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Mobile Strike has won CGRecord | RebusFarm Reel of the Month #6

[ #RebusFarm #ROTM ] CG Record and RebusFarm has announced that Mobile Strike by Jocelyn Strob Simard has won CGRecord | RebusFarm Ree...

[ #RebusFarm #ROTM ]
CG Record and RebusFarm has announced that Mobile Strike by Jocelyn Strob Simard has won CGRecord | RebusFarm Reel of the Month #6 Award. This is a spot for the Mobile Strike video game directed by Patrick Boivin who directed IRON BABY

>> Submit your Reel or film on CGRecord TV to win CGRecord | RebusFarm Reel of the Month



And We have a quick interview with Strob about the Visual Effects he done for the spot!

Could you please introduce more about Mobile Strike. How long did it take to complete?

Hi! In October, My long time friend director Patrick Boivin (and his producer, Stéphane Tangay, a very nice guy) asked me to create some VFX and 3d animations for a Mobile Strike ad. Mobile Strike is a popular mobile MMO video game (second highest grossing game on the App Store in 2016). That game is well-known for its ad campaign featuring no other than Schwarzy (Arnold Schwarzenegger) himself.

The plan was to use 3d models, textures and some mocap data provided by the Mobile Strike team, animate and render them for integration on footage of set and actors shot by Patrick’s team (which implied camera tracking). Pyrotechnic effects were supposed to be mostly done practically on the set using maquette of the tanks and other assets, but I finally made more CG pyro than what was planned and we ended up not using any maquettes.

There was still many practical pyro: sparks on the ceiling lamp behind the chopper, flashes on the ground when the soldiers fall and on the wall behind the missile launcher, small blasts on the couch, the computer screen disintegration and the biggest one: the piano explosion.

In CG I did the tank, helicopter and plane explosions as well as adding smoke here and there, missiles trails, canon blasts and crashing plane trail.
Patrick also took compositing in charge, adding glows, lens flare and small debris. He was also playing the role of the father while his son Romeo was playing the kid.

Before shooting the plates I could do some tasks like rigging the tank, preparing assets (importing meshes, redoing shaders) and making some tests like the tank cannon blast test. Then the shooting took place on November 15 leaving me one month to track all the cameras (a dozen complicated ones and a few simpler ones), do all the animations, lighting, fluid sims and renderings. When I saw the plates, all with complicated camera motion, lots of motion blur, grain, moving object, smoke and debris, I realized I had to hire a helper (my long time friend Joseph Tran) to help me on the camera tracking and model some missing pieces like the chopper missile launcher. The shots could not be tracked automatically so it took around 2 weeks only for camera tracking which left me very few hours a day to sleep during that month in order to complete the rest of the job!


Both you and Patrick Boivin work together in many cool stuff do you mind to share something about him?

Sure with joy! Pat and I met around 25 years ago in high school when, in class, he took my drawing compass and plugged it in an electrical outlet which can gives you an idea of his love for pyrotechnics! During many years we were both passionate about drawing SF and horror comic books and illustrations which led us to meet others like us (including Joseph) and form an artist group called Alliage. That group then morphed from a comic book artists group to a video creation artists group which during 10 years worked together on a TV show concept called Phylactere Cola. The most similar thing I could think of is Monty Python. My role in the group was doing CG and practical VFX, practical make up FX, foam latex masks and puppets etc. Patrick was the director. But every member of the group (of around 9 artists) was doing a bit of everything: acting, script writing, story boarding, and even stunts! All the ideas of the hundreds of short movies we made within that concept were the result of intense group brainstorming.

Since then I have always collaborated with Patrick on many of his projects. Patrick is very popular on YouTube with near 400k subscribers and more than 300 millions view. On his channel Patrick is mostly experimenting with personal projects often using stop motion. But once in a while companies will contact him to create a video for them to promote their products on his channel like was the case with this Mobile Strike ad. Patrick develop the idea, direct the spot and gather the whole team with the help of his producer Stéphane. Notable projects with did together that way were: Iron Baby, Little Ant-Man (for Marvel), X-games Energy (for X-Games), Tony Hawk Secret HuckJam Factory (for and with Tony Hawk), Escape (for Ford, i was just acting as a Zombie), Michael Jackson vs Mr. Bean (i just added the missiles in CG).

What did you use to make HDR360 photo shoot?

I have a Sony A7RII camera (42 megapixels) and a Sunex superfisheye lens (185° field of view) with a panoramic tripod head. I stitch them with Autodesk Stitcher. The lens is made for aps-c Canon so I still need to upgrade my lens to get the full 42 megapixels resolution but it’s still much more than enough for 360 HDRI and IBL usage. Those 42 MP are more useful for 3d scanning with Agisoft Photoscan which I used to scan the couch for easier integration of the tank rolling on the couch, creating smoke around the couch and adding rolling grease pens on the couch.

