
Learn how to integrate 3D into any project within a creative environment using Smoke on Mac. Composite unlimited layers with multi-format media, lights, textures, and 3D objects, such as 3D text geometry, or a camera system, all directly within the editorial workflow.
WATCH HERE!
>>More Tutorial Recorded
Related links:
area.autodesk.com

January 28, 2010. Beaverton, Oregon: e-on software, maker of the leading solutions for natural 3D environments, today announced the immediate availability of the French and German versions of its product line for 3D Enthusiasts and 3D Artists: Vue 8 Pioneer & Theme Packs, Vue 8 Frontier, Vue 8 Esprit, Vue 8 Studio and Vue 8 Complete.
E-on software also confirmed that a Japanese version is underway, and should be released shortly.
E-on software offers products for the creation and rendering of Digital Nature for all market segments and all budgets, starting from the completely free Vue 8 Pioneer all the way up to industry leading solutions.
* Vue for 3D Enthusiasts: Vue 8 Pioneer & Theme-Packs and Vue 8 Frontier.
Features content-filled, easy-to-use scenic nature creation for home and family use, with the addition of the new, cost effective Vue 8 Frontier, specifically dedicated to Poser™ users.
* Vue for 3D Artists: Vue 8 Esprit, Vue 8 Studio and Vue 8 Complete.
Provides 3D artists with powerful modular applications to create rich 3D Digital Nature scenery and landscapes.
* Solutions for CG Professionals: Vue 8 Infinite, Vue 8 xStream and Ozone 4.0.
Industry leading solutions for CG Professionals and SFX Studios.
French and German Localization Available at No Charge
Starting today, all products in the "3D Enthusiasts" and "3D Artists" lines are now directly available as multi-lingual versions.
The localized documentation, interface and help files are available at no charge for existing users, via a dedicated language pack. This language pack can be downloaded from the e-on software website, alongside the latest Service Packs.
The printed versions of the French and German official Vue 8 User Guides are now available from e-on software’s online store (for those who prefer a hard copy rather than the free electronic version included in the language pack).
Solutions for CG Professionals
In the coming weeks, e-on software will offer an interface translation pack to the French and German users of its professional solutions. However, the Vue 8 Infinite and xStream Reference Manual and help files will remain in English only. More information and complete installation instructions will be made available in the software update section of e-on’s website.
>>More Vue Recorded
Related links:
e-onsoftware.com

What will comes after Apple's tablet iPad? That's Light Blue Optics . Let's take a look to see what this projector and touch surface computer can do
Light Touch™ is an interactive projector that instantly transforms any flat surface into a touch screen. It frees multimedia content from the confines of the small screen, allowing users to interact with that content just as they do on their hand held devices – using multi-touch technology.
Light Touch™ has Holographic Laser Projection (HLP™)
"Holographic Laser Projection – or HLP™ – is a revolution in display technology. The term holographic refers to the inventive method we use to create 2D images.
Using holographic algorithms, we transform the image we want to project into sets of diffraction patterns, which are shown on a tiny microdisplay. When laser light illuminates the microdisplay, the projected image is formed by diffraction.
Diffraction patterns are highly efficient. Instead of blocking light, they steer light to exactly where it is needed and away from where it is not. Calculating the diffraction pattern for each high quality image would be too computationally intensive, so we’ve created a more elegant solution.
"
They calculate multiple patterns, each of which forms a rough version of the image. When viewed in rapid succession, the eye evens out the noise and perceives a single, clearly defined image. So you get efficient, high quality video in real time.
Using lasers means colours appear rich and vivid, and the image is always in focus. HLP™ technology also projects perfectly onto curved surfaces. Its uniquely wide throw angle creates large images very close to the projector. And HLP™ has a class 1 laser safety classification, making it completely eye safe.
These features enable Them to integrate infrared sensing technology and create an interactive projector that instantly transforms any flat surface into a touch screen.
See how Holographic Laser Projection work :
technology inside which creates bright, high-quality video images in WVGA resolution. Integrated infrared sensors detect motion and turn the projected image into a 10.1″ virtual touch screen, so the user can control the projector and interact with applications simply by touching the image.
The opportunities for Light Touch™ extend beyond consumer electronics and into retail spaces, the workplace and the home profoundly changing the way people interact with multimedia content and the built environment. Light Touch™ has recently been named a CES Innovations Honoree in both the Media Player and Personal Electronics categories

FEATURES:
Compact
HLP™ technology is ideal for miniaturisation, becoming increasingly effective the smaller the size of the components. Our roadmap is consistent with the production of light engines as small as 8cc – that’s roughly the same volume as a USB stick.

Low Cost
HLP™ can use low cost components because it compensates for any optical aberrations by modifying the diffraction patterns on the microdisplay. The system also has a very simple optical architecture that’s ideal for low cost, high-volume manufacture.

Energy Efficient
Unlike conventional projection systems which block light to create dark areas, HLP™ steers all the light to exactly where it’s needed and away from where it’s not, creating very bright, highly efficient displays.

Image Quality
HLP™ uses laser light sources to create bright, high-quality video images without the need for special viewing screens or surfaces. Our patented integrated speckle-reduction techniques remove laser speckle without compromising either the high-quality image or the system’s focus-free operation.

Robust Design
Since each pixel on the microdisplay contributes to every point on the entire image plane, the system is highly tolerant to pixel failure. If a row or column fails on the microdisplay, a conventional projector would lose the corresponding pixels in the projected image. With HLP™ technology, all that happens is the entire image becomes minutely dimmer. This unique feature is of great benefit to safety critical applications, and ensures a good quality image for the lifetime of the product.

