[ #3dsMax ] Autodesk has announced that 3ds Max 2015 Extension 1 is now available for download. If you are a 3ds Max customer with Auto...
[ #3dsMax ]
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3ds Max 2015 Extension 1 New features
Efficiently represent subdivision surfaces using OpenSubdiv libraries, open-sourced by Pixar and incorporating technology from Microsoft Research.
-Visualize your model interactively without the need to render for a better WYSIWYG experience, greater productivity, and more accurate realization of creative intent.
-Get faster in-viewport performance for meshes with high subdivision levels by taking advantage of both parallel CPU and GPU architectures.
-Reduce the guesswork when animating models and help shorten production times, with efficient smooth surface representation.
-Create complex topology in less time, by taking advantage of efficient crease modeling workflows with CreaseSet modifier and Crease Explorer.
-Easily transfer your models to and from certain other packages that support OpenSubdiv using Autodesk® FBX® asset exchange technology and achieve a consistent appearance.
View massive datasets in the Nitrous Viewport, and transfer them more easily through your production pipeline with new Alembic support.
-Work with production-proven technology, co-developed by Sony Pictures Imageworks Inc. and Lucasfilm Ltd.
-Move complex data through a pipeline in a manageable form: complex animated and simulated data is distilled into a non-procedural, application-independent set of baked geometric results.
-Get more from your workstation, with highly efficient use of memory and disk space.
-Enjoy faster data transfer and load times, with the ability to export and load only selected geometry.
Get more shading options and better shader interoperability between 3ds Max, Autodesk® Maya® software, and Autodesk® Maya LT TM software.
-Create a wider range of procedural materials with new node patterns—wavelines, voronoi, simplex noise, and brick.
-Create normal maps from 2D grayscale images with a new bump utility node.
-Get faster access to the shaders you need, with a searchable node browser.
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