixel,19,Quixel Bridge,1,racing,1,Rafael Reis,1,RailClone,3,Rainer Duda,1,Ralph Breaks the Internet,1,RandomControl,1,Rango,1,Ray Tracing,2,Rayfire,30,RDT,2,Real Displacement Textures,7,Realflow,54,RealFlow 2013,1,RealFlow 2014,6,RealFlow 2015,3,Realistic Render,16,realtime,182,RealtimeUK,11,REBELWAY,1,Rebus Farm,2,Recom Farmhouse,1,Red Engine,1,Red Giant,24,RedefineFX,1,Redshift,13,reel,170,Reel of the Month,10,reinterpretations,1,Reliance MediaWorks,1,Relic Entertainment,1,Relicts,1,Render,256,Render engine,2,render farm,12,Render Legion,1,Render Rocket,1,Rendering,92,Rendering Management,15,RenderMan,22,RenderPal,1,Resident Evil: Revelations 2,1,retopology,4,Retouching,1,review,22,Revit,4,RevUp Render,1,RFX,1,Rhett Dashwood,1,Rhino 3d,9,Richard Rosenman,1,Richard Spriggs,1,Richard TATESSIAN,1,rick thiele,1,rigging,39,Rise of the Tomb Raider,1,Rising,1,Rising Sun Pictures,8,RizomUV,2,RnD,3,Robert Stromberg,2,Robocop,1,Robot,8,Rocketbox,1,Rockstar Game,7,Rockstar Games,5,Rocksteady Studios,1,Rocky Meng,1,Rodeo FX,6,Romell Chopraa,1,ron Gilbert,1,Ronan Mahon,1,Ronen Bekerman,3,Roper Technologies,1,Rory Björkman,1,Roto,2,RPC,1,RPG,1,RTX,2,Ruairi Robinson,1,Ruben Morales,1,Ruff Mercy,1,Rumblebox Studios,1,russ murphy,1,Russian3DScanner,1,Ryan Kingslien,1,Ryan Lim,1,Ryan Trowbridge,1,sabber interactive,1,saints,1,Sale,1,sam fisher,1,Samsung,10,Samsung Galaxy S7,1,San Andreas,1,San Francisco,1,Sarofsky Corp.,3,Sava Zivkovic,1,Scaleform,3,Scan Engine,1,Scan Model,3,Scanline VFX,11,Sci-Fi,11,sci-fi thriller,2,Scott Edelstein,1,Scott Keating,1,Scott Sewel,1,scottish flu,1,Screen,2,Screen Rant,1,script,90,sculpt,47,Seagate,2,Sean Chong,1,Sebastian Schäfer,1,Security,2,Sedat Açıklar,1,SeeControl,1,SEGA,3,Sehsucht,18,Sequoia,2,Sergey Nazarov,1,Sergey Pereskokov,1,Seungmin Kim,2,shader,25,Shaderlight,5,shadow 2,1,Shadow Theatre,1,Shave and a Haircut,2,Shawn Wang,1,Shepherd Mocap Sync,1,shilo,7,Shōgun,2,short film,72,Shotgun,4,Shotgun Software,4,show reel,68,showreel,44,Siarhei Chekolian,1,sidefx,63,Siger Studio,1,siggraph,7,SIGGRAPH 2009,24,SIGGRAPH 2010,39,SIGGRAPH 2011,27,SIGGRAPH 2012,21,SIGGRAPH 2013,18,SIGGRAPH 2014,8,SIGGRAPH 2015,12,SIGGRAPH 2016,3,SIGGRAPH 2017,7,SIGGRAPH 2018,8,SIGGRAPH 2019,3,SIGGRAPH Asia,2,SIGGRAPH Asia 2009,12,SIGGRAPH Asia 2010,1,SIGGRAPH Asia 2011,2,SIGGRAPH Asia 2012,3,SIGGRAPH Asia 2013,1,SIGGRAPH Asia 2015,1,Silhouette,1,Silvio Valinhos,1,Simon Gomez,1,Simon Webber,1,Simow Labrim,1,Simulation,52,skater,1,Sketch,6,SketchBook Pro,3,SketchiMo,1,Sketchup,32,SketchUp 2015,1,Skhizein,1,skyrim,1,sleepingdogs,1,Slow Poison,1,Smart phone,4,Smartphone,8,Smarty Ring,1,Snappers,1,Snoop Dogg,1,Snow,1,Snowboarding,1,SOA