E-on software, the leader in Digital Nature technologies, Has announced the immediate availability o...
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Derived from e-on software's acclaimed EcoSystem™ technology, Carbon Scatter 2 is the easiest and most straightforward solution for creating complex and detailed populations using the native instancing technologies of the host application.
"Carbon Scatter 2 is perfect, it has all the tools to build a complete scene quickly. I considered several other products prior to choosing Carbon Scatter, but Carbon Scatter gave me the best library of quickly renderable plants. I love this product!", said Roger Barnes.
New features-Over 100 3D plant species (with variations!) and 130+ billboard trees included
-Populate millions of instances per second!
-Interactive population - change a setting and Carbon Scatter repopulates in a blink
-Populate at 360° around objects
-Use the powerful EcoPainter brush to paint-in instances directly with your mouse
-Edit or create your own plant species with the optional Carbon Botanica module
-Compatible with native previewing options (Nitrous, point-cloud, etc)
-Scattering inside/along curves
-Stacked instances (e.g. to create piles of rubble)
-Use animated populations with full phasing control
Carbon Scatter 2 Trial VersionThe Carbon Scatter Trial Version will install in all supported applications on the end user’s system and will allow the rendering of EcoSystem™ populations in all supported renderers.
The Trial Version is a fully functional version of Carbon Scatter 2, aside from the following limitations:
*The Trial Version ships with a limited collection of plants and polygonal meshes.
*The Trial Version is limited to rendering up to a total of 10000 instances (the display of instances in the viewport is not limited).
*Saving scenes, network rendering and access to Carbon Botanica is disabled.
The Carbon Scatter 2 Trial Version cannot be used for commercial work. Once installed, the Trial Version will work for 30 days.
Supported RenderersRendering of the Carbon Scatter 2 scene elements is entirely done by the host application's renderer.
*Carbon Scatter for 3ds Max works with MentalRay and V-Ray renderers.
*Carbon Scatter for Maya works with MentalRay, and V-Ray renderers.
*Carbon Scatter for Cinema4D works with the native renderer, and all other renderers that are compatible with Cinema4D instances*. Such renderers include VrayC4D, m4d (mental ray for Cinema4D) or Maxwell Render for instance.
The Carbon Scatter 2 Trial version is available as a free download from www.carbonscatter.com/download.
More information about Carbon Scatter can be found at www.carbonscatter.com.
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