[ #Lucasfilm #ILM #MaterialX ] Lucasfilm and Industrial Light & Magic have released the first iteration of MaterialX - an open st...
MaterialX addresses the current lack of a common, open standard for representing the data values and relationships required to transfer the complete look of a computer graphics model from one application or rendering platform to another, including shading networks, patterns and texturing, complex nested materials and geometric assignments. To further encourage interchangeable CG look setups, MaterialX also defines a complete set of data creation and processing nodes with a precise mechanism for functional extensibility.
The MaterialX team will host a “Birds of a Feather” meeting at SIGGRAPH in Los Angeles on Monday, July 31 (9:30-11:00am, room 511BC).
Visit MaterialX website to find resources and more info.
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