Golaem announces today the latest update to Golaem Crowd, the crowd simulation software for Autodesk Maya. Golaem Crowd 1.4 includes su...
Golaem announces today the latest update to Golaem Crowd, the crowd simulation software for Autodesk Maya.
Golaem Crowd 1.4 includes support for Mental Ray procedural rendering, geometry instancing for faster rendering with huge crozds, as well many others improvements.
Golaem Crowd has recently been used by award-winning Zoic Studios to meet the timing and quality challenge of crowds in episodic productions. According to Mike Romey, Pipeline Supervisor, “Golaem Crowd allowed us to speed up production and meet our clients visual and cost expectations. Artists quickly flock to Golaem Crowd because of its complementary interface to Maya and ease of use.”
New Features:Mental Ray Support
On top of Pixar Renderman, V-Ray and Renderman compatible renderers, Golaem Crowd 1.4 now brings its fast crowd rendering techniques to studios using Mental Ray, thanks to native .mi files export and a dedicated procedural rendering plugin.
Both Mental Ray standalone and Mental Ray for Maya are supported.
Golaem Crowd 1.4 brings the ability to declare characters as geometry instances in order to allow rendering thousands of entities with amazing performances.
Golaem Crowd is compatible with Autodesk Maya 2011, 2012 and 2013 for Windows and Linux.
Golaem Crowd 1.4 bug fixes and improvements are detailed in the release notes.
Golaem Crowd 1.4 More information
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