Tell more about experience in Tracking with Blender.
I am learning Blender since recently and it never cease to impress me. It’s a very light, stable and powerful software. That was the first time I used it in production and didn’t regret it at all! Now with Alembic, every studio should start integrating Blender in their pipeline.

The motion tracking tools (in the “movie clip editor”) are very efficient and gave us perfect results for all our complicated shots on this project. I learned how to use them quickly by following the tutorial available on the Blender Cloud called “Track match Blend” byt Francesco Siddi.) We could track 1 or 2 shots a day since they were requiring a lot of manual tracking and I can say Blender is perfect for more manual tracking. When I say “more manual tracking”, I mean tracking were we need to place many trackers by hand and animate them almost frame by frame. We still used the tracker a lot so I should say it was semi-manual tracking. Blender is able to place many trackers at once automatically on one frame and start tracking them all but it can’t add new trackers along the way while tracking which make it a bit less powerful for fully automatic tracking. But in my experiences with other more automatic tracking softwares. At first I always try to track fully automatically and then very often end up tracking manually cause the auto-tracking was not working well, so it finally took more time cause I often just loose time trying to track automatically. While in Blender I just go right away in a more manual fashion and I know I will get my perfect result at the end of the day. Once enough points are tracked, Blender automatically recreate the scene in 3D with the camera and it was very fast to output h264 quicktime with background plate and test objects to test the tracking. Blender was also very handy to create proxies and undistort the footage. There is a tool for that in the movie clip editor. To undistort the footage correctly I printed a grid pattern that I shot with every lens on the set and I used this technique in Blender to find the distortion values.

There is no doubt in my mind that I will always use Blender for camera tracking on all my future projects.



Tell us about 3ds Max, V-Ray and Phoenix FD for Explosion effects.

Now with the new quick simulation setups included in the last version of Phoenix FD, basic setups are very fast. Every fluid simulators seems to have its own special look in terms of smoke and fire patterns. I like the look I can get with the Phoenix FD massive smoke vorticity. I am also learning Houdini but I was not yet ready to use it for pyro on that project. Phoenix is really fast to setup and simulate. I also used a few sim licenses (also new to the latest version) to speed up the process by simulating on my farm. What I like with V-Ray and Phoenix FD is the support that I get by Chaosgroup. Vlado, Svetlin, Ivaylo and their team are so patient and resourceful! It’s always with confidence that I can start a project using their tools! The biggest 3ds Max strength in my opinion is it’s V-Ray integration. V-Ray is the best production renderer and the best V-Ray integration is still the one for 3ds max. I just hope they could make V-Ray with the same level of perfection in Blender and Houdini. My dream would be Vlado and his team joining the SideFX team to create the most perfect 3d software ever!

The problem with 3ds Max is that it relies too much on 3rd party plugins (which end up being very costly) while Houdini doesn’t need any plugins and even Blender doesn’t rely that much on add-ons and has so many features that 3ds max does not have (motion-tracking, compositing, editing, fluid sim, fast start up time). Not to mention the fact that Houdini has an Indie Version that is very cheap and Blender is totally free, making 3ds Max a totally insane choice money-wise. It’s just a matter of taking the time to learn those newer options.

How do you see V-Ray and Phoenix FD work together. Tell us more about Phoenix FD simulation and shader please!
They work pretty well together but V-Ray is out since a lot more time while Phoenix FD is still a relatively new product. So I can say that V-Ray for 3ds Max is really near perfection while Phoenix FD still have much more room for improvement.

A nice thing to note is that V-Ray now has a volume grid feature allowing to load Phoenix FD sim (or volume data from any software like FumeFx or Houdini) and this without having to install phoenix FD. That means I could create some clouds shapes with Phoenix FD and sell them on Turbosquid for any V-Ray user to use. Which I will certainly do soon so check my Turbosquid page!

In the past I used FumeFX but since Phoenix FD is also capable of simulating water I switched for it. I really like all the effort that are made by Chaosgroup to accelerate volume rendering and ocean rendering. I don’t know how hey do it but they use some light caching tricks to accelerate rendering (like the Grid-Based Self-Shadowing) that are very efficient.

In terms of simulation one very efficient workflow is to simulate a low rez version and add details or slowing down the sim with the resimulation process adding details with vorticity (wavelet-nice method). On this project I had some bugs preventing me from using this process but I know Chaosgroup is working hard on the matter and I they will fix it fast. The automatic grid resizing is also a huge time-saver since it is so much faster to simulate when the grid is small. I had some bugs with that one too in this project but it is now fixed. When those 2 are fixed Phoenix FD will be a real production workhorse!

