|FEATURE_$type=slider$show=home$height=600$author=0$readmore=0$snippet=0

[SPOTLIGHT]_$type=carousel$count=6$show=home$author=0$readmore=0$snippet=0$height=400$columns=3

Thinkbox Software unveils Sequoia

[ #ThinkboxSoftware ] Sequoia is Stand-Alone Application by Thinkbox Software for converting particle and point cloud data to geometry which...

[ #ThinkboxSoftware ]
Sequoia is Stand-Alone Application by Thinkbox Software for converting particle and point cloud data to geometry which was announced at SIGGRAPH Conference 2014 in Vancouver.

>> See Also: Deadline 8.0 Beta - Calls for Beta tester

The following concepts lie in the foundation of the system:

  -Asynchronous: SEQUOIA handles user interaction and data processing asynchronously to ensure interactivity even during heavy calculations.
  -Multi-Threaded: SEQUOIA was designed from the ground up to take advantage of modern multi-processor systems.
  -Multi-Document: SEQUOIA lets you work on multiple documents at the same time, even side-by-side.
  -Auto-Caching: Data like the results of a meshing calculation will be cached automatically and can be accessed at a later point if the same parameters are specified by the user without additional processing.
  -Out-Of-Core: Data processing can be performed successfully even if the system memory does not allow all data to be loaded at once.

Features are:

Import, Convert, and Export Point Data Files
  -SEQUOIA reads industry-standard Point Data formats, including CSV, .E57, .LAS, .LAZ, .PLY, .PRT, .PTG, .PTS, .PTX, .XYZ
  -SEQUOIA provides tools for batch-conversion of large number of source Point Data files into supported output formats.
  -SEQUOIA provides an integrated DEADLINE submitter for performing conversion on the network or on the Cloud.

Explore Large Point Cloud Datasets On Any Hardware
  -SEQUOIA converts Point Data to a spatially-organized and well-compressed .SPRT file format.
  -.SPRT allows efficient storage and random access to sub-sets of large point clouds, with hundreds of billions of points.
  -Typical Point Data channels like Color, Intensity, Normal etc. can be visualized as Color in the Viewports.
  -Point Shape, Size and Transparency can be controlled per Viewport.
  -Point Limits can be defined per Point Loader object, and per Viewport.
  -Multiple Levels Of Detail can be loaded in a view-dependent manner, while respecting Point Limits.
  -SEQUOIA can adapt to any hardware, from Microsoft Surface Pro tablets through laptops to graphics workstations.

Define Regions For Viewing, Saving And Meshing
  -SEQUOIA provides a gizmo-based Region Of Interest object for filtering incoming point data.
  -The Region Of Interest object can include points that are either inside, or outside the gizmo.
  -The gizmo can be adjusted numerically, interactively, or transformed freely using the Move, Rotate and Scale tools.
  -Multiple Region Of Interest objects can be chained or branched to combine or exclude multiple point data subsets.

Create And Export Watertight Or Single-Sided Meshes
  -SEQUOIA creates a watertight mesh from one or more Point Data sources using one of several meshing algorithms.
  -SEQUOIA can clean up the resulting mesh by removing detached "islands" using polygon count or area thresholds.
  -SEQUOIA can optionally remove one side of the mesh based on polygon vs. point data Normals (non-water-tight output).
  -SEQUOIA provides operators to conform the mesh to the point cloud's surface, relax the mesh, clean up channels etc.
  -SEQUOIA can perform distributed meshing on the workstation, the local network, or the Cloud using the Hacksaw feature.

Project Images On Points And Meshes
  -SEQUOIA lets you project images onto both Points and Meshes.
  -Projection modes include Orthographic and Perspective Planar images, Panoramic, Spherical and Cubic projections.
  -Projections can be aligned interactively by matching as least four 2D points on the image with 3D points on the object.
  -Screenshots of SEQUOIA Viewports can be re-projected onto objects.
  --For example, texture a low-resolution mesh with a high-resolution screenshot of the mesh or the point cloud.
  -The order of projection blending can be controlled using a familiar Photoshop-style Projection Layers dialog.
  -Projections can be occluded by points and/or geometry, and can be blended based on Alpha channel and surface Normals.
  -Projections can be exported with the mesh either as a single unwrapped UV texture map, as PTex, or as Vertex Colors.

Import And Export Mesh Files In Several Formats
  -SEQUOIA can read and write several industry-standard mesh formats: .OBJ, .PLY, .STL, and Thinkbox .XMESH.
  -SEQUOIA offers a Batch processing tool for mass-importing mesh files.
  -SEQUOIA provides a Batch exporter for exporting multiple mesh objects to multiple mesh files, or to a single file.
  -The HACKSAW feature can save multiple "Partitions" of a single mesh as a sequence of mesh files in any supported format.
  -A single SEQUOIA Mesh Loader object can load all or a fraction of a Partition file sequence.
  -The Partition meshes can be exported as a single mesh if desired, and can be optionally welded to a continuous mesh.


Create Turntable And Camera Walkthrough Animations

  -SEQUOIA supports both procedural and keyframed animations of objects and cameras.
  -A dedicated Turntable procedural animation generator can animate any object about
  --the world origin using any axis
  --the local origin using any axis
  --any other object's pivot point using any axis

  -Any number of Camera objects can be created, animated and associated with Viewports.
  -A Camera can be animated as any other object using a Turntable animation.
  -A Camera can be animated freely using keyframes set via a thumbnail-based Timeline.
  -Keyframes can use explicit PRS data, another animated object's transforms, or both.
  -Multiple animations can be played in-sync, or side-by-side with independent timing.
  -Viewports can be saved to animated image sequences.



SEQUOIA runs on Microsoft Windows and Mac OS X.


  -Scalable: SEQUOIA runs on a wide range of hardware, from dedicated 3D graphics workstations through gaming PC, laptops, and even Microsoft Surface Pro tablets.
  -DEADLINE and Cloud-Ready: SEQUOIA supports point data conversion and meshing operations, including "Hacksaw" distributed meshing, using Thinkbox Software's DEADLINE Compute Management Solution. A plugin for DEADLINE, as well as two network processing licenses, are included with the SEQUOIA package.
  -Consistent User Experience: The SEQUOIA User Interface is build on Qt technology and provides the same look and feel across platforms.
More details can be found here!

