OTOY unveils OctaneRender 3

[ #OctaneRender ] Cloud graphics company, OTOY Inc ., today delivered its largest update ever acros...

[ #OctaneRender ]
Cloud graphics company, OTOY Inc., today delivered its largest update ever across its entire product line with the announcement of OctaneRender 3, OctaneVR, OctaneRender Cloud services, and the open source ORBX media file format for HTML5, VR and AR platforms designed to provide artists with the most versatile suite of rendering technologies possible.

>> See Also: Octane Render tutorial




OctaneRender 3


OctaneRender 3 transforms the world’s best production-ready GPU renderer into a state-of-the-art VFX juggernaut that incorporates a wide range of emerging industry standards for GPU rendering, including Open Shader Language (OpenSL) and OpenVDB for particle simulation, while introducing features never before seen in any production renderer, including volumetric light field primitives and procedural microfacet displacement primitives.

OctaneRender 3 also supports a live and offline baking tool chain for game engines such as Unreal Engine 4 and Unity, and supports ‘one-click’ artist-driven publishing of simple, navigable baked scenes, and full cinematic content authoring for HTML5, VR and AR, using scripting nodes directly from apps such as 3DS Max, Maya and Adobe Photoshop.

OctaneRender 3 boasts a wide range of new features that will make it one of the most mature production-ready renderers available:

  Volumetric rendering: OctaneRender 3 supports the ability to render particulate matter such as clouds, smoke, fog, and fire with varying densities and introduces a unique native primitive type for incredibly detailed micro-surface displacement volumes and surfaces required to render photorealistic natural and organic materials. Dreamworks’ OpenVDB is also supported for direct in-camera rendering of particle simulations.

  Open Shader Language (OpenSL) support: Through OpenSL, content creators have the ability to build their own materials, procedural textures, and shaders, taking advantage of what is quickly becoming an industry standard while maintaining the exceptional performance OctaneRender is known for.

  OpenCL support: OctaneRender 3 will support the broadest range of processors possible using OpenCL to run on Intel CPUs with support for out-of-core geometry, OpenCL FPGAs and ASICs, and AMD GPUs.

  Deep pixel rendering: OctaneRender 3 adds deep pixel rendering support, as well as live connecting of DCC and compositing apps through Octane plug-ins for Pixologic’s Zbrush and The Foundry’s NUKE. OctaneRender 3 will also ship with a built in plugin for Adobe Photoshop that will properly handle multi-layer EXR files and support live deep pixel layer composting within Photoshop. Artists can open, create, and save ORBX media files introduced in OctaneRender 3, including planar and volumetric light fields, directly within Adobe Photoshop.

  Advanced live texture baking: A feature that’s most beneficial for use in real-time game engines, OctaneRender 3 supports unbiased GPU texture baking (UV or volumetric) of global illumination, spherical harmonics and 8D light fields in Unreal Engine 4 and Unity plugins.

  Infinite mesh and polygon sizes: OctaneRender 3 removes all limits on the maximum allowed primitive and triangle count.

  FBX and PTEX support: OctaneRender 3 supports importing data from Autodesk’s FBX file format and Disney’s PTEX texture file format.

  Split render passes, advanced per object reflection controls: OctaneRender 3 allows artists to split render passes into raw lighting and albedo passes, and adds fine-grained reflection, shadow and illumination casting controls per object or layer. These elements can also be built into the export, whether it is a light field, VR scene, or a movie file.

  Fully configurable: OctaneRender 3 allows fully configurable UI, transform gizmos and dockable windows.

  New plugin APIs: While previous versions of OctaneRender have support LUA plugins through scripting nodes, OctaneRender 3 adds C plugins and portable LLVM-based API support in ORBX packages.
OTOY will be inviting select users to participate in the alpha release of OctaneRender 3 this summer, with a full release slated for the second half of this year.

ORBX Media Format


OctaneRender 3 introduces the ORBX media format. The .ORBX file container format was first introduced in OctaneRender 1.5 to enable rock-solid exchanging of scenes, materials, lighting and more, that could be imported into any supported OctaneRender plugin. The new ORBX media format performs a similar function for rendered output, beyond EXR, with support for movies, audio, spectral render caching, light field caching, baked FBX caching, complete compositing and deep pixel metadata, and navigable scene controls without the need of sophisticated real-time engines. OTOY believes this will be a critical authoring format for VR and AR applications. Highlights of the new ORBX media format include:

  First-of-its-kind container: The ORBX media format is the first of its kind, containing pre-rendered data in the form of light field render target caching for VR, AR and portal materials, supporting movie and audio textures such as MP4 or HEVC for use natively inside of OctaneRender as a texture or a procedural, and storing node timelines.