About shading one thing I like to use is the RGB channel to mix different colors in the smoke depending on the source and it creates interesting effects when the different smoke colors mix together. Like in my tank firing test, the ground dust was the same color as the sand while the smoke from the cannon was white.

What you love most in Phoenix FD. What you wish to see Phoenix FD to be improved in future release.
I like the fast setup, fast simulation, fast rendering, good integration with V-Ray and, like for V-Ray, amazing support with direct access to the developers via the Chaosgroup forum. What I would like to see in future Phoenix FD versions is the ability to simulate variable viscosity (to create lava or melting/hardening effects for example), tools to create and control tendrils and drops in liquid (like with the micro-solvers or gas-field vop in Houdini or the Q-solver plugin for real Flow). I’m also dreaming of distributed single sim calculation on the farm like possible with Houdini (with obviously some restrictions) and also cheaper sim license like available with Houdini Indie (with which one can simulate on 4 computers with a single Houdini indie license and the 3 free engine Indie licenses for a total of 199$/year while Phoenix FD license is 830$ + 210$ for each sim license (a total of 1,460$ to simulate on 4 computers).


Thanks Strob for the inspiring work and nice interview!

About Reel of the Month Sponsors


Main Sponsor: RebusFarm GmbH
The Sponsor for Reel of the Month - RebusFarm is a leading render farm service which instantly provides you with 5000 XEON CPUs to render your animations and still-images. Winning Reel of the Month means you will get 350 RenderPoints worth 350 Euro from RebusFarm.

co-Sponsor Real Displacement texture
The Real Displacement texture are produced by using highly detailed 3d-scans to get accurate color and depth informations from a real location with polycounts up to 20.000.000 and native scan-resolutions over 16k. Using a image-based-lightcancelling-process to reduce the light and shadows in the diffuse-map. All maps are provided with layers for glossyness, roughness, ambient occlusion and more, so it's prepared for physical rendering. Most maps are leveled to set it to 100% and it fits - so you save time setting up a material. Normal-maps is provided as a alternative to the displacement, or to support it. With these textures you can reconstruct the original surface incl. the geometry with a minimum of resources and a maximum of speed and flexiblity. Winning Reel of the Month means you will get 03 Free Collection of Real Displacement texture.

Please Submit your Reel or film on CGRecord TV to win CGRecord | RebusFarm Reel of the Month !

