Developed by Sergo Pogosyan, This script aims to replace standard 3dsmax's Batch Render and imi...
Developed by Sergo Pogosyan, This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.
To understand more about Batch Render in 3dsmax you can watch this video tutorial:
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