  Fully navigable: ORBX media files support web and mobile viewing of interactive content and texture baking directly from an Octane scene node, without the need or mastery of real-time game engines. Artists can bake their 3D scene for mobile, TV, VR, AR (light fields) and HTML5 playback.

  Versatile rendering: The ORBX media format stores spectral film buffers allowing artists to pause and resume renders from disk.

  Plans for open source: OTOY intends to open source the ORBX media format. It will be available on GitHub when OctaneRender 3 is made available. The format works in JavaScript and LUA – no native code is required.

  ORBX Media Viewer: The first app that will support the ORBX media format will be the ORBX Media Viewer. The ORBX Media Player is already used for enjoying studio VR experiences such as the upcoming Batman: The Animated Series project OTOY is building with Warner Bros., or live streamed VR events like the hockey game OTOY recently produced in cooperation with the NHL. The ORBX Media Player will work with the Samsung GALAXY Gear VR, as well as Android-powered phones, tablets, and set-top boxes, with support for Microsoft HoloLens and HTML5 WebVR to come after launch.

OctaneRender Cloud


Previewed at SIGGRAPH 2014, OTOY’s OctaneRender Cloud will enable cloud-based content creation as well as advanced rendering and content distribution capabilities to complement standalone OctaneRender implementations. Features include:

  Feature parity with OctaneRender 3: OctaneRender Cloud is built on the same codebase as OctaneRender 3.

  Create from anywhere: Using desktop.otoy.com artists can enjoy live authoring and content creation in OctaneRender in any HTML5 browser.

  Cloud-fueled rendering: orc.otoy.com will support unlimited, batched offline rendering jobs from ORBX scenes to produce images, animations, light fields, simple baked navigable ORBX media for ArchVis walkthroughs and asset browsing, full interactive scene export, packaging and deployment for VR and AR, all powered by Amazon Web Services, or OTOY’s own GPU clusters.

  Advanced content distribution: OctaneRender Cloud will support watermarking and pay wall authentication for web-based commercial content distribution and protection of IP of media created in OctaneRender.

  X.IO app integration: Applications that are built on OTOY’s X.IO App Streaming service will be connected to OctaneRender Cloud. OTOY’s real-time raytracing engine, Brigade, will be one of the first services leveraging the full scope of ORBX media exporting from OctaneRender, allowing artists to navigate scenes dynamically with no noise, and streamed to any device.
OTOY will invite select users to participate in the OctaneRender Cloud beta release this spring with an expansion of the program over the summer.

Greater third-party application support


OctaneRender currently supports 21 third-party applications through plugins, enabling seamless GPU-based, unbiased rendering in the most popular 2D and 3D graphics applications:

Previously announced OctaneRender plugins for The Foundry’s NUKE, Side Effects Software’s Houdini and Autodesk’s MotionBuilder are currently in broad public betas and are set to be released shortly.
Plugins for Adobe After Effects and Adobe Photoshop will follow shortly afterward, followed by a plugin for Pixologic’s Zbrush.
  More about OTOY

