In this Video tutorial you will learn how to rig a Tank by using Craft director Studio in Autodesk Maya

The tutorial is old so there may be things that have changed with newer versions of Craft Director Studio

Related links:http://www.ign.com/
CG Sequence Supervisor - Marshall Krasser shows you how Nuke helps ILM on a one of the final sequences from Iron Man II.
This demo was filmed at IBC 2010.

If you could wash your super 8 film in moss. It would look awesome like this. Download Red Giant Magic Bullet Looks for After Effect preset : Washed Super 8 from Director :Eric Escobar HERE:
http://bit.ly/dEFL52Chaos Group has announced The 2.0 upgrade for V-Ray began its much-anticipated Beta test on March 30th, 2011.
V-Ray 2.0 for Maya is a complete rendering solution developed by Chaos Group, now with interactive rendering on GPU and CPU. This robust and highly trusted engine is the perfect tool for the 3D professionals, working in the film and VFX industry. With this new version users can expect many new improvements and updates to the existing one.
Exciting new features are now available in V-Ray 2.0 for Maya like: V-Ray RT and V-Ray RT GPU, Faster rendering of dynamic geometry (displacement, fur, proxies, hair etc), Faster rendering of render-time subdivision surfaces, VRayFur and Maya hair, VRayCarPaint material, VRayToon shader and a lot more. Detailed information and a full feature list for V-Ray 2.0 for Maya can be found here >>
The beta program will be open to all users who already own a license of V-Ray for Maya (bought V-Ray 1.5 for Maya) or pre-ordered V-Ray 2.0 for Maya.
Join the V-Ray 2.0 for Maya Beta Program and be among the first to test this advanced rendering technology for all Maya users here:
http://www.chaosgroup.com/en/2/downloads.html?NEW=OPG
The collection contains circle images with different patterns – from radial to dot matrix and to distorted lines. Download the entire set now, pick up your favorite circle, and customize it to suit a particular project
Circle Vectors 1

Circle Vectors 2

Game Engine Is the First to Feature Server-Side PhysX Support, Enabling Major Speedup of In-Game Physics Calculations for Massively, Multiplayer Online Games