  More about Thinkbox Software

COMMENTS

Feature video:

Archive Pages Design$type=blogging$count=7

Name

007,2,123D,2,1313,1,2001,1,2008,1,2009,1,2010,2,2011,8,2012,3,2013,1,20th Century Fox,5,21st century,1,2D,1,2D animation,19,2D Artworks,8,2VR,1,32TEN Studios,2,343 Industries,1,343 Studios,1,360 Video,6,3d,78,3D Coat,3,3d model,23,3d models,182,3d Monitor,2,3d Print,3,3D printing,4,3d Product,26,3D Scanner,2,3D scans,5,3d-coat,4,3Dconnexion,1,3December,3,3Decemeber,1,3DF Zephyr,1,3ds,4,3ds Max,31,3ds Max 2012,26,3ds Max 2013,15,3ds Max 2014,9,3ds Max 2015,11,3ds Max 2016,5,3ds Max 2017,3,3ds Max 2018,1,3ds Max Design,1,3dsmax,736,3DTi,1,3DTV,7,4K,8,4K Camera,3,4th Creative Party,1,514,1,537 Bulans Project,1,80s,1,8K Texture,5,A&G Tool,1,A2T Studio,1,Aaron Limonick,1,absolution,1,abstract,3,Academy of Motion Picture Arts,1,ACM SIGGRAPH,45,action,1,action script,4,action star,1,ActionVFX,2,activision,1,ad,5,Adam Berg,1,Adam Floeck,1,Adhensive studio,1,adidas,2,adobe,153,Adobe Animate,1,Adobe Audition,1,Adobe Character Animator,1,Adobe Comp CC,1,Adobe Creative Cloud,16,adobe flash,3,Adobe Gaming SDK,1,Adobe MAX,2,Adobe Photoshop Lightroom,1,Adobe Premiere,6,Adobe Reader,1,Adobe Scout,1,Adobe Stock,3,Adobe Summit Europe,1,advert,1,advertisement,8,advertising,26,Aetuts,1,Affinity Photo,2,After Effect,239,after effects,19,After Effects CC,7,After Effects Preset,1,Agisoft,1,AIA Atlanta 2015,1,AIA National Convention,1,AICP,1,AIREAL,1,Aixsponza,1,Alembic,1,Alessandro Baldasseroni,1,Alessandro Nardini,2,Alex Alvarez,1,Alex Horst,1,Alex Roman,3,Alexander Zhdanov,1,Alexis Liddell,1,Alfred Imageworks,1,alice in wonderland,1,alien,1,Alioscopy,1,Allan McKay,11,Allegorithmic,30,Alt.vfx,1,amazing,1,amazon,4,Amazon Lumberyard,3,AMD,17,Analog,2,Anatomy,1,ANDesign,1,Andree Wallin,1,Andreea Scubli,1,Andrew Kim,1,Andrew Morev,1,Android,2,Android Jones,1,Angel Stone,1,Anima,2,Animal Logics,1,Animation,452,animaton,9,Animatrik,1,Annecy International Animation Film Festival,2,Anselm von Seherr-Thoss,2,Ant-Man,1,Anthony F. Schepperd,1,ap,1,Ape School,1,Apex,1,App,17,apple,18,application,36,Archexteriors,3,Archinteriors,5,Architecture design,5,Archmodels for Unreal Engine,2,archvis,4,archviz,3,Arion,2,ARM,1,ARM Holdings,1,Arnold,32,ARPG,1,ARS,1,Ars Thanea,4,Arseniy Korablev,2,Art,12,art brain storming,1,Art works,28,Artec,1,Artist,429,Artist Profile,8,artists,28,Artjail,1,ArtMesh,1,ASF,1,Ash Thorp,5,Ashley Tilley,1,Ask The Master,3,Assassin's Creed Movie,1,Assassin’s Creed Unity,2,ASUS,2,AsymmetricA,1,ATLAS of CG,2,Atom View,1,Atomic Fiction,2,AU,4,Audi,3,Audio,2,Auotdesk Alias,1,Australia,2,Australian International Design Awards,1,auto,1,AutoCAD,1,Autodesk,392,Autodesk CAVE,2,Autodesk Composite,3,Autodesk Flame,19,Autodesk Flare,6,Autodesk FormIt,1,Autodesk Gameware,1,Autodesk Homestyler,1,Autodesk Kynapse,1,Autodesk Lustre,2,Autodesk Masters,2,Autodesk Maya,328,Autodesk Maya 2014,3,Autodesk Maya 2015,8,Autodesk Maya 2017,1,Autodesk Maya 2018,1,Autodesk Photofly,1,Autodesk Showcase,3,Autodesk SketchBook,5,Autodesk Smoke,21,Autodesk Smokeodesk Maya,1,Autodesk Stingray,1,Autodesk VRED,1,AutoHair,1,Automotive,25,Automotive Design,5,Automotive in Unreal Engine,1,avatar,15,Avengers - Age of Ultron,1,Avengers: Age of Ultron,5,Award,54,Axis,4,AXYZ,6,Azimoot Competition,1,Baby Cow Animation,1,Backburner,1,ballisticpublishing,14,Bamboo Stylus Mini,1,Baolong Zhang,1,Basik Products,1,basket ball,1,Batman Arkham Knight,2,battle field,1,bavaria beer,1,bbc,1,Beat Reichenbach,1,beatles,1,beauty,1,beeple,1,beer,1,Behance,1,behind the scene,50,Ben Mauro,1,Bentley Systems,1,Bertrand Benoit,4,Best VFX of The Month,1,between,1,beyond two souls,1,Bifrost,2,Big Game,1,Big Hero 6,3,Bike,2,Bionatics,1,Bitmap2Material,1,Bitsquid,2,black ops 2,1,black and white,2,Black Bones,1,Black Friday,2,Black Ink,2,Black Studio,1,blackhole,1,blacklist,1,Blackmagic Design,19,blacknail pictures,1,Blank Repository,1,Bleank,1,Blender,115,Blender Conference,1,Blender