COMMENTS

Archive Pages Design$type=blogging$count=7

Name

007 123D 1313 2001 2008 2009 2010 2011 2012 2013 20th Century Fox 21st century 2D 2D animation 2D Artworks 2VR 32TEN Studios 343 Industries 343 Studios 360 Video 3d 3D Coat 3d model 3d models 3d Monitor 3d Print 3D printing 3d Product 3D Scanner 3D scans 3d-coat 3Dconnexion 3December 3Decemeber 3ds 3ds Max 2012 3ds Max 2013 3ds Max 2014 3ds Max 2015 3ds Max 2016 3ds Max 2017 3ds Max Design 3dsmax 3DTi 3DTV 4K 4K Camera 514 537 Bulans Project 80s 8K Texture A&G Tool A2T Studio Aaron Limonick absolution abstract Academy of Motion Picture Arts ACM SIGGRAPH action action script action star ActionVFX activision ad Adam Berg Adam Floeck Adhensive studio adidas adobe Adobe Animate Adobe Audition Adobe Comp CC Adobe Creative Cloud adobe flash Adobe Gaming SDK Adobe MAX Adobe Photoshop Lightroom Adobe Premiere Adobe Reader Adobe Scout Adobe Stock Adobe Summit Europe advert advertisement advertising Aetuts After Effect after effects After Effects CC After Effects Preset Agisoft AIA Atlanta 2015 AIA National Convention AICP AIREAL Aixsponza Alembic Alessandro Baldasseroni Alessandro Nardini Alex Alvarez Alex Horst Alex Roman Alexander Zhdanov Alexis Liddell Alfred Imageworks alice in wonderland alien Alioscopy Allan McKay Allegorithmic Alt.vfx amazing amazon Amazon Lumberyard AMD Analog Anatomy ANDesign Andree Wallin Andreea Scubli Andrew Kim Andrew Morev Android Android Jones Angel Stone Anima Animal Logics Animation animaton Animatrik Annecy International Animation Film Festival Anselm von Seherr-Thoss Ant-Man Anthony F. Schepperd ap Ape School Apex App apple application Archexteriors Archinteriors Architecture design Archmodels for Unreal Engine archvis archviz Arion ARM ARM Holdings Arnold ARPG ARS Ars Thanea Arseniy Korablev Art art brain storming Art works Artec Artist Artist Profile artists Artjail ArtMesh ASF Ash Thorp Ashley Tilley Ask The Master Assassin's Creed Movie Assassin’s Creed Unity ASUS AsymmetricA ATLAS of CG Atomic Fiction AU Audi Audio Auotdesk Alias Australia Australian International Design Awards auto AutoCAD Autodesk Autodesk CAVE Autodesk Composite Autodesk Flame Autodesk Flare Autodesk FormIt Autodesk Gameware Autodesk Homestyler Autodesk Kynapse Autodesk Lustre Autodesk Masters Autodesk Maya Autodesk Maya 2014 Autodesk Maya 2015 Autodesk Maya 2017 Autodesk Photofly Autodesk Showcase Autodesk SketchBook Autodesk Smoke Autodesk Smokeodesk Maya Autodesk Stingray Autodesk VRED AutoHair Automotive Automotive Design Automotive in Unreal Engine avatar Avengers - Age of Ultron Avengers: Age of Ultron Award Axis AXYZ Azimoot Competition Baby Cow Animation Backburner ballisticpublishing Bamboo Stylus Mini Baolong Zhang Basik Products basket ball Batman Arkham Knight battle field bavaria beer bbc Beat Reichenbach beatles beauty beeple beer Behance behind the scene Ben Mauro Bentley Systems Bertrand Benoit Best VFX of The Month between beyond two souls Bifrost Big Game Big Hero 6 Bike Bionatics Bitmap2Material Bitsquid black ops 2 black and white Black Bones Black Friday Black Ink blackhole blacklist Blackmagic Design blacknail pictures Blank Repository Bleank Blender Blender Conference Blender Tutorials Blizzard Blizzard Entertainment BlizzCon Blur studio BMW Boaz Livny BodyPaint 3D Boketto bonesPro bonzai3d book Boris Continuum Complete Boris FX BOT animation Bottleship boujou Boxx Bpositive Bradford Animation Festival Brandon Young breast cancer Brice Chevillard british tanks Broadcast Bruch Brushes Bubble Solver bubbles buck BUF Bunkspeed Byron Howard c Caleb Nefzen Call for Submissions Call of duty Camera Camera 360 Video Camera mapping Camera Raw CameraTracker Camille Craze Canon canon 7D capcom Captain America Captain America: Civil War Car Design Carbon Scatter