By Bobin Kil
Making of





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The amalgamation of volumetric lights sets ideas from Chinese calligraphy into motion and melts them with influences from European Art Informel as well as impasto painting to an abstract-organic sculpture. The installation is completed by a soundtrack by Austrian composer Richard Eigner (ritornell.at). With the premiere in MOCA Taipei the first iteration of the long-term project was presented…
Premiered at Tripolar Exhibition - 3 Positions of German Video Art
Museum of Contemporary Art (Taipei, Taiwan)
Date June 15th 2010 - July 18th 2010
Supported by Council of Culture Affairs Taiwan, Taipei Culture Foundation, Goethe-Institute Taipei, Eden Book Store
Sponsored by Optoma, Transcend, Asus
Projection & Paper Sculpture: Robert Seidel
Soundtrack: Richard Eigner
INFORMATIONS | IMAGES
Related links:
2minds.de via Fubiz

Learn how Florian Gellinger's team at RISE Visual Effects in Berlin created Zeus' lightning bolt.
In this webinar, Florian Gellinger from RISE Visual Effects will dissect one of their shots from Percy Jackson and the Olympians: The Lightning Thief by director Chris Columbus. He'll walk us through the design process and Rise FX's use of NUKE and Sapphire to construct the the lightning bolt.
There are multiple layered effects involved - as illustrated in the image above. Florian will show us all the processes involved in making the shot work on screen. RISE Visual Effects were brought in to create some last-minute 3D environments and animate the title giving lightning bolt in numerous shots. The original reference design of the bolt came from Digital Domain and was then created at RISE Visual Effects using NUKE and the Sapphire plug-ins.
WATCH THE WEBINAR NOW
ABOUT FLORIAN
Florian is an established friend of The Foundry having presented his work on This is Love for us at IBC in 2009. He was subsequently roped into our Stereo NUKE Master Class in March 2010 and is still coming back for more.
After working for several years as Compositor Florian Gellinger kick-started his career supervising the Visual Effects work on Oliver Twist by Academy Award winning director Roman Polanski at age 26. With a background in both 3D and Compositing he was an early supporter of NUKE. Two years later, in 2007, he founded RISE Visual Effects together with three friends in Berlin, Germany. Since then RISE has grown to become the biggest Visual Effects facility in Germany's capital with space for up to 60 artists and a second office in Cologne. His latest credits as VFX Supervisor include Chris Columbus' Percy Jackson and the Olympians: The Lightning Thief, James McTeigue's Ninja Assassin and the critically acclaimed This is Love by director Matthias Glasner.
Related links:
thefoundry.co.uk
genarts.com

CG Sociesty announced to day that they have got a huge selection of workshops open for enrolments. There won't be any classes running over the Christmas and New Year break so these are the last workshops for the year. You can find all these workshops on one page by going to the courses page or you can click on the individual banners below for the workshop you're interested in. Don't forget, CGS paid members get 5% off of all workshops! If you're not a meber, you can learn more about member benefits here.

1. Creature Design from Sketch to Sculpt with Tyler Breon (God of War 3, Uncharted: Drakes Fortune). Creature Design from Sketch to Sculpt will start students at the very beginnings of conceptualizing a creature for video games through to bringing your character to life.

2. High-end Fantasy Game Art Creation with Katon Callaway (God of War 3, 50 Cent: Bullet Proof, True Crime Streets of New York, Spiderman 3. This workshop will give you an understanding of high-end character creation and build the confidence needed to work in a big studio along the way.

3. Mechanical Rigging in Maya with Todd Widup (Lord of the Rings , Star Wars : Revenge of the Sith, The Wild, Snakes on a Plane, Scary Movie 4 and Pan's Labyrinth and Golden Compass) Join Todd to learn all about rigging two different vehicles; a four legged walking droid and a mustang GT500.

4. Digital Painting - Finishing Touches with Don Seegmiller. This workshop is in response to all the inquiries Don has received from students over the years regarding specific areas and subjects that require extra attention in order to refine and improve a piece of work.

5. Game Characters with ZBrush with Jon Rush (Star Wars The Old Republic (in development.), Tomb Raider: Underworld (2008), Lara Croft Tomb Raider: Anniversary, (2007)) Jon will take you under the hood of the 'character art hot rod' and guide you through the 'ins & outs' of successfully creating video game characters within a studio mind-set.

6. In this Becoming A Better Artist CGWorkshop, art director, illustrator, d'artiste author Robert Chang will be sharing his most valued knowledge and techniques.

