[ #Arnold #AdskMaya ] Maya XGen Colored Cubes and Spheres Rendered with Arnold by Lee Griggs >...
>> See Also: Arnold render tutorialHe Explains:
Some more tests with XGen archives and spheres. This time with a bit more color. A color texture map is connected to the length and color attributes of the XGen description. A beveled cube or sphere is used as the primitve archive which XGen then instances using the texture map as a reference
If you want to create some image like that here are some tutorials for you:
- Scaling Spheres Uniformly using Expressions
- Animating Abstract Patterns
- Controlling Primitives with a Texture Map
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