[ #FabricEngine #Modo ] FABRIC SOFTWARE has released Fabric Engine 2.2 with Python support and integration with The Foundry’s MODO, making ...
Fabric encapsulates tools and data, allowing both to be moved freely between popular applications like Autodesk Maya, Autodesk Softimage and now MODO, a complete 3D content creation solution for design exploration, game creation and media production. By adding Python support to it’s Canvas visual programming system, Fabric Software is further broadening its user base and appeal.
Canvas: Python and C++ suportVFX Technical Directors (TDs) and game studio Technical Artists often like to build standalone tools for their teams. These tools can be tightly focused as well as provide a more streamlined interface than a custom tool built within an existing application. Unfortunately, building out a complete application – however narrow the scope – is time-consuming and expensive. Fabric Engine makes it easier for developers to build these kinds of custom standalone applications but until recently it required a working knowledge of C++ to do so.
Fabric Software CEO Paul Doyle said: “TDs have often asked us 'why can’t it be just a matter of editing a few files and pushing them out into production? Why don't you let us use Python?' Well, we're pleased to say that we now have Python support in the latest release of Fabric.”
Fabric for MODO
Fabric for MODO is compatible with MODO 901 through to MODO 10 Series and available on Windows, Linux and OS X.
More information about the release is available here:
Fabric for 3ds Max
Fabric for 3ds Max is in advanced beta. If you are interested in providing feedback and are not already in the closed Beta, please indicate your interest by contacting email@example.com.
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