
Few week ago We enjoined Nissan JUKE™ "The Dread" and here's another urban legend for the Nissan Juke created by MassMarket via TBWA\Toronto.
In "Weather" the mighty Juke battles with the wrath of a futuristic weather machine









Agency: TBWA Toronto
Chief Creative Office: Jack Neary
Creative Directors: Mark Mason, Allen Oke, James Ansley
Copywriter: Graeme Campbell
Art Director: Cliff Seto, Mark Mason
Agency Producer: Nadya MacNeil, Lindsay Hutchison
Visual Effects: MassMarket
Director: Laurent Ladru
Executive Producer: Christine Schneider
Producer: Leighton Greer
VFX Supervisor: Kyle Cassidy
Animation Supervisor: Dan Vislocky
Composite Supervisor: Shahana Kahn
Modeling Supervisor: Andy Kim
Matte Painting Supervisor: Matt Conway
PreViz Supervisor: Matt Connolly
PreViz Animators: Zee Myers, Anthony Rizzo
Lead Animator: David Boskser
VFX Artist: Ben Liu
Rigging Lead: Sean Keally
Rigger: Joel Anderson
Texture Painters: Kevin Manning, Justin Lewers, Punn Winatrakoon, Eric Mattson
Modeler: Mike Riendeau
Lighters: Jin Choi, Michael Clark, Robby Branham, Ryan McDougal, Barry Kreigshauer
Effects Artists: Wayne Hollingsworth, Brian Alvarez, Keil Gnebba
Animators: Chris Meeks, Yvain Gnabro
Compositors: Andres Rascon, Ryan Raith
CG Artist: Matt Berenty
Concept Artists: Srisuwan Skan, Marc Gabbana, Emmanuel Shui
Storyboard Artist: Rusty Dumas
Editor: Brett Nicoletti
Matte Painters: Matt Conway, Shahen Jordan, Andrew Park
Designers: Ignacio Frenandez, Ryan Osga, Kenesha Sneed, Keith Thompson
Related links:
glossyinc.com

Don't miss TRON: LEGACY - Daft Punk's "Derezzed"
Related links:
trailers.apple.com
Via
ComingSoon.net

This Year Blender Conference will be held on 29-30-31 October and Now you can check the video or audio live stream online.
Check it here:
http://www.debalie.nl/live/live_2010.jsp

Check out FULL CG film by Alexey Ogorodnikov about the BMW car.
Software used: 3dsmax, After Effects, Vray, Madcar.
Related links:
vimeo.com

In this tutorial, Angie Taylor shows you how to create an awesome Retro style motion graphics opening sequence. reminiscent of the 1960's
Related links:
redgiantsoftware.com