7. Compositing in Nuke with Steve Wright (Shutter Island , Night at the Museum 2, A Beautiful Life, The Black Dahlia, Big Momma's House 2, Blade: Trinity, Ladder 49, Ray, Seabiscuit, Spy Kids 3-D: Game Over) Join Steve Wright for an 8 week introduction to Nuke6, the powerful new visual effects compositing program that is taking the visual effects industry by storm.

8. Advanced Fume FX 2.0 - Explosions & Pyrotechnics with Allan McKay (The Last Airbender, 2012, Daybreakers, Superman Returns, Son of the Mask , Blade: Trinity) In this new workshop, Allan McKay reveals the techniques used and developed for Hollywood films! Designed as the ultimate fire and pyrotechnic workshop, this class delves into the new Fume FX 2.0.
More infomations
Related links:
cgsociety.org

Related links:
nvidia's channel

Beverly Hills, CA (September 29, 2010) — Friday, October 1, is the deadline to submit entries in the Live Action Short Film, Animated Short Film and Foreign Language Film categories to be considered for the 83rd Academy Awards®. Complete entries must arrive at the Academy of Motion Picture Arts and Sciences by 5 p.m. PT that day.
In the short film categories, filmmakers must submit an entry form, one film print or copy in an approved digital format, and all other required materials by the deadline.
In the Foreign Language Film category, filmmakers must submit entry forms, one English-subtitled film print or copy in an approved digital format, and all other required materials by the deadline. Only one motion picture will be accepted from each country.
Complete 83rd Academy Awards rules are available at http://www.oscars.org/rules. Additional information may be obtained by contacting Awards Coordinator Torene Svitil via phone at (310) 247-3000 begin_of_the_skype_highlighting (310) 247-3000 end_of_the_skype_highlighting, ext. 116, by fax at (310) 247-2600, or by e-mail at tsvitil@oscars.org.
The 83rd Academy Awards nominations will be announced live on Tuesday, January 25, 2011, at 5:30 a.m. PT in the Academy’s Samuel Goldwyn Theater.
Academy Awards for outstanding film achievements of 2010 will be presented on Sunday, February 27, 2011, at the Kodak Theatre at Hollywood & Highland Center®, and televised live by the ABC Television Network. The Oscar® presentation also will be televised live in more than 200 countries worldwide.
Related links:
oscars.org

WATCH TUTORIAL
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motionworks.com.au

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terrywhite.com

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feathertools.michael-buettner.com

The well-known Vue Commmunity portal Cornucopia3D published recently a “making of” tutorial (written by Matej Hosek) of how Vyonyx's Croatian Dream masterplan images were accomplished using Vue
TUTORIAL HERE

Related links:
cornucopia3d.com via Vyonyx

JVC introduced a new line of home theater projectors last week in Atlanta at CEDIA Expo, a trade show for the custom installation business. For a quick overview from JVC’s own experts, here are two video interviews shot during the show. The first is from AVForums.com, which interviewed Dan McCarron, National Product Specialist for JVC’s Consumer Display Division. The second is from HomeTheaterForum.com and features Dave Walton, Assistant Vice President, JVC Professional.
Related links:
newsroom.jvc.com

Image courtesy Jeff Patton. Vehicle model from Chrysler
The Autodesk® Subscription Advantage Pack for Autodesk® 3ds Max® 2011 & Autodesk® 3ds Max® Design 2011 software integrates the latest state-of-the-art technology from NVIDIA and Mental Images who are working with Autodesk to revolutionize rendering and simulation workflows. This exclusive Autodesk Subscription only release features one of the world’s first physically accurate “point-and-shoot” renderers, the iray® rendering technology from mental images. Creating realistic images has never been easier with 3ds Max, using iray eliminates the need to spend countless hours tweaking sample settings and other tedious render settings
Video Introduction to Iray
From Shane Griffith's blog post Here is Iray FAQ
* Does 3ds Max use both CPU & GPU hardware while rendering with iray?
Yes – iray uses all the CPUs and CUDA-capable GPUs it finds within your system simultaneously.
* What graphics hardware is required to use iray’s GPU acceleration?
The iray renderer within the Subscription Advantage Pack for 3ds Max 2011 takes advantage of the NVIDIA CUDA architecture and gains considerable acceleration from any CUDA-capable NVIDIA GPU. This allows iray to gain acceleration from over 250million GPUs shipped over the past 4 years.



