The Foundry has unveiled Mari 2.0 few days ago and today The Gnomon Workshop announced the release of Painting Realistic Skin in Mari 2.0 ...
This DVD tutorial release was developed to coincide with the launch of the highly anticipated Mari 2.0. In this lesson, Justin walks you through the entire process of painting photo-real human skin. He begins by laying out the UVs using Unfold 3D, discussing the importance of defining texture space for maximizing texture resolution. Next, he discusses the importance of texture reference, source cleanup and grading textures for clean application during painting. Lastly, he does final prep and cleanup in Maya before setting up the project in Mari.
Here, Justin does an overview of the new Mari 2.0 and breaks down the new Mari 2.0 workflow, including “Layers”. He also discusses the primary differences between the legacy Mari 1 workflow and how it translates to the new Mari 2 workflow primarily, the non-destructive nature of layers. He then starts the painting process. Using reference photos that he graded in a previous chapter, he begins to lay down his projections using a series of layers and masks to achieve an even and consistent color layer. Next, he constructs his spec maps, using extractions from his previously generated color map. After his spec map is created, Justin paints an entirely new displacement map using 3D scanned maps of human skin. To finalize the skin, he generates a couple of Sub-Surface Scatter maps to use in his Arnold Skin Shader – which is not covered in this DVD. The last few chapters of the lesson focus on painting the Eyes of the character. Justin demonstrates how to grade and correct the textures for the eyes, then extract the specular, displacement and sub-surface maps for the eyes. Be the first to see the new Mari in action and learn how to use the new “non-destructive” layers in Mari 2.0 and integrate it into your workflow.
More information and download Gnomon DVD Painting Realistic Skin in Mari 2.0 here
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