Tutorials,2,Blizzard,1,Blizzard Entertainment,12,BlizzCon,1,Blur studio,24,BMW,6,Boaz Livny,1,BodyPaint 3D,8,Boketto,1,bonesPro,2,bonzai3d,1,book,41,Boris Continuum Complete,1,Boris FX,12,BOT animation,1,Bottleship,1,boujou,1,Boxx,13,Bpositive,1,Bradford Animation Festival,1,Brandon Young,1,breast cancer,1,Brice Chevillard,1,british tanks,1,Broadcast,1,Bruch,1,Brunch Studio,2,Brushes,13,Bubble Solver,1,bubbles,1,buck,2,BUF,3,Bunkspeed,1,Byron Howard,1,c,1,Caleb Nefzen,1,Call for Submissions,5,Call of duty,6,Camera,16,Camera 360 Video,1,Camera mapping,1,Camera Raw,3,CameraTracker,5,Camille Craze,1,Canon,8,canon 7D,1,capcom,2,Captain America,1,Captain America: Civil War,1,Car Design,39,Carbon Scatter,7,Carlos Ortega Elizalde,1,Carlos Parmentier,1,Carrara,1,cars,14,Cartoon,2,castlevania,1,cats,1,cebas,45,cel animation,1,CES,4,CES 2012,2,CES 2014,2,CES 2016,1,cg animation,9,CG architecture,327,CG CON,4,CG Event,444,CG Press,3,CG Record,6,CG Record Interview,20,CG River,1,CG Service,1,CG Student Awards,1,cg trailer,6,CG2 Code for Art Conference 2016,1,CGAxis,55,CGI,34,CGRecord Editor picks,1,CGRMF,2,CGSociety,1,cgtalk,22,CGTarian,1,CGTrader,1,CGW,1,CGworkshop,2,chainsaw,1,Challenge,62,Chaos Group,7,Chaosgroup,126,Character,151,character design,7,Cheetah3D,1,Chris Bjerre,1,Christiant Dalberto,1,Christina Batchelor,1,Christoph Schindelar,4,Chromecast Ultra,1,ChronoSculpt,1,cine,1,Cinebench,1,cinema 4d,262,Cinema 4D R17,1,Cinema 4D R19,1,CINEMA 4D Tutorials,5,cinematic,10,Cinesite,1,cineSync,1,Cineversity,2,CINEWARE,2,Cintiq Companion,1,Circuit.io,1,Ciro Sannino,1,CIterion,1,CityEngine,16,CityEngine 2014,1,CL3VER,2,Clarisse iFX,15,Clay Liford,1,Clinton Crumpler,1,CLO,2,CLO Virtual Fashion,5,Cloth Simulation,11,Cloud Computing,9,Clovis Gay,1,Cmivfx,15,coca cola,1,COD 9,1,Colimo,1,Colin Thomas,2,colonial marines,1,colorsponge,1,COLORWAY,5,Comcast,1,comic,9,Comic Con,1,commercial,249,Company,51,Composite,5,compositing,115,Concept,28,Concept art,167,Conference,11,Contest,163,Cool Keith,1,Corel,8,Cornelius Dämmrich,4,Corning,1,Corona,27,Cortex,1,Counter-Strike Online 2,1,Craft,18,Craft Animation,1,Craft CameraFx,1,creative,6,Creative Market,1,Creative Suite 6,1,Creature,15,Creature design,5,Cristiano Rinaldi,1,Crowd Simulation,3,CryENGINE,4,CryENGINE 3,1,CryEngine3,1,crysis 3,1,crytek,1,CS4,4,cs5,23,CS6,11,Cube Creative,1,Cuda,25,Curved Monitor,2,Cut out,1,Cutting Edge,1,CVMP,1,Cyber Monday,1,cybertron,2,D-Plug,1,D2 Conference,1,Dabarti,1,Daft Punk,1,Dan Meyer,1,Dan Roarty,1,Daniel Ahrens,1,Daniel Rodrigues,1,Daniel Simon,1,Dark Prince,1,dark sider,1,dark sider 2,1,Darstellungsart,1,Daryl Obert,1,david beckham,1,David Cunningham,1,David Karlak,1,David Luong,1,David Orr,1,davide di saro,1,DaVinci Resolve,5,dawnguard,1,DAZ 3D,6,Dbox,2,DC Universe,1,Ddo,1,de,1,dead space 3,1,Deadline,23,Deadline 7,2,Deadline 8,3,Deadpool,3,debut trailer,3,defiance,1,Dell,6,DEM Earth,1,Demo reel,94,Demolition Master,1,Design,166,Design Achievement Awards,1,Design Connected,1,Design FX,1,DesignConnected,4,desperados,1,Deus Ex: Mankind Divided,2,developers,1,DeviantART,2,devil may cry,1,DEXTER Studio,1,Di-O-Matic,1,DI4D,1,Diana Li,1,diary,1,DIGIC Pictures,5,Digital Dimension,2,Digital District,3,Digital Domain,34,Digital Storm,1,Digital-Tutors,27,Dimensiva,1,DirectX 11,1,Disney,32,Disney Hyperion,2,Disney Research,1,Display,2,dj hero,1,DLC,1,DMAX Imaging,1,dmc,1,Dominic Qwek,1,Doreen Lorenzo,1,Double Negative,11,Double Negative Singapore,2,Double Negative Vancouver,1,Download,534,DreamWorks,6,DreamWorks Animation,13,driver,2,Drone,4,dusk rendering,1,dvein,1,Dylan Cole,1,dynamics,1,E-on,69,e3,5,E3 2012,2,E3 2013,3,E3 2014,3,E3 2015,1,EA,24,EA Sport,4,Earthling,1,eat3d,15,EB Hu,1,Echolab,1,Eddy,2,Edge of Tomorrow,3,Editor's Picks,4,Education,1,Edvige Faini,1,egypt,1,Eidos,1,Eidos Montreal,2,eight vfx,5,Ekaterina Pushkarova,1,Element 3D,5,EliteDisplay S270c,1,Emb3D,1,Emily Ratajkowski,1,Emmanuel Shiu,1,Encore Hollywood,2,End Crawl,1,Engadget,2,engine,3,Engine 