* What are the performance differences for iray between NVIDIA’s GeForce, Quadro, and Tesla products in 3ds Max?
NVIDIA GPUs vary in their compute performance according to the number of CUDA cores they have, the GPU’s clock speed, and the GPU’s architecture. The GPU brand will not impact iray performance beyond these characteristics. Put into formulae, GPU ray tracing performance looks like this:
(CUDA Cores#) x (Clock Speed) x (GPU Architecture) = Relative Performance.
This means that for a given GPU architecture and clock speed, iray performance will scale linearly with the number of CUDA cores present on the GPU, and for a given architecture and core count iray will scale linearly with clock speed. The GPU family (Quadro, Tesla or GeForce) does not have additional influence on how iray uses it.
Note, an exhaustive list of GPU characteristics can be found here
* What are the advantages of Quadro and Telsa boards over GeForce cards?
At a high level, GeForce products are designed for the ultimate gaming performance, Tesla is designed for the best compute performance and capabilities, and Quadro is a superset of both the best in graphics and compute. While each GPU family has different features, for GPU ray tracing the primary difference is in reliability and maximum scene size. NVIDIA oversees the manufacturing of its professional products (Quadro and Tesla), ensuring each product is available for three years and warranted for three years. Consumer products (GeForce) are manufactured by numerous companies and have much less availability and warranty. NVIDIA’s professional products may have slower clock rates than their comparable consumer products to fit within the power constraints and reliability needs of workstations and server rooms. Quadro and Tesla products also offer much more memory than GeForce products, allowing far larger 3ds Max scenes to be accelerated by the GPU. NVIDIA only warranties Tesla and Quadro products for running in a server room environment, where non-stop computing is typical – as with a dedicated render farm.
While it’s much more affordable to outfit your workstation with a GeForce card, in the long term you may have to replace that hardware more frequently and there might be risk of a major meltdown if you don't take extra precautions. With iray renderings you will be putting the hardware under unusually long strains that the card is not equipped to handle.
* Do I need an SLI certified motherboard to use multiple GPUs for iray rendering?
No – SLI is not needed to use multiple GPUs for iray. Iray will use whatever GPUs it sees within the system, regardless of whether the motherboard is SLI certified or the boards are placed in SLI mode.
* What NVIDIA Driver settings should I make to ensure iray runs as well as possible?
For best iray performance, please ensure the following are set within the NVIDIA Control Panel:
- SLI should be OFF (for multi-GPU systems)
- ECC should be OFF (for Quadro and Tesla GPUs based on “Fermi”)
- PhysX should be set to CPU
* Do NVIDIA GPUs support Direct3D and OpenGL in 3ds Max?
Both GeForce and Quadro boards support Direct3D and OpenGL, although the drivers may behave somewhat differently as GeForce drivers are tuned for Games performance while Quadro drivers are tuned for Tools performance. Direct3D is the most feature rich graphics API for 3ds Max, and Quadro products include a 3ds Max Performance Driver for additional performance when using Direct3D. In contrast, Tesla boards have minimal graphics API support and are not recommended for driving graphics applications. Tesla products based on the Fermi architecture have DVI ports, but this is solely to make it easy to load the NVIDIA driver (earlier Tesla products had no video out).
* What NVIDIA GPU rendering options are available for data centers?
NVIDIA’s Tesla products are designed for server rooms, with the “M” (Module) series being add-in boards for 1u systems which provide their own active cooling. Solutions vendors can be found here. NVIDIA also provides some “S” (Server) solutions that are 1u systems that connect to a CPU unit via a PIC Express cable. The S2050 (Fermi class) is the latest product here, but it’s also likely the last, as NVIDIA has found third parties are better equipped to provide such solutions from Tesla M class products.
* Can I setup data center GPUs for use with workstations.
No. Tesla M products are passively cooled and do not include fans, so they will not operate in a PC or workstation. Conversely, there’s no issue using Tesla C products (which are actively cooled with their own fans) in a dedicated server.
* What is RealityServer and is it required for data center rendering?
RealityServer is a platform product for Web developers to create server-based applications that employ 3D Web services that enable Web clients to interact with 3D data remotely. RealityServer provides numerous rendering modes for processing server-side data, with its iray mode being compatible with the iray renderer within 3ds Max. This commonality allows a RealityServer application to accept 3ds Max scenes (prepared for iray) and deliver a result that is identical to what a 3ds Max session renders. While RealityServer provides a unique and powerful option for processing 3ds Max content remotely, it is in no way required for 3ds Max users to render with iray across their LAN using Autodesk Backburner.
* I’m using just one NVIDIA graphics board – can it be used for iray as well as my viewport graphics?
Yes. The same GPU powering 3ds Max can also be used to accelerate iray. When this is done, you may find your Windows GUI interaction is sluggish while iray is rendering.
* What options are available for NVIDIA multi-GPUs and 3ds Max?
Iray will automatically take advantage of all CUDA-capable GPUs within the system – as it does with CPUs. Iray will run well on all classes of NVIDIA GPUs – GeForce, Quadro, and Tesla.
* How does the performance scale with NVIDIA multi-GPU cards (are two cards twice as fast as one)?
Performance for iray should scale nearly linearly between the same GPUs – as it is across CPUs.
* Does NVIDIA GPU cards accelerate Distributed Bucket Rendering (DBR) or support parallel rendering in 3ds Max?
No. iray is not currently compatible with DBR within 3ds Max.
* Will iray work with 3ds Max BackBurner network rendering?
Yes - GPUs on networked machines will be used in the same way that CPUs are when called upon to render individual frames.
* How do I enable GPU rendering in 3ds Max?
Iray automatically leverages any CUDA-capable GPU it finds within the system, along with any CPU. There is no user interface for enabling this (or tuning it off) – it just happens.
* What are the performance differences with 3ds Max CPU rendering verses iray GPU rendering?
