Spov began working with Activision and Treyarch almost 18 months ago, conducting initial deign research and producing early concept art and animation tests.
Current commercial and military technology prototypes were used for inspiration to develop screen graphics depicting how the world might be viewed in 2025. From this emerging technology, Spov created a technical vision through which the global narrative could unfold as the player tries to make sense of tangled events and prevent an emerging catastrophe, put in motion by the games calculating villain, Raul Menendez.
Client: Activision / Treyarch
About SpovFounded in 2007 by designer and animator Allen Leitch, Spov’s team bring a wealth of creative experience and enthusiasm. Above all, they approach their work with passion, commitment and a dedication to create compelling work that is original in concept and execution. Their professional approach and organisation allows them to deliver work which is both commercially and creatively outstanding. More information and their works here: www.spov.tv
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