Pawel Podwojewski (a.k.a Simonhc) is not just one of the Most Talented CG Architecture artist in the World he is also running CGWorkshop...
Pawel Podwojewski (a.k.a Simonhc) is not just one of the Most Talented CG Architecture artist in the World he is also running CGWorkshop website to help people to become better artists by sharing and learning the Archviz experiences and CG Record has a nice chance to talk with him.
Can you tell us a little about your background
My name is Pawel Podwojewski I live and work Gdansk, city located in north of Poland, Europe. Three years ago I have established MOTYW company where together with bunch of crazy people, every day we are trying to push the limits of our CGI Kung FU a bit further. I have finished Architecture and probably that is why I found my passion in the arch-vis industry, still I work as architect for Deep Ocean Technology where we are designing the first in the world Underwater Hotel called „Waterdiscus”. It is really a very exciting project and I am very happy to be a part of it. My 3D adventure started around 6 years ago when I got my first PC, duron 1.23 CPU that was something! I kept the computer box to strech my legs at work,hehe.
You run a CG Course and a website and are fairly active in forums and you do professional CG work, how do you do the time management?
I feel very motivated when I have a lot things on my mind. This helps me to stay in mental shape I guess. CGWorkshop was not my idea in fact. After I have received bunch of e mails asking for such place and trainings I felt in a way compelled to do it. I find our trainings as my personal success, It is really amazing that I can pass a lot of information on line to places worldwide, and best part is that it works! I love to watch the progress that our users are doing, really amazing. I am a very lucky man to have with me people that support our website and studio in good and bad times. Solid team work counts most, thats the most important I have learned during last years.
Your works are highly rich in details, can you tell us about its importance and how can one achieve that?
It is very easy to prepare a lot of details for any scene, you just need time, coffee, green tea to calm your nervous and some patience as well, but.. The key is to work on scenes in a way that will make the receiver think it is very detailed and took a lot of time but in fact it is not,hehe. It is not easy, sometimes impossible. My tip is to sketch the scenes first, you can do it in 2d, 3d no matter. Think first about what you really and where need. LOD managment is a very powerful skill. It sounds funny but it really is. Proper ground detailing helps not only to save memory and work faster in viewport, this speeds up the total process and in the end it means better profits.
What is your work flow and pipeline, which part of your daily job is the most interesting?
Most important is a good star, when you plan things right in the very begining then the project will go smooth toot. I try to plan a detailed schedule for each project, find time for modeling shading so each part will be executed on best level.I am trying also to receive from client as much information as possible, I do not mean the files, blueprints but the general feeling the client wishes to deliver to final receivers. Once I know what kind of atmosphere the images should contain, what is the target and what we need to achive I start to sketch the scene with simple models and 2d drawings to present the scenario key frames or the 3d stills camera angles. When we are sure about the shots it is all about lighting and shading. In the end some postproduction retouches are performed to sqeeze some nice colours and contrasts,hehe.
More Motyw's Housing Project on CG Record Gallery
What is your advice to the people interested in architectural visualization?
I would say join CGWorkshop.org! Just kidding! Beginings are always the hardest moments, please stay strong and keep testing. Do not try to perfect, noene is. With time your works will be better and better. Young artists want to be noticed in the world, it is obvious and very important. Howver it should not be the target itself, focus on your work, never ask for appreciation then all will go smooth.
What are the MOTYW future plans
Big Plans for MOTYW and CGW in this year, I am super excited.We have just opened new office in Gdańsk and in around 2 months we plan to open new showroom in Gdynia, Poland. Also this year we will launch office in Paris to stay closer to our French clients. CGW will receive new engine and brand new features, I can say only that we are working on something totally new. Our apliction will make some noise in world I hope,hehe. Also we have finished few hours of new training videos for spring summer session. Using expereince from last editions we have changed training organisation to make it more clear and efficient. More info soon on cgworkshop.org.
Recently you joint SOA training please tell us a bout this corporation
State Of Art. Academy was really great! I had the pleasure for the first time speak about my work face to face with other artists. On line contact is also very good but trust me such events are way better, that is why also I have decide to include live webinars into CGW sessions. I had a lot of fun in Mestre and I am sure we will see eachother this year again! Gianpiero and Roberto – SOA partners did a great job with organization and also training program. People were amazing, atmosphere was cosmic. In a nut shell – you got be there next time. Oh yeah and fancy free t- shirts for members!
What is the plan for the new training course? how do you see the future of online archviz education?
The spring summer training session”T.4” has received a brand new programm system!We divided the Lectures into three blocks: EXTERIORS, INTERIORS, POSTPRODUCTION. Each block has also subblocks divided into MODELING, SHADING and RENDERING. Each block will be supported with lectures about theory with examples. We will play more in Atelier with real cameras and lenses to explain better what happens in v ray while calculations. For this session we will include also new software like After Effects, Unfold, and Marvelous. It is going to be a crazy ride I can promise that!
More information about New Visualization training program volume four here!
What would we see in your forum future challenges?
Last challenges were a great success. I would love to have a challenge about winter environments I have a seen a lot of good renderings this year and I am really impressed by the quality I think this could push the level even higher. I have also couple of different ideas so I gues time will show what a surprise the CGW team will cook for us.
Some more question from Facebook fans
Juraj Talcik I would like to hear about relationship with architecture and what he does now. He is the only person on internet I saw doing both, which is kind of incredible
Architecture was and always will be my passion. At the moment I am focused on our CGI part of company. I decided to work as architect only on the Underwater Hotel project for now. This project requiers a lot of time and energy and I love it! I think there are many architects/cgartist arounbd the globe doing similar, most important is to keep balance between these two worlds, that is the point when you can get a head ache,hehe.
Jerzy Mazurkiewicz It's more a question to the office but i was always wondering how long does it take you to produce these pictures. Do you do some concept drawings at first or start rigtaway with 3ds? Generally how much time do you ask your clients for ?
It is not easy to answer precisly. Some projects take 2 weeks other 3 months. We start with concept sketches 2d or 3d to understand what we need to do exactly. However the timeframe has to be specified before we start so it is a matter of experience to „guess”how much time will it take to complete a particular job.
Lukasz PardelaHow did you start your adventure with cg graphics? Do you have any following authority, cg master maybe?
I started my adventure about 6 years ago while I was on my first Architecture year in College. First I needed 3d to present my projects in abit different way. Many students could paint, draw and build models.#D models were something unique. From time perspective I would say it is better for an architect to use traditional techniques for concept developing. Still I prefer to use my pen to plan the shots but at that time this was something new and brough a lot of thrill in project creation process.
I loved to watch works from Alex Roman and Marek Denko. They are great guys with huge talents.
Mariusz Winnicki na jakim sprzęcie pracujesz?/ what machinuse do you use
Personally I use an I7 CPU with 6 cores and 24GB ram, GTX 470 for modeling. Wacom Tablet for postwork. This is a very handy tool for postproduction but also for modeling.
Thank you very much for your time. Hugs! Pawel „simonhc”
NEW Visualization training program is now available