This will vary between the GPUs and CPUs being compared, but between newly purchased, top-end processors, a Tesla GPU is rougly +6X faster than a single quad core CPU.
* How can I tell how much performance I’m getting from either the CPU or GPU if iray is always using both?
3ds Max 2011 doesn’t provide a user interface for controlling how iray uses CPUs and/or GPUs. There are MaxScript commands that can be used to control which processers are used.
- To disable GPU mode you need to run the following string option in the listener:
mental_ray_string_options.addoption “iray devices” “”
- To turn it back on:
mental_ray_string_options.addoption “iray devices” 0
- To turn off CPU and use GPU exclusively:
mental_ray_string_options.addoption “iray threads” 0
* How much GPU memory is needed for 3ds Max iray rendering?
The entire scene must fit into GPU graphics memory in order for iray to take advantage of GPU acceleration. If the scene does not fit unto into a GPU’s memory, that GPU is ignored and all processing takes place on the CPU and in RAM and run much more slowly. If the scene exceeds RAM, then iray will use virtual memory and run more slowly yet. For estimating memory usage, budget about 1 GB per 8 million triangles, to which you must also add 3 bytes/pixel for any referenced bitmaps.
* Do NVIDIA GPU cards also use system memory for iray rendering?
3ds Max uses system memory for processing the scene, and iray uses it for utilizing the CPU. When iray is rendering, the CPU and GPU will be consuming a similar amount of memory in graphics and system memory (respectively).
* If I have three NVIDIA cards in my workstation that each have 1GB of video memory can I render scenes that use up to 3GB of memory?
The entire scene must fit entirely into GPU memory on each GPU in order to use that GPU for processing. In this example, the maximum scene size is 1GB, and scenes over 1GB would be rendering exclusively on the CPU.
* What if I render a 2GB scene and have one GPU that has 1GB and another that has 3GB?
In this case, iray will ignore the 1GB GPU and only utilize the 3GB GPU (along with the CPUs)
* Do NVIDIA GPU cards support ECC memory?
Yes, the latest Quadro and Tesla “Fermi” generation boards support ECC, but using it will not increase accuracy or performance for iray. It is recommended that ECC is always turned OFF when rendering with iray.
* How can I view my NVIDIA GPU load and GPU memory usage?
There are third party utilities for this such as: http://www.evga.com/precision/
* What companies offer NVIDIA Tesla or Quadro configured workstations?
Most vendors have preconfigured options, including HP, Dell, Lenovo, PNY, BOXX, etc.
For Quadro solutions see: http://www.nvidia.com/object/workstation_wheretobuy.html
For Tesla solutions see: http://www.nvidia.com/object/tesla_wtb.html
* Can I build my own multi-Tesla computer?
Yes. Telsa “C” (card) products are similar to standard graphics boards and are easy to add to standard PC’s. Tesla “M” (module) products are designed for 1u heights in rack mounted systems that provide their own cooling. A motherboard layout for accommodating the number of full length boards you wish to include, and an adequate power supply for powering them, will be two of your primary design choices.
* Can I mix Quadro, Telsa and GeForce boards? If so, what driver do I use?
Yes. For drivers, you should load the one driving your Windows display.
* Can I mix GPUs of different generations and memory size?
Yes, iray supports the use of different generation GPUs.
* What do you recommend for optimal iray performance?
For workstations, a Quadro graphics board and as many Tesla “C” boards as can fit in the box will give you the most reliable, high performance blend of interactive graphics and GPU ray tracing performance while also accommodating the largest possible scenes.
For dedicated render servers, the Tesla “C” or “M” products deliver the most reliable, high performance for GPU ray tracing. Quadro products can be used here too, but will not provide added benefit over Tesla unless they are also serving Direct3D or OpenGL graphics in applications other than iray rendering. GeForce products are not warranted for data center use.
For portable rendering, there will soon be laptops with mobile GPUs based on the Fermi architecture that will provide very reasonable performance (the equivalent of several quad-core CPUs). Because NVIDIA never made a GT200 mobile part, these new laptops will be many times faster than any laptop from earlier this summer.
* When building a system for iray performance, is it best to add an additional CPU or GPU?
Given that a new GPU is worth numerous quad-core CPUs, it’s far more cost effective to add an additional GPU rather than a CPU for increasing iray rendering speed.
* How much slower does iray run when my scene exceeds graphics memory?
When your processed scene size exceeds the memory on your GPU, iray automatically switches to only using the CPU, and will run at the speed your CPU(s) can process.
* How much slower is a GPU placed in Gen1 x8 PCI Express slots versus in a Gen2 x16 PCI Express slot?
For operations that are constantly updated, like viewport interactive graphics, Gen1 is much slower than Gen 2. For compute-intensive operations that keep the GPU very busy before sending its results across the bus there is nearly no difference between the two PCIX types. In the case of iray and GPU ray tracing, you might see a GPU render faster on a Gen2 slot when the scene is very simple, but nearly no difference on a Gen1 slot when the scene is reasonably complex.
* Can a render farm mix the use of GPUs and CPUs – some using only CPUs, some with GPUs?
Yes. Iray delivers the exact same result on GPUs and CPUs and so can be used in highly heterogeneous GPU & CPU environments.
* Can a render farm mix GPU generations? e.g., some using Quadro FX 5800 (GT200 generation) and others using Quadro 6000’s (GF100 generation)
Yes. Iray delivers the exact same result across GPU generations, and can be used in farms having different GPU generations.
* Does iray render depth of field and motion blur effects?
Yes - iray can render depth of field effects
No - iray does not render motion blur effects at this time
* Can I render animation sequences with iray?
Yes. you can set iray to render the same number of iterations per frame that will create predictive results frame to frame. You can also specify time spent rendering per frame if you need to get results within a fixed time period. For example: if you have a 2 minute animation sequence to render overnight (12 hours), then you can set iray to render 12 seconds per frame. If you use BackBurner to distribute the frames across several machines you can then increase the time per frame to get better results.
More infomations
Related links:
autodesk.com

