Tackling global animation with Frankie

[ #Animation #Frankie ] Think children’s animation is easy? Think again. Production on Baby Cow An...

[ #Animation #Frankie ]
Think children’s animation is easy? Think again. Production on Baby Cow Animation’s Wussywat the Clumsy Cat was spread across four cities and two continents – it was Frankie that bridged the Atlantic divide and ensured Wussywat’s message was delivered loud and clear.

Wussywat the Clumsy Cat is winsome children’s television at its finest. The show’s titular hero is an inquisitive yet somewhat graceless feline. As the famous proverb insists, this particular cat’s curious nature often leads him to trouble, causing many a mishap as he explores the seemingly infinite world of The Garden.

>> Learn Animation


Wussywat’s cloddish nature might cause a plethora of problems, but in the end he always emerges from the experience with a wider understanding of the world – and that’s the point. Wussywat the Clumsy Cat’s message to its young audience is that you shouldn’t be afraid to try out new things even if it means risking failure in the process. Here, failure isn’t negative – it’s all part of the learning process. Wussywat tells us that children can’t always be protected from failure, and it’s ‘have-a-go’ mindset – not the final outcome – that’s the real personal achievement.

It’s a meaningful message, broadcast simply through the medium of 2D animation – animation created via a partnership between Baby Cow Animation in London and Smiley Guy Studios in Toronto.

That geographical distance meant that this production wasn’t working within the same physical space – it was a truly global production, with a team of fifty writers, storyboarders, animators, voice artists, producers and directors working in tandem, with an entire ocean and a five-hour time difference cutting through the workflow.

In order to ensure that both teams remained in sync – and that the core message of Wussywat remained intact through each of its 5-minute episodes – the cloud- and web-based review solution Frankie was brought into play.

The challenge of 2D animation

Simon Quinn, producer at Baby Cow, has been working in stop motion animation for over 25 years, having previously worked on Wes Anderson’s Fantastic Mr. Fox and Tim Burton’s Frankenweenie. Wussywat was his first experience in children’s 2D animation, which meant an entirely different pipeline to grow accustomed to.

Wussywat also happened to be Baby Cow’s first ever pre-school animation, with the studio – formed in 1999 by comedy creators Steve Coogan and Henry Normal – having previously created animation for an older audience on projects such as Horrible Histories and Have I Got News For You.

“It was a challenge, as the project was new for us, and it was being created across the globe,” he tells us. “Baby Cow acted as the central hub for production, but there were elements of the show being created in places dotted all over the globe. Scripts were written all over the UK; designs were done in Wimbledon; Tom Edgar (the director) and the storyboard team were based in Cardiff; voice recordings took place at Fitzrovia Sound Post in the heart of London; and animation and music/dub were done in Toronto, Canada.”

For Simon, as producer, this presented more than a little challenge. “It’s my job to schedule the various elements, shepherd the various teams and heads of depts through the schedule, make them aware of the deadlines and milestones and try to coordinate between all the working parties – all while keeping the whole show on track, on budget and working with the investors and CBeebies our broadcaster to make sure we are keeping everyone happy.”

This was would be a difficult task in and of itself, even before you considered the round-the-world production pipeline. “ For each episode, design would start with pencil and paper in the traditional way,” explains Simon. “Those drawings are then scanned into Photoshop and sent to Canada where the assets are converted to Flash for the animators. We also use After Effects and edit in Pro Tools before outputting the data to Base Light, where The Farm in London finalise the picture before delivering to the BBC on tape.”

With 50 different people involved in the project at any one time and 52 five-minute episodes being worked on simultaneously at various stages of completion, the production was something of a juggling act to say the least.

“Distance has always been the key worry, with the sheer geographical spread of the crew across the UK and Canada, and the different time zones meaning very long hours,” says Simon. “It’s much easier to communicate when everyone is in the same building, so it was a demanding task in front of us.

“Thankfully, using Frankie combined with Skype enabled us to keep in touch, while also keeping tabs on what was decided by who and when – all without having to leave the comfort of a web browser.”

Discovering the power of Frankie
Tom Edgar of Barneyloon films was brought on to the Wussywat project as director. Being based in Cardiff, Wales, it was important that he stayed in the loop with the global team, ensuring his vision for the project was carried out as intended. It was the first time Tom had used Frankie – and it is unlikely to be his last.

“I cannot fathom how we could possibly have lead this production without Frankie!” he exclaims. “It’s now so fundamentally integrated into the way we work, I reach for it before an email as a response tool.