Carlos Ortega Elizalde Carlos Parmentier Carrara cars Cartoon castlevania cats cebas cel animation CES CES 2012 CES 2014 CES 2016 cg animation CG architecture CG CON CG Event CG Press CG Record CG Record Interview CG River CG Student Awards cg trailer CG2 Code for Art Conference 2016 CGAxis CGI CGRecord Editor picks CGRMF CGSociety cgtalk CGTarian CGTrader CGW CGworkshop chainsaw Challenge Chaosgroup Character character design Cheetah3D Chris Bjerre Christiant Dalberto Christina Batchelor Christoph Schindelar Chromecast Ultra ChronoSculpt cine Cinebench cinema 4d Cinema 4D R17 CINEMA 4D Tutorials cinematic Cinesite cineSync Cineversity CINEWARE Cintiq Companion Circuit.io Ciro Sannino CIterion CityEngine CityEngine 2014 CL3VER Clarisse iFX Clay Liford Clinton Crumpler CLO CLO Virtual Fashion Cloth Simulation Cloud Computing Clovis Gay Cmivfx coca cola COD 9 Colimo Colin Thomas colonial marines colorsponge COLORWAY Comcast comic Comic Con commercial Company Composite compositing Concept Concept art Conference Contest Cool Keith Corel Cornelius Dämmrich Corning Corona Cortex Counter-Strike Online 2 Craft Craft Animation Craft CameraFx creative Creative Market Creative Suite 6 Creature Creature design Cristiano Rinaldi Crowd Simulation CryENGINE CryENGINE 3 CryEngine3 crysis 3 crytek CS4 cs5 CS6 Cube Creative Cuda Curved Monitor Cut out Cutting Edge CVMP Cyber Monday cybertron D-Plug D2 Conference Daft Punk Dan Meyer Dan Roarty Daniel Ahrens Daniel Rodrigues Daniel Simon Dark Prince dark sider dark sider 2 Darstellungsart Daryl Obert david beckham David Cunningham David Karlak David Luong David Orr davide di saro DaVinci Resolve dawnguard DAZ 3D Dbox DC Universe Ddo de dead space 3 Deadline Deadline 7 Deadline 8 Deadpool debut trailer defiance Dell DEM Earth Demo reel Demolition Master Design Design Achievement Awards Design Connected Design FX DesignConnected desperados Deus Ex: Mankind Divided developers DeviantART devil may cry DEXTER Studio Di-O-Matic DI4D Diana Li diary DIGIC Pictures Digital Dimension Digital District Digital Domain Digital Storm Digital-Tutors Dimensiva DirectX 11 Disney Disney Hyperion Disney Research Display dj hero DLC DMAX Imaging dmc Dominic Qwek Doreen Lorenzo Double Negative Double Negative Singapore Download DreamWorks DreamWorks Animation driver Drone dusk rendering dvein Dylan Cole dynamics E-on e3 E3 2012 E3 2013 E3 2014 E3 2015 EA EA Sport Earthling eat3d EB Hu Echolab Eddy Edge of Tomorrow Editor's Picks Education Edvige Faini egypt Eidos Eidos Montreal eight vfx Ekaterina Pushkarova Element 3D EliteDisplay S270c Emb3D Emily Ratajkowski Emmanuel Shiu Encore Hollywood Engadget engine Engine 4.8 environment epic Epic Games Erik Lehmann Esri Esteban Diácono Estudio a2t EUE European Design Awards eve online Evermotion Evermotion Archmodels Evil Gas Pump Ex Machina exclusive Exhibition Exlevel Exocortex Exocortex Momentum EXODE Exodus: Gods and Kings Exorbit Art Exotic Matter EXOTIQUE expo expose' Exteriors Extreme Sports Eyeon Fabric Engine Fabric Software Facebook FaceFX Studio Faceshift Faceware Faceware Interactive Division Faceware Live Faceware Technologies Facial motion capture fall of cybertron Fan Art Fantastic Four far cry farcry Fashion FBX FBX Review Feature features walkthrough Federico Pelat Feng Zhu festival FibersMesh FIFA FIFA 15 FIFA Street FIFA14 fifa2010 Figment Filip Engstrom film Films Final Cut Pro Final Fantasy Final Fantasy XIV Final Fantasy XV finalRender FIT Technology Group Flash Flash C++ Compiler Flash Player Flightpattern FLIX fluid Fluid FX fluidata fly through Flying Architecture FMX FMX 2010 FMX 2011 FMX 2012 FMX 2013 FMX 2014 FMX 2015 FMX 2016 fooball Food footage Forest Pack Forest Pro forza Forza Motorsport Forza Motorsport 6 Foundry fox FPS Fracture FX Framestore