[ #Quixel ] SWEDEN, Aug. 23, 2016 -- Quixel today announced the public beta release of Megascans ,...
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“Megascans is a massive leap forward for scan-based pipelines,” explains Teddy Bergsman, CEO and co-founder of Quixel. “It exists to make working with advanced scan data fun and easy, solving important issues like consistency, quality and speed in production. Developed in association with industry professionals from major studios including ILM, DICE, The Mill and MPC, we are thrilled to finally release this collective effort that is Megascans to the public.”
“Megascans is an amazing set of assets,” says Damien Fagnou, CTO of MPC Film, who reflects on the experience of using the library: “With a large variety of samples and the incredible quality of each layer, Megascans has become an indispensable resource for MPC artists when building photorealistic environments.”
"Megascans were a lifesaver for the production of our real-time short "Adam",” explains Veselin Efremov, Creative Director at Unity Technologies, who goes on to elaborate: “For a small team like ours, they were the only way to create high quality environments quickly and with little effort. The library contained everything we could possibly need, and fit so well in Unity's PBR pipeline."
The online Megascans library is available for subscription from $19/month for hobbyists, to $29/month for freelancers, with additional options for studios and indie teams, and the entire line of new scan-based desktop tools is included with the subscription at no additional cost.
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