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Render,2,Gustaf Holmsten,1,Gwen Vanhee,1,hair,3,Hair Farm,5,Hair Fur,2,Halo,4,Halo 2,1,HALO 5,2,Halo Nightfall,1,Hammer Chen,6,Hang Li,2,Hao Li,1,Hardware,298,Harmony,1,Hasbro,1,Havok physics,1,Hawken,2,HBO,1,HD,5,HD Monitor,4,HDD,4,HDR Light Studio,12,HDRI,43,HDRI Hub,3,HDTV,2,heart of swarm,1,heavy armor,1,Heebok Lee,2,Hercules,1,heroes,2,Heroes of the storm,1,HgCapital,1,Hiero,8,HIEROPLAYER,3,high moon studio,1,HitFilm,1,HitFilm 3 Pro,2,hitman,2,HMZ-T3W,1,Holographic,1,HoloLens,1,Honda,1,Honglong,1,horror,1,horse,1,Hotel Transylvania 2,1,Houdini,145,Houdini 13,9,Houdini 14,4,Houdini 15,3,Houdini 16,3,Houdini Digital Assets,1,Houdini Engine Indie,1,Houdini Indie,1,How to find your path in CG Industry,1,Howler,2,HP,16,HP Z34c,1,HTC,1,HTC Vive,8,human chain,1,Humster 3D,1,Humster3d,1,Hyena Studio,1,Hyperfocal Design,1,Hyperion Renderer,2,Ian Spriggs,9,IBC 2012,2,IBC 2013,1,IBC 2014,2,IBC 2015,2,ic,1,ICB,1,ICE,1,iClone,1,Icube,7,Ida,1,IDraw,1,Igor Zanic,1,iGroom,1,illusion,1,illustration,10,Illustrator,6,ILM,55,Iloura,1,Image Engine,10,Imagineer Systems,19,imago media,1,imperialism,1,Important Looking Pirates,2,Independence Day Resurgence,1,InDesign,2,indie,1,Indigo,4,Industrial design,26,Injustice,1,inka,1,inspiration,5,intel,17,interactive,1,Internet TV,1,interview,157,Intuos5,2,Inventor Fusion,1,inversion,1,iOS,2,IOTW,33,iPad,26,iPad Air,1,iphone,31,iPhone 7,1,iPhone 7 Plus,1,iPhone Air,1,iraq,1,Iray,39,Iray 2015,1,Iray for Cinema 4D,2,iray Manager,1,Iray VR,1,iRay+,1,Iron Claw,1,ironman,3,ISART DIGITAL,1,Isotropix,9,istanbul,1,IT'S ART,1,Itoo Software,10,Ixor,1,james cameron,4,Jeff Patton,14,Jeff Simpson,1,Jen-Hsun Huang,1,Jeremy Clapin,1,Jesus2000,1,Job,1,Jocelyn Strob Simard,1,Johan Rimer,1,John Martini,1,John Walker,1,johnnt depp,1,jon klassen,1,Jonas Ekman,1,jordan,1,Jorge Baldeon,1,Joseph Drust,2,Joseph Harford,1,Josh Herman,1,Josh Nizzi,1,Jot Touch,1,Juan Garcia,1,Juan Salazar,1,Julien Vanhoenacker,1,Jungle Book,2,Jupiter Ascending,1,Jurassic World,3,Justin Fields,1,Justin Holt,1,JVC,1,kadokawa,1,Kandor,1,kara,1,karate,1,KATANA,9,Kev Jenkins,1,Keying,1,KeyMission,1,KeyShot,32,KeyShot 5,2,KeyShot 5.1,1,KeyShot 6,4,kickstarter,2,Kiel Figgins,1,Kindle Fire HD,1,kinect,3,Kingsglaive,1,Kitbash,1,Klaus Skovbo,1,Knald,1,Konami,2,KORB,2,krakatoa,49,Krakatoa SR,2,Kray,1,Kris Costa,1,Kris Kelly,1,Kuler,1,Kuler Islands,1,Kung Fu Panda 3,1,kungfu,1,kungfu star,1,Kynapse,2,Lagoa,7,LAIKA,1,Lamborghini Burlero,1,LandSIM3D,1,Laptop,9,lara croft,1,last of us,1,Laubwerk,3,launch trailer,3,Le Truc studio,1,Leap Motion,3,Learn Squared,3,LED,1,Lee Souder,1,Lee Stranahan,1,Legacy Effects,1,legend,2,Lenovo,1,lens flares,2,Léo Ribeyrolles,1,letter,1,Leviathan,1,LG,12,LG Film Fest,1,LIGA 01,2,LIGA_01,1,Lighting,5,Lightmap,4,Lightroom,16,Lightstorm Entertainment,2,LightWave 2015,2,LightWave 2016,1,LightWave3D,28,line,1,liquid,3,Liquid Simulation,2,live action,2,Livestream,1,Ljósið,1,logan,1,lollipop,1,lollipop chainsaw,1,london,1,London Sci-Fi Film Festival,1,Look Effects,1,Lord of the rings,1,lords,1,Lostboys Studio,1,LOTR,1,Luan Nguyen,1,Lucasfilm,5,lucky,1,LUCY,1,Łukasz Sztukowski,1,Luma