[ #Unreal #Realtime ] Epic Games has announced that its game engine and development tools Unreal E...
>> See Also: Using Bitmap2Material 3 in Unreal Engine 4
New Features:*Experimental: 3D Unreal Motion Graphics UI
UI widgets can now be attached to components and displayed in the 3D scene!
-Your UI will be rendered to an offscreen target, then mapped to a 3D quad attached to your actor. Input is supported too, so if your game displays a mouse cursor the user will be able to click on buttons and perform other interactions.
-To use this feature, simply add a new “Widget Component” to your actor and assign a Widget asset to it. This feature is still considered experimental but we’ll be improving it and adding more features soon.
-You can configure rendering settings for your 3D widget in the Widget Component’s details view. Don’t forget to set the “Draw Size” -- that controls the size of the render target the UI will be rendered to.
*Static Lighting from Emissive Materials
-Turn this on using the new “Use Emissive For Static Lighting” option on shadow-casting components with Mobility set to “Static”. When enabled, Lightmass generates baked direct lighting from emissive texture sources.
-Note: this is a fast but limited version of emissive lighting. Only direct lighting is computed but build time is not affected. It is best used in scenes that have other light sources.
*Static Lighting on Foliage
Precomputed lighting and shadows are now supported on foliage objects and instanced meshes! This allows for very efficient rendering in scenes with stationary or static lights.
*Demo Recording (Network Replay Capture)
This allows you to save an “instant replay” of your gameplay! It captures your game’s network stream to a “demo” file that you can play back later or share with others. You can even use time-warping to slow down your game or fast-forward through it quickly.
Demo recording works automatically with any Unreal Engine game that is networking-enabled.
-To start recording, use the console command “DemoRec
-To play back a previously recorded game, use the console command “DemoPlay
-Try using the slow-motion and fast-forward features! Use the console command “Demo.TimeDilation
-The ShooterGame sample has been updated with built-in support for browsing saved replays using the new “Demos” in-game menu. Check it out! (Note that you still have to use “DemoRec” to save a replay, first.)
More Features and information here