The man behind bespoke photorealistic character-creation service and online model store Infinite-Realities has posted a free, downloadable model of a male human head, based on scan data.
The model is available in both OBJ and ZTL formats, complete with textures, and is released under a Creative Commons licence.
DOWNLOAD
Perry-Smith has set a challenge to artists downloading the files to create renders using the assets, and is posting the best images on his site.
Related links:
ir-ltd.net via CG Channel

Juan Carlos Osorio has released a new three-part series of video tutorials to explain in a clear and concise manner the fundamentals of the new HYBRIDO approach to large scale liquids simulations.
This video covers the initial setup for the core fluid simulation
This video covers the generation of splash
This video covers the generation of foam and mist and at the end, the viewer can appreciate all the HYBRIDO components in action.
Related links:
youtobe
via CG Channel

3DOcean launches its first official competition!
Starting today, you have until the 25 October 2010 to create an item, upload it to the site, get it approved for sale and post a link to it on this thread. The item you create is judged by a panel of three and the winners will be chosen based on the quality of the item itself, how good and complete the presentation is and how relevant/useful the item is to buyers.
They will choose one winner for each of the following categories:
* 3DModels
* CGTextures
* Materials And Shaders
You only need an entry for one category but you can submit an entry for all of them if you like.
The Winners
The winners will have their items made into official 3DOcean ad banners that will go up on these sites:
* CGDigg
* vrayinfo
* Seamlesstextures
* ForCG
* CgWhat
* High Resolution Textures
They will be up for the duration of one month with a direct link to the item pages! This means a serious increase in traffic and, hopefully, a drastic increase in sales to go with it!
Make sure you post your entries in this thread before it is locked on 25 October 2010. To qualify as a valid entry, you must state the category you are submitting for and your item link(s).
More Infomations
Related links:
3docean.net