“With the production team on Wussywat so spread out across the globe, it was imperative, despite any time zone differences, that we could have highly specific questions answered during a single sitting. Being able to conduct virtual video reviews, during which frame-accurate decisions could be made with the whole team ‘in the room’, was unthinkably useful. It’s become completely indispensable to me.”

In previous scenarios, before he discovered Frankie, Tom believes that he would not have been able to work in the same streamlined, remote fashion as he is able to now: “I would either have had to travel extensively to wherever the project was, or indeed relocate to the location with or without the family! This would inevitably cost a great deal of time, money and inconvenience! If any material had to be approved remotely that would entail an enormous email trail and cross referenced phone calls over images and video stored on Cloud share sites or worse, couriered across the country.

“Frankie means we don’t have to worry about any of that,” he says with relief. “You can have multiple users across the globe interacting with the same information at the same time. The fact that each individual can watch, step through, mark and annotate clips – and then collate all of the episode notes with Frankie’s amazing self-generating PDF function – removes a huge margin for error.”

From script to screen

When working on the Wussywat project, Simon, Tom and the rest of the team would carry out Frankie sessions three-four times a week. These meetings would comprise different members of staff depending on what needed to be discussed in that session.

“The sessions could include any number of people from across the world,” begins Tom. “Sometimes the sessions would include myself, Simon and a script writer to discuss animatics or story issues; sometimes they would be with the animation supervisor and project leader in Canada; sometimes with a storyboarder or editor to discuss animatic board fixes; and sometimes with animators to discuss PDF notes and briefings. My role as director required me to keep in constant contact with all the various members of the team, wherever they were, to manage their workflow and review their output closely.”

Production of an episode would usually begin with the scripts being turned in storyboards. Next came the animatic: taking the still images from the storyboard and setting them to dialogue on a timeline, giving the show creators a working length for the episode and a guide for the animators on both shot length and action.

“From here I would often send the animatic to the storyboarder via Frankie to see what changes were required and how the stills transformed with the timings,” explains Tom. “This is the part of production where I tended to use Frankie the most, as it’s so much simpler to discuss moving images and synchronised sound when everyone involved is watching the same thing. Decisions as complex as scene planning changes, re-boards or re-edits and continuity tracking can all be done in a single session – and all of these decisions can be noted on both the video presentation itself and the emailable PDF generated after the session.”

Once a working animatic was been established, Tom would need to brief the animators. “Normally I would conduct a sit down presentation with all the team in one room, but with Frankie it doesn’t matter where in the world you physically are,” says Tom. “As long as you have an internet connection you can sync the animatic to everyone’s screen. Then, while the animators are working, they can bring me any revisions, changes, queries or questions and it’s simply a matter of linking it onto a Frankie session – it’s as good as looking over somebody’s shoulder!

“That’s why Frankie was in use from the very first concept designs all the way to final approvals.”

Post-production without the hassle

A project on the global scale of Wussywat the Clumsy Cat, created without the aid of a real-time video review tool such as Frankie, simply wouldn’t be possible to the same degree of efficiency and speed. Telephone calls, FTPs, long download times and a constant back-and-forth in email communication might be one solution, but the production process will never match the speed and efficiency of one that incorporates the instant, browser-based communication enabled by Frankie.

“It’s just a really easy, intuitive tool, and I don’t know where I’d be without it,” says Tom. “Using it is as simple as uploading a video to Youtube or any other platform. Once you’ve got your project loaded, it’s child's play to share, add drawings, text or direction live to the image, or even in advance of a future presentation. Once you’re done, the project remains online, available for as long as you want, and a PDF version of all the notes is saved for easy reference even when you're without an internet connection.

“And of course, because it’s browser-based, I can do all of this from anywhere, as long as I have my laptop or tablet,” he continues. “That means I can be at home, in London collaborating with colleagues or on a train between locations, and I’ll be available. I can be preparing a brief, reading other people’s comments or making my own notes on the episodes as they are sent to me.”

From never using it at all, to it becoming an integral part of his workflow, Tom is a true Frankie convert, and strongly recommends that any post-production studios currently operating without the solution should rethink their strategy. Like Wussywat, production is all about the taking part: it’s about learning from your mistakes and ensuring you communicate potential issues before they can become a problem, and Frankie is an invaluable element in that process: “If a studio has a need to share visual ideas between remote locations, then Frankie is the best tool that I’ve come across, whether for video or still images,” concludes Tom. “With the international marketplace expanding globally and embracing remote workflows, I cannot believe that anyone working in a creative industry such as ours could manage without it!”