4.8,1,environment,62,epic,1,Epic Games,16,Erik Lehmann,1,Esri,2,Esteban Diácono,1,Estudio a2t,1,EUE,3,European Design Awards,1,eve online,1,Evermotion,159,Evermotion Archmodels,12,Evil Gas Pump,1,Ex Machina,1,exclusive,2,Exhibition,1,Exlevel,5,Exocortex,5,Exocortex Momentum,1,EXODE,1,Exodus: Gods and Kings,1,Exorbit Art,1,Exotic Matter,2,EXOTIQUE,2,expo,1,expose',14,Exteriors,1,Extreme Sports,2,Eyeon,22,Fabric Engine,8,Fabric Software,4,Facebook,3,FaceFX Studio,1,Faceshift,1,Faceware,5,Faceware Interactive Division,1,Faceware Live,1,Faceware Technologies,1,Facial motion capture,3,fall of cybertron,1,Fan Art,1,Fantastic Four,2,far cry,1,farcry,1,Fashion,2,FBX,3,FBX Review,1,Feature,2617,features walkthrough,1,Federico Pelat,1,Feng Zhu,1,festival,10,FibersMesh,2,FIFA,2,FIFA 15,1,FIFA Street,1,FIFA14,1,fifa2010,2,Figment,1,Filip Engstrom,1,film,538,Films,15,Final Cut Pro,20,Final Fantasy,4,Final Fantasy XIV,1,Final Fantasy XV,2,finalRender,21,FIT Technology Group,1,Flash,7,Flash C++ Compiler,1,Flash Player,2,Flightpattern,1,FLIX,2,Flowbox,2,fluid,7,Fluid FX,5,fluidata,1,fly through,1,Flying Architecture,1,FMX,4,FMX 2010,1,FMX 2011,2,FMX 2012,1,FMX 2013,1,FMX 2014,4,FMX 2015,2,FMX 2016,5,fooball,2,Food,2,footage,19,Forest Pack,4,Forest Pro,1,forza,1,Forza Motorsport,1,Forza Motorsport 6,1,Foundry,138,fox,1,Fox RenderFarm,1,FPS,1,Fracture FX,1,Framestore,12,Framestorecommercial,1,François Baranger,1,Francoise Losito,1,Frank Tzeng,3,Frankie,1,Fredrik Löfberg,1,Freelance,1,french,1,fringe,1,Frost,12,Fry render,1,FSM,1,Fstorm,4,Fstorm for 3ds Max,2,Fstorm Render,1,ftrack,4,Fujifilm,2,Full Sail University,2,FumeFX,36,Furious 7,3,FurryBall,1,Fuse,1,FuseFX,1,Fusion,37,Fusion 360,2,Fusion 8,2,Fusion 8 Studio,2,Fusion Studio,2,Fusion Studio 7.7,1,future,1,Future soldier,2,Futuredeluxe,1,FXguide,1,FXHOME,3,fxphd,1,G Flex,2,Gabor Ekes,1,Gaffer,1,Galal Mohey,1,gallery,830,game,23,game concept,6,game development team,2,Game engine,20,game news,3,Game of Thrones,6,Game online,1,game play,2,game preview,2,Game trailer,147,game walkthrough,1,Gameloft,2,gameplay,1,gameplay trailer,1,Games,469,games trailer,18,Gametutor,1,GDC,8,GDC 2015,4,GDC 2016,2,GEAR VR 360 Degree,3,Geforce,8,Gelmi Studio,1,GenArts,1,GENOME,3,Gentleman Scholar,2,Geomerics,1,George Lucas,1,George Orwell,1,Ghost Games,1,Ghost Recon,2,gimpVille,1,Glu3d,1,GNOMON,143,Gobelins,4,goblins,1,God among Us,1,Godzilla,4,Golaem Crowd,11,Golden Globes,1,Google,28,Google Cardboard Plastic,1,Google Cloud Platform,1,Google Daydream,1,Google Earth Pro,1,Google Earth VR,1,Google glass,2,Google Home,1,Google Pixel Smartphones,1,Google Zync,2,Google Zync Render,1,GoPro,2,gorillaz,1,Got3d,2,GPU,74,Grading,1,Grand Theft Auto,1,Grand Theft Auto Online,1,Grant Warwick,1,Graphic card,44,graphic novel,1,Graphics Card,6,Gravity Sketch,1,Grey Goo,1,GreyscaleGorilla,1,GroundWiz,1,GrowFX,8,GTA,2,GTC,11,GTC 2013,1,GTC 2014,2,GTC 2016,1,GTX Titan Black,1,Guang Yang,1,Guardians of the Galaxy,8,Guerilla Render,2,Gustaf Holmsten,1,Gwen Vanhee,1,hair,3,Hair Farm,5,Hair Fur,2,Halo,4,Halo 2,1,HALO 5,2,Halo Nightfall,1,Hammer Chen,6,Hang Li,2,Hao Li,1,Hardware,295,Harmony,1,Hasbro,1,Havok physics,1,Hawken,2,HBO,1,HD,5,HD Monitor,4,HDD,4,HDR Light Studio,12,HDRI,43,HDRI Hub,3,HDTV,2,heart of swarm,1,heavy armor,1,Heebok Lee,2,Hercules,1,heroes,2,Heroes of the storm,1,HgCapital,1,Hiero,8,HIEROPLAYER,3,high moon studio,1,HitFilm,1,HitFilm 3 Pro,2,hitman,2,HMZ-T3W,1,Holographic,1,HoloLens,1,Honda,1,Honglong,1,horror,1,horse,1,Hotel Transylvania 2,1,Houdini,137,Houdini 13,9,Houdini 14,4,Houdini 15,3,Houdini 16,3,Houdini Digital Assets,1,Houdini Engine Indie,1,Houdini Indie,1,How to find your path in CG Industry,1,Howler,1,HP,16,HP Z34c,1,HTC,1,HTC Vive,7,human chain,1,Humster 3D,1,Humster3d,1,Hyena Studio,1,Hyperfocal Design,1,Hyperion Renderer,2,Ian Spriggs,9,IBC 2012,2,IBC 2013,1,IBC 2014,2,IBC 2015,2,ic,1,ICB,1,ICE,1,Icube,7,Ida,1,IDraw,1,Igor Zanic,1,iGroom,1,illusion,1,illustration,10,Illustrator,6,ILM,55,Iloura,1,Image