Unique Effects, Streamlined Interface and Enhanced Productivity All Wrapped Up in Latest Release for Autodesk Editing and Compositing Systems
(Cambridge, Massachusetts--October 26, 2010) GenArts, Inc., the premier provider of specialized visual effects software for the film, television and video industries, announced the availability of GenArts Monsters GT™ for Autodesk editing and compositing systems.
The latest release, designed as a complement to GenArts Sapphire’s industry-standard tools, comprises 50 one-of-a-kind effects plug-ins, an improved user interface, GPU acceleration and floating point support to deliver unmatched creativity, enhanced productivity and high-quality images.
Monsters GT for Autodesk systems (includes Flame, Smoke, Smoke for Mac OS X, Inferno, Flint, Flare and Burn) is the one tool visual effects artists require to stay a step ahead of the competition. The new suite is loaded with a variety of unique effects (like Smoke, Trails, LightLeak, Particles, Fire and more) with a comprehensive set of parameters to ensure limitless creative possibilities.
The latest release offers a streamlined user interface, featuring more intuitive settings and controls especially in the particle effects. Monsters GT for Autodesk has also been optimized to support GPU acceleration and full floating point support, which greatly enhance productivity and output quality with faster render speeds and the highest possible image quality.
Monsters GT for Autodesk is available immediately. For more information, visit the official product page at: http://www.genarts.com/product/monsters-gt/autodesk/features.
Pricing
Pricing for Monsters GT on Flame, Smoke, Inferno and Flint is $1,999 and $9,499 for a GenArts Sapphire/Monsters GT bundle. Existing Sapphire for Autodesk owners can purchase Monsters GT and an upgrade to Sapphire 5 for Autodesk for a special price of $4,499. Licenses for Flare and Smoke for Mac OS X will be priced at $999, and $4,499 for the Sapphire/Monsters GT bundle.
About GenArts
GenArts, Inc. is the premier provider of specialized digital visual effects software for the film, broadcast and video industries. As visual effects have become essential to the art of storytelling, GenArts’ tools have emerged as the standard for creating breathtaking visual effects in thousands of feature films and television shows, and more than 5,000 commercials and music videos. The explosion of online and corporate video creation has led to the widespread adoption of GenArts software by a range of S&P 500 companies, leading museums, and educational institutions for communications, marketing and learning applications. GenArts’ software enjoys the unique distinction of having been a key component of an Oscar-nominated film for the past 13 consecutive years.
The GenArts Sapphire™, Monsters™, Raptors™, Tinder™ and particleIllusion™ portfolio equips digital artists with a collection of state-of-the-art visual effects such as glows, light rays, lens flares, film, fire, fluid and particles to create the continually innovative looks that bring the entertainment industry’s dazzling stories and broadcasts to life. GenArts’ tools seamlessly integrate as software plug-ins into all leading editing and compositing systems. GenArts was founded in 1996 in Cambridge, Mass. http://www.genarts.com
Related links:
genarts.com

Digital-Tutors is an innovator and leader in video-based training for emerging digital artists. The award-winning educational solutions developed by the team of educators and industry professionals at Digital-Tutors are currently being used by students, professionals, universities, and production companies from across the globe. Artists from the world's top studios are utilizing Digital-Tutors' training solutions and services to assist in the creation of next generation feature films, commercials, video games, visual effects, and emerging media. Digital-Tutors maintains strategic relationships and partnerships with Autodesk, Pixologic, Houdini, Luxology, Next Limit, Adobe, Pixar, eyeon, and Microsoft in the development of the software and education materials

After 10 years of success now They're celebrating 10th Anniversary.
You can say Happy Anniversary and celebrate with Digital-Tutors here:
http://www.digitaltutors.com/forum/showthread.php?23515-Happy-10th-Anniversary-to-Digital-Tutors!-All-Thanks-to-You!
Related links:
digitaltutors.com