  More about Animation

COMMENTS

Archive Pages Design$type=blogging$count=7

Name

007 123D 1313 2001 2008 2009 2010 2011 2012 2013 20th Century Fox 21st century 2D 2D animation 2D Artworks 2VR 32TEN Studios 343 Industries 343 Studios 360 Video 3d 3D Coat 3d model 3d models 3d Monitor 3d Print 3D printing 3d Product 3D Scanner 3D scans 3d-coat 3Dconnexion 3December 3Decemeber 3ds 3ds Max 2012 3ds Max 2013 3ds Max 2014 3ds Max 2015 3ds Max 2016 3ds Max 2017 3ds Max Design 3dsmax 3DTi 3DTV 4K 4K Camera 514 537 Bulans Project 80s 8K Texture A&G Tool A2T Studio Aaron Limonick absolution abstract Academy of Motion Picture Arts ACM SIGGRAPH action action script action star activision ad Adam Berg Adam Floeck Adhensive studio adidas adobe Adobe Animate Adobe Audition Adobe Comp CC Adobe Creative Cloud adobe flash Adobe Gaming SDK Adobe MAX Adobe Photoshop Lightroom Adobe Premiere Adobe Reader Adobe Scout Adobe Stock Adobe Summit Europe advert advertisement advertising Aetuts After Effect after effects After Effects CC After Effects Preset Agisoft AIA Atlanta 2015 AIA National Convention AICP AIREAL Aixsponza Alembic Alessandro Baldasseroni Alessandro Nardini Alex Alvarez Alex Horst Alex Roman Alexander Zhdanov Alexis Liddell Alfred Imageworks alice in wonderland alien Alioscopy Allan McKay Allegorithmic Alt.vfx amazing amazon Amazon Lumberyard AMD Analog Anatomy ANDesign Andree Wallin Andreea Scubli Andrew Kim Andrew Morev Android Android Jones Angel Stone Anima Animal Logics Animation animaton Animatrik Annecy International Animation Film Festival Anselm von Seherr-Thoss Ant-Man Anthony F. Schepperd ap Ape School Apex App apple application Archexteriors Archinteriors Architecture design Archmodels for Unreal Engine archvis archviz Arion ARM ARM Holdings Arnold ARPG ARS Ars Thanea Arseniy Korablev Art art brain storming Art works Artec Artist artists Artjail ArtMesh Ash Thorp Ashley Tilley Ask The Master Assassin's Creed Movie Assassin’s Creed Unity ASUS AsymmetricA ATLAS of CG Atomic Fiction AU Audi Audio Auotdesk Alias Australia Australian International Design Awards auto AutoCAD Autodesk Autodesk CAVE Autodesk Composite Autodesk Flame Autodesk Flare Autodesk FormIt Autodesk Gameware Autodesk Homestyler Autodesk Kynapse Autodesk Lustre Autodesk Masters Autodesk Maya Autodesk Maya 2014 Autodesk Maya 2015 Autodesk Maya 2017 Autodesk Photofly Autodesk Showcase Autodesk SketchBook Autodesk Smoke Autodesk Smokeodesk Maya Autodesk Stingray Autodesk VRED AutoHair Automotive Automotive Design Automotive in Unreal Engine avatar Avengers - Age of Ultron Avengers: Age of Ultron Award Axis AXYZ Baby Cow Animation Backburner ballisticpublishing Bamboo Stylus Mini Baolong Zhang Basik Products basket ball Batman Arkham Knight battle field bavaria beer bbc Beat Reichenbach beatles beauty beeple beer Behance behind the scene Ben Mauro Bentley Systems Bertrand Benoit Best VFX of The Month between beyond two souls Bifrost Big Game Big Hero 6 Bike Bionatics Bitmap2Material Bitsquid black ops 2 black and white Black Bones Black Friday Black Ink blackhole blacklist Blackmagic Design blacknail pictures Blank Repository Bleank Blender Blender Conference Blender Tutorials Blizzard Blizzard Entertainment BlizzCon Blur studio BMW Boaz Livny BodyPaint 3D Boketto bonesPro bonzai3d book Boris Continuum Complete Boris FX BOT animation Bottleship boujou Boxx Bpositive Bradford Animation Festival Brandon Young breast cancer Brice Chevillard british tanks Broadcast Bruch Brushes Bubble Solver bubbles buck BUF Bunkspeed Byron Howard c Caleb Nefzen Call for Submissions Call of duty Camera Camera 360 Video Camera mapping Camera Raw CameraTracker Camille Craze Canon canon 7D capcom Captain America Captain America: Civil War Car Design Carbon Scatter Carlos Ortega Elizalde Carlos Parmentier Carrara cars Cartoon castlevania cats cebas cel animation CES CES 2012 CES 2014 CES 2016 cg animation CG architecture CG CON CG Event CG Press CG Record CG Record Interview CG River CG Student Awards cg trailer CGAxis CGI CGRecord Editor picks CGRMF CGSociety cgtalk CGTarian CGTrader CGW CGworkshop chainsaw Challenge Chaosgroup Character character design Cheetah3D Chris Bjerre Christiant Dalberto Christina Batchelor Christoph Schindelar ChronoSculpt cine Cinebench cinema 4d Cinema 4D R17 CINEMA 4D Tutorials cinematic Cinesite cineSync Cineversity CINEWARE Cintiq Companion Circuit.io Ciro Sannino CIterion CityEngine CityEngine 2014 CL3VER Clarisse iFX Clay Liford Clinton Crumpler CLO CLO Virtual Fashion Cloth Simulation Cloud Computing Clovis Gay Cmivfx coca cola COD 9 Colimo Colin Thomas colonial marines colorsponge COLORWAY Comcast comic Comic Con commercial Company Composite compositing Concept Concept art Conference Contest Cool Keith Corel Cornelius Dämmrich Corning Corona Cortex Counter-Strike Online 2 Craft Craft Animation Craft CameraFx creative Creative Market Creative Suite 6 Creature Creature design Cristiano Rinaldi Crowd Simulation CryENGINE CryENGINE 3 CryEngine3 crysis 3 crytek CS4 cs5 CS6 Cube Creative Cuda Curved Monitor Cut out Cutting Edge CVMP cybertron D-Plug D2 Conference Daft Punk Dan Meyer Daniel Ahrens Daniel Rodrigues Daniel Simon Dark Prince dark sider dark sider 2 Darstellungsart Daryl Obert david beckham David Cunningham David Karlak David Luong David Orr davide di saro DaVinci Resolve dawnguard DAZ 3D Dbox DC Universe Ddo de dead space 3 Deadline Deadline 7 Deadline 8 Deadpool debut trailer defiance Dell DEM Earth Demo reel Demolition Master Design Design Achievement Awards Design Connected Design FX DesignConnected desperados Deus Ex: Mankind Divided developers DeviantART devil may cry DEXTER Studio Di-O-Matic DI4D Diana Li diary DIGIC Pictures Digital Dimension Digital District Digital Domain Digital Storm Digital-Tutors Dimensiva DirectX 11 Disney Disney Hyperion Disney Research Display dj hero DLC DMAX Imaging dmc Dominic Qwek Doreen Lorenzo Double Negative Double Negative Singapore Download DreamWorks DreamWorks Animation driver Drone dusk rendering dvein Dylan Cole dynamics E-on e3 E3 2012 E3 2013 E3 2014 E3 2015 EA EA Sport Earthling eat3d EB Hu Echolab Eddy Edge of Tomorrow Education Edvige Faini egypt Eidos Eidos Montreal eight vfx Ekaterina Pushkarova Element 3D EliteDisplay S270c Emb3D Emily Ratajkowski Emmanuel Shiu Encore Hollywood Engadget engine Engine 4.8 environment epic Epic Games Erik Lehmann Esri Esteban Diácono Estudio a2t EUE European Design Awards eve online Evermotion Evermotion Archmodels Evil Gas Pump Ex Machina exclusive Exhibition Exlevel Exocortex Exocortex Momentum EXODE Exodus: Gods and Kings Exorbit Art Exotic Matter EXOTIQUE expo expose' Exteriors Extreme Sports Eyeon Fabric Engine Fabric Software Facebook FaceFX Studio Faceshift Faceware Faceware Interactive Division Faceware Live Faceware Technologies Facial motion capture fall of cybertron Fan Art Fantastic Four far cry farcry Fashion FBX FBX Review Feature features walkthrough Feng Zhu festival FibersMesh FIFA FIFA 15 FIFA Street FIFA14 fifa2010 Figment Filip Engstrom film Films Final Cut Pro Final Fantasy Final Fantasy XIV Final Fantasy XV finalRender FIT Technology Group Flash Flash C++ Compiler Flash Player Flightpattern FLIX fluid Fluid FX fluidata fly through Flying Architecture FMX FMX 2010 FMX 2011 FMX 2012 FMX 2013 FMX 2014 FMX 2015 FMX 2016 fooball Food footage Forest Pack Forest Pro forza Forza Motorsport Forza Motorsport 6 Foundry fox FPS Fracture FX Framestore