Framestorecommercial François Baranger Francoise Losito Frank Tzeng Frankie Freelance french fringe Frost Fry render FSM Fstorm Fstorm for 3ds Max Fstorm Render ftrack Fujifilm Full Sail University FumeFX Furious 7 FurryBall Fuse FuseFX Fusion Fusion 360 Fusion 8 Fusion 8 Studio Fusion Studio Fusion Studio 7.7 future Future soldier Futuredeluxe FXguide FXHOME fxphd G Flex Gabor Ekes Gaffer gallery game game concept game development team Game engine game news Game of Thrones Game online game play game preview Game trailer game walkthrough Gameloft gameplay gameplay trailer Games games trailer Gametutor GDC GDC 2015 GDC 2016 GEAR VR 360 Degree Geforce Gelmi Studio GenArts GENOME Gentleman Scholar Geomerics George Lucas George Orwell Ghost Games Ghost Recon gimpVille Glu3d GNOMON Gobelins goblins God among Us Godzilla Golaem Crowd Golden Globes Google Google Cardboard Plastic Google Cloud Platform Google Daydream Google Earth Pro Google Earth VR Google glass Google Home Google Pixel Smartphones Google Zync Google Zync Render GoPro gorillaz Got3d GPU Grading Grand Theft Auto Grand Theft Auto Online Grant Warwick Graphic card graphic novel Graphics Card Grey Goo GreyscaleGorilla GroundWiz GrowFX GTA GTC GTC 2013 GTC 2014 GTC 2016 GTX Titan Black Guang Yang Guardians of the Galaxy Guerilla Render Gwen Vanhee hair Hair Farm Hair Fur Halo Halo 2 HALO 5 Halo Nightfall Hammer Chen Hang Li Hao Li Hardware Harmony Hasbro Havok physics Hawken HD HD Monitor HDD HDR Light Studio HDRI HDRI Hub HDTV heart of swarm heavy armor Heebok Lee Hercules heroes Heroes of the storm HgCapital Hiero HIEROPLAYER high moon studio HitFilm 3 Pro hitman HMZ-T3W Holographic HoloLens Honda Honglong horror horse Hotel Transylvania 2 Houdini Houdini 13 Houdini 14 Houdini 15 Houdini Digital Assets Houdini Engine Indie Houdini Indie How to find your path in CG Industry HP HP Z34c HTC HTC Vive human chain Humster 3D Humster3d Hyena Studio Hyperfocal Design Hyperion Renderer Ian Spriggs IBC 2012 IBC 2013 IBC 2014 IBC 2015 ic ICB ICE Icube Ida IDraw iGroom illusion illustration Illustrator ILM Iloura Image Engine Imagineer Systems imago media imperialism Important Looking Pirates Independence Day Resurgence InDesign indie Indigo Industrial design Injustice inka inspiration intel interactive Internet TV interview Intuos5 Inventor Fusion inversion iOS IOTW iPad iPad Air iphone iPhone 7 iPhone 7 Plus iPhone Air iraq Iray Iray 2015 Iray for Cinema 4D iray Manager Iray VR iRay+ Iron Claw ironman ISART DIGITAL Isotropix istanbul IT'S ART Itoo Software Ixor james cameron Jeff Patton Jeff Simpson Jen-Hsun Huang Jeremy Clapin Jesus2000 Job John Martini John Walker johnnt depp jon klassen jordan Jorge Baldeon Joseph Drust Joseph Harford Josh Herman Josh Nizzi Jot Touch Juan Garcia Julien Vanhoenacker Jungle Book Jupiter Ascending Jurassic World Justin Fields Justin Holt JVC kadokawa Kandor kara karate KATANA Kev Jenkins Keying KeyMission KeyShot KeyShot 5 KeyShot 5.1 KeyShot 6 kickstarter Kiel Figgins Kindle Fire HD kinect Kingsglaive Klaus Skovbo Knald Konami KORB krakatoa Krakatoa SR Kray Kris Costa Kris Kelly Kuler Kuler Islands Kung Fu Panda 3 kungfu kungfu star Kynapse Lagoa LAIKA Lamborghini Burlero LandSIM3D Laptop lara croft last of us Laubwerk launch trailer Le Truc studio Leap Motion Learn Squared LED Lee Souder Lee Stranahan Legacy Effects legend Lenovo lens flares Léo Ribeyrolles letter LG LG Film Fest LIGA 01 LIGA_01 Lighting Lightmap Lightroom Lightstorm Entertainment LightWave 2015 LightWave 2016 LightWave3D line liquid Liquid Simulation live action Livestream Ljósið logan lollipop lollipop chainsaw london London Sci-Fi Film Festival Look Effects Lord of the rings lords LOTR Lucasfilm lucky LUCY Łukasz Sztukowski Luma Pictures Lumberyard LumenRT Lumion Lumion 5.7 Luxigon Luxion