SANTA CLARA, CA -- (Marketwire) -- 03/28/2011 -- NVIDIA today announced that Funcom's Dreamworld 2.5, a leading game engine for massively multiplayer online games (MMOs), is the first game to incorporate server-side NVIDIA® PhysX® technology.
This unique implementation into Dreamworld Engine 2.5 results in more than a doubling in the speed-of in-game physics processing vs. traditional client-side PhysX technology, delivering realistic collision effects within the online gaming environments.
Dreamworld 2.5 currently powers two of the world's most popular MMOs: Age of Conan and Anarchy Online, with a third, the Secret World, currently in development. The updated Dreamworld Engine 2.5 with server side PhysX is now live in Age of Conan.
"We are excited to be working closely with NVIDIA to integrate PhysX technology into our Dreamworld 2.5 engine," said Rui Casais, chief technology officer at Funcom. "Server-side collision using PhysX will allow us to add a new level of realism to our online worlds, and we look forward to implementing other enhancements as well, including NVIDIA APEX clothing and destruction, to make our games even more interactive and immersive."
Continued Casais: "We are also proud to today launch a fully rewritten render engine for Age of Conan, yielding major performance increase on high-end systems and enabling several new visual features for lower end machines. We've been collaborating closely with NVIDIA in continuously improving the quality of the Dreamworld Render engine, resulting in fully new effects such as shader-based anti-aliasing techniques now being implemented in Age of Conan. The launch of the new engine is a major milestone towards the high requirements for visual performance in virtual adventures required for The Secret World."
NVIDIA PhysX technology is the world's most pervasive physics solution for designing real-time, real-world effects into interactive entertainment titles. While the NVIDIA PhysX development environment gives developers unprecedented control over the look of their final in-game interactivity, NVIDIA APEX technology takes PhysX technology content creation to the next level. With APEX, artists can create intricate physics enabled environments: they can expand the quantity and visual quality of destructible objects; make smoke and other particle-based fluids integral to game play; and create life-like clothing that interacts with the character's body to achieve more realism in their games.
Available across all major gaming platforms, including PC, Xbox360, PLAYSTATION 3, Nintendo Wii , iOS (including iPhone, iPod, and iPad), OSX, Linux, and Android (including NVIDIA Tegra™ devices), NVIDIA PhysX and APEX technologies are designed to run on a variety of CPU architectures, and can be accelerated by any CUDA® architecture-enabled NVIDIA GPU, GeForce 8-series or higher.
For more information about Age of Conan, or to download a free trial, please visit: www.ageofconan.com.
For more information on NVIDIA PhysX and APEX technologies, please visit www.nvidia.com/physx.
About Funcom
Funcom is one of the most experienced developers of massively multiplayer online games in the world, having launched critically acclaimed titles such as 'Age of Conan' and 'Anarchy Online'. The latter has served over 200 million hours of entertainment or more than 8 million days of playtime thanks to almost two million gamers who have set foot on the virtual world of Rubi-ka. The former was released in May 2008 and has shipped over 1.2 million copies, making it the best-selling new MMO of the year. An expansion pack, 'Rise of the Godslayer', was launched in 2010 and received great critical acclaim.
About NVIDIA
NVIDIA (NASDAQ: NVDA) awakened the world to the power of computer graphics when it invented the GPU in 1999. Since then, it has consistently set new standards in visual computing with breathtaking, interactive graphics available on devices ranging from tablets and portable media players to notebooks and workstations. NVIDIA's expertise in programmable GPUs has led to breakthroughs in parallel processing which make supercomputing inexpensive and widely accessible. The Company holds more than 1,800 patents worldwide, including ones covering designs and insights that are essential to modern computing. For more information, see www.nvidia.com.
Certain statements in this press release including, but not limited to statements as to: the benefits, features and impact of NVIDIA PhysX technologies and APEX technologies and the effects of the company's patents on modern computing are forward-looking statements that are subject to risks and uncertainties that could cause results to be materially different than expectations. Important factors that could cause actual results to differ materially include: global economic conditions; our reliance on third parties to manufacture, assemble, package and test our products; the impact of technological development and competition; development of faster or more efficient technology; design, manufacturing or software defects; changes in consumer preferences or demands; changes in industry standards and interfaces; unexpected loss of performance of our products or technologies when integrated into systems; as well as other factors detailed from time to time in the reports NVIDIA files with the Securities and Exchange Commission, or SEC, including its Form 10-Q for the fiscal period ended October 31, 2010. Copies of reports filed with the SEC are posted on the company's website and are available from NVIDIA without charge. These forward-looking statements are not guarantees of future performance and speak only as of the date hereof, and, except as required by law, NVIDIA disclaims any obligation to update these forward-looking statements to reflect future events or circumstances.
(C) 2011 NVIDIA Corporation. All rights reserved. NVIDIA, the NVIDIA logo, CUDA, 3D Vision, GeForce and SLI, are trademarks and/or registered trademarks of NVIDIA Corporation in the U.S. and other countries. Other company and product names may be trademarks of the respective companies with which they are associated. Features, pricing, availability, and specifications are subject to change without notice.
RayFire Tool gives you the ability to fragment, destroy, demolish, wreck, break down, wreak havoc, blow up, burst, detonate, explode and do other similar things you have always dreamed of to do in Max...
RayFire 1.55 Plugin for 3ds Max 2009, 2010 and 2011 released with Features are:
Nvidia PhysX Rigid Body dynamic support for 32 and 64 bit 3ds Max.
- Nvidia PhysX Force support
- Nvidia PhysX Glueing
- Interactive Dynamic Demolition System for Nvidia PhysX engine
- Uniform, Irregular and Continuous Fragmentation types
- Voronoi and Wood Splinters Fragmentation types
- Draw Fragment mode
- Fragmentation by custom shapes
- Reactor Rigid Body dynamic support
- Interactive Layer Manager
- Automatic update system
and here are videos
New Fragmentation Types - Brick & Detach By Element
Custom Properties - Fragmenter modifier support
Custom Properties - Custom Frag properties for Depth levels
New RayFire Fragmenter modifier.
Secondary Fragmentation.
New Fragmentation Types - Uniform, Irregular, By Thickness, Radial.
Time Delay for Interactive Demolition
Gatorade partnered with Kevin Peterson to create an original piece of art.
Music By: Amirmortal
In this Zbrush video tutorial we’ll learn How to set up GoZ with 3DSMax

Why do we need new designs? Is it simply to create another version of last year's gizmo? Ideally, the goal is to improve the world we live in. But that can mean a lot of different things—a healthier planet, a better user experience, a growing business, a stronger community and more. What do you design for?
At the 2011 IDSA Northeast Conference, the speakers will explain what they Design4 and their innovative approaches for reaching their goals. And what's a conference without some skill-building, awards, partying and schmoozing? We've got it all!
Join the 2011 IDSA Northeast Conference for this exciting conference featuring keynotes John Maeda and Scott Wilson and an exceptional group of top notch speakers.
- John Maeda, president, Rhode Island School of Design
Young people today are finding ways to transform their education by designing new types of learning experiences. Whether they are designing objects, information, sustainable spaces, new business models or modes of delivering education, they are designing new ways to look at, learn from and change the world.
Friday, April 8: 1:45-2:45 PM - Scott Wilson, founder, MINIMAL
Entrepreneurship Explored: Whether corporate, consultant or start-up, Scott Wilson has never been one to subscribe to business as usual. He will share behind the scenes stories into how being disruptive has led to consistent and sustainable success throughout his career and at his studio MINIMAL. From Xbox Kinect, the fastest selling gadget in consumer electronics history, to his TikTok+LunaTik multi-touch watches that raised $1 million in 30 days through crowd-funding, Wilson will discuss the importance of always being entrepreneurial at heart.
Saturday, April 9: 9-10 AM
Check out each topic below for specific session information and descriptions.
In addition to the great workshops, sessions and speakers, They also have some cool activities planned for you at DESIGN4 2011. Here's just a taste of things to come!
Beyond sessions and workshops:
- Student Merit Awards
Sat., April 9, Part One: 11:30 AM -12:30 PM, Part Two: 5:15-6:15 PM - Portfolio Review
Fri., April 8, 5:45-6:45 PM - Design Walkabout
Fri., April 8, 7-10 PM - Closing Night Gala
Sat., April 9, 7:30-10:30 PM
for more information please visit:

SANTA CLARA, CA -- 03/2011 -- NVIDIA introduced the GeForce® GTX® 590, the fastest dual graphics card available today which also happens to be the world's quietest too. Powered by dual NVIDIA Fermi™-class GPUs on a single card, the GTX 590 is designed for über enthusiasts and those looking to build the ultimate PC gaming rig.
With a combined 1024 NVIDIA CUDA® architecture cores, 3GB of GDDR5 memory, 6 billion transistors and over 2200 individual components all packed into an 11 inch dual slot card, the GTX 590 delivers a staggering 32 tessellation engines that can power today's cutting edge DX11 games at resolutions of 2560x1600 and higher. With four separate video outputs on each card, consumers can configure their PC with four independent displays, or they can span their gaming across 3 3D displays, at a resolution up to 5760x1080 for an intense, immersive, stereoscopic gaming experience utilizing NVIDIA 3D Vision™ Surround technology.
Like all NVIDIA "DX11 Done Right" GPUs, the GTX 590 delivers the world's fastest performance for DX11 games(i). And with NVIDIA SLI® technology, the industry's most scalable multi-GPU platform, gamers can increase their PC's gaming performance by adding a second GeForce GTX 590, for an incredible Quad SLI gaming mode.

NVIDIA engineered the GTX 590 to be the world's quietest dual GPU product. It features a special cooling system and dual vapor chambers which deliver both astounding performance and acoustics. Measured with a standard decibel meter, the GTX 590 clocks in at 48dB, more than two times quieter than the closest competitive product under full graphics load. To the human ear, this difference means the GTX 590 delivers a 3D gaming experience that is typical of a quiet library. In comparison, the competition's product is more on par with a busy freeway.