Framestorecommercial François Baranger Francoise Losito Frank Tzeng Frankie Freelance french fringe Frost Fry render FSM Fstorm Fstorm for 3ds Max ftrack Fujifilm Full Sail University FumeFX Furious 7 FurryBall Fuse FuseFX Fusion Fusion 360 Fusion 8 Fusion 8 Studio Fusion Studio Fusion Studio 7.7 future Future soldier Futuredeluxe FXguide FXHOME fxphd G Flex Gabor Ekes Gaffer gallery game game concept game development team Game engine game news Game of Thrones Game online game play game preview Game trailer game walkthrough Gameloft gameplay gameplay trailer Games games trailer Gametutor GDC GDC 2015 GDC 2016 GEAR VR 360 Degree Geforce Gelmi Studio GenArts GENOME Gentleman Scholar Geomerics George Lucas George Orwell Ghost Games Ghost Recon gimpVille Glu3d GNOMON Gobelins goblins God among Us Godzilla Golaem Crowd Golden Globes Google Google Cardboard Plastic Google Cloud Platform Google Earth Pro Google glass Google Zync Google Zync Render GoPro gorillaz Got3d GPU Grading Grand Theft Auto Grand Theft Auto Online Grant Warwick Graphic card graphic novel Graphics Card Grey Goo GreyscaleGorilla GroundWiz GrowFX GTA GTC GTC 2013 GTC 2014 GTC 2016 GTX Titan Black Guang Yang Guardians of the Galaxy Guerilla Render Gwen Vanhee hair Hair Farm Hair Fur Halo Halo 2 HALO 5 Halo Nightfall Hammer Chen Hang Li Hao Li Hardware Harmony Hasbro Havok physics Hawken HD HD Monitor HDD HDR Light Studio HDRI HDRI Hub HDTV heart of swarm heavy armor Heebok Lee Hercules heroes Heroes of the storm HgCapital Hiero HIEROPLAYER high moon studio HitFilm 3 Pro hitman HMZ-T3W Holographic HoloLens Honda Honglong horror horse Hotel Transylvania 2 Houdini Houdini 13 Houdini 14 Houdini 15 Houdini Digital Assets Houdini Engine Indie Houdini Indie How to find your path in CG Industry HP HP Z34c HTC human chain Humster3d Hyena Studio Hyperfocal Design Hyperion Renderer Ian Spriggs IBC 2012 IBC 2013 IBC 2014 IBC 2015 ic ICB ICE Icube Ida IDraw iGroom illusion illustration Illustrator ILM Iloura Image Engine Imagineer Systems imago media imperialism Important Looking Pirates Independence Day Resurgence InDesign indie Indigo Industrial design Injustice inka inspiration intel interactive Internet TV interview Intuos5 Inventor Fusion inversion iOS IOTW iPad iPad Air iphone iPhone 7 iPhone 7 Plus iPhone Air iraq Iray Iray 2015 Iray for Cinema 4D iray Manager Iray VR iRay+ Iron Claw ironman ISART DIGITAL Isotropix istanbul IT'S ART Itoo Software Ixor james cameron Jeff Patton Jeff Simpson Jen-Hsun Huang Jeremy Clapin Jesus2000 Job John Martini John Walker johnnt depp jon klassen jordan Jorge Baldeon Joseph Drust Joseph Harford Josh Herman Josh Nizzi Jot Touch Juan Garcia Julien Vanhoenacker Jungle Book Jupiter Ascending Jurassic World Justin Fields Justin Holt JVC kadokawa Kandor kara karate KATANA Kev Jenkins KeyMission KeyShot KeyShot 5 KeyShot 5.1 KeyShot 6 kickstarter Kiel Figgins Kindle Fire HD kinect Kingsglaive Klaus Skovbo Knald Konami KORB krakatoa Krakatoa SR Kray Kris Costa Kris Kelly Kuler Kuler Islands Kung Fu Panda 3 kungfu kungfu star Kynapse Lagoa LAIKA Lamborghini Burlero LandSIM3D Laptop lara croft last of us Laubwerk launch trailer Le Truc studio Leap Motion Learn Squared LED Lee Souder Lee Stranahan Legacy Effects legend Lenovo lens flares Léo Ribeyrolles letter LG LG Film Fest LIGA 01 LIGA_01 Lighting Lightmap Lightroom Lightstorm Entertainment LightWave 2015 LightWave 2016 LightWave3D line liquid Liquid Simulation live action Livestream Ljósið logan lollipop lollipop chainsaw london London Sci-Fi Film Festival Look Effects Lord of the rings lords LOTR Lucasfilm lucky LUCY Łukasz Sztukowski Luma Pictures Lumberyard LumenRT Lumion Lumion 5.7 Luxigon Luxion Luxology LuxRender LuxRender; Download Mac Mac