[ #Texturing ] Allegorithmic has announced that its 3D painting software Substance Painter 1.0 will be unveiled in 15th Oct. You can che...
>> See Also: Substance Showreel 2014Some of the feature are:
PAINT FULL MATERIALS, IN REAL-TIMEChoose your brush, select a material, tweak it if needed and then start painting! Each stroke applies all channels at once and the render is instantaneous, making it the most interactive 3D Painter out there. Paint multiple materials on one mesh, with each map going up to 4K resolution.
NEXT-GEN VIEWPORTPreview your painting in a Physically based (PBR) viewport for accurate material feedback. Create beauty shots of your assets using one of the best optical effects technology out there (Yebis 2). Import your own custom shaders and create your own channels to paint on.
PARTICLE BRUSHESThrow dirt, fire or even make it rain on your object and watch the realistic weathering effects unfold in real time! Any material can be painted with particle brushes and these can be tweaked to an infinity of variations.
SUBSTANCE EFFECTS AND BRUSHES
Apply custom or predefined Substance-driven masks and effects onto layers and layer masks to create realistic wear & tear or weathering. Paint Substance materials (parametric textures) on the model, tweaking their parameters to get the desired look (and paint your own imported Substances as well).
MORE FEATURESNEXT-GEN 2D PAINTING
Introducing a fully shaded 2D view with free canvas rotation and seamless 2D painting. This takes the best of both worlds: the seamlessness of 3D painting and the convenience of a flexible 2D view.
FULLY NON-DESTRUCTIVE WORKFLOW
Change the resolution at anytime and Substance Painter will recalculate every stroke almost instantaneously. Switch your UV set and it will reproject your strokes automatically (no need to have perfect UV’s to start painting!).
Substance Painter comes with a dense preset library of materials, tools and effects that are tweakable, making the possibilities infinite. You may also import and organize your own assets in the shelf.
UNIFIED MATERIAL STACK
Tired of endless layer stacks? Have all your maps unified in one layer only and edit them all at once or separately.
More about Substance Painter