Luxology LuxRender LuxRender; Download Mac Mac Pro MacBook Pro Maciej Kuciara Mackevision Mad Max Fury Road MadCar Madder Mortem Magazine Magic Bullet Looks Mahmoud Salah Mai Nguyen Main Title Sequence MakeHuman Making of Management manhattan Mantra ManvsMachine marc craste Marcello Pattarin Marek Denko Mari MARI indie mario ucci market farmhouse Marmoset Marmoset toolbag Marvel Marvel Studios Marvelous Designer Marvelous Machines Maryam Nademi Mass Effect 3 Mass Market MassFX massive attack Massive Black Master Zap Mastering CGI MatchMove MatchMover Material Mathieu Aerni Mathieu Auvray Matt Frodsham matte painting MAX MAX 2014 Max Payne Max Underground Maxim Zhestkov maxon Maxpayne3 MaxScript Maxtree Maxwell Maxwell Render Maya 2016 Maya LT Maya LT 2016 Maya LT 2017 Maya Tutorial mayan mbFeatherTools MCG Mech medal of honor media Media Design School Media Encoder Medusateam Megascans Megascans Studio Mental Ray Mercedes MeshFusion Meshmixer messiah:studio Metal gear Metal mill Method Design Method Studios MGODI Miarmy Michael Bay Michal Kriukow michelin Micro Cinema Cameras Microsoft Microsoft HoloLens Microsoft Studios Microsoft Windows middle earth Mighty Pen mihai wilson Mike Winkelmann mikros image Milan Nikolic MindOverEye Minions MIR Mischief Mixamo MMO MOANA Mobile Workstation Mobile World Congress 2016 Mocap mocha mocha Plus Mocha Pro Mocha Pro 4 Model Free Modeling modo MODO 801 MODO 901 MODO indie MOH Mokacam Monitor monkey island Monsters Dark Continent Montreal Canada moon moon raker Mortal Kombat Mortal Kombat X Mortal Kombat XL most anticipated most wanted Motion 5 motion capture Motion Design Motion Graphics motion504 MotionBuilder MotionBuilder 2014 mouse MPC Mr. X Inc MSI MTV Mudbox Mudbox 2014 Mudbox 2015 Multiphysics multiplayer Multiscatters Murat Kılıç music music video musuta N3 Design NAB 2009 NAB 2010 NAB 2012 NAB 2013 NAB 2014 NAB 2015 NAB 2016 NAB2011 NAIAD Namco Bandai Games Napalm Napoleon ruler Naren Naidoo nasa Natron NaturalPoint Naughty Dog nauhgty dog Nazar Noschenko nDo NDS Need for Speed Need for Speed Rivals Neil Armstrong neoscape netfabb NetherRealm Studios Networks new york times new units news NewTek Next Limit nextgen NFS nhb NHL Nice Shoes NIck Cross Nicolas Anthanè Nicolas Delille nightmare Nike Nintendo Nintendo Switch Nintendo Wii Noah NoEmotion noise Not To Scale Notebook NOX Npower Nuit Blanche Nuke NUKE 9 Nuke Studio NUKEX Nvidia Nvidia Faceworks NVIDIA GRID vGPU NVIDIA GRID Virtual GPU Nvidia HairWorks NVIDIA Kepler NVIDIA Maximus Nvidia SHIELD NVIDIA Tegra NVIDIA Tesla NYC 3ds Max User Group NYC ACM SIGGRAPH O'Neill OatsStudio Obey OC3 Entertainment Octane for 3ds Max Octane for Houdini Octane Render ocula Oculus Oculus Connec Oculus Rift official trailer ogily Ólafur Arnalds olympics open Source OpenEXR OpenGL OpenSubdiv Optical flares OptiTrack Orijin Ornatrix Oscar oscars OTOY paint chips Painter Painting Panasonic Panoply Panorama Extractor parable Paragon Paramount paris Particle Skull particles particleskull particular Pascal architecture Passion Pictures pastel Paul H. Paulino Paul Hellard pc Pdplayer Penguins of Madagascar Per Haagensen PES PES 2013 PES 2014 PES 2015 Peter Berg Peter Guthrie Peugeot Pflow PFlow Toolbox Phil Moreton Philip Harris-Genois Phoenix FD Photo Editing Photography Photoshop Photoshop CC Photoshop CS6 Photoshop CS6S Photoshop Elements Photoshop Elements 14 PhysX piano Picture Front Piotr Adamczyk pipeline PipelineFX Pixar Pixar Animation Studios Pixar Tractor Pixelhunters PIXOLOGIC Pixomondo Planar Systems Planetside Plant Factory Platige Image PlayStation PlayStation 3 PlayStation 4 PlayStation Now Plugin POILUS Point cloud data Polska Polybrush Polynoid Porsche Poser post production PostPanic PostPro18 Premiere Elements Premiere Pro Premium3Dmodels