Today, Side Effects announced the Houdini Engine, a compact API which extracts Houdini's core technologies into a powerful procedural e...
Today, Side Effects announced the Houdini Engine, a compact API which extracts Houdini's core technologies into a powerful procedural engine for film and game studios to integrate into proprietary applications. Side Effects also announced experimental plug-ins for popular DCC apps such as Autodesk® Maya® and the Unity® game engine which are under development here at SideFX Labs.
To understand this exciting initiative, you can watch the introduction video on this page which takes you through an overview of the Houdini Engine technology and how it relates to Houdini and Houdini Digital Assets. If you are new to Houdini, then this video will provide a good understanding of how the Houdini Engine extends Houdini's procedural node-based workflow into other applications.
The video starts with a conceptual overview then at around 4:45 it takes you through the creation of a Houdini Digital Asset which at 12:55 is then loaded and manipulated in both Autodesk Maya and the Unity game engine. At 14:30 the video shows several digital assets from the Orbolt Smart 3D Asset Store working in Maya. If you already know Houdini then some of these steps will be familiar to you. Feel free to skip forward to see the assets working in these popular applications.
The plug-ins for Autodesk Maya and the Unity game engine editor will be released in the coming months as experimental software from SideFX labs. Side Effects is making these plug-ins available to artists in order to solicit feedback from the wider CG community before taking them to market. All CG artists interested in testing these plug-ins are invited to sign up here to be on the list for the upcoming technology preview.
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