[ #3dsmax #zbrush ] Riley from Call of Duty Ghosts 2013 created for Infinity Ward by Thomas A. Szakolczay using 3ds Max' ZBrush >...
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The final asset is comprised of 6 separate texture stacks: Head, Body, Gear, Fur, Eyes, Mouth.
I worked on him for about 3 months on and off to complete from concept, photography, sculpt, topology and texturing. I photgraphed and sourced over 3000 seperate images from a stunt dog name Ruger which we also motion captured. LOD 0 ended up being 23020 Triangles.
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