Presets preview Prime Focus Printer Product Product Design Product Focus Project Geppetto Project Manager Project Primetime Project Sci-Viz Projector promo PROVIZ PS3 PS4 PSD-manager psyop Punchcard Python Qolop TG Quadro Quadro P5000 Quadro P6000 quantic dream quba michalski Qube! Quentin Medda Quicktime Quidam Quixel racing Rafael Reis RailClone Rainer Duda RandomControl Rango Rayfire RDT Real Displacement Textures Realflow RealFlow 2013 RealFlow 2014 RealFlow 2015 Realistic Render realtime RealtimeUK Red Engine Red Giant Redshift reel Reel of the Month reinterpretations Reliance MediaWorks Relic Entertainment Render Render engine render farm Render Rocket Rendering Rendering Management RenderMan RenderPal Resident Evil: Revelations 2 retopology Retouching review Revit RevUp Render RFX Rhett Dashwood Rhino 3d Richard Rosenman Richard Spriggs rick thiele rigging Rise of the Tomb Raider Rising Rising Sun Pictures RnD Robert Stromberg Robocop Robot Rocketbox Rockstar Game Rockstar Games Rocksteady Studios Rocky Meng Rodeo FX Romell Chopraa ron Gilbert Ronan Mahon Ronen Bekerman Rory Björkman RPC RPG Ruairi Robinson Ruff Mercy Rumblebox Studios russ murphy Ryan Kingslien Ryan Lim Ryan Trowbridge sabber interactive saints sam fisher Samsung Samsung Galaxy S7 San Andreas Sarofsky Corp. Sava Zivkovic Scaleform Scan Model Scanline VFX Sci-Fi sci-fi thriller Scott Sewel scottish flu Screen script sculpt Seagate Security Sedat Açıklar SeeControl SEGA Sehsucht Sequoia Sergey Nazarov Sergey Pereskokov Seungmin Kim shader Shaderlight shadow 2 Shadow Theatre Shave and a Haircut Shawn Wang shilo short film Shotgun Shotgun Software show reel showreel sidefx Siger Studio siggraph SIGGRAPH 2009 SIGGRAPH 2010 SIGGRAPH 2011 SIGGRAPH 2012 SIGGRAPH 2013 SIGGRAPH 2014 SIGGRAPH 2015 SIGGRAPH 2016 SIGGRAPH Asia SIGGRAPH Asia 2009 SIGGRAPH Asia 2010 SIGGRAPH Asia 2011 SIGGRAPH Asia 2012 SIGGRAPH Asia 2013 SIGGRAPH Asia 2015 Silvio Valinhos Simon Gomez Simow Labrim Simulation skater Sketch SketchBook Pro SketchiMo Sketchup SketchUp 2015 Skhizein skyrim sleepingdogs Slow Poison Smart phone Smartphone Smarty Ring Snoop Dogg Snowboarding SOA Academy soccer Socialcam Softbank Softimage Softimage 2013 Softimage 2014 SoftKinetic Software solid Solid Angle Sony sony online Sony Pictures Entertainment Sony Pictures Imageworks Sony Pictures Studios Sony Vegas Pro SonyPictures Sound Soundbooth Soyoung Kim SpaceMouse spaceships Spacious Thoughts Spain special effects spectrum SpeedTree spiderman splinter cell sports Spotlight SprayTrace sprite Spumco square enix Squint Opera SSD star star wars Star Wars: The Force Awakens starcraft 2 StarCraft II stargate START Singapore starwars State of Art Academy Steam steel battalion Stereoscopic Stereoscopy Stimuli Stoke MX Storage Stories AG Storm storyboard Storyboard Pro 5 Storz & Escherich stream Strike Vector EX Stu Bayley student Student Gallery student project studio Studio Aiko studio aka Studio Profile Studio Spotlight Studio Tools Pro Submit Substance Designer Substance Painter Super Bowl Süperfad Supinfocom Arles Surface Book Surface Pro 3 Surface Studio survey Sweetworld swine flu SXSW Film Festival Syd Mead SynthEyes Tablet Takafumi Tsuhiya takcom Tamas Medve Taylor Kitsch Tearte teaser Tech Tech news Technical Technicolor Tekken 7 Ten24 tera Terminator Genisys Terragen Territory Terry White Tetsuya Nomura texture Textures texturing The Aaron Sims Company The Bravery the cave The Creative Assembly The Crew The Division The Embassy the expendables 2 video game The Foundry's Board The Good Dinosaur The Jungle Book The Leviathan the lighthouse keeper The Martian the mill The Mission Studio the raven The Rookies the secret world The Walking Dead The Witcher 3 Wild Hunt Thea Render TheHouseFX Thepixellab Thinkbox Software