Autodesk has just launched the Subscription Advantage Pack for their software. Please check some videos and then download
Maya 2011
New features include:
• Substance procedural textures—Achieve a wide range of looks with a new library of up to 75 Substance procedural textures.
• Craft animation tools—Create more believable, complex camera movements that mimic real-world setups with 4 new camera rigs from the Craft Director Studio™ plug-in bundle.
• Effects Assets—Select from a range of easy-to-use effects, and assign them to an object as easily as assigning a shader.
• Motion capture samples—Use new motion retargeting capabilities with up to 70 new motion capture samples.
Mudbox 2011
New features include:
• Linux executable—Autodesk® Mudbox™ software is now available as a 64-bit executable for the Linux® operating system, enabling studios whose main content creation applications run on Linux to rationalize their pipelines.
• Multiple joints—Create, manage, and weight multiple joints to more quickly and easily deform and pose full-figure models.
• New layer blend modes—Combine and edit paint in powerful nondestructive ways, with 22 new layer blend modes that extend artistic possibilities and offer enhanced compatibility with Adobe® Photoshop® software.
• Update topology—Incorporate topology changes midstream in the sculpting or painting process to accommodate nonlinear decision making and better use parallel workflows.
3ds Max/3ds Max Design 2011
New features include:
• Substance procedural textures—Achieve a wider range of look variations. More easily iterate on a visualization's look with a new library of up to 75 Substance procedural textures.
• PhysX rigid-body dynamics—Create more compelling and lifelike dynamic simulations directly in the 3ds Max viewport.
• iray photorealistic renderer—More easily create photorealistic images using newly integrated iray®* rendering technology from mental images. Get predictable, physically accurate renderings without configuring settings.
DOWNLOAD!
Related links:
subscription.autodesk.com

Civilization and harmony are the trends both time and human society follow. However, a further trend is that animals die out while buildings spring up. While humans enjoy rapid economy development, wild animals’ living conditions become worse. Birds lose their companions and beasts lose their herds. The weak and disappearing biological chain sounds an alarm for worldwide environment protection. In the last 100 years, species’ extinction has been 100 times faster than the natural rate; every day over 100 species disappear from the world forever. However, even today, human understanding of wild animals’ protection is vague, which is a worrying situation.
“Share One Planet” Wild Animals CG Art Elites Invitational Competition is the first global competition of the “Share One Planet” series. The competition will invite CG masters worldwide to take part. Winners will be rewarded with cash, but also the winners will receive specially-designed golden, silver and copper trophies. The winning entries of the competition will be first exhibited in China and then toured internationally in an exhibition. Organizers hope the platform of “Share One Planet” can be built for encouraging artists to create meaningful and inspiring CG works and for promoting great CG artists, raising attention to wild animals and the protection of the global environment, using the power of Art.
Competition Schedules
Submission: August 1st, 2010 – February 28th, 2011 (BJT, GMT+8)
Judging: March 1st, 2011 – April 1st, 2011 (BJT, GMT+8)
Awards Announcement: April 15th, 2011 (BJT, GMT+8)
Prizes
The title “’Share One Planet’ Wild Animals CG Art Master” will be granted to the entrant with the most striking and memorable entry of all. The winner will receive US$10,000 and one gilding copper trophy designed by special guest artist invited by organizers. Each category champion will win one silver-plating copper trophy; four finalists of every individual category will win a copper trophy each.
How to Enter

1. This is an invitational competition; invited artists can enter the competition with the invitation code. For the invitee list, please visit:
http://www.shareoneplanet.org/en/artistlist_pre.aspx
Invitation code:
Invitation with invitation code will be sent to CG art elites determined by organizers. For artist who’s willing to participate in but doesn’t receive invitation code, please e-mail one piece of portfolio works to the Executive committee at shareoneplanet@gmail.com (please send the image as attachment and enclose brief bio and description as well). Executive committee will send invitation code to eligible artist.
2. Please visit www.shareoneplanet.org to enter the competition and pay attention to possible modifications of the “Share One Planet” Competition rules.
3. After register, please log into personal page to submit your entries. The website allows you to show entry creation process.
4. The deadline of submission is February 28th, 2011. Regarding submission one should upload both the low resolution file and original high resolution file to complete one entry. Further notice will be given on how to submit original high resolution files.
5. The competition is gratis for all entrants.
More information and rules can be found Here!
Related links:
shareoneplanet.org