REDWOOD CITY, Calif, The EA Play Label of Electronic Arts Inc. (NASDAQ: ERTS) today announced it is offering consumers even more family fun this holiday season with the launch of HASBRO FAMILY GAME NIGHT 3, the newest addition to the HASBRO FAMILY GAME NIGHT video game collection from EA. HASBRO FAMILY GAME NIGHT 3, a compilation of five family favorite Hasbro game brands, is now available for the Wii™, Xbox 360® video game and entertainment system, and PlayStation® 3 computer entertainment system.
“We are developing the premier interactive family experience which brings timeless brands to life in new ways on HD platforms,” said Chip Lange, Senior Vice President and General Manager of EA's Play Label. “HASBRO FAMILY GAME NIGHT 3 promises to ring in the holidays with hours of family-style fun for all ages and skill levels.”
Set in an interactive theme park and offering five time-honored Hasbro games in one package, HASBRO FAMILY GAME NIGHT 3 brings childhood memories to life with original and remixed versions of family favorites including THE GAME OF LIFE® and CLUE®. The game also offers TWISTER® Moves, MOUSE TRAP®, and YAHTZEE® Hands Down, all of which have been optimized for digital play with added twists and features. Once players create their Mii (for the Wii) or avatar (for Xbox 360), they will enter one of the five game attractions, experiencing Family Game Night in a completely new way as they spin to win in THE GAME OF LIFE, discover “whodunit” in CLUE, tap out some TWISTER dance moves, activate wild chain reactions in MOUSE TRAP, and shuffle-up with YAHTZEE Hands Down. The fun of HASBRO FAMILY GAME NIGHT 3 continues to build as players progress through the games and are rewarded with exciting elements like unlockable costumes for MR. POTATO HEAD -- all based on the game they are playing with such ensembles as “Spudlock Holmes” for CLUE or “Tater Night Fever” for TWISTER.
All versions of HASBRO FAMILY GAME NIGHT 3 ratchet up the fun with multiplayer capability for up to four players. Additionally, the Xbox 360 and PlayStation 3 games allow players to compete against friends worldwide via online play and take advantage of a matchmaking feature that lets players connect with opponents of similar skills and tastes.
Also available this week is the HASBRO FAMILY GAME NIGHT VALUE PACK for the Wii, a bundle brimming with 11 games to suit all members of the family. With the inclusion of both the original and second video games in the popular EA franchise, the HASBRO FAMILY GAME NIGHT VALUE PACK delivers timeless games like BATTLESHIP, CONNECT FOUR, OPERATION, and JENGA. Each title in the value-priced bundle allows up to four players to compete in an array of different games with a range of exciting twists and features.
“The HASBRO FAMILY GAME NIGHT video game series continues to be a big hit with consumers of all ages,” said Mark Blecher, Senior Vice President and General Manager of Digital Media and Gaming at Hasbro. “The iconic Hasbro-inspired game collection has truly become a party in a box, offering variety, fun and surprises with new and innovative features and gameplay modes. Both HASBRO FAMILY GAME NIGHT 3 and the HASBRO FAMILY GAME NIGHT VALUE PACK offer hours of fun for everyone in the family.”
The HASBRO FAMILY GAME NIGHT series carries a rating of “E” for Everyone. HASBRO FAMILY GAME NIGHT 3 is priced at an SRP of $39.95 while the HASBRO FAMILY GAME NIGHT VALUE PACK is available for an SRP of $49.95. For more information and assets, visit www.info.ea.com.
For additional news and updates on Hasbro's complete lineup of games -- or for tips on starting your own Family Game Night -- check out www.facebook.com/familygamenight or follow @familygamenight on Twitter at www.twitter.com/familygamenight.
About Electronic Arts
Electronic Arts Inc. (EA), headquartered in Redwood City, California, is a leading global interactive entertainment software company. Founded in 1982, the Company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, wireless devices and the Internet. Electronic Arts markets its products under four brand names: EA SPORTS™, EA™, EA Mobile™ and POGO™. In fiscal 2010, EA posted GAAP net revenue of $3.7 billion and had 27 titles that sold more than one million units. EA's homepage and online game site is www.ea.com. More information about EA's products and full text of press releases can be found on the Internet at http://info.ea.com.
About HASBRO
Hasbro, Inc. (NYSE:HAS) is a branded play company providing children and families around the world with a wide-range of immersive entertainment offerings based on the Company’s world class brand portfolio. From toys and games, to television programming, motion pictures, video games and a comprehensive licensing program, Hasbro strives to delight its customers through the strategic leveraging of well-known and beloved brands such as TRANSFORMERS, LITTLEST PET SHOP, NERF, PLAYSKOOL, MY LITTLE PONY, G.I. JOE, MAGIC: THE GATHERING and MONOPOLY. All rights reserved. Come see how we inspire play through our brands at http://www.hasbro.com. © 2010 Hasbro, Inc. All Rights Reserved.
EA, EA SPORTS, EA Mobile and POGO are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. NERF, CLUE, THE GAME OF LIFE, TWISTER, MOUSE TRAP, YAHTZEE and all related characters are trademarks of Hasbro and are used with permission. Nintendo DS and Wii are trademarks of Nintendo. Microsoft, Xbox and Xbox 360 are trademarks of the Microsoft group of companies. “PLAYSTATION” is a registered trademark of Sony Computer Entertainment Inc. All other trademarks are the property of their respective owners.
Related links:
ea.com
hasbro.com

a short tutorial on tracking in Mocha for After Effects and bringing it in to AE by Jonathan Berkey (www.jonathanberkey.com). SIMPLE, SHORT, and SWEET! Enjoy..
Related links:
jonathanberkey.com