Engine,10,Imagineer Systems,19,imago media,1,imperialism,1,Important Looking Pirates,2,Independence Day Resurgence,1,InDesign,2,indie,1,Indigo,4,Industrial design,26,Injustice,1,inka,1,inspiration,5,intel,16,interactive,1,Internet TV,1,interview,157,Intuos5,2,Inventor Fusion,1,inversion,1,iOS,2,IOTW,33,iPad,26,iPad Air,1,iphone,31,iPhone 7,1,iPhone 7 Plus,1,iPhone Air,1,iraq,1,Iray,39,Iray 2015,1,Iray for Cinema 4D,2,iray Manager,1,Iray VR,1,iRay+,1,Iron Claw,1,ironman,3,ISART DIGITAL,1,Isotropix,9,istanbul,1,IT'S ART,1,Itoo Software,10,Ixor,1,james cameron,4,Jeff Patton,14,Jeff Simpson,1,Jen-Hsun Huang,1,Jeremy Clapin,1,Jesus2000,1,Job,1,Jocelyn Strob Simard,1,Johan Rimer,1,John Martini,1,John Walker,1,johnnt depp,1,jon klassen,1,Jonas Ekman,1,jordan,1,Jorge Baldeon,1,Joseph Drust,2,Joseph Harford,1,Josh Herman,1,Josh Nizzi,1,Jot Touch,1,Juan Garcia,1,Juan Salazar,1,Julien Vanhoenacker,1,Jungle Book,2,Jupiter Ascending,1,Jurassic World,3,Justin Fields,1,Justin Holt,1,JVC,1,kadokawa,1,Kandor,1,kara,1,karate,1,KATANA,9,Kev Jenkins,1,Keying,1,KeyMission,1,KeyShot,32,KeyShot 5,2,KeyShot 5.1,1,KeyShot 6,4,kickstarter,2,Kiel Figgins,1,Kindle Fire HD,1,kinect,3,Kingsglaive,1,Kitbash,1,Klaus Skovbo,1,Knald,1,Konami,2,KORB,2,krakatoa,49,Krakatoa SR,2,Kray,1,Kris Costa,1,Kris Kelly,1,Kuler,1,Kuler Islands,1,Kung Fu Panda 3,1,kungfu,1,kungfu star,1,Kynapse,2,Lagoa,7,LAIKA,1,Lamborghini Burlero,1,LandSIM3D,1,Laptop,9,lara croft,1,last of us,1,Laubwerk,3,launch trailer,3,Le Truc studio,1,Leap Motion,3,Learn Squared,3,LED,1,Lee Souder,1,Lee Stranahan,1,Legacy Effects,1,legend,2,Lenovo,1,lens flares,1,Léo Ribeyrolles,1,letter,1,Leviathan,1,LG,12,LG Film Fest,1,LIGA 01,2,LIGA_01,1,Lighting,4,Lightmap,4,Lightroom,16,Lightstorm Entertainment,2,LightWave 2015,2,LightWave 2016,1,LightWave3D,28,line,1,liquid,1,Liquid Simulation,1,live action,2,Livestream,1,Ljósið,1,logan,1,lollipop,1,lollipop chainsaw,1,london,1,London Sci-Fi Film Festival,1,Look Effects,1,Lord of the rings,1,lords,1,Lostboys Studio,1,LOTR,1,Luan Nguyen,1,Lucasfilm,5,lucky,1,LUCY,1,Łukasz Sztukowski,1,Luma Pictures,6,Lumberyard,3,LumenRT,7,Lumion,8,Lumion 5.7,1,Luxigon,2,Luxion,10,Luxology,23,LuxRender,1,LuxRender; Download,2,Mac,10,Mac Pro,3,MacBook Pro,1,Maciej Kuciara,3,Mackevision,2,Mad Max Fury Road,2,MadCar,1,Madder Mortem,1,Magazine,4,Magic Bullet Looks,1,Mahmoud Salah,1,Mai Nguyen,1,Main Title Sequence,3,MakeHuman,2,Making of,296,Management,3,manhattan,1,Mantra,4,ManvsMachine,2,marc craste,1,Marcello Pattarin,1,Marcos Sampaio,1,Marek Denko,3,Mari,69,MARI indie,1,mario ucci,1,market farmhouse,1,Marmoset,3,Marmoset toolbag,11,Marvel,22,Marvel Studios,5,Marvelous Designer,38,Marvelous Machines,1,Maryam Nademi,1,Mass Effect 3,2,Mass Market,1,MassFX,2,massive attack,2,Massive Black,1,Massive Prime,1,Master Zap,1,Mastering CGI,1,MatchMove,3,MatchMover,1,Material,34,Mathieu Aerni,1,Mathieu Auvray,1,Matt Frodsham,1,matte painting,27,MAX,2,MAX 2014,3,Max Payne,2,Max Underground,2,Maxim Zhestkov,1,maxon,78,Maxpayne3,1,MaxScript,3,Maxtree,2,Maxwell,32,Maxwell Render,4,Maya,14,Maya 2016,3,Maya LT,9,Maya LT 2016,1,Maya LT 2017,1,Maya Tutorial,12,mayan,1,mbFeatherTools,1,MCG,1,Mech,1,medal of honor,1,media,1,Media Design School,1,Media Encoder,1,Medusateam,1,Megascans,3,Megascans Studio,1,Mental Ray,76,Mercedes,3,MeshFusion,3,Meshmixer,3,messiah:studio,1,Metal gear,1,Metal mill,5,Method Design,1,Method Studios,4,MGODI,1,Miarmy,2,Michael Bay,4,Michal Kriukow,1,michelin,1,Micro Cinema Cameras,1,Microsoft,28,Microsoft HoloLens,3,Microsoft Studios,1,Microsoft Windows,4,middle earth,1,Mighty Pen,1,mihai wilson,1,Mike Winkelmann,1,mikros image,1,Milan Nikolic,1,MindOverEye,1,Minions,1,MIR,1,Mischief,3,Mixamo,7,MMO,6,MOANA,1,Mobile Workstation,3,Mobile World Congress 2016,1,Mocap,4,mocha,27,mocha Plus,1,Mocha Pro,1,Mocha Pro 4,2,Model Free,2,Modeling,123,modo,67,MODO 801,1,MODO 901,2,MODO indie,1,MOH,1,Mohamed Alaa,1,Mokacam,1,Monitor,22,monkey island,1,Monsters Dark Continent,1,Montreal