Pro Maciej Kuciara Mackevision Mad Max Fury Road MadCar Madder Mortem Magazine Magic Bullet Looks Mai Nguyen Main Title Sequence MakeHuman Making of Management manhattan Mantra ManvsMachine marc craste Marcello Pattarin Marek Denko Mari MARI indie mario ucci market farmhouse Marmoset Marmoset toolbag Marvel Marvel Studios Marvelous Designer Mass Effect 3 Mass Market MassFX massive attack Massive Black Master Zap Mastering CGI MatchMove MatchMover Material Mathieu Aerni Mathieu Auvray Matt Frodsham matte painting MAX MAX 2014 Max Payne Max Underground Maxim Zhestkov maxon Maxpayne3 MaxScript Maxtree Maxwell Maxwell Render Maya 2016 Maya LT Maya LT 2016 Maya LT 2017 Maya Tutorial mayan mbFeatherTools MCG Mech medal of honor media Media Design School Media Encoder Medusateam Megascans Megascans Studio Mental Ray Mercedes MeshFusion Meshmixer messiah:studio Metal gear Metal mill Method Design Method Studios MGODI Miarmy Michael Bay Michal Kriukow michelin Micro Cinema Cameras Microsoft Microsoft HoloLens Microsoft Studios Microsoft Windows middle earth Mighty Pen mihai wilson Mike Winkelmann mikros image Milan Nikolic MindOverEye Minions MIR Mischief Mixamo MMO Mobile Workstation Mobile World Congress 2016 Mocap mocha mocha Plus Mocha Pro Mocha Pro 4 Model Free Modeling modo MODO 801 MODO 901 MODO indie MOH Mokacam Monitor monkey island Monsters Dark Continent Montreal Canada moon moon raker Mortal Kombat Mortal Kombat X Mortal Kombat XL most anticipated most wanted Motion 5 motion capture Motion Design Motion Graphics motion504 MotionBuilder MotionBuilder 2014 mouse MPC Mr. X Inc MSI MTV Mudbox Mudbox 2014 Mudbox 2015 Multiphysics multiplayer Multiscatters music music video musuta N3 Design NAB 2009 NAB 2010 NAB 2012 NAB 2013 NAB 2014 NAB 2015 NAB 2016 NAB2011 NAIAD Namco Bandai Games Napalm Napoleon ruler Naren Naidoo nasa Natron Naughty Dog nauhgty dog nDo NDS Need for Speed Need for Speed Rivals Neil Armstrong neoscape netfabb NetherRealm Studios Networks new york times new units news NewTek Next Limit nextgen NFS nhb NHL Nice Shoes NIck Cross Nicolas Anthanè Nicolas Delille nightmare Nike Nintendo Wii Noah NoEmotion noise Not To Scale Notebook NOX Npower Nuit Blanche Nuke NUKE 9 Nuke Studio NUKEX Nvidia Nvidia Faceworks NVIDIA GRID vGPU NVIDIA GRID Virtual GPU Nvidia HairWorks NVIDIA Kepler NVIDIA Maximus Nvidia SHIELD NVIDIA Tegra NVIDIA Tesla NYC 3ds Max User Group NYC ACM SIGGRAPH O'Neill OatsStudio Obey OC3 Entertainment Octane for 3ds Max Octane for Houdini Octane Render ocula Oculus Oculus Connec Oculus Rift official trailer ogily Ólafur Arnalds olympics open Source OpenEXR OpenGL OpenSubdiv Optical flares OptiTrack Orijin Ornatrix Oscar oscars OTOY paint chips Painter Painting Panasonic Panoply Panorama Extractor parable Paragon Paramount paris Particle Skull particles particleskull particular Pascal architecture Passion Pictures pastel Paul H. Paulino Paul Hellard pc Pdplayer Penguins of Madagascar Per Haagensen PES PES 2013 PES 2014 PES 2015 Peter Berg Peter Guthrie Peugeot Pflow PFlow Toolbox Phil Moreton Philip Harris-Genois Phoenix FD Photo Editing Photography Photoshop Photoshop CC Photoshop CS6 Photoshop CS6S Photoshop Elements Photoshop Elements 14 PhysX piano Picture Front Piotr Adamczyk pipeline PipelineFX Pixar Pixar Animation Studios Pixar Tractor Pixelhunters PIXOLOGIC Pixomondo Planetside Plant Factory Platige Image PlayStation PlayStation 3 PlayStation 4 PlayStation Now Plugin POILUS Point cloud data Polska Polybrush Polynoid Porsche Poser post production PostPanic PostPro18 Premiere Elements Premiere Pro Premium3Dmodels Presets preview Prime Focus Printer Product Product Design Product Focus Project Geppetto Project Manager Project Primetime Project