Pictures,6,Lumberyard,4,LumenRT,7,Lumion,9,Lumion 5.7,1,Luxigon,2,Luxion,10,Luxology,23,LuxRender,1,LuxRender; Download,2,Mac,10,Mac Pro,3,MacBook Pro,1,Maciej Kuciara,3,Mackevision,2,Mad Max Fury Road,2,MadCar,1,Madder Mortem,1,Magazine,4,Magic Bullet Looks,1,Mahmoud Salah,1,Mai Nguyen,1,Main Title Sequence,3,MakeHuman,2,Making of,298,Management,3,manhattan,1,Mantra,4,ManvsMachine,2,marc craste,1,Marcello Pattarin,1,Marcos Sampaio,1,Marek Denko,3,Mari,70,MARI indie,1,mario ucci,1,market farmhouse,1,Marmoset,3,Marmoset toolbag,11,Marvel,23,Marvel Studios,5,Marvelous Designer,39,Marvelous Machines,1,Maryam Nademi,1,Mass Effect 3,2,Mass Market,1,MassFX,2,massive attack,2,Massive Black,1,Massive Prime,1,Master Zap,1,Mastering CGI,1,MatchMove,3,MatchMover,1,Material,38,Mathieu Aerni,1,Mathieu Auvray,1,Matt Frodsham,1,matte painting,27,MAX,2,MAX 2014,3,Max Payne,2,Max Underground,2,Maxim Zhestkov,1,maxon,78,Maxpayne3,1,MaxScript,3,Maxtree,2,Maxwell,32,Maxwell Render,4,Maya,15,Maya 2016,3,Maya LT,9,Maya LT 2016,1,Maya LT 2017,1,Maya Tutorial,12,mayan,1,mbFeatherTools,1,MCG,1,Mech,1,medal of honor,1,media,1,Media Design School,1,Media Encoder,1,Medusateam,1,Megascans,3,Megascans Studio,1,Mental Ray,76,Mercedes,3,MeshFusion,3,Meshmixer,3,messiah:studio,1,Metal gear,1,Metal mill,5,Method Design,1,Method Studios,4,MGODI,1,Miarmy,2,Michael Bay,4,Michal Kriukow,1,michelin,1,Micro Cinema Cameras,1,Microsoft,28,Microsoft HoloLens,3,Microsoft Studios,1,Microsoft Windows,4,middle earth,1,Mighty Pen,1,mihai wilson,1,Mike Winkelmann,1,mikros image,1,Milan Nikolic,1,MindOverEye,1,Minions,1,MIR,1,Mischief,3,Mixamo,7,MMO,6,MOANA,1,Mobile Workstation,3,Mobile World Congress 2016,1,Mocap,4,mocha,28,mocha Plus,1,Mocha Pro,1,Mocha Pro 4,2,Model Free,2,Modeling,131,modo,68,MODO 801,1,MODO 901,2,MODO indie,1,MOH,1,Mohamed Alaa,1,Mokacam,1,Monitor,22,monkey island,1,Monsters Dark Continent,1,Montreal Canada,1,moon,1,moon raker,1,Mortal Kombat,2,Mortal Kombat X,3,Mortal Kombat XL,1,MoSketch,1,most anticipated,1,most wanted,1,Motion 5,2,motion capture,11,Motion Design,5,Motion Graphics,165,motion504,1,MotionBuilder,8,MotionBuilder 2014,1,mouse,1,MPC,71,Mr. X Inc,2,MSI,3,MTV,2,Mudbox,80,Mudbox 2014,3,Mudbox 2015,3,Multiphysics,1,multiplayer,1,Multiscatters,1,Murat Kılıç,1,music,3,music video,21,musuta,1,MVN Animate,1,N3 Design,1,NAB 2009,9,NAB 2010,3,NAB 2012,11,NAB 2013,6,NAB 2014,5,NAB 2015,3,NAB 2016,1,NAB2011,2,NAIAD,19,Namco Bandai Games,3,Napalm,1,Napoleon ruler,1,Naren Naidoo,1,nasa,3,Natron,1,NaturalPoint,1,Naughty Dog,7,nauhgty dog,2,Nazar Noschenko,1,nDo,2,NDS,1,Need for Speed,8,Need for Speed Rivals,1,Neil Armstrong,1,Neill Blomkamp,1,neoscape,22,netfabb,1,NetherRealm Studios,2,Networks,1,new york times,2,new units,1,news,121,NewTek,11,Next Limit,38,nextgen,1,NFS,1,nhb,6,NHL,1,Nice Shoes,1,NIck Cross,1,Nicolas Anthanè,1,Nicolas Delille,1,nightmare,1,Nike,5,Nimble Collective,1,Nintendo,1,Nintendo Switch,1,Nintendo Wii,1,Noah,2,NoEmotion,3,noise,1,Not To Scale,1,Notebook,1,NOX,2,Npower,4,Nuit Blanche,1,Nuke,118,NUKE 9,5,Nuke Studio,7,NUKEX,1,Nvidia,199,Nvidia Faceworks,1,NVIDIA GRID vGPU,1,NVIDIA GRID Virtual GPU,1,Nvidia HairWorks,1,NVIDIA Kepler,4,NVIDIA Maximus,5,Nvidia SHIELD,3,NVIDIA