V-Ray 3.0 for 3ds Max is coming really soon and here the list of the New Features of this version New User Interface In V-Ray 3.0 Chaosgrou...
New User InterfaceIn V-Ray 3.0 Chaosgroup has implemented a simpler User Interface. V-Ray 3.0 includes 3 UI modes: Basic, Advanced, and Expert. These modes can be toggled at any time to reveal additional controls, but most artists should find the Quick mode effective for their daily production work. Direct links to updated documentation and tooltips will also be coming with the new interface.
Progressive RenderingWith the new Progressive Renderer it's possible to set up a scene in seconds and iterate even with the most complex V-Ray features. In this example, Chaogroup team showcases how to easily fine-tune V-Ray Fog. Stay tuned for upcoming videos, where They will demonstrate progressive rendering using Irradiance and Light Cache.
Quick Settings and PresetsTo speed up artists workflow even further, V-Ray 3.0 introduces Quick Settings and an expanded list of Production Presets to fine-tune quality and speed.
With the Quick Settings dialog, artists can render settings using a single slider, and new rendering presets are available based on an artist's needs for a particular scene. Selections include a range of choices for interiors, exteriors, still images, animations, etc.
They encourage beta users to test these presets on a variety of their own scenes and submit feedback. Users can save and share their own presets as well.
VRmatsV-Ray 3.0 introduces VRmat functionality to 3ds Max. VRmats (formerly Vismats) are universal V-Ray Shaders for use across multiple applications. For example a VRmat material may be created in V-Ray for 3ds Max and transferred directly to V-Ray for Maya, SketchUp*, or Rhino*. The functionality of VRmats opens the door to easy asset sharing.
Under Development: VRmats include a standalone Material Editor that will be consistent across V-Ray platforms.
New ShadersV-Ray 3.0 includes several new and improved shaders, including a new Skin shader, ray-traced SSS, and support for OSL. A dedicated, intuitive Skin shader will make it easier than ever for artists to create complex, layered skin. Rendering SSS is faster in V-Ray 3.0, and a new Ray-traced Skin Shader is under development. Artists looking to write their own shaders may now use Sony's Open Shading Language (OSL) to create custom materials.
Improved HairV-Ray 3.0 introduces core ray tracing improvements and shading optimizations for rendering millions of strands of semi-transparent hair. Early tests show rendering performance is 5 to 15 times faster, and They will continue to explore refinements throughout the beta process. Check video below to see a quick example of rendering hair created using Ephere's Ornatrix plugin and compare the render performance gains in V-Ray 3.0.
AlembicV-Ray 3.0 supports the open source Alembic file format (.ABC), and Alembic caches may be loaded using the same procedure as V-Ray Proxies.
Advanced ColorConsistent color output is essential to artists' workflows. V-Ray 3.0 has been expanded to utilize a variety of color definitions including LUTs, ICC Profiles, and OpenColorIO. By default V-Ray 3.0 is set up for linear workflow, making it easier to ensure reliable, accurate colors.
Deep DataV-Ray 3.0 supports Deep Data and the OpenEXR 2.0 format. Deep images are capable of storing color values and depth information for each pixel, allowing for Deep Compositing workflows.
Render MaskV-Ray 3.0 includes a unique feature to control render regions using an image mask. When rendering an area of interest that is a complex shape, a rectangular region is not the optimal solution. Using the new Render Mask feature in V-Ray 3.0 allows artists to define any shape for efficient rerendering.
RT GPU Render ElementsAs the speed and memory of GPU computing continues to advance, Their development team is dedicated to expanding the capabilities of V-Ray RT GPU. Working with Their technology partners at NVIDIA, Chaosgroup has been able to take implement CUDA optimizations, plus They've added support for motion blur, instancing, and now Render Elements in V-Ray 3.0.
V-Ray RT GPU Render Elements provide the necessary passes for compositing and opens the door to final frame production rendering using the GPU. Stay tuned as They plan to share more advancements in this area, plus They expect to add support for Ambient Occlusion in the very near future.
Distributed RenderingSince its introduction, Distributed Rendering has been a popular V-Ray feature, giving artists the ability to utilize multiple computers to render an image. It's available in the V-Ray Production Renderer, RT, and now the new Progressive Renderer.
It can be a challenge to ensure file paths for scene assets are accessible across a variety of network topologies, but in V-Ray 3.0 Chaosgroup has added a feature to collect all the external scene data automatically and use for Distributed Rendering. It's one less variable to think about as a deadline approaches.
Remember that Vray 3.0 for 3ds Max Beta is looking for the Testers. To apply for the V-Ray 3.0 for 3ds Max Beta program, click here. Once your application is approved, you will receive an email outlining next steps.
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