"The GTX 590 is the best dual GPU product ever built," said Drew Henry, general manager of GeForce GPU business at NVIDIA. "With leading performance, support for multi-monitor 3D gaming, Quad SLI, and an acoustic envelope that begs to be heard for how quiet it is, the GTX 590 epitomizes what a perfect dual graphics card looks, performs, and sounds like."
With an estimated selling e-tail price starting at $699 USD, the GeForce GTX 590 is available starting today from the world's leading add-in card partners, including Asus, EVGA, Gainward, Gigabyte, Inno3D, MSI, POV, Palit, and Zotac.
For more information on the new GeForce GTX 590, please visit: http://www.geforce.com/Hardware/GPUs/geforce-gtx-590/overview.
For an interactive demo of the new GeForce GTX 590, please visit:
http://www.geforce.com/Hardware/GPUs/geforce-gtx-590/productdemo.
To download GeForce GTX 590 product photographs, please visit the NVIDIA Flickr page located here: http://bit.ly/hZ2rpo.
What System Builders Are Saying About GeForce GTX 590:
CyberPower -- US
"The tremendous graphics performance and improved acoustics combined with the wealth of NVIDIA technologies make the GeForce GTX 590 the card to get for gamers and enthusiasts. The latest flagship GTX 590 will be incorporated into CyberPower's many award winning systems including the Fang EVO series, Black Pearl, and Gamer 3D series of gaming PCs."
-- Eric Cheung, CEO
Digital Storm -- US
"The GeForce GTX 590 is the most impressive DirectX 11 graphics card NVIDIA has ever released. Amazingly quiet and incredibly powerful, it absolutely blew us away when we hooked it up to our 5760x1080 3D Vision Surround system."
-- Rajeev Kuruppu, Director of Product Development
Falcon Northwest -- US
"The fact that the GTX 590 is the fastest card ever made doesn't surprise me. We've come to expect that with each new release from NVIDIA. What floors me is the low noise level this card produces. At full speed it's more than 10 decibels quieter than competing dual-GPU cards, which means it's literally half as loud. The fastest card at half the noise -- impressive!"
-- Kelt Reeves, President and CEO
iBUYPOWER -- US
"The GeForce GTX 590 is a surprisingly quiet for a card of its power. The combination performance and feature set make this video card hands down the best overall video card for gaming that we've ever seen."
-- Darren Su, Vice President
Inet -- Sweden
"Our first impression of the card is how quiet and cool it is, but yet so extremely powerful. We couldn't wait to try it in our monster PC, the Inet Taurus Überkill. The test results are brilliant and we can't wait to get yet another card so we can run it in SLI. The GTX 590 is a quiet beast with no competition on the market!"
-- Erik Wickman, Purchasing Manager
Maingear -- US
"The NVIDIA GeForce GTX 590 graphics solution in our desktops offers THE ultimate gaming experience. The GTX 590 has it all: NVIDIA 3D Surround, dual GPUs, and dual custom vapor chambers to keep the card cool and quiet. Pair it up with the MAINGEAR SHIFT of F131 and you have a complete package to run any game at any setting no questions asked!"
-- Wallace Santos, CEO and Founder
Origin PC -- US
"ORIGIN is dedicated to providing the best NVIDIA GPUs to our customers and the GeForce GTX 590 certainly fits the bill. It is the fastest graphics card we have ever tested and stays amazingly quiet, even under full game load! For gamers, the timing of the GTX 590 is perfect. They can get our ORIGIN GENESIS, the GTX 590, Crysis 2, and a HD monitor and know they will be ready to have the best PC gaming experience possible."
-- Kevin Wasielewski, CEO and Co-Founder
Paradigit -- Holland
"The GTX 590 is the single fastest card we've ever seen -- on top of that, its low noise, power consumption and cool operation easily make it the must-have card of 2011! Order yours now to be ready for the next generation of games."
-- Jasper Driuf, Purchasing Manager
Scan -- UK
"The GeForce GTX 590 is the ultimate high end graphics card that Scan Computers love! Ultimate performance, whisper quiet acoustics, menacing looks; it clearly has it all, and when coupled with an EK water block and Scan knowhow, the 3XS Scorpion-X PC is unleashed!"
-- Elan Raja III, Director
V3 Gaming -- US
"The new NVIDIA GeForce GTX 590 is a very well-designed product, evidenced by the superior performance and decreased noise and heat outputs when compared to the competition."
-- Thomas Gribble, Product Manager
Velocity Micro -- US
"With the release of the GTX 590, NVIDIA has once again broken new ground in the ultra performance GPU space. Our initial testing has shown that a quieter, faster card than the GTX 590 simply doesn't exist, which is sure to make it popular with our power-hungry customers. In short, the GTX 590 is remarkably quiet for such a powerful card."
-- Randy Copeland, President and CEO
Verkkokauppa -- Finland
"NVIDIA GTX 590 is the most impressive piece of hardware I have seen in long time. Thanks to great cooling system design it has amazingly low noise level for the superior performance GTX 590 provides. This card will give the ultimate experience for every gaming enthusiast!"
-- Johannes Pajunen, Product Manager
About NVIDIA
NVIDIA (NASDAQ: NVDA) awakened the world to the power of computer graphics when it invented the GPU in 1999. Since then, it has consistently set new standards in visual computing with breathtaking, interactive graphics available on devices ranging from tablets and portable media players to notebooks and workstations. NVIDIA's expertise in programmable GPUs has led to breakthroughs in parallel processing which make supercomputing inexpensive and widely accessible. The Company holds more than 1,800 patents worldwide, including ones covering designs and insights that are essential to modern computing. For more information, see www.nvidia.com.
Certain statements in this press release including, but not limited to statements as to: the features, benefits, performance, price and impact of NVIDIA GeForce GTX 590, NVIDIA "DX11 Done Right" GPUs, NVIDIA 3D Vision technology and NVIDIA SLI technology; and the effects of the company's patents on modern computing are forward-looking statements that are subject to risks and uncertainties that could cause results to be materially different than expectations. Important factors that could cause actual results to differ materially include: global economic conditions; our reliance on third parties to manufacture, assemble, package and test our products; the impact of technological development and competition; development of new products and technologies or enhancements to our existing product and technologies; market acceptance of our products or our partners products; design, manufacturing or software defects; changes in consumer preferences or demands; changes in industry standards and interfaces; unexpected loss of performance of our products or technologies when integrated into systems; as well as other factors detailed from time to time in the reports NVIDIA files with the Securities and Exchange Commission, or SEC, including its Form 10-K for the fiscal year ended January 30, 2011. Copies of reports filed with the SEC are posted on the company's website and are available from NVIDIA without charge. These forward-looking statements are not guarantees of future performance and speak only as of the date hereof, and, except as required by law, NVIDIA disclaims any obligation to update these forward-looking statements to reflect future events or circumstances.
© 2011 NVIDIA Corporation. All rights reserved. NVIDIA, the NVIDIA logo, 3D Vision, CUDA, GeForce, Fermi and SLI are trademarks and/or registered trademarks of NVIDIA Corporation in the U.S. and other countries. Other company and product names may be trademarks of the respective companies with which they are associated. Features, pricing, availability, and specifications are subject to change without notice.
(i) GTX 590 compared to HD Radeon 6990 across twelve DX11 games and benchmarks at a 2560x1600 resolution. Drivers used were NVIDIA 267.71 and Catalyst 11.4 Preview. Performance gain of GTX 590 over Radeon 6990 across all games and benchmarks was eleven percent on average.