Academy,4,soccer,1,Socialcam,2,Softbank,1,Softimage,109,Softimage 2013,2,Softimage 2014,3,SoftKinetic,1,Software,1252,solid,1,Solid Angle,2,Sony,36,sony online,1,Sony Pictures Entertainment,2,Sony Pictures Imageworks,12,Sony Pictures Studios,1,Sony Santa Monica,1,Sony Vegas Pro,1,SonyPictures,1,Sound,12,Soundbooth,1,Soyoung Kim,1,SpaceMouse,1,spaceships,2,Spacious Thoughts,1,Spain,1,special effects,2,spectrum,1,SpeedTree,12,SpeedTree Cinema,1,Spider-Man,2,Spider-Man: Far From Home,1,Spider-Man: Into the Spider-Verse,1,spiderman,5,splinter cell,1,sports,2,Spotlight,1325,SprayTrace,1,sprite,1,Spumco,1,square enix,6,Squint Opera,1,SSD,2,star,1,star wars,3,Star Wars: The Force Awakens,1,starcraft 2,2,StarCraft II,1,stargate,1,START Singapore,1,starwars,3,State of Art Academy,4,Steam,3,steel battalion,1,Stephen Zavala,1,Stereoscopic,21,Stereoscopy,5,Steven Knipping,1,Stimuli,1,Stock,1,Stock 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Embassy,2,the expendables 2 video game,1,The Foundry,4,The Foundry's Board,1,The Good Dinosaur,1,The Jungle Book,3,The Leviathan,1,the lighthouse keeper,1,The Martian,3,The Meg,1,the mill,36,The Mission Studio,1,the raven,1,The Rookies,4,the secret world,1,The Third Floor,1,The Walking Dead,1,The Witcher 3 Wild Hunt,1,Thea Render,2,TheHouseFX,1,Thepixellab,1,Thinkbox Software,54,ThinkingParticles,38,Thornberg Forester,1,thriller,1,Thumb Labs,1,Thunder Cloud Studio,2,Thunderbolt 2,1,Tilt Brush,1,tim bollinger,1,tim burton,1,Tim Van Helsdingen,1,Time-Lapse HDRI,1,timelaps,1,Tippett Studio,1,Tips 'n tricks,4,Titan X,1,Title Sequence,2,tolkien,1,Tom Guest,1,tom waits,1,Tomáš Sciskala,1,tomb raider,2,Tomek Bagiński,1,Tomorrowland,1,Tony Andreas Rudolph,1,Tony Zagoraios,1,Toon Boom,4,top 10,1,Topogun,1,Toshiba,1,Total Chaos,3,Touchscreen,2,Toughpad,1,Toxik,2,Toyota,2,Tracking,49,Tractor,1,tragedy,1,Trailer,275,Training,305,Transformers,5,Transformers 3,8,Transformers 4,4,Transparent House,1,trapcode,22,Trapcode Echospace,1,Trapcode MIR,1,Trapcode Particular,2,Triangleform,1,trine,1,Trixter,1,Troll VFX,2,TubeMogul,1,TurbulenceFD,3,turkish edition,1,Turn 10 Studios,1,Tutorial,826,TV,22,TV Show,2,TV Spot,2,tvc,7,Twenty120,1,Twinmotion,3,twisted metal,1,typo 3D,1,typographic,1,typography,3,Tyroe,1,ubik,1,ubisoft,19,UDK,1,UE4Arch,2,Ultimatte,1,Ultra HD,1,UltraWide,2,Un tour de Manège,1,Uncharted 3,1,Uncharted 4,4,Uncharted 4: A Thief's End,1,Uncharted Territory,1,Uniform,4,UNIGINE,2,Unique Vision Studio,1,Unit Image,9,united snakes,1,United States,1,united visual artists,1,Unity,26,Universal Pictures,2,Universal Scene Description,2,Unreal,38,Unreal 4.6,1,Unreal Assets,6,Unreal Awards,1,Unreal Engine,92,unreal engine 4,17,Unreal for Archviz,2,Unreal