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SOA Academy Day 4 Diary Part 1

We all love to have your favorite artists on our Facebook friend list, now imagine seeing them in person and asking your questions face to ...


We all love to have your favorite artists on our Facebook friend list, now imagine seeing them in person and asking your questions face to face. The CG community is a fairly small community but its members are smart, talented, and passionate and the best ones are very down to earth.
The focus of the event this year is around Creativity, SOA team have gathered some of the very wellknown professionals in CG Industry from Branding professionals such as Uniform, to the VFX rofessionals Such as Ars Thanea, to the Architectural Visualization Professionals Such as Bertrand Benoit & Peter Guthrie, as well as The Software Previews of Chaos Group V-Ray by Vlado, Itoo Software by Paul Roberts, Maxwell Render By Dario Lanza, makes it a very valuable & informative workshop. The event is very well organized, the names of the attendees are recorded on a list and while registration you will receive a pass, a cute bag, a notebook, a pen, and a T-shirt, the program details plus a coupon with 25% discount on purchasing itoo software valid for 10 days. You are also asked if you would like to join to a pizza party, dinner time.
Every one is excited looking around to find familiar faces, networking has already stated before the registration at 9 am. After introducing the speakers to the cheerful crowd, the first presentation starts.

Luxigon

The first speaker is Christopher Malheiros from Luxigon, his presentation is fun, informative & generous.
When everybody was doing this:
They have been doing this:
The presentation is delicate, showcasing the history of the company, the background of its key people and how do they process the images by going through details of 3 different projects in the second day of the workshop and he reveals their secret of everyday usage of forest pro for Photoshop.
He talks about how do they analyze the greatest artist works and where does their inspiration come from whether in the photography’s of such Christopher Jacrot or The paintings of Jeremy Mann or in the Cinema. He discusses Scenography, Simplicity, and Emotion in details with examples of Bernini’s art work, Oscar Nimeyer & Alvaro Siza’s Architecture and of Aires Mateus.

He discusses how to engage your audience into different receptions and how to evoke emotion into your images and convey the message to the audience.
He advises artists to do what they feel like doing and to “Think different.” He also pokes MIR, Peter Guthrie & Bertrand, by analyzing their images and revealing some secrets you will only find out when you attend the SOA Academy Day#5 next year!
We thank Christopher and Luxigon team for their fun and brilliant presentation.

Chaos Group V-Ray

Vladimir “Vlado” Koylazov gives an insightful presentation at the SOA Academy Day#4 in Venice, a sneak peek into some of the things we can expect to see in the next major version of V-Ray.
• The great news of Brute Force Rendering speed Improvement, by adding the support for intel’s Embree raytracing kernels which makes the rendering 2.5 times faster. The DMC system in V-Ray 3.0 has been modified to allow for more efficient brute force path tracing, especially where many GI bounces are used. In particular, V-Ray 3.0 makes much heavier use of a technique known as Russian roulette for probabilistic sampling of many material and lighting effects. This technique was also used in previous V-Ray versions, but V-Ray 3.0 makes a much more extensive use of it. The Russian roulette technique may introduce some extra noise in the result, but allows many more samples to be computed. For this reason, some scenes may appear slightly noisier when rendered with V-Ray 3.0 compared to previous V-Ray versions and may need to be readjusted.