Creator of fStretch for Maya - Matthieu Fiorilli’s has shared his Rigging Reel
inclcuded the rigging work for: The Day of the Triffids, Crusoe, Lost City Raiders, Baby Mammoth and Earth: The making of a Planet at Lumiere VFX and here is the video about fStretch 2 for Maya®To learn more about Matthieu works and fStretch For Maya Please visit: http://vimeo.com/cgaddict/videos
The free Texture pack including 12 free images of different textures, which could help you at your next design projects. With a high resolution of 3888 x 2592 pixel they are very useful for creating backgrounds or to give elements a special look.



Download here: http://bit.ly/hvgZHk

Presenting animated shorts inspired by Zack Snyder's new film, Sucker Punch. Director Zack Snyder and animator Ben Hibon collaborated with Comflix Studios to further explore the fantasy worlds in the film. The animated shorts provide a distinct glimpse into those surreal places, allowing people to experience the worlds in a very unique way. "It made sense to me to not only approach the worlds from an original direction in terms of story and focus," says Snyder, "but also to really push the visual style in a different direction as well. Having seen his contribution to the latest Harry Potter film and looking at some of his other recent work, Ben's talent was obvious and his aesthetic felt like a perfect fit. His work is graphic and visually arresting." Hibon relished an opportunity to expand upon Snyder's unique vision. "Zack is one of the most exciting and original directors working in Hollywood today. Sucker Punch is nothing short of pure visual madness." DISTANT PLANET: In Sucker Punch, the girls find themselves on another planet battling a robot militia on a hijacked train. In "Distant Planet" events unfold from the perspective of the robot hijackers leading up to the girls' arrival. Sometimes those with less have more to fight for...
Director: Zack Snyder
Cast: Emily Browning, Abbie Cornish, Vanessa Hudgens, Jamie Chung, Jena Malone, Carla Gugino, Jon Hamm, Scott Glenn, Oscar Isaac
Writers: Zack Snyder, Steve Shibuya
In theaters: March 25th, 2011
Official site: http://suckerpunchmovie.warnerbros.com/
Take on your most challenging projects with Autodesk's best tools for finishing stereoscopic 3D. From real-time 3D color grading to true 3D visual effects, Flame Premium helps you deliver great looking S3D projects faster. For Autodesk's ultimate finishing toolset, only Flame Premium provides you with real-time color grading and a full-timeline finishing workflow.
Stereoscopic 3D Finishing
Workflow with 3D
FBX allows Autodesk's open asset interchange standard for 3D datasets, allowing more information to be shared between animators and finishing artist throughout your pipeline.
Interoperability with VFX
Autodesk® Flame® Premium 3D visual effects software combines real-time color grading of Autodesk® Lustre®2012 software and powerful visual effects tasks in a single offering.
Non-Linear Color Grading
Multilayer timelines in Lustre and gestural tools for non-linear color grading allow you to make edits, as well as shot and grade versions faster.
Full Timeline Creative Workflow
Flame Premium gives you access to Flame Batch and Action creative toolset within the timeline workflow of Autodesk® Smoke® Advanced 2012 software.
3D Compositing
Autodesk® Flame® Premium 2012 makes 3D compositing as fast as 2D while maintaining Flame 3D visual effects software speed and interactive workflow
Flame FX
New Flame FX tools in Flame Premium 2012 include Graphics Processing Unit (GPU) accelerated procedural nodes ranging from basic compositing to powerful image manipulation such as warping, rippling, edge detection, embossing and adding film artifacts.
Relighting: New Light Types and Cast Shadows
Relighting tools change the way you work with light in Autodesk® Flame® Premium 2012 software as you discover new ways to integrate light and color directly into the 3D compositing environment.
Relighting: Lens Flare and Rays Objects
Autodesk® Flame® Premium includes support for point, spot, area, directional and ambient lights that can cast true shadows within 3D scenes. Also included is ultra-realistic 3D lens flares and volumetric lighting effects that interact with media layers and 3D objects.
FBX enhancements
Leveraging CG assets in finishing allows changes and versions to occur in post when speed and interactivity are essential.
Gateway Clips and Versioning
Open workflow options between CG pipelines and finishing allow you to build custom workflows to fit your needs. Functionality in Flame Premium better accommodates changes and updated versions when working on CG-intensive projects.
GMask Object and Shape Tracking
Check out Flame Premium's 2012 new redesigned 3D object and 3D camera tracking workflow in Action, as well as the Gmask Node integrated directly in the Action 3D compositing environment.
Source: Autodesk youtube channel

CGAXIS Models Volume 10 containing 25 highly detailed models of kitchen appliances (stove, toaster, microwave, fridge, electric kettle and much more) compatible with 3ds max 2008 or higher and many others.
FORMATS
- *.max (Scanline)
- *.max (MentalRay)
- *.max (Vray)
- *.c4d Cinema4D
- *.c4d Cinema 4D VRay
- *.fbx
- *.obj
Download here:

VYONYX has shared a very high-quality hardwood flooring and paneling textures collection from a French manufacturer: Europlac.
All images in this package have a resolution of 2391×3501 pix and You can download all the files as one single zip file (~272 Mb)
Download here:Mothership and Digital Domain among major Hollywood players brought together for Guerilla Games’ first-person shooter for PlayStation 3

(Venice, California--March 23, 2011) Digital Domain's hybrid production company Mothership was tapped by Guerilla Games to create an immersive science fiction universe for the latest installment of its marquee game franchise, Killzone 3, released Feb. 22, 2011.
The bone chilling two-minute opening cinematic directed by Mothership’s Vernon Wilbert features an alternate world faced with a Third Reich-style dictatorship as it brings Killzone players up to speed on the plotline since Killzone 2.
Guerilla Games reached out to major Hollywood talent to create the title, including Wilbert, who recently helmed the TRON: Evolution game teaser, as well as the original teaser for the TRON: Legacy movie that kicked off the film’s marketing at Comic-Con in 2008. For Killzone 3, Wilbert once again worked with his visual effects team at Academy Award-winning digital studio Digital Domain, the lead FX house on TRON: Legacy.
Wilbert’s inspiration for the Killzone 3 cinematic came from many historical sources, including the events surrounding the establishment of the Weimar Republic, and the aesthetic of filmmaker Leni Riefenstahl. “We wanted to make the opening cinematic play out with the characters, framing and pacing of a movie, with a filmic narrative,” said Wilbert. “Our historical references are so imprinted into people’s minds, so without using exact iconography, our color tones, palettes and compositions evoke this horrific period in history. The line we tried to walk was making the scenes of Admiral Orlock addressing his troops rousing and powerful, but extremely unsettling.”
The cinematic intro features a parallel world faced with a maniacal Hitler-like dictator, the founder of the Helghan Empire, Scolar Visari (Brian Cox). The sequence opens from his POV as he’s escorted through a palatial estate. The sequence introduces key characters in the game, including Admiral Orlock (Ray Winstone), Jordan Stahl, the leader of the Stahl Arms (Malcolm McDowell), and a new female character, Visari’s daughter. Through a series of art vignettes, we see the rise and fall of Visari as he speaks of the rise of the Helghast from an oppressed people, to himself becoming the greatest oppressor, prefaced by a recap of the history of Killzone’s plotline.
Killzone 3 is the first game for PS3 built from the ground up to take advantage of 3D gaming and thus, required a opening cinematic experience that literally puts the player into the middle of this world. Working alongside Killzone 3 Art Director Jan-Bart van Beek with creative input from Jim Sonzero, director of a majority of the game’s cinematics, Wilbert and his team leveraged the production-tested stereo 3D pipeline developed for TRON: Legacy. This streamlined pipeline enabled Mothership and Digital Domain to complete the two-minute cinematic in only 12 weeks -- typically the delivery time for a standard two-dimensional :60 commercial. During this timeframe, Wilbert directed the motion capture shoot, which included working with actors Winstone and McDowell.
“Game developers are seeking increasingly complex and compelling content for their titles -- like stereo 3D -- so they’re turning to companies such as Mothership and Digital Domain that have the expertise in bringing these kinds of cinematic experiences to games platforms,” said Ed Ulbrich, Mothership President and Digital Domain Commercials EVP.
About Mothership
Mothership creates advertising, branded content, and entertainment for screens of all sizes. The company represents top global creative talent--directors, designers, fine artists, animators and technologists, who blend live action and computer graphics to create new visual realities. As the hybrid commercial production arm of Digital Domain, Mothership has access to all of the resources and expertise of the world-class, Academy-honored studio. Mothership talent taps into these resources to develop the content, strategies and campaigns that take ideas from concept through completion, to roll out brand experiences across multiple media platforms. http://www.mothership.net
Production Credits
Directed by: Vernon R. Wilbert Jr.
Client: Guerrilla Games
Senior Producer: Brant Nicholas
Art Director: Jan-Bart van Beek
Editorial, Animation & Visual Effects by: MOTHERSHIP
President: Ed Ulbrich
Executive Producers: Tanya Cohen, Jim Riche
Director & VFX Supervisor: Vernon R. Wilbert Jr.
CG Supervisor: Tim Jones
Senior Producer: Melanie La Rue
Coordinator: Cedric Williams
Storyboard Artist: Dwayne Turner
Editor: Russ Glasgow
Previs: Artist Niles Heckman
Technical Director, Riggers: Derek Crosby, Adrian Dimond
Animation Supervisor: Rick Glenn
Animators: Kevin Culhane, Ruel Smith
Digital Artists: Brian Creasey, Jon Gourley, David Liu, Hnedel Maximore, Daisuke Nagae
FX Artists: Jason Mortimer, Christopher Romano
Concept Artist, Matte Painter: Dan Thron
Lead Nuke Compositor: Rafael Colon
Nuke Compositors: Arthur Argote, Sharon Marcussen
Flame Artists: Les Umberger, Rob Winfield