Studio,4,unwrap,6,urban,1,URSA Mini 4.6K,1,USC School of Cinematic Arts,1,USD,1,USD Hydra technology,1,Uvmap,9,V-Ray,7,V-Ray 3.0,2,V-ray AppSDK,1,V-Ray Cloud,1,V-Ray Days,2,V-Ray for Creative Cloud,1,V-Ray for Maya,1,V-Ray for Unreal Engine,2,V-Ray Material Presets Pro,1,Valve,2,vanquish,1,VCA,1,VEA Games,1,Vegas Pro,2,Vehicle Render,1,VES,17,vf,1,VFS,7,vfx,1098,VFX Artist,2,VFX Breakdown,141,VGA,1,VGX,1,via grafik,1,VICODynamics,1,Vicon,6,Victoria Alonso,1,video,20,Video Copilot,38,Video Editing,19,videogame,4,VIEW 2019,1,VIEW Awards,1,VIEW Conference,14,Viki Yeo,1,Virtual Designer RE,1,Virtual Reality,16,Virtual Reality Game,2,Virtual Workstation,1,VIShopper,2,visual effects,20,visual exploration,2,VisualAct,1,visualhouse,1,visualization,18,Vitaly Bulgarov,11,Vixen studios,1,Viz Artist,1,Viz-People,1,Vizrt,1,Vladimir Koylazov,1,Vladimir Minguillo,1,Vladislav Solovjov,1,Vlado,2,Volkan Kaçar,1,Volume Breaker,1,VR,57,VR camera,2,VR headset,4,VR rendering,3,Vray,481,Vray 3.0,4,Vray for Rhino,3,vray sun sky,1,Vray Workshop Image of the Week,84,VRayPattern,1,VrayRT,17,VRgineers,1,VRscans,2,Vue,54,vyonyx,9,wacom,21,Wail To God,1,wall,1,Walt Disney,3,Walt Disney Animation Studios,5,Walt Disney Co,1,war,1,War for the Planet of the Apes,1,war machine,1,Warcraft Movie,1,warfighter,1,wargaming.net,1,Warner Bros,3,warner brothers,1,WarnerBros,1,Warners Bros,1,Warren Trezevant,1,Watch,2,watch dog,1,Watch Dogs 2,1,water,1,Wayne Hollingsworth,1,weapons,1,Weather,1,Web,4,webinar,12,Welovepost,1,Wes Ball,1,Weta Digital,14,weweremonkeys,1,Whiskytree,2,wiesbaden,1,wii,4,wii U,3,Will MacNeil,1,Will Murai,1,Will Wallace,1,windows 10,1,windows 7,2,windows 8,6,Winner,1,Winter Olympics,1,WIP,2,Wired,2,WITCH CHAPTER 0 [cry],1,Wizz Design,1,Woodblock,1,Workstation,16,Workstations for Virtual Reality,1,World Creator 2,1,World Machine,2,world of tanks,1,world of warplanes,1,Worldwide FX,1,WOT,1,Wrap,1,WWF,2,X-MEN – DARK PHOENIX,1,X-Particles,3,XboX,8,Xbox 360,35,Xbox One,19,Xfrog,5,xGen,3,XMesh MX,4,xNormal,1,Xoio,6,Xsens,2,XYZTexturing,3,Yauhen Liashchynski,1,Yellow Cake,1,Yeti,2,Yibing Jiang,3,Yiihuu,1,Yonder,1,Youtube,1,Yuneec,1,Yuuki Morita,1,Zap Andersson,1,ZBook,1,ZBrsuh,6,zbrush,291,ZBrush 2019,2,ZBrush 4R7,7,ZBrush 4R8,2,ZBrush Core,1,ZBrush Summit,2,Zhee-Shee Production,1,Ziva Dynamics,2,Ziva VFX,2,Zoic Studios,3,zombi U,2,zombie,2,Zombie Studio,1,Zootopia,2,Zuliban,3,Zync,1,
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Computer Graphics Daily News: Universal Everything Refreshes MTV
Universal Everything Refreshes MTV
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Computer Graphics Daily News
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