DreamWorks Animation's "Megamind" will be in theaters November 5th. But now we can see some of the amazing Clips from DreamworksAnimation's Channel
Right Into My Trap
What's the Plan
bunus - Baby Megamind
Related links:
www.megamind.com
DreamworksAnimation's Channel

PostPanic ( http://www.postpanic.com )unleash the latest three MTV Rocks IDs bringing the series to eight in total. The plates were shot in Northern Spain with VFX completed in their Amsterdam studio.
Director Mischa Rozema explains:
‘My main idea was to create the opposite of what you would expect on a music channel. MTV has always been about extreme visual and musical diversity – it’s a constant change in pace. I wanted to create idents that did the opposite, that literally formed an underlying ‘film’, something you might stumble across while channel hopping. When you come across this reoccurring film, it should evoke questions, just as if you found it while flicking the remote. What is this film? What’s happening in it? What’s the relationship between the scenes? And before you can answer anything, it changes but the viewer wants to know what’s going on and they continue watching and waiting for the next one. So basically it’s about filling the screen with as many unanswered questions as possible within 12, 10, 5 and 3 seconds, as long as it was visually stunning and conveyed the energy that’s attached to MTV Rocks.’
Production Company: PostPanic
Director: Mischa Rozema
Executive Producers: Ania Markham, Jules Tervoort
Producer: Annejes van Liempd
DOP: Steve Walker
Styling: Charissa Bos
Location: Hotel Aire de Bardenas (Spain)
Animal Handler: Zooko Producciones (Spain)
Model: Miro Klasinc
Post-Production: PostPanic
Editor: Mischa Rozema
CG Supervisor: Ivor Goldberg
VFX Supervisor: Chris Staves
Matte Painter: Wieger Poutsma
3D Artists: Manuel Ferrari, Jeroen Aerts, Onno van Braam, Matthijs Joor, Dimitar Kralev, Jurriën Boogert
2D Artists: Miro Klasinc, Jord Veerman, Erwin van den IJssel
Compositing: Chris Staves
Music & Sounddesign: MassiveMusic Amsterdam (Guy Amitai, Fred Kienhuis and Lodewijk Pöttker)
(For MTV)
VP Creative Director MTV International: Roberto Bagatti
Art Director: Dylan Griffith, Carlos Carrasco
Associate Creative Director: Anna Caregnato.
Related links:
postpanic.com

Plenty (www.plenty.tv) was born from the merger between Gula and Playful (Mariano Farías and Pablo Alfieri), a bureau of young professionals with a strong passion for graphic design and mothiongraphics.
During the last few months they have worked on several projects in areas such as advertising and TV branding, joining the art direction and motiongraphics of Pablo, Mariano and their group of great talents.
This is a montage of Plenty's works during 2010, plus some dear projects that Gula and Playful made in 2009.
You will find works from: Fox International, MTV LatinAmerica, MTV International, VH1, NatGeo, AXN Japan, Schweppes Australia & Gancia One.
Related links:
plenty.tv

Check out The demoreel 2010 of Animator, Motiongrapher and designer from London, England - Ollie Harris
Music by: Himuro - Popular Science
Related links:
ollieh.com

The Star Wars TFU2 game is one of the most anticipated game series of the year
Please take a look amazinwesome concept arts and Videos of this game







homePage
Related links:
lucasarts.com

GnomonSchool has puted together a brand new compilation of some of the best work from Gnomon students over the past year
To see more Gnomon student work please visit their student work section on Gnomon School website. www.gnomonschool.com
Related links:
gnomonschool.com































