[ #UnrealEngine #environment #news ] Gökhan Karadayı has just created an ecosystem which is based on the “temperate broadleaf forest” biom...
He went to 3 different locations taking image references with more than 5,000 photos from those locations for vegetation and photogrammetry. In total, he made 9 pine trees, 7 birch trees, 29 grasses, 6 flowers, 10 ferns, 14 ground covers, 8 bushes, 27 big rocks, 12 small rocks, 5 mossy forest rocks, 7 birch branches and 10 wood logs and used Reality Capture for photogrammetry.
>> See Also: UE4 Advanced Material Pack
The Ecosystem pack hasn't been released yet, but would soon be made available in the Unreal Engine market.
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