Canada,1,moon,1,moon raker,1,Mortal Kombat,2,Mortal Kombat X,3,Mortal Kombat XL,1,MoSketch,1,most anticipated,1,most wanted,1,Motion 5,2,motion capture,10,Motion Design,5,Motion Graphics,163,motion504,1,MotionBuilder,8,MotionBuilder 2014,1,mouse,1,MPC,71,Mr. X Inc,2,MSI,3,MTV,2,Mudbox,79,Mudbox 2014,3,Mudbox 2015,3,Multiphysics,1,multiplayer,1,Multiscatters,1,Murat Kılıç,1,music,3,music video,21,musuta,1,N3 Design,1,NAB 2009,9,NAB 2010,3,NAB 2012,11,NAB 2013,6,NAB 2014,5,NAB 2015,3,NAB 2016,1,NAB2011,2,NAIAD,19,Namco Bandai Games,3,Napalm,1,Napoleon ruler,1,Naren Naidoo,1,nasa,3,Natron,1,NaturalPoint,1,Naughty Dog,7,nauhgty dog,2,Nazar Noschenko,1,nDo,2,NDS,1,Need for Speed,8,Need for Speed Rivals,1,Neil Armstrong,1,neoscape,22,netfabb,1,NetherRealm Studios,2,Networks,1,new york times,2,new units,1,news,91,NewTek,11,Next Limit,38,nextgen,1,NFS,1,nhb,6,NHL,1,Nice Shoes,1,NIck Cross,1,Nicolas Anthanè,1,Nicolas Delille,1,nightmare,1,Nike,5,Nimble Collective,1,Nintendo,1,Nintendo Switch,1,Nintendo Wii,1,Noah,2,NoEmotion,3,noise,1,Not To Scale,1,Notebook,1,NOX,2,Npower,4,Nuit Blanche,1,Nuke,118,NUKE 9,5,Nuke Studio,7,NUKEX,1,Nvidia,199,Nvidia Faceworks,1,NVIDIA GRID vGPU,1,NVIDIA GRID Virtual GPU,1,Nvidia HairWorks,1,NVIDIA Kepler,4,NVIDIA Maximus,5,Nvidia SHIELD,3,NVIDIA Tegra,2,NVIDIA Tesla,4,NYC 3ds Max User Group,1,NYC ACM SIGGRAPH,1,O'Neill,1,OatsStudio,1,Obey,1,OC3 Entertainment,1,Octane for 3ds Max,2,Octane for Houdini,1,Octane Render,39,ocula,3,Oculus,7,Oculus Connec,2,Oculus Rift,5,official trailer,3,ogily,1,Ólafur Arnalds,1,olympics,1,Omar Meradi,1,open Source,7,OpenEXR,1,OpenGL,1,OpenSubdiv,2,OpenVR Recorder,1,Optical flares,3,OptiTrack,10,Orijin,1,Ornatrix,7,Oscar,18,oscars,16,OTOY,2,paint chips,1,Painter,8,Painting,21,PaintShop Pro,1,Panasonic,2,Panoply,1,Panorama Extractor,1,parable,1,Paragon,2,Paramount,1,paris,1,Particle Skull,3,particles,60,particleskull,1,particular,3,Pascal architecture,1,Passion Pictures,2,pastel,1,Paul H. Paulino,1,Paul Hellard,1,pc,19,Pdplayer,6,Penguins of Madagascar,1,Per Haagensen,1,PES,7,PES 2013,6,PES 2014,2,PES 2015,2,Peter Berg,1,Peter Guthrie,1,Peugeot,1,Pflow,1,PFlow Toolbox,2,Phil Moreton,1,Philip Harris-Genois,1,Phoenix FD,23,Photo Editing,5,Photography,22,Photoshop,209,Photoshop CC,5,Photoshop CS6,3,Photoshop CS6S,1,Photoshop Elements,2,Photoshop Elements 14,1,PhysX,1,piano,1,Picture Front,2,Piotr Adamczyk,1,pipeline,1,PipelineFX,3,Pixar,40,Pixar Animation Studios,4,Pixar Tractor,1,Pixelhunters,1,PIXOLOGIC,58,Pixomondo,9,Planar Systems,1,Planetside,7,Plant Factory,3,Platige Image,4,PlayStation,14,PlayStation 3,1,PlayStation 4,9,PlayStation Now,1,Plugin,566,POILUS,1,Point cloud data,1,Polska,1,Polybrush,4,Polynoid,2,Porsche,1,Poser,3,post production,8,PostPanic,1,PostPro18,1,Premiere Elements,1,Premiere Pro,5,Premium3Dmodels,1,Presets,1,preview,33,Prime Focus,3,Printer,2,Product,281,Product Design,4,Product Focus,2,Project Felix,1,Project Geppetto,3,Project Manager,1,Project Primetime,1,Project Sci-Viz,1,Projector,1,promo,1,PROVIZ,1,PS3,25,PS4,9,PSD-manager,4,psyop,3,Pulldownit,1,Punchcard,1,Python,4,Qolop TG,1,Quadro,2,Quadro P5000,1,Quadro P6000,1,quantic dream,1,quba michalski,1,Qube!,3,Quentin Medda,1,Quicktime,1,Quidam,3,Quixel,7,racing,1,Rafael Reis,1,RailClone,3,Rainer Duda,1,RandomControl,1,Rango,1,Rayfire,30,RDT,1,Real Displacement Textures,7,Realflow,53,RealFlow 2013,1,RealFlow 2014,6,RealFlow 2015,3,Realistic Render,13,realtime,149,RealtimeUK,10,Rebus Farm,2,Red Engine,1,Red Giant,24,Redshift,9,reel,169,Reel of the Month,10,reinterpretations,1,Reliance MediaWorks,1,Relic Entertainment,1,Render,249,Render engine,2,render farm,10,Render Rocket,1,Rendering,73,Rendering Management,13,RenderMan,21,RenderPal,1,Resident Evil: Revelations 2,1,retopology,1,Retouching,1,review,22,Revit,4,RevUp Render,1,RFX,1,Rhett Dashwood,1,Rhino 3d,9,Richard Rosenman,1,Richard Spriggs,1,rick thiele,1,rigging,35,Rise of the Tomb Raider,1,Rising,1,Rising Sun Pictures,4,RnD,3,Robert