Oasis Imagery, launched last month, operates one of the industry’s first facilities built from the ground up to support 3D and file-based production. The 27,000 square foot facility provides production and post services to studios and independent filmmakers, and offers particular expertise in stereoscopic workflows. Its facility includes a purpose-built, 50-seat, digital intermediate grading theater equipped with THX, Dolby-certified sound, and supporting RealD, Dolby 3D and XpanD projection. The company also provides on-set production and visual effects supervision, multiple 3D capable editorial and color correction suites, an 1800-square foot, 3D/2D insert stage, and a 5.1 audio mixing suite.
The 3D Film Festival (3DFF), directed by Christopher Crescitelli and Karen Annarino, is the first international 3D film festival in the United States. The 4-day event will include screenings of 10 features and 10 shorts, as well as 3D seminars, classes and after-parties. The Los Angeles Film School in Hollywood serves as the festival’s home and primary screening venue, with additional events held at Oasis Imagery. 3DFF is supported by the Hollywood Chamber of Commerce, and Los Angeles city councilman Eric Garcetti serves on the festival’s board. The festival is a marquee event for the booming Sunset and Vine community with the famed W Hollywood hotel serving as the festival’s official hotel and venue for several activities.
About Oasis Imagery
Located in the heart of Hollywood, Oasis Imagery’s production retreat specializes in technologically-advanced and cost-effective 3D and 2D file-based workflows. With front-to-back expertise (from on-set services to distribution), Oasis is a one-stop new media studio with the capacity to accommodate all independent and studio needs. Services include 3D production and consultation. Post services include onset 3D/2D dailies, D.I.T./Look management, preview screenings, 4K/2K/HD digital intermediate, digital cinema packaging, THX certified 3D/2D screening theater, insert stage, Final Cut Pro/Avid editorial, Pro Tools|HD sound editorial and mixing, and visual effects. Oasis Imagery is located at 6500 W. Sunset Blvd., Hollywood, CA 90028. For more information, visit http://www.oasisimagery.com
Related links:
oasisimagery.com

In this exciting new tutorial we’ll be creating a powerful explosion and shockwave inside of After Effects using elements from Action Essentials 2 and built-in effects. We will use Mocha to motion track the difficult shot and explore advanced blending and compositing tips. It’s a good 44 minute tutorial so tell your wife (or spouse)… it’s After Effects time.
VIEW TUTORIAL:
Related links:
videocopilot.net


Agency: Ars Thanea
Creative Director: Bartlomiej Rozbicki
Art Director, Lead Designer: Peter Jaworowski
3D Artists: Piotr Kolus, Pawel Wilkos, Karol Kolodzinski
Flash Developer: Tomasz Wlodarczyk
Programmer: Jacek Jarosiewicz
Project Manager: Pawel Piotrzkowski, Marcin Magdziak (XRS)

Website: www.rosato.pl
More Images!
Related links:
pionier.cgsociety.org
behance.net

