We've watched the Seek peak videos about Naiad 0.6.1 and today Exotic Matter has just announced that the latest, and last version of ...
New Standard Operators-HD (experimental) - allows a selective uprezzing of a lower-resolution fluid body (an "SD" body).
-Aerodynamics (experimental) - fast gas/smoke/fire solver operator (can, however, exhibit some grid artifacts)
-Hydrodynamics (experimental) - fast liquid solver operator (but does not always converge)
-Particle-Mesh4 - 4th-generation particle surfacing code (fixed many of the -Particle-Mesh3 artifacts, yet sacrificing none of the great detail)
-Body-Read - read various file formats and make a corresponding body (or bodies)
-Sphere-Mesh - make a volume body directly from a sphere
-Tile-Expand - add more tiles around a body
Changes to Existing Standard Operators-Dynamics (no more energy spikes etc - see General Improvement at the bottom)
-Body-Write / Body-Terminal
-Combust (burn map, NEL expressions, etc)
-Drag (accepts NEL expressions)
-Particle-Splash-Emit (emission radius, pure ballistic)
New Naiad Buddies-The Naiad Buddy for Alembic (Compiled for Linux only; full source-code available for Windows)
-The Naiad Buddy for Houdini 12 BGEOs (mesh, particles, and volumes)
-The Naiad Buddy for V-Ray (mesh and particle export)
-The Naiad Buddy for 3DS Max
Updates to Existing Naiad Buddies-The Naiad Buddy for Krakatoa - PRT reading now implemented in Body-Read
-The Naiad Buddy for Arnold - using Body-Io mechanism
Bug Fixes-Under some circumstances, parameters with sliders would get incorrectly clamped - this has been fixed.
-Crashing when using certain NEL expressions have been fixed.
-Particle IDs were inconsistent and duplicates were possible - this has been fixed.
-Naiad Studio crashed when invalid parameter references were present.
General Improvements-Overall, Naiad 0.6.1 is a more optimized, memory-lean, and awesome version of the Naiad 0.6 release.
-The Dynamics operator had severe problems with very thin layers of fluid in contact with a moving solid. This would cause violent "explosions" and "energy spikes" where fluid particles would go flying off in unnatural ways. This has been one of the long-standing problems with the Naiad solver. The underlying numerical codes have been redesigned and rewritten, eliminating this artifact.
-Particle-Wet-Emit had problems where wet particles were "left floating around" in space.. This op has been rewritten and behaves significantly better now.
64-bit integer support for point and triangle channel import
-The documentation has been overhauled to ensure all the operator docs are correct and up-to-date. The Application Notes have been expanded to include Houdini buddy 12 docs.
API Changes-All BodyIo classes must implement the "format" method to return the string name of the file-format for which the body-io plugin was written.
-BodyIo class now has a setTimeBundle() method that allows the body-io plugin to know current time, frame, time-step etc.
-BodyReader class has new bodySig() functions to lookup the signature of a particular body (without necessarily loading the whole body).
-Nb::createField1f now requires a tile-layout.
-Nb::setNaiadPath has been added back (was somehow lost in Naiad 0.6)
-Nb::Tile class now has built-in local-to-global cell coordinate conversion functions: ci(), cj(), ck(). These can be used to map a tile-local coordinate such as the lower-left corner of the tile (0,0,0) to the corresponding global cell coordinate (ci,cj,ck). Very useful!
-Nb::TileLayout::cell(ci,cj,ck) has been upgraded to handle non-existent tile locations. This function's signature is now:
cell(const int ci, const int cj, const int ck, bool& noTile) const;
If no tile exists at the global cell coordinate (ci,cj,ck), then "noTile"
is set to TRUE, and the function returns -1. If a tile does cover
(ci,cj,ck) then the function returns the cell index and noTile is FALSE.
More information here!
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