[ #Gnomon ] Gnomon is putting on a special event tomorrow at Gnomon for International Women’s Day....
The event is free and open to the public. Join Gnomon, and help to inspire more women to consider careers in the industry. Entry is by RSVP only, and seating is first-come-first-served. If you can't make it to Hollywood, be sure to follow Gnomon on Livestream to watch the full event for free from anywhere in the world.
Schedule:7:00 pm – 7:30 pm: Women in Animation Presentation plus Q&A
7:30 pm – 9:30 pm: Panel Discussion Hosted by Carolyn Giardina
9:30 pm – 10:00 pm: Audience Questions
The discussion will include key questions such as:· What are the roles being performed by women in digital production for entertainment?
· Why should women consider careers in the industry and what can they expect?
· Is there a disconnect between graduation and employment? Why are women on average only 20% of the creative workforce in the industry?
· How can we further support women in the industry and those looking to embark on new careers?
1015 N. Cahuenga Blvd.
Hollywood, CA 90038
Environment Texture and Shader Artist at Naughty Dog
For more than seven years Melissa has been working at Naughty Dog on award-winning games including Uncharted 4: A Thief’s End, The Last of Us, Uncharted 3: Drake’s Deception, and Uncharted 2: Among Thieves. She received a BFA from the University of Michigan in 2005 before completing the full-time program at Gnomon in 2008. When she’s not plugging away at the next big thing from Naughty Dog, you’ll find her getting bruised-up playing roller derby or competitive dodgeball.
Texture Artist at Nickelodeon
Born in Sao Paulo, Brazil, Leticia Jones (Kao) is currently working as a Texture Artist for the Teenage Mutant Ninja Turtles show at Nickelodeon Animation Studios. She began her studies at the Melies School of Cinema and Animation in Brazil in 2008, and continued at Gnomon in 2010. She has won multiple awards for her outstanding work, including the People's Choice CG Student Awards of 2014.
Lead Texture Artist at DreamWorks Animation
After five years of running a successful interior design and mural business, Lorin decided to switch careers and went back to school, at Gnomon. Her focus was on real-time environments and cinematics for games. After completing studies at Gnomon she worked on films, commercials, and several games as an Environment Artist. She then made a move to animation, and is now Lead Texture Artist on Dinotrux.
Modeling and Texture Lead at The Mill
Krystal has been working in the visual effects industry for more than nine years. She has worked on almost 30 films, including Avatar, The Avengers, 2012, Fast and Furious, and Breaking Dawn: Part 2. She is a graduate from Gnomon’s full-time program, and she currently works at The Mill in Los Angeles as a Modeling and Texturing Lead on high-end commercials and video game cinematics.
Animator at Duncan Studio
Brooke has animated on feature films at studios such as Reel FX, Duncan Studio, and Sony Pictures Imageworks. Prior to focusing on films, Brooke worked on several commercial projects at Psyop. In 2012, she founded the L.A. Character Animator Social Critiques group, which is focused on providing peer-to-peer feedback to animators. She is currently working at Duncan Studio on The Nut Job 2.
Lighting and Compositing Artist at Walt Disney Animation Studios
Diana is currently working as a Lighting Supervisor on Walt Disney Animation Studio’s Zootopia. Over the past five years, she has contributed to four feature films at Disney as a Lighting, Compositing and Look Development Artist. In addition to working in CG, she also has a diverse background in theater, live action film, and television. In her spare time, she enjoys traveling and rock climbing.
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