CHECK OUT IN fxguidetv epsiode #93
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(Newbury Park, California--September 28, 2010) MAXON Computer USA, a leading developer of professional 3D modeling, painting, animation and rendering solutions, is pleased to announce opportunities throughout the Fall to acquaint established and aspiring digital content creators with the latest version of its award-winning 3D software application – CINEMA 4D Release 12.
MAXON announced the availability of CINEMA 4D Release 12 earlier this month. The comprehensive release boasts dozens of new features including improved rendering, enhanced dynamics, new deformers and superior character animation capabilities to allow digital artists to intuitively and easily create high-end 3D images and animations.
Learn-Play-Create
At established conventions, festivals and workshops, CINEMA 4D motion graphics, visual effects and animation industry experts from around the country will demonstrate the software’s advancements and provide hands-on seminars and workshops geared to an array of 3D topics related to the artistic process. Venues include: Cut & Paste 2010, Content & Communications World, AniMiami, Motion Albuquerque & Santa Fe, MGFest Austin and CTN Animation Expo, as follows:
- Cut & Paste 2010 Digital Design Tournament
The Cut & Paste 2010 Digital Design Tournament, entering its fifth year, is the premier, live action competitive event for 2D, 3D and motion designers from major cities worldwide. Last year’s Cut & Paste global championship winner in the 3D category, Gabriel Smetzer, credits his reliance on CINEMA 4D’s intuitive interface and logical workflow for allowing him to achieve the winning 3D design beating out 15 other international semifinalists in this category. MAXON is an event sponsor of the 10-city tour which begins in New York City on October 2nd. Representatives from the company will be at various Cut & Paste tournament venues providing demonstrations of CINEMA 4D in-action on stage. For additional details visit, http://www.cutandpaste.com/ - Content & Communications World (CCW)
MAXON will be exhibiting at Content & Communications World, the “…fall's premier conference and exhibition for media, entertainment and communications technology,” taking place October 13 – 14, 2010 at the Jacob K. Javits Convention Center in New York. During show hours, MAXON welcomes members of the press and convention attendees to stop by its exhibitor booth # 956 to view some of the year’s most exciting, high profile 3D motion graphics, animation and texture painting projects and creative workflow techniques. For additional details visit, http://www.ccwexpo.com/. - AniMiami
The first AniMiami Animation Festival takes place on October 16 – 17, 2010 hosted by Miami International University of Art & Design’s downtown Miami campus. AniMiami is comprised of various elements including an animation festival featuring an Animation Expo of professional work, conference workshops and speakers, a job fair and an industry exhibit expo. MAXON will have an exhibitor presence at the show, and a CINEMA 4D digital animator will be on hand demonstrating real-world animation projects using the software. For additional details, visit http://www.animiami.com/. - Motion
MAXON is a sponsor of the two-day Motion event taking place October 17 – 18, 2010 in Albuquerque that brings creative professionals from the film, broadcast, and game industries and students together to discuss trends, share creative insights and address relevant industry issues. The event also includes Motion U full-day training intensives in Santa Fe (October 16) and Albuquerque (October 19) with leading industry talent from the motion graphics, visual effects and animation industries. At Motion U in Santa Fe, Mark Spencer of Day Street Productions and Apple-certified instructor for Motion, will lead an in-depth, hands-on session entitled, “Apple Motion & CINEMA 4D: A Crash Course for After Effects Users” showing how to integrate these software tools into a motion graphics and effects workflow. Darrin Frankovitz, MAXON CINEMA 4D lead trainer and a digital game artist and designer, will also conduct a session entitled, “CINEMA 4D: Adding 3D to Your Motion Graphics Workflow” to help creatives incorporate motion graphics elements and scenes into the CINEMA 4D and Adobe After Effects work environment. For additional details, visit http://motion.motion.tv/. - MG Fest (Austin)
As the leader in providing 3D digital content creation software tools to motion graphics artists, MAXON is pleased to continue sponsorship of the MGFest 2010 conference comprised of a year-long program of regional events aimed at advancing the practice of motion design, visual effects, sound design and interface technology. At the upcoming MGFest Austin, October 18 – 24th, Darrin Frankovitz, will lead an intensive at the conference’s Imagination Workshop entitled, “CINEMA 4D Essentials” covering 3D fundamentals using CINEMA 4D, including navigating in 3D space, lights and cameras, textures and materials, multi-pass rendering, keyframe animation, using the timeline, After Effects integration, and more. For additional details, visit http://www.mgfest.com/#austin. - CTN Expo
The CTN Animation Expo, now heading into its second year, attracts professionals from both the traditional and digital worlds of animation. Hosted by the Creative Talent Network, the event taking place November 19 – 21, 2010, aims to be a resource for education, employment and business opportunities. MAXON will be exhibiting at the Expo again this year where it will showcase the CINEMA 4D Release 12 product line and continue its commitment to provide artists greater knowledge of the 3D animation process. For additional details, visit http://www.ctnanimationexpo.com/ctnx/ctnx2010/.
About CINEMA 4D
MAXON CINEMA 4D is a professional 3D software package offering everything needed to create high-end 3D images and animations for film, broadcast, architecture, games, multimedia, design and engineering. Continuing a two-decade tradition of excellence, CINEMA 4D offers spectacular image quality and an intuitive, easy-to-use interface that puts professional results within reach of artists at all levels of CGI experience. CINEMA 4D delivers speed and productivity by taking advantage of the latest advances in processor technology, and offers configurations tailored to the distinct needs of specialized 3D markets.
About MAXON Computer
MAXON Computer is a developer of professional 3D modeling, painting, animation and rendering solutions. Its award-winning CINEMA 4D and BodyPaint 3D software products have been used extensively to help create everything from stunning visual effects in top feature films, TV shows and commercials, cutting-edge game cinematics for AAA games, as well for medical illustration, architectural and industrial design applications. MAXON has offices in Germany, USA, United Kingdom, France and Japan. MAXON products are available directly from the Website and its worldwide distribution channel. Specially priced learning editions of the company’s software solutions are also made available to educational institutions. For additional information on MAXON visit http://www.maxon.net.
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