GPU Technology Conference 2011 GTC 2011 is looking for submissions from folks in industry and academia who have topics for 25 or 50 minute talks or posters.
Expanding the already comprehensive breadth of topics covered at GTC 2010, the Content Committee has added new topic areas for 2011. Below is an initial list, see the GTC website for full details:
- Application Design & Porting Techniques
- Bioinformatics
- Climate & Weather Modeling
- Cluster Management
- Computational Structural Mechanics
- Parallel Programming Languages
- Supercomputing
Schedule:
May 3, 2011 11:59 PDT
Call for Sessions Deadline
June 27, 2011 11:59 PDT
Call for Posters Deadline
May 31, 2011
Notification for Sessions
July 18, 2011
Notification for Posters
More details and instructions for submitting here:
http://www.nvidia.com/object/call_for_submissions.html
If you have any questions about the call for submissions, please contact gtc-submissions@nvidia.com.

Autodesk Motionbuilder is a powerful real-time 3d character animation program where you can quickly rig and animate characters into full-body FK/IK manipulations. In this 5-part series, you learn about the interoperability of Motionbuilder with 3ds Max, and what you need to know and do to ensure a seamless operation between the two programs. This first movie introduces some basic concepts of Motionbuilder, enough to get you an operational knowledge so you can go back and forth between the two applications.
Part 1: Overview
Part 2 - Max Bones Part 3 - Biped Skeletons Part 4 - CAT Rigs Part 5 - CAT Rigs, cont'd Download file used here: http://bit.ly/f7PNwt
Mental images GmbH has unveiled MetaSL.org which is a companion website to the work-in-progress book about MetaSL programming by Andy Kopra and Lutz Kettner.
MetaSL® is a programming language designed for the creation of shaders, software plugins for computer graphics rendering systems. MetaSL — Shading Language Tutorial and Reference is a book about MetaSL now in development at mental images. The following chapters and reference materials represent work in progress that should be useful to the MetaSL community in advance of publication. A forum hosted by mental images is also available for questions and discussion about the book.
Check it out here: http://www.MetaSl.org
Motion Graphics Director: Takuya Hosogane share the recent Motionreel done by using After Effects and Cinema 4D
Related links:
hsgn.tk

This plugin allows you to convert your ZBrush sculpted layers into blend shapes for Maya 2008 and above!
Features:
- Build blend shapes inside ZBrush using 3D Layers.
- Automatically transfer layers directly to Maya.
- Multiple layers and multiple SubTools can be used as desired.
- Quickly see how your blend shapes perform in Maya.
- Layer names you assign in ZBrush become blend shape names in Maya.
Download here: http://www.pixologic.com/zbrush/downloadcenter/zplugins/
Related links:
ZBrushpixologic.com