Sci-Viz Projector promo PROVIZ PS3 PS4 PSD-manager psyop Punchcard Python Qolop TG Quadro Quadro P5000 Quadro P6000 quantic dream quba michalski Qube! Quentin Medda Quicktime Quidam Quixel racing Rafael Reis RailClone Rainer Duda RandomControl Rango Rayfire RDT Real Displacement Textures Realflow RealFlow 2013 RealFlow 2014 RealFlow 2015 Realistic Render realtime RealtimeUK Red Engine Red Giant Redshift reel Reel of the Month reinterpretations Reliance MediaWorks Relic Entertainment Render Render engine render farm Render Rocket Rendering Rendering Management RenderMan RenderPal Resident Evil: Revelations 2 retopology Retouching review Revit RevUp Render RFX Rhett Dashwood Rhino 3d Richard Rosenman Richard Spriggs rick thiele rigging Rise of the Tomb Raider Rising Rising Sun Pictures RnD Robert Stromberg Robocop Robot Rocketbox Rockstar Game Rockstar Games Rocksteady Studios Rocky Meng Rodeo FX Romell Chopraa ron Gilbert Ronan Mahon Ronen Bekerman Rory Björkman RPC RPG Ruairi Robinson Ruff Mercy Rumblebox Studios russ murphy Ryan Kingslien Ryan Lim Ryan Trowbridge sabber interactive saints sam fisher Samsung Samsung Galaxy S7 San Andreas Sarofsky Corp. Sava Zivkovic Scaleform Scan Model Scanline VFX Sci-Fi sci-fi thriller Scott Sewel scottish flu Screen script sculpt Seagate Security Sedat Açıklar SeeControl SEGA Sehsucht Sequoia Sergey Nazarov Sergey Pereskokov Seungmin Kim shader Shaderlight shadow 2 Shadow Theatre shilo short film Shotgun Shotgun Software show reel showreel sidefx Siger Studio siggraph SIGGRAPH 2009 SIGGRAPH 2010 SIGGRAPH 2011 SIGGRAPH 2012 SIGGRAPH 2013 SIGGRAPH 2014 SIGGRAPH 2015 SIGGRAPH 2016 SIGGRAPH Asia SIGGRAPH Asia 2009 SIGGRAPH Asia 2010 SIGGRAPH Asia 2011 SIGGRAPH Asia 2012 SIGGRAPH Asia 2013 SIGGRAPH Asia 2015 Silvio Valinhos Simon Gomez Simow Labrim Simulation skater Sketch SketchBook Pro SketchiMo Sketchup SketchUp 2015 Skhizein skyrim sleepingdogs Slow Poison Smart phone Smartphone Smarty Ring Snoop Dogg Snowboarding SOA Academy soccer Socialcam Softbank Softimage Softimage 2013 Softimage 2014 SoftKinetic Software solid Solid Angle Sony sony online Sony Pictures Entertainment Sony Pictures Imageworks Sony Pictures Studios Sony Vegas Pro SonyPictures Sound Soundbooth Soyoung Kim SpaceMouse spaceships Spacious Thoughts Spain special effects spectrum SpeedTree spiderman splinter cell sports Spotlight SprayTrace sprite Spumco square enix Squint Opera SSD star star wars Star Wars: The Force Awakens starcraft 2 StarCraft II stargate START Singapore starwars State of Art Academy Steam steel battalion Stereoscopic Stereoscopy Stimuli Stoke MX Storage Stories AG Storm storyboard Storyboard Pro 5 Storz & Escherich stream Strike Vector EX Stu Bayley student Student Gallery student project studio Studio Aiko studio aka Studio Profile Studio Tools Pro Submit Substance Designer Substance Painter Super Bowl Süperfad Supinfocom Arles Surface Book Surface Pro 3 survey Sweetworld swine flu SXSW Film Festival Syd Mead SynthEyes Tablet Takafumi Tsuhiya takcom Tamas Medve Taylor Kitsch Tearte teaser Tech Tech news Technical Technicolor Tekken 7 Ten24 tera Terminator Genisys Terragen Territory Terry White Tetsuya Nomura texture Textures texturing The Aaron Sims Company The Bravery the cave The Creative Assembly The Crew The Division The Embassy the expendables 2 video game The Foundry's Board The Good Dinosaur The Jungle Book The Leviathan the lighthouse keeper The Martian the mill The Mission Studio the raven The Rookies the secret world The Walking Dead The Witcher 3 Wild Hunt Thea Render TheHouseFX Thepixellab Thinkbox Software ThinkingParticles Thornberg Forester thriller Thumb Labs Thunder Cloud Studio Thunderbolt 2 Tilt Brush tim bollinger tim burton