Internationally recognized for its renowned software developments used in award-winning movie productions, video games and architectural d...
Internationally recognized for its renowned software developments used in award-winning movie productions, video games and architectural designs; cebas Visual Technology Inc is announcing its participation in SIGGRAPH 2011 held in Vancouver - BC from the 9th to the 11th of August, making this year its 16th consecutive.
Having, single-handedly, developed software solutions for Autodesk 3ds Max, 3ds Max Design, Maya and Maxon CINEMA 4D, the company’s accomplishments are far from over!
Cebas is excited to share with the world’s largest 3D software community its past, current and future accomplishments in the field of VFX production as well as the motion pictures, gaming and architectural designs industries.
Already known for its advanced and production proven software products, cebas’ tools have been used in numerous movie productions to meet the increasingly demanding needs of complex 3D effects and visualization. Examples include multimillion-dollar budget movies such as; “Harry Potter and the Deathly Hallows: Part I and II”, “Transformers 3D”,“Green Lantern”,“Thor 3D”, “2012”, “Alice in Wonderland”, “The Last Air Bender”, “GI Joe”, “Percy Jackson and the Olympians”, “Nightmare on Elm Street”, “Jonah Hex” and “Iron Man 2”.
Previews @ SIGGRAPH 2011
This year’s SIGGRAPH presentations of cebas’ new technologies and achievements will represent a remarkable turning point in the 20+ year history of the company.
For the first time ever, cebas will present its solution to the next generation rendering challenges industry professionals will be facing in the near future. The industry’s recent progress in enhancing GPU and CPU technologies has been substantial. With GPU currently taking the lead in rendering acceleration technology, cebas will be also taking the lead in resolving the industry’s ongoing battles of technology benefiting the customer first and foremost.
Promoting its new credo: "You will always be Faster ™", cebas’ new algorithms and technologies can now be found in their latest release of finalRender™ and thinkingParticles™.
cebas Visual Technology will provide a sneak peek of its future technology integrated in finalRender 4GPU™ and thinkingParticles 5.
A demonstartion of these new technologies will take place during the show:
finalRender 4GPU available in standard and Studio Edition (SE): The world’s first rendering performance demonstration of cebas’ trueHybrid™ raytracing technology based on cebas’ proprietary CPU+GPU rendering solution.
thinkingParticles 5: presenting the industry leading physics solver, BULLET, integrated right into thinkingParticles’ unique rule based particle FX workflow. BULLET, exclusively used for in-house tools by leading FX studios like Digital Domain, Sony Pictures, Walt Disney and PDI Dreamworks, will be available to the broad user base of Autodesk 3ds Max thinkingParticles users.
In addition to cebas’ peek into the future through its featured products, the company will also present its full line-up of Autodesk 2012 products including its top sellers thinkingParticles 4, finalRender 3.5 SE and finalRender 2 for Maya as well as the latest major release of psd-manager 3.
Also you’re invited to join 10th Birthday of thinkingParticles
Time: 09 August · 12:00 - 15:00
1 Canada Place
About cebas Visual Technology Inc
cebas Visual Technology Inc is a developer of advanced 3D software for 3ds Max and other 3D applications, based in Victoria, BC. With more than 20+ years of experience in software development for the 3D market, cebas has become renowned for its quality and unique software products, serving graphics and animation studios in movie production and gaming industries around the world.
For more information, please contact:
cebas Visual Technology Inc.