Art director,Concept artist from Moscow- Vladimir Shelest shows his reel 2010
Creative: One Sec Creative.
Production: One Day Production Studio.
(London--March 18, 2011) Digital Heaven, one of the leading third party developers for Apple Pro Apps, today announced the release of free updates to eight of their plug-ins for Final Cut Express and Final Cut Pro.
From freeware grid and guides generators to animating counters, subtitle creation and dead pixel correction, these 14 plug-ins provide a suite of invaluable tools for professional editors.
This release includes a number of new features and bug fixes for DH_Box, DH_Counter, DH_Grid, DH_Guides, DH_LegalText, DH_RetroTV, DH_Subtitle and DH_WideSafe. Highlights include:
- DH_Subtitle
A Final Cut text generator for creating professional-style boxed subtitles. Traditionally, this style has been time consuming to create with the need to make a correctly sized shape on a different layer for each line of text. DH_Subtitle automatically creates the box according to the text entered and also ensures the last line of text is always in the same vertical position, no matter how many lines of text a subtitle may contain. Version 2.5 adds automatic line wrapping and metadata support for use with other third party applications. - DH_LegalText
A video generator that enables accurate measurement of on-screen text without leaving Final Cut. This allows compliance with broadcaster guidelines for minimum size of disclaimer text and this new version is easier to use with automatic detection of the current sequence format. - DH_WideSafe
Provides 4:3, 14:9 and 16:9 action and title safe areas whilst working in 16:9 aspect ratio sequences. Version 1.6 improves the accuracy of the safe areas with specific handling of NTSC SD and HD sequences in addition to the original PAL SD specifications.
System Requirements:
Final Cut Express (v2 and later) or Final Cut Pro (v4 and later).
Pricing and availability:
Freeware plug-ins (DH_Fade, DH_FieldTrans, DH_Grid and DH_Guides) are available by registering on the Digital Heaven website. Other plug-ins are available for individual purchase from the Digital Heaven online store at US$29.00 or US$59.00. Existing customers are eligible for a free update within the same major version number.
SUPPORTING LINKS AND MEDIA:
Product Page: http://www.digital-heaven.co.uk/plugins
DH_Subtitle 2.5 Screenshot: http://www.digital-heaven.co.uk/files/dh_subtitle_ss.jpg
Purchase Link: http://www.digital-heaven.co.uk/store
Company Logo: http://www.digital-heaven.co.uk/press
ABOUT DIGITAL HEAVEN:
Digital Heaven was founded in 2000 by ex-BBC Resources video editor Martin Baker. For six years the company provided broadcast post production facilities for clients such as the BBC, Channel Four and many independent production companies.
After the success of their first software products, the company shifted its focus in 2005 to exclusively concentrate on software development. In total, 14 Final Cut Plug-ins and six applications have been added to the product range.
links: digital-heaven.co.uk
Archmodels vol. 96 includes 65 highly detailed models of toys with all textures, shaders and materials. You will find here a great variety of children mascots, teddy bears, dolls and toy cars.
Download Sample
Download PDF
Download Archmodels vol. 96
http://bit.ly/fTzpEE
Related links:
evermotion.org
Related links:
moving-picture.com
(March 15, 2011) Canon U.S.A. announced the continuation of its exclusive on-site educational experience, Canon Live Learning, which has been designed to help advanced amateur imaging enthusiasts and budding professionals improve their skills with the support of professional photographers and industry experts.
Back this year by popular demand are the EOS Immersion Seminars and Workshops and the EOS Destination Workshops, each with updated and improved content. Appearing for the first time will be a new workshop series called “Deconstructing the Story: Light, Sound, Motion & EOS HD,” aimed at professional videographers and transitioning still photographers, and led by instructors from the industry-leading stillmotion™ team.
EOS Immersion Seminars and Workshops
Canon EOS Immersion Saturday Seminars are full-day events consisting of individual presentations on Creative Essentials, Speedlite Creativity & Techniques, HD Video Basics, andTravel & Landscape Photography. Canon Live Learning instructors Jeff Greene and Sharon Levy Freed deliver inspiring multimedia presentations and perform live demos on stage for up to 200 attendees.
Offered separately, EOS Immersion Sunday Workshops provide a full-day hands-on educational experience for up to 16 attendees. From the top-of-the-line EOS-1D Mark IV to the advanced EOS 5D Mark II and EOS 7D, students can use and learn with the camera body that best fits their needs while also experiencing Canon’s award-winning EF and EF-S lens lineup and other EOS System accessories. This year, students can choose workshops on EOS HD Video Techniques or Creative Lighting with Canon Speedlites. Ten EOS Immersion weekends are scheduled to date in 2011.Tickets for the Saturday seminar and each Sunday workshop are sold separately.
The next set of EOS Immersion Seminars and Workshops is scheduled on March 26-27, 2011 in Dallas. It will be followed by stops in other major cities such as Columbus, St. Louis, Nashville, Los Angeles, Denver, San Francisco, New York City and Washington, DC.
EOS Destination Workshops
Building off the success of last year’s programs, the EOS Destination Workshops are back helping photographers not only to develop their portfolios but also to enhance their photographic skill sets through hands-on shooting sessions with a wide range of Canon photo equipment. These two-day workshops will take place in scenic locations such as Death Valley National Park, Acadia National Park, and the New Jersey Festival of Ballooning, among others. EOS Destination Workshops allow participants the chance of a lifetime to receive personal instruction from Canon Explorers of Light photographers including Jennifer Wu, Tyler Stableford and Ken Sklute, as well as other industry leading professionals, while enjoying scenic views and capturing outstanding images. Reservations for EOS Destination Workshops can be booked in advance on Canon’s web site: http://www.usa.canon.com/canonlivelearning.
The next EOS Destination Workshop is scheduled for April 9-10, 2011 in Utah’s Arches National Park with Canon Explorer of Light Tyler Stableford as the instructor, followed by workshops in Nevada, Arizona, New Jersey, Maine, and Colorado.
Deconstructing the Story: Light, Sound, Motion & EOS HD
The introduction of Full HD video into Canon EOS DSLR cameras has completely changed the art of videography. Working with stillmotion, a team of leading innovators in the use of EOS HD video products, this three day workshop series is designed to help educate aspiring videographers on the creative and technical essentials of storytelling with a focus on camera handling, audio, lighting, movement, composition, storyboarding and editing.
The first session of ‘Deconstructing the Story’ is slated for May 24-26, 2011 in Orlando, Florida followed by workshops in Cincinnati, New York City, Austin, and Seattle.
For more information and a complete listing of the 2011 Canon Live Learning workshops and seminars, please visit here:
http://www.usa.canon.com/canonlivelearning
Related links:
usa.canon.com
Grand Prize Winner: $500 shopping spree to the Gnomon store
Francesco Corvino
Environment 2D (Exterior)

See Winners gallery here:
http://www.gnomonschool.com/student_work/BoT/
Related links:
gnomonschool.com





