• Introducing Maxray Intensity to avoid fireflies-the excessive noise artifacts that appear due to reflective or refractive caustics with brute force rendering method-which in current versions to avoid such over bright pixels, excessive sampling is required therefore longer render times. The option is similar to Subpixel mapping + Clamp output & only appears on secondary GI Rays, This allows fireflies to be effectively suppressed but without loosing too much HDR information in the final image. Similar to the Subpixel mapping option, the Max ray intensity introduces bias in the rendered image, as it may turn out to be darker than the actual correct result.
• Progressive Rendering is an image sampler similar to V-Ray RT, which works on the whole image & is controlled through a shading rate parameter that is a global quality control for GI, Lighting, Glossiness, etc. And it fully supports Distributed Rendering.
• Hair Rendering with a specialized hair shader which is optimized for semi-transparent hair, a requirement for soft & natural looking hair, it also supports 3dsmax and Maya’ hair engines.
• Vismat materials, which allow you to transfer materials from 3dsmax to maya, If you are a licensed V-Ray customer you can also access their large library of various vismat materials on Chaos Group
Forum.
• Vismat editor with a Python & QT based UI which is a standalone material editor
• V-Ray RT supports now render elements, though not fully.
• Probabilistic light, a very exciting feature everyone had so many questions about. This option enables optimized sampling for scenes with many lights. When this option is disabled, for each hit point, V-Ray goes though each scene light and evaluates it. In scenes with many lights and lots of GI bounces, this leads to a lot of shadow rays being traced, to the point that the whole rendering becomes extremely slow. When this option is enabled, V-Ray will choose randomly the specified number of lights and will evaluate only those. Lower values will make the rendering faster, but potentially more noisy. Higher values will cause more lights to be computed at each hit point, thus producing less noise, but increasing the render times. This option introduces some additional noise but it makes it possible to render images that would otherwise take a very long time. When loading scenes saved with V-Ray 2.x, the option is turned off in order to produce the same result.Below is an example rendering of a scene with 1089 sphere lights with their Cutoff threshold set to 0.0. Both images were rendered with the Progressive image sampler and ran for the same amount of time. When probabilistic lights are enabled, the image is much cleaner as V-Ray manages to compute more GI rays (which are the main source of noise in this scene).
Other improvements such as:
• Integrated Embree
• Vertex merging
• New UI Scheme
• V-Ray Quick Setting
• Integrating V-Ray lens effect in VFB
• OpenColorIO Support in V-Ray VFB
• Render Mask/Render Subset
• Reflection/Refraction trace sets in the V-Ray Object settings dialog
• Deep Image Output (OpenEXR 2)
• Support for object-based custom tags in file names in VRayHDRI
• Support for Mari-style and Mudbox-style tags in VRayHDRI
• VRayMetaballs Object
• VRayClipper Object and etc.

Tobe continued... Sneak preview of Part 2

Related and Credited:

http://vray.info
http://www.stateofartacademy.com
http://www.luxigon.com
http://www.cmalheiros.com
www.chaosgroup.com

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Paulino,1,Paul Hellard,1,pc,19,Pdplayer,6,Penguins of Madagascar,1,Per Haagensen,1,PES,7,PES 2013,6,PES 2014,2,PES 2015,2,Peter Berg,1,Peter Guthrie,1,Peugeot,1,Pflow,1,PFlow Toolbox,2,Phil Moreton,1,Philip Harris-Genois,1,Phoenix FD,22,Photo Editing,3,Photography,19,Photoshop,198,Photoshop CC,5,Photoshop CS6,3,Photoshop CS6S,1,Photoshop Elements,2,Photoshop Elements 14,1,PhysX,1,piano,1,Picture Front,2,Piotr Adamczyk,1,pipeline,1,PipelineFX,1,Pixar,38,Pixar Animation Studios,3,Pixar Tractor,1,Pixelhunters,1,PIXOLOGIC,56,Pixomondo,8,Planar Systems,1,Planetside,6,Plant Factory,2,Platige Image,4,PlayStation,13,PlayStation 3,1,PlayStation 4,9,PlayStation Now,1,Plugin,563,POILUS,1,Point cloud data,1,Polska,1,Polybrush,4,Polynoid,2,Porsche,1,Poser,3,post production,5,PostPanic,1,PostPro18,1,Premiere Elements,1,Premiere Pro,4,Premium3Dmodels,1,Presets,1,preview,33,Prime Focus,3,Printer,2,Product,258,Product Design,4,Product Focus,2,Project Felix,1,Project Geppetto,3,Project Manager,1,Project 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CG Daily News: SOA Academy Day 4 Diary Part 1
SOA Academy Day 4 Diary Part 1
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CG Daily News
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