Tegra,2,NVIDIA Tesla,4,NYC 3ds Max User Group,1,NYC ACM SIGGRAPH,1,O'Neill,1,OatsStudio,3,Obey,1,OC3 Entertainment,1,Octane for 3ds Max,2,Octane for Houdini,1,Octane Render,40,ocula,3,Oculus,8,Oculus Connec,2,Oculus Rift,5,official trailer,4,ogily,1,Ólafur Arnalds,1,olympics,1,Omar Meradi,1,open Source,7,OpenEXR,1,OpenGL,1,OpenSubdiv,2,OpenVR Recorder,1,Optical flares,3,OptiTrack,10,Orijin,1,Ornatrix,7,Oscar,18,oscars,16,OTOY,2,paint chips,1,Painter,8,Painting,23,PaintShop Pro,1,Panasonic,2,Panoply,1,Panorama Extractor,1,parable,1,Paragon,2,Paramount,1,paris,1,Particle Skull,3,particles,60,particleskull,1,particular,3,Pascal architecture,1,Passion Pictures,2,pastel,1,Paul H. Paulino,1,Paul Hellard,1,pc,19,Pdplayer,6,Penguins of Madagascar,1,Per Haagensen,1,PES,7,PES 2013,6,PES 2014,2,PES 2015,2,Peter Berg,1,Peter Guthrie,1,Peugeot,1,Pflow,1,PFlow Toolbox,2,Phil Moreton,1,Philip Harris-Genois,1,Phoenix FD,23,Photo Editing,6,Photography,23,Photoshop,211,Photoshop CC,5,Photoshop CS6,3,Photoshop CS6S,1,Photoshop Elements,2,Photoshop Elements 14,1,PhysX,1,piano,1,Picture Front,2,Piotr Adamczyk,1,pipeline,1,PipelineFX,3,Pixar,40,Pixar Animation Studios,4,Pixar Tractor,1,Pixelhunters,1,PIXOLOGIC,58,Pixomondo,9,Planar Systems,1,Planetside,7,Plant Factory,3,Platige Image,4,PlayStation,14,PlayStation 3,1,PlayStation 4,9,PlayStation Now,1,Plugin,566,POILUS,1,Point cloud data,1,Polska,1,Polybrush,5,Polynoid,2,Porsche,1,Poser,3,post production,9,PostPanic,1,PostPro18,1,Premiere Elements,1,Premiere Pro,5,Premium3Dmodels,1,Presets,1,preview,33,Prime Focus,3,Printer,2,Product,290,Product Design,4,Product Focus,2,Project Felix,1,Project Geppetto,3,Project Manager,1,Project Primetime,1,Project Sci-Viz,1,Projector,1,promo,1,PROVIZ,1,PS3,25,PS4,9,PSD-manager,4,psyop,3,Pulldownit,1,Punchcard,1,Python,5,Qolop TG,1,Quadro,2,Quadro P5000,1,Quadro P6000,1,quantic dream,1,quba michalski,1,Qube!,3,Quentin Medda,1,Quicktime,1,Quidam,3,Quixel,8,racing,1,Rafael Reis,1,RailClone,3,Rainer Duda,1,RandomControl,1,Rango,1,Rayfire,30,RDT,1,Real Displacement Textures,7,Realflow,53,RealFlow 2013,1,RealFlow 2014,6,RealFlow 2015,3,Realistic Render,13,realtime,154,RealtimeUK,10,Rebus Farm,2,Red Engine,1,Red Giant,24,Redshift,9,reel,170,Reel of the Month,10,reinterpretations,1,Reliance MediaWorks,1,Relic Entertainment,1,Render,251,Render engine,2,render farm,10,Render Rocket,1,Rendering,77,Rendering Management,13,RenderMan,21,RenderPal,1,Resident Evil: Revelations 2,1,retopology,2,Retouching,1,review,22,Revit,4,RevUp Render,1,RFX,1,Rhett Dashwood,1,Rhino 3d,9,Richard Rosenman,1,Richard Spriggs,1,rick thiele,1,rigging,38,Rise of the Tomb Raider,1,Rising,1,Rising Sun Pictures,4,RnD,3,Robert Stromberg,2,Robocop,1,Robot,8,Rocketbox,1,Rockstar Game,7,Rockstar Games,5,Rocksteady Studios,1,Rocky Meng,1,Rodeo FX,3,Romell Chopraa,1,ron Gilbert,1,Ronan Mahon,1,Ronen Bekerman,3,Rory Björkman,1,RPC,1,RPG,1,Ruairi Robinson,1,Ruff Mercy,1,Rumblebox Studios,1,russ murphy,1,Ryan Kingslien,1,Ryan Lim,1,Ryan Trowbridge,1,sabber interactive,1,saints,1,sam fisher,1,Samsung,10,Samsung Galaxy S7,1,San Andreas,1,Sarofsky Corp.,3,Sava Zivkovic,1,Scaleform,3,Scan Engine,1,Scan Model,3,Scanline VFX,8,Sci-Fi,10,sci-fi