ThinkingParticles Thornberg Forester thriller Thumb Labs Thunder Cloud Studio Thunderbolt 2 Tilt Brush tim bollinger tim burton Tim Van Helsdingen Time-Lapse HDRI timelaps Tippett Studio Tips 'n tricks Titan X Title Sequence tolkien Tom Guest tom waits Tomáš Sciskala tomb raider Tomek Bagiński Tomorrowland Tony Andreas Rudolph Tony Zagoraios Toon Boom top 10 Topogun Toshiba Touchscreen Toughpad Toxik Toyota Tracking Tractor tragedy Trailer Training Transformers Transformers 3 Transformers 4 trapcode Trapcode Echospace Trapcode MIR Trapcode Particular Triangleform trine Trixter Troll VFX TurbulenceFD turkish edition Turn 10 Studios Tutorial TV TV Show TV Spot tvc Twenty120 Twinmotion twisted metal typo 3D typographic typography Tyroe ubik ubisoft UDK UE4Arch Ultra HD UltraWide Un tour de Manège Uncharted 3 Uncharted 4 Uncharted Territory Uniform Unique Vision Studio Unit Image united snakes united visual artists Unity Universal Pictures Universal Scene Description Unreal Unreal 4.6 Unreal Assets Unreal Engine unreal engine 4 Unreal for Archviz unwrap urban URSA Mini 4.6K Uvmap V-Ray 3.0 V-Ray Cloud V-Ray Material Presets Pro Valve vanquish VCA VEA Games Vegas Pro Vehicle Render VES vf VFS vfx VFX Artist VFX Breakdown VGA VGX via grafik Vicon video Video Copilot Video Editing videogame VIEW Conference Viki Yeo Virtual Designer RE Virtual Reality Virtual Reality Game Virtual Workstation VIShopper visual effects visual exploration visualhouse visualization Vitaly Bulgarov Vixen studios Viz Artist Viz-People Vizrt Vladislav Solovjov Volkan Kaçar Volume Breaker VR VR camera VR headset Vray Vray 3.0 Vray for Rhino vray sun sky Vray Workshop Image of the Week VRayPattern VrayRT VRscans Vue vyonyx wacom Wail To God wall Walt Disney Walt Disney Animation Studios Walt Disney Co war war machine Warcraft Movie warfighter wargaming.net Warner Bros warner brothers WarnerBros Warners Bros Warren Trezevant Watch watch dog Watch Dogs 2 water Wayne Hollingsworth weapons Web webinar Welovepost Weta Digital weweremonkeys Whiskytree wiesbaden wii wii U Will MacNeil Will Murai Will Wallace windows 7 windows 8 Winner Winter Olympics WIP Wired WITCH CHAPTER 0 [cry] Wizz Design Woodblock Workstation Workstations for Virtual Reality world of tanks world of warplanes WOT WWF X-Particles XboX Xbox 360 Xbox One Xfrog XMesh MX Xoio XYZTexturing Yellow Cake Yeti Yibing Jiang Yonder Youtube Yuneec Yuuki Morita ZBook ZBrsuh zbrush ZBrush 4R7 ZBrush 4R8 ZBrush Summit Zoic Studios zombi U zombie Zootopia Zuliban Zync
false
ltr
item
CG Daily News: OTOY unveils OctaneRender 3
OTOY unveils OctaneRender 3
http://1.bp.blogspot.com/-AOsnASAUHPA/VRpm6FCul8I/AAAAAAABVrM/41N-C0azjsM/s1600/OctaneRender%2B3.jpg
http://1.bp.blogspot.com/-AOsnASAUHPA/VRpm6FCul8I/AAAAAAABVrM/41N-C0azjsM/s72-c/OctaneRender%2B3.jpg
CG Daily News
http://www.cgrecord.net/2015/03/otoy-unveils-octanerender-3.html
http://www.cgrecord.net/
http://www.cgrecord.net/
http://www.cgrecord.net/2015/03/otoy-unveils-octanerender-3.html
true
3136971158729714180
UTF-8
Not found any posts VIEW ALL Readmore Reply Cancel reply Delete By Home PAGES POSTS View All RECOMMENDED FOR YOU LABEL ARCHIVE SEARCH ALL POSTS Not found any post match with your request Back Home Sunday Monday Tuesday Wednesday Thursday Friday Saturday Sun Mon Tue Wed Thu Fri Sat January February March April May June July August September October November December Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec just now 1 minute ago $$1$$ minutes ago 1 hour ago $$1$$ hours ago Yesterday $$1$$ days ago $$1$$ weeks ago more than 5 weeks ago Followers Follow THIS CONTENT IS PREMIUM Please share to unlock Copy All Code Select All Code All codes were copied to your clipboard Can not copy the codes / texts, please press [CTRL]+[C] (or CMD+C with Mac) to copy