Published On: 1:57 PM
, , , | By CGRecord Team

MARI 1.2 Released - more GPUS



>>Mari Tour videos
>>Zbrush to Mari workflow
>>The Foundry Mari Demo videos

Foundry announced the MARI 1.2 Released with added Python integration, Texture Mirroring, a levels filter and improved GPU detection and support.

With some new features:

* Examples of importing exporting and project creation are provided along with more detailed examples of asset management integration and scene management.


* Texture Mirroring is a small feature that can be very useful when painting UV assets.

* Although it is not a real time symmetrical painting solution, it does allow symmetry to be achieved. Simple paint the right side then mirror to the left.

* Fractal noise is a useful tool in any artists toolbox. It can be used to add natural looking detail quickly and easily. MARI 1.2 implements two fractal noise tools.

* The Noise Filter fills a channel with user controllable fractal noise. This channel can then be used in a normal shader configuration.

* The Fractal Noise Mask is a user controllable masking tool that users generated noise to mask off different areas.

* Added a Levels Filter. The filter changes in the colour levels in the paint, by setting the white point, midstone, and black.

* New shader modules have been added for masked bump and improved Normal mapping.

* MARI now includes the ability to copy shaders between objects easily. Keeping shaders in sync can be quite difficult but this tool makes light work of sharing shader configurations between objects.



See more:
>>Mari Tour videos
>>Zbrush to Mari workflow
>>The Foundry Mari Demo videos

Related links:
thefoundry.co.uk

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