XMesh MX Video Tutorials
Recently Thinkbox Software has unveiled It's 3ds Max Plugin XMesh MX. and now please check 2 new XMesh MX Video Tutorials
XMesh Saver MX
In this tutorial, we will save the geometry of over 30 objects (the bones of an animated Biped) to disk as a single mesh in world space. This will allow us to reload the animated character as often as we want.
Other than the Point Cache modifier, the XMesh system would have no problems if the topology of the saved meshes would be changing between frames - for example if adaptive optimizations or subdivisions were applied to the geometry and change over time.
Creating XMesh Loader From Existing Data
This tutorial demonstrates two ways of creating an XMesh Loader from an existing XMesh sequence - manually using the command panel and the material editor, and automatically by dragging a MAXScript saved by the XMesh Saver in the output folder.
More information and Download XMesh MX here















