[ #Texturing #SubstanceDesigner #UnrealEngine ] 3D-Generalist based in Vienna, Austria - Christoph Schindelar has shared some incredible r...
These are demos of my upcoming "Real-displacement-textures", 3d-scanned. ScanData: 60.000.000 Points / 12.000.000 Polys. All baked into a single material between 4k - 8k resolution for low memory usage and max renderspeed.
Also works with UE4.
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