Stromberg,2,Robocop,1,Robot,8,Rocketbox,1,Rockstar Game,7,Rockstar Games,5,Rocksteady Studios,1,Rocky Meng,1,Rodeo FX,3,Romell Chopraa,1,ron Gilbert,1,Ronan Mahon,1,Ronen Bekerman,3,Rory Björkman,1,RPC,1,RPG,1,Ruairi Robinson,1,Ruff Mercy,1,Rumblebox Studios,1,russ murphy,1,Ryan Kingslien,1,Ryan Lim,1,Ryan Trowbridge,1,sabber interactive,1,saints,1,sam fisher,1,Samsung,10,Samsung Galaxy S7,1,San Andreas,1,Sarofsky Corp.,3,Sava Zivkovic,1,Scaleform,3,Scan Engine,1,Scan Model,3,Scanline VFX,6,Sci-Fi,10,sci-fi thriller,1,Scott Sewel,1,scottish flu,1,Screen,1,script,89,sculpt,37,Seagate,2,Security,2,Sedat Açıklar,1,SeeControl,1,SEGA,3,Sehsucht,16,Sequoia,2,Sergey Nazarov,1,Sergey Pereskokov,1,Seungmin Kim,2,shader,22,Shaderlight,5,shadow 2,1,Shadow Theatre,1,Shave and a Haircut,1,Shawn Wang,1,shilo,7,short film,57,Shotgun,2,Shotgun Software,2,show reel,68,showreel,43,sidefx,53,Siger Studio,1,siggraph,7,SIGGRAPH 2009,24,SIGGRAPH 2010,39,SIGGRAPH 2011,27,SIGGRAPH 2012,21,SIGGRAPH 2013,18,SIGGRAPH 2014,8,SIGGRAPH 2015,12,SIGGRAPH 2016,3,SIGGRAPH 2017,7,SIGGRAPH Asia,1,SIGGRAPH Asia 2009,12,SIGGRAPH Asia 2010,1,SIGGRAPH Asia 2011,2,SIGGRAPH Asia 2012,3,SIGGRAPH Asia 2013,1,SIGGRAPH Asia 2015,1,Silvio Valinhos,1,Simon Gomez,1,Simow Labrim,1,Simulation,39,skater,1,Sketch,5,SketchBook Pro,3,SketchiMo,1,Sketchup,32,SketchUp 2015,1,Skhizein,1,skyrim,1,sleepingdogs,1,Slow Poison,1,Smart phone,4,Smartphone,8,Smarty Ring,1,Snappers,1,Snoop Dogg,1,Snowboarding,1,SOA Academy,4,soccer,1,Socialcam,2,Softbank,1,Softimage,108,Softimage 2013,2,Softimage 2014,3,SoftKinetic,1,Software,1102,solid,1,Solid Angle,2,Sony,35,sony online,1,Sony Pictures Entertainment,1,Sony Pictures Imageworks,10,Sony Pictures Studios,1,Sony Vegas Pro,1,SonyPictures,1,Sound,11,Soundbooth,1,Soyoung Kim,1,SpaceMouse,1,spaceships,2,Spacious Thoughts,1,Spain,1,special effects,2,spectrum,1,SpeedTree,8,spiderman,5,splinter cell,1,sports,2,Spotlight,1280,SprayTrace,1,sprite,1,Spumco,1,square enix,6,Squint Opera,1,SSD,2,star,1,star wars,3,Star Wars: The Force Awakens,1,starcraft 2,2,StarCraft II,1,stargate,1,START Singapore,1,starwars,2,State of Art Academy,3,Steam,3,steel battalion,1,Stereoscopic,21,Stereoscopy,5,Stimuli,1,Stoke MX,3,Storage,1,Stories AG,1,Storm,1,storyboard,1,Storyboard Pro 5,1,Storz & Escherich,1,stream,2,Strike Vector EX,1,Stu Bayley,1,student,4,Student Gallery,1,student project,1,studio,379,Studio Aiko,1,studio aka,1,Studio Profile,6,Studio Spotlight,1,Studio Tools Pro,1,Submit,4,Substance Designer,25,Substance Painter,36,Super Bowl,2,Süperfad,2,Supinfocom Arles,1,Surface Book,1,Surface Pro 3,1,Surface Studio,1,survey,6,Sweetworld,1,swine flu,1,SXSW Film Festival,1,Syd Mead,1,SynthEyes,3,Tablet,19,Takafumi Tsuhiya,1,takcom,1,Tamas Medve,2,Taylor Kitsch,1,Tearte,1,teaser,2,Tech,10,Tech news,92,Technical,18,Technicolor,1,Tekken 7,1,Ten24,1,tera,1,Terminator Genisys,3,Terragen,13,Territory,3,Terry White,1,Tetsuya Nomura,1,texture,105,Textures,29,texturing,16,TexturingXYZ,2,The Aaron Sims Company,1,The Bravery,1,the cave,1,The Creative Assembly,1,The Crew,1,The Division,2,The Embassy,2,the expendables 2 video game,1,The Foundry's Board,1,The Good Dinosaur,1,The Jungle Book,3,The Leviathan,1,the lighthouse keeper,1,The Martian,3,the mill,35,The Mission Studio,1,the raven,1,The Rookies,1,the secret world,1,The Walking Dead,1,The Witcher 3 Wild Hunt,1,Thea Render,2,TheHouseFX,1,Thepixellab,1,Thinkbox Software,54,ThinkingParticles,38,Thornberg Forester,1,thriller,1,Thumb Labs,1,Thunder Cloud Studio,1,Thunderbolt 2,1,Tilt Brush,1,tim bollinger,1,tim burton,1,Tim Van Helsdingen,1,Time-Lapse HDRI,1,timelaps,1,Tippett Studio,1,Tips 'n tricks,4,Titan X,1,Title Sequence,2,tolkien,1,Tom Guest,1,tom waits,1,Tomáš Sciskala,1,tomb raider,1,Tomek Bagiński,1,Tomorrowland,1,Tony Andreas Rudolph,1,Tony Zagoraios,1,Toon Boom,4,top 10,1,Topogun,1,Toshiba,1,Touchscreen,2,Toughpad,1,Toxik,2,Toyota,2,Tracking,43,Tractor,1,tragedy,1,Trailer,272,Training,286,Transformers,5,Transformers 