thriller,1,Scott Sewel,1,scottish flu,1,Screen,1,script,90,sculpt,40,Seagate,2,Security,2,Sedat Açıklar,1,SeeControl,1,SEGA,3,Sehsucht,16,Sequoia,2,Sergey Nazarov,1,Sergey Pereskokov,1,Seungmin Kim,2,shader,22,Shaderlight,5,shadow 2,1,Shadow Theatre,1,Shave and a Haircut,1,Shawn Wang,1,shilo,7,short film,64,Shotgun,3,Shotgun Software,3,show reel,68,showreel,43,sidefx,56,Siger Studio,1,siggraph,7,SIGGRAPH 2009,24,SIGGRAPH 2010,39,SIGGRAPH 2011,27,SIGGRAPH 2012,21,SIGGRAPH 2013,18,SIGGRAPH 2014,8,SIGGRAPH 2015,12,SIGGRAPH 2016,3,SIGGRAPH 2017,7,SIGGRAPH Asia,1,SIGGRAPH Asia 2009,12,SIGGRAPH Asia 2010,1,SIGGRAPH Asia 2011,2,SIGGRAPH Asia 2012,3,SIGGRAPH Asia 2013,1,SIGGRAPH Asia 2015,1,Silvio Valinhos,1,Simon Gomez,1,Simow Labrim,1,Simulation,47,skater,1,Sketch,5,SketchBook Pro,3,SketchiMo,1,Sketchup,32,SketchUp 2015,1,Skhizein,1,skyrim,1,sleepingdogs,1,Slow Poison,1,Smart phone,4,Smartphone,8,Smarty Ring,1,Snappers,1,Snoop Dogg,1,Snowboarding,1,SOA Academy,4,soccer,1,Socialcam,2,Softbank,1,Softimage,108,Softimage 2013,2,Softimage 2014,3,SoftKinetic,1,Software,1126,solid,1,Solid Angle,2,Sony,35,sony online,1,Sony Pictures Entertainment,1,Sony Pictures Imageworks,11,Sony Pictures Studios,1,Sony Vegas Pro,1,SonyPictures,1,Sound,11,Soundbooth,1,Soyoung Kim,1,SpaceMouse,1,spaceships,2,Spacious Thoughts,1,Spain,1,special effects,2,spectrum,1,SpeedTree,9,spiderman,5,splinter cell,1,sports,2,Spotlight,1282,SprayTrace,1,sprite,1,Spumco,1,square enix,6,Squint Opera,1,SSD,2,star,1,star wars,3,Star Wars: The Force Awakens,1,starcraft 2,2,StarCraft II,1,stargate,1,START Singapore,1,starwars,2,State of Art Academy,3,Steam,3,steel battalion,1,Stereoscopic,21,Stereoscopy,5,Stimuli,1,Stoke MX,3,Storage,1,Stories AG,1,Storm,1,storyboard,1,Storyboard Pro 5,1,Storz & Escherich,1,stream,2,Strike Vector EX,1,Stu Bayley,1,student,4,Student Gallery,1,student project,1,studio,379,Studio Aiko,1,studio aka,1,Studio Profile,6,Studio Spotlight,1,Studio Tools Pro,1,Submit,4,Substance Designer,26,Substance Painter,38,Super Bowl,2,Süperfad,2,Supinfocom Arles,1,Surface Book,1,Surface Pro 3,1,Surface Studio,1,survey,6,Sweetworld,1,swine flu,1,SXSW Film Festival,1,Syd Mead,1,SynthEyes,3,Tablet,19,Takafumi Tsuhiya,1,takcom,1,Tamas Medve,2,Taylor Kitsch,1,Tearte,1,teaser,2,Tech,10,Tech news,93,Technical,18,Technicolor,1,Tekken 7,1,Ten24,1,tera,1,Terminator Genisys,3,Terragen,13,Territory,3,Terry White,1,Tetsuya Nomura,1,texture,106,Textures,29,texturing,18,TexturingXYZ,2,The Aaron Sims Company,1,The Bravery,1,the cave,1,The Creative Assembly,1,The Crew,1,The Division,2,The Embassy,2,the expendables 2 video game,1,The Foundry's Board,1,The Good Dinosaur,1,The Jungle Book,3,The Leviathan,1,the lighthouse keeper,1,The Martian,3,the mill,36,The Mission Studio,1,the raven,1,The Rookies,2,the secret world,1,The Walking Dead,1,The Witcher 3 Wild Hunt,1,Thea Render,2,TheHouseFX,1,Thepixellab,1,Thinkbox Software,54,ThinkingParticles,38,Thornberg Forester,1,thriller,1,Thumb Labs,1,Thunder Cloud Studio,1,Thunderbolt 2,1,Tilt Brush,1,tim bollinger,1,tim burton,1,Tim Van Helsdingen,1,Time-Lapse HDRI,1,timelaps,1,Tippett Studio,1,Tips 'n tricks,4,Titan X,1,Title Sequence,2,tolkien,1,Tom Guest,1,tom