Tim Van Helsdingen Time-Lapse HDRI timelaps Tippett Studio Tips 'n tricks Titan X Title Sequence tolkien Tom Guest tom waits Tomáš Sciskala tomb raider Tomek Bagiński Tomorrowland Tony Andreas Rudolph Tony Zagoraios Toon Boom top 10 Topogun Toshiba Touchscreen Toughpad Toxik Toyota Tracking Tractor tragedy Trailer Training Transformers Transformers 3 Transformers 4 trapcode Trapcode Echospace Trapcode MIR Trapcode Particular Triangleform trine Trixter Troll VFX TurbulenceFD turkish edition Turn 10 Studios Tutorial TV TV Show TV Spot tvc Twenty120 Twinmotion twisted metal typo 3D typographic typography Tyroe ubik ubisoft UDK UE4Arch Ultra HD UltraWide Un tour de Manège Uncharted 3 Uncharted 4 Uncharted Territory Uniform Unique Vision Studio Unit Image united snakes united visual artists Unity Universal Pictures Universal Scene Description Unreal Unreal 4.6 Unreal Assets Unreal Engine unreal engine 4 Unreal for Archviz unwrap urban URSA Mini 4.6K Uvmap V-Ray 3.0 V-Ray Cloud V-Ray Material Presets Pro Valve vanquish VCA VEA Games Vegas Pro Vehicle Render VES vf VFS vfx VFX Artist VFX Breakdown VGA VGX via grafik Vicon video Video Copilot Video Editing videogame VIEW Conference Viki Yeo Virtual Designer RE Virtual Reality Virtual Workstation VIShopper visual effects visual exploration visualhouse visualization Vitaly Bulgarov Viz Artist Viz-People Vizrt Vladislav Solovjov Volkan Kaçar Volume Breaker VR VR camera VR headset Vray Vray 3.0 Vray for Rhino vray sun sky Vray Workshop Image of the Week VRayPattern VrayRT VRscans Vue vyonyx wacom Wail To God wall Walt Disney Walt Disney Animation Studios Walt Disney Co war war machine Warcraft Movie warfighter wargaming.net Warner Bros warner brothers WarnerBros Warners Bros Warren Trezevant Watch watch dog Watch Dogs 2 water Wayne Hollingsworth weapons Web webinar Welovepost Weta Digital weweremonkeys Whiskytree wiesbaden wii wii U Will MacNeil Will Murai Will Wallace windows 7 windows 8 Winner Winter Olympics WIP Wired WITCH CHAPTER 0 [cry] Wizz Design Woodblock Workstation Workstations for Virtual Reality world of tanks world of warplanes WOT WWF X-Particles XboX Xbox 360 Xbox One Xfrog XMesh MX Xoio XYZTexturing Yellow Cake Yeti Yibing Jiang Yonder Youtube Yuneec Yuuki Morita ZBook ZBrsuh zbrush ZBrush 4R7 ZBrush Summit Zoic Studios zombi U zombie Zootopia Zuliban Zync
false
ltr
item
CG Daily News: Tackling global animation with Frankie
Tackling global animation with Frankie
http://3.bp.blogspot.com/-n5ueDblAM5M/VguWLTwM1cI/AAAAAAABc40/6F_SZUQq664/s1600/Tackling%2Bglobal%2Banimation%2Bwith%2BFrankie.jpg
http://3.bp.blogspot.com/-n5ueDblAM5M/VguWLTwM1cI/AAAAAAABc40/6F_SZUQq664/s72-c/Tackling%2Bglobal%2Banimation%2Bwith%2BFrankie.jpg
CG Daily News
http://www.cgrecord.net/2015/09/tackling-global-animation-with-frankie.html
http://www.cgrecord.net/
http://www.cgrecord.net/
http://www.cgrecord.net/2015/09/tackling-global-animation-with-frankie.html
true
3136971158729714180
UTF-8
Not found any posts VIEW ALL Readmore Reply Cancel reply Delete By Home PAGES POSTS View All RECOMMENDED FOR YOU LABEL ARCHIVE SEARCH ALL POSTS Not found any post match with your request Back Home Sunday Monday Tuesday Wednesday Thursday Friday Saturday Sun Mon Tue Wed Thu Fri Sat January February March April May June July August September October November December Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec just now 1 minute ago $$1$$ minutes ago 1 hour ago $$1$$ hours ago Yesterday $$1$$ days ago $$1$$ weeks ago more than 5 weeks ago Followers Follow THIS CONTENT IS PREMIUM Please share to unlock Copy All Code Select All Code All codes were copied to your clipboard Can not copy the codes / texts, please press [CTRL]+[C] (or CMD+C with Mac) to copy