3,8,Transformers 4,4,trapcode,22,Trapcode Echospace,1,Trapcode MIR,1,Trapcode Particular,1,Triangleform,1,trine,1,Trixter,1,Troll VFX,2,TubeMogul,1,TurbulenceFD,3,turkish edition,1,Turn 10 Studios,1,Tutorial,822,TV,22,TV Show,2,TV Spot,2,tvc,7,Twenty120,1,Twinmotion,3,twisted metal,1,typo 3D,1,typographic,1,typography,3,Tyroe,1,ubik,1,ubisoft,17,UDK,1,UE4Arch,2,Ultimatte,1,Ultra HD,1,UltraWide,2,Un tour de Manège,1,Uncharted 3,1,Uncharted 4,3,Uncharted Territory,1,Uniform,4,Unique Vision Studio,1,Unit Image,8,united snakes,1,United States,1,united visual artists,1,Unity,12,Universal Pictures,2,Universal Scene Description,1,Unreal,33,Unreal 4.6,1,Unreal Assets,3,Unreal Engine,54,unreal engine 4,12,Unreal for Archviz,2,unwrap,6,urban,1,URSA Mini 4.6K,1,Uvmap,6,V-Ray,1,V-Ray 3.0,2,V-ray AppSDK,1,V-Ray Cloud,1,V-Ray for Creative Cloud,1,V-Ray for Unreal Engine,1,V-Ray Material Presets Pro,1,Valve,2,vanquish,1,VCA,1,VEA Games,1,Vegas Pro,2,Vehicle Render,1,VES,17,vf,1,VFS,7,vfx,1017,VFX Artist,2,VFX Breakdown,127,VGA,1,VGX,1,via grafik,1,Vicon,2,video,20,Video Copilot,38,Video Editing,14,videogame,3,VIEW Conference,12,Viki Yeo,1,Virtual Designer RE,1,Virtual Reality,16,Virtual Reality Game,2,Virtual Workstation,1,VIShopper,2,visual effects,15,visual exploration,2,visualhouse,1,visualization,12,Vitaly Bulgarov,10,Vixen studios,1,Viz Artist,1,Viz-People,1,Vizrt,1,Vladimir Koylazov,1,Vladislav Solovjov,1,Volkan Kaçar,1,Volume Breaker,1,VR,48,VR camera,2,VR headset,3,VR rendering,2,Vray,457,Vray 3.0,4,Vray for Rhino,2,vray sun sky,1,Vray Workshop Image of the Week,84,VRayPattern,1,VrayRT,17,VRscans,2,Vue,54,vyonyx,9,wacom,21,Wail To God,1,wall,1,Walt Disney,3,Walt Disney Animation Studios,3,Walt Disney Co,1,war,1,war machine,1,Warcraft Movie,1,warfighter,1,wargaming.net,1,Warner Bros,3,warner brothers,1,WarnerBros,1,Warners Bros,1,Warren Trezevant,1,Watch,2,watch dog,1,Watch Dogs 2,1,water,1,Wayne Hollingsworth,1,weapons,1,Web,4,webinar,11,Welovepost,1,Weta Digital,9,weweremonkeys,1,Whiskytree,2,wiesbaden,1,wii,4,wii U,3,Will MacNeil,1,Will Murai,1,Will Wallace,1,windows 10,1,windows 7,2,windows 8,6,Winner,1,Winter Olympics,1,WIP,2,Wired,2,WITCH CHAPTER 0 [cry],1,Wizz Design,1,Woodblock,1,Workstation,16,Workstations for Virtual Reality,1,World Creator 2,1,world of tanks,1,world of warplanes,1,WOT,1,WWF,2,X-Particles,3,XboX,7,Xbox 360,35,Xbox One,19,Xfrog,5,xGen,1,XMesh MX,4,xNormal,1,Xoio,6,XYZTexturing,3,Yellow Cake,1,Yeti,2,Yibing Jiang,3,Yonder,1,Youtube,1,Yuneec,1,Yuuki Morita,1,ZBook,1,ZBrsuh,6,zbrush,272,ZBrush 4R7,7,ZBrush 4R8,2,ZBrush Summit,2,Zoic Studios,3,zombi U,2,zombie,2,Zombie Studio,1,Zootopia,2,Zuliban,2,Zync,1,
ltr
item
CG Daily News: Thinkbox Software unveils Sequoia
Thinkbox Software unveils Sequoia
http://1.bp.blogspot.com/-aGLJWavsZHE/VmcIyV4A7vI/AAAAAAABe6g/hY4atiAp56Y/s1600/static1.squarespace.png
http://1.bp.blogspot.com/-aGLJWavsZHE/VmcIyV4A7vI/AAAAAAABe6g/hY4atiAp56Y/s72-c/static1.squarespace.png
CG Daily News
http://www.cgrecord.net/2015/12/thinkbox-software-unveils-sequoia.html
http://www.cgrecord.net/
http://www.cgrecord.net/
http://www.cgrecord.net/2015/12/thinkbox-software-unveils-sequoia.html
true
3136971158729714180
UTF-8
Loaded All Posts Not found any posts VIEW ALL Readmore Reply Cancel reply Delete By Home PAGES POSTS View All RECOMMENDED FOR YOU LABEL ARCHIVE SEARCH ALL POSTS Not found any post match with your request Back Home Sunday Monday Tuesday Wednesday Thursday Friday Saturday Sun Mon Tue Wed Thu Fri Sat January February March April May June July August September October November December Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec just now 1 minute ago $$1$$ minutes ago 1 hour ago $$1$$ hours ago Yesterday $$1$$ days ago $$1$$ weeks ago more than 5 weeks ago Followers Follow THIS CONTENT IS PREMIUM Please share to unlock Copy All Code Select All Code All codes were copied to your clipboard Can not copy the codes / texts, please press [CTRL]+[C] (or CMD+C with Mac) to copy