waits,1,Tomáš Sciskala,1,tomb raider,1,Tomek Bagiński,1,Tomorrowland,1,Tony Andreas Rudolph,1,Tony Zagoraios,1,Toon Boom,4,top 10,1,Topogun,1,Toshiba,1,Touchscreen,2,Toughpad,1,Toxik,2,Toyota,2,Tracking,45,Tractor,1,tragedy,1,Trailer,273,Training,291,Transformers,5,Transformers 3,8,Transformers 4,4,trapcode,22,Trapcode Echospace,1,Trapcode MIR,1,Trapcode Particular,1,Triangleform,1,trine,1,Trixter,1,Troll VFX,2,TubeMogul,1,TurbulenceFD,3,turkish edition,1,Turn 10 Studios,1,Tutorial,822,TV,22,TV Show,2,TV Spot,2,tvc,7,Twenty120,1,Twinmotion,3,twisted metal,1,typo 3D,1,typographic,1,typography,3,Tyroe,1,ubik,1,ubisoft,17,UDK,1,UE4Arch,2,Ultimatte,1,Ultra HD,1,UltraWide,2,Un tour de Manège,1,Uncharted 3,1,Uncharted 4,3,Uncharted Territory,1,Uniform,4,Unique Vision Studio,1,Unit Image,8,united snakes,1,United States,1,united visual artists,1,Unity,17,Universal Pictures,2,Universal Scene Description,1,Unreal,35,Unreal 4.6,1,Unreal Assets,3,Unreal Engine,58,unreal engine 4,14,Unreal for Archviz,2,unwrap,6,urban,1,URSA Mini 4.6K,1,Uvmap,7,V-Ray,1,V-Ray 3.0,2,V-ray AppSDK,1,V-Ray Cloud,1,V-Ray for Creative Cloud,1,V-Ray for Unreal Engine,1,V-Ray Material Presets Pro,1,Valve,2,vanquish,1,VCA,1,VEA Games,1,Vegas Pro,2,Vehicle Render,1,VES,17,vf,1,VFS,7,vfx,1038,VFX Artist,2,VFX Breakdown,132,VGA,1,VGX,1,via grafik,1,Vicon,3,video,20,Video Copilot,38,Video Editing,14,videogame,4,VIEW Conference,12,Viki Yeo,1,Virtual Designer RE,1,Virtual Reality,16,Virtual Reality Game,2,Virtual Workstation,1,VIShopper,2,visual effects,17,visual exploration,2,visualhouse,1,visualization,16,Vitaly Bulgarov,10,Vixen studios,1,Viz Artist,1,Viz-People,1,Vizrt,1,Vladimir Koylazov,1,Vladislav Solovjov,1,Volkan Kaçar,1,Volume Breaker,1,VR,54,VR camera,2,VR headset,4,VR rendering,2,Vray,459,Vray 3.0,4,Vray for Rhino,2,vray sun sky,1,Vray Workshop Image of the Week,84,VRayPattern,1,VrayRT,17,VRscans,2,Vue,54,vyonyx,9,wacom,21,Wail To God,1,wall,1,Walt Disney,3,Walt Disney Animation Studios,4,Walt Disney Co,1,war,1,war machine,1,Warcraft Movie,1,warfighter,1,wargaming.net,1,Warner Bros,3,warner brothers,1,WarnerBros,1,Warners Bros,1,Warren Trezevant,1,Watch,2,watch dog,1,Watch Dogs 2,1,water,1,Wayne Hollingsworth,1,weapons,1,Web,4,webinar,11,Welovepost,1,Weta Digital,9,weweremonkeys,1,Whiskytree,2,wiesbaden,1,wii,4,wii U,3,Will MacNeil,1,Will Murai,1,Will Wallace,1,windows 10,1,windows 7,2,windows 8,6,Winner,1,Winter Olympics,1,WIP,2,Wired,2,WITCH CHAPTER 0 [cry],1,Wizz Design,1,Woodblock,1,Workstation,16,Workstations for Virtual Reality,1,World Creator 2,1,world of tanks,1,world of warplanes,1,WOT,1,WWF,2,X-Particles,3,XboX,7,Xbox 360,35,Xbox One,19,Xfrog,5,xGen,1,XMesh MX,4,xNormal,1,Xoio,6,Xsens,1,XYZTexturing,3,Yellow Cake,1,Yeti,2,Yibing Jiang,3,Yonder,1,Youtube,1,Yuneec,1,Yuuki Morita,1,ZBook,1,ZBrsuh,6,zbrush,275,ZBrush 4R7,7,ZBrush 4R8,2,ZBrush Summit,2,Zoic Studios,3,zombi U,2,zombie,2,Zombie Studio,1,Zootopia,2,Zuliban,2,Zync,1,
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CG Daily News: Mobile Strike has won CGRecord | RebusFarm Reel of the Month #6
Mobile Strike has won CGRecord | RebusFarm Reel of the Month #6
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