[ #CryENGINE #environment #Games #Technews #news ] Crytek has just released Cryengine 5.4, a major development with over 620 improvemen...
>> See Also: CryENGINE V - Environment LightingKey Highlights
Substance Materials: You can now use Substance Archive files (*.sbsar) to create Substance Graph instances for texture generation. This is a workflow which was used by Crytek’s development team during the production of the award-winning Robinson: The Journey as well as the current production Hunt: Showdown, and is now available to all users within the Sandbox Editor.
Vulkan API Support: In 5.4, the engine includes a beta version of the Vulkan renderer to accompany the DX12 implementation from last year. Vulkan is a cross-platform 3D graphics and compute API which enables developers to take advantage of high-performance real-time 3D graphics with balanced CPU / GPU usage. For the preview release, Vulkan support in CRYENGINE will be compatible for projects on PC, and the aim is to deploy additional Android support in future.
Asset System Updates: In 5.3, we shipped a base implementation of the Asset System (which was long overdue in the Sandbox Editor) that allows users to directly interact with their assets and directories. We have now added direct drag-and-drop support for the Asset Browser along with other tools integration (Material Editor, Particle Editor).To aid in the assistance of changing the paths or managing dependencies, we have also introduced an all new Dependency Graph with the 5.4 version of the Engine.
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