Wide Throw Angle
HLP™ technology can deliver a throw angle greater than 90 degrees, creating large images at extremely close proximity to the projector aperture. This opens up entirely new use-cases allowing more mobile, more flexible and more creative applications to be realised.

Laser Classification
Unlike scanned beam systems which have a Class 2 or higher laser safety classification, HLP’s™ unique optical architecture can deliver a Class 1 classification, making the technology and consumer electronics products that utilise it eye safe.
Always in Focus
HLP™ uses laser light sources so there’s no need for a manual focus control. Images remain in focus at all distances from the projector. They can also be projected perfectly onto curved or angled surfaces without distortion, enabling exciting projection geometries to be realised for the first time.

Interactive
HLP’s™ wide throw angle and ability to correct for distortion in the software means we can realise a novel table-down projection trajectory and integrate infrared sensor technology, creating an interactive projector that transforms any surface into a touch screen.
Discover more
>>More Tech news Recorded
Related links:
lightblueoptics.com

After years of anticipation, Apple CEO Steve Jobs reveals the new iPad to the world.
San Francisco, California (CNN) -- Apple CEO Steve Jobs on Wednesday unveiled the iPad, the widely and wildly anticipated tablet-style computer that he called "a truly magical and revolutionary product."
"What this device does is extraordinary," Jobs said. "It is the best browsing experience you've ever had. ... It's unbelievably great ... way better than a laptop. Way better than a smartphone."
The computer will act as a sort of missing link between the two. The model Jobs demonstrated at an invitation-only event in San Francisco operated without a hardware keyboard, with Jobs typing on what he described as a nearly full-size touchscreen keyboard.
"It's a dream to type on," he said.
It has a nearly 10-inch screen, runs existing apps from the Apple apps store and is available in 16-gigabyte, 32-gigabyte and 64-gigabyte versions, according to Jobs.
It will be about a half-inch thick and weigh about 1½ pounds
Apple CEO Steve Jobs shows off the new iPad, complete with high-definition video function and 10-hour battery life.
Full Article
Publishers hope the iPad can revitalize print media.
CNN Internet Correspondent Errol Barnett has the specs, costs and availability of Apple's new tablet computer.
Source
CNN.com

Chaosgroup has just interviewed with Paul Dreisen - Technical Director at Parasol Island
READ THE CONTENT HERE
>>More Interview Recorded
>>More Chaosgroup Recorded
Related links:
chaosgroup.com

Prime Focus Software, the R&D and software development arm of Prime Focus, today announced the release of Deadline 4.0, the company's easy-to-use administration and rendering toolkit for Windows, Linux and Mac OSX-based render farms. This new version includes improved Mac OSX support, enhanced scalability and stability, in addition to an abundance of key new features.
The release of Deadline 4.0 follows many months of intensive beta testing. Commented beta tester and longtime Deadline user Mike Owen, senior technical director, Burrows Nvisage, "Even during the early stages of the beta program, it was obvious Deadline 4.0 was going to be an extremely feature-rich release. The new slave throttling and network load reduction features are brilliant at handling larger data files and keep Deadline highly responsive to users at all times. The development of Deadline continues to remain highly inventive with lots of new functionality whilst remaining stable and reliable under fire in production."
"Most notable in this release is the number of subtle enhancements that have been made, to not just the main applications, but also all the underlying software-specific scripts," continued Owen. "Multi-threaded remote command execution and status feedback is fantastic for keeping control and ensuring consistency of our software load and configuration on all our slaves, and the new Pulse web service opens up a world of new possibilities for communicating information to other systems in our pipeline. I can’t wait to get my hands on the forthcoming iPhone app!"
Commented first-time Deadline customer Matt Griffith, lead compositor at Mechnology Visual Effects, "Deadline 4.0 was one of the easiest programs to install and configure for Mac OSX. As a first-time customer, I've been very impressed with the software’s intuitive interface and slick performance. Deadline 4.0 is an incredibly solid release."
New features in Deadline 4.0 includes:
• Improved Mac OSX support: ffmpeg, Fusion 6, Generation, Maxwell 2, Maxwell for Maya, Maya 2010, MetaFuze, Modo 401, POV-Ray, Softimage 2010, Toxik 2010, Vue 8 and Nuke 6
• Enhanced scalability and stability
• Customizable themes for the user interface
• Compatibility with Prime Focus Software’s upcoming Deadline iPhone application
Deadline 4.0 pricing and availability:
Deadline 4.0 is now available through Prime Focus Software. Please visit http://software.primefocusworld.com for additional information or contact Deirdre O’Reilly: deadline-sales@primefocusworld.com
Deadline is available for a list price starting at US$140 per render node plus US$35 for the first year of support and upgrades for the first 25 nodes purchased.
>>More Software Recorded
Related links:
primefocusworld.com

Waylon Brinck has been designing and creating video games since he was a young child. He began his professional career in 1998 when he co-founded Guild Software, an indie game development house, in his hometown of Milwaukee, Wisconsin. In the intervening years he’s racked up game dev experience in multiple disciplines including art, design and engineering. He is currently a CG Supervisor at EA Los Angeles on the Medal of Honor franchise, and he teaches game development classes at the Gnomon School of Visual Effects. Most recently Waylon shipped “Medal of Honor: Airborne,” one of the first titles released on the Unreal® Engine 3.
READ THE INTERVIEW HERE
>>More Interview Recorded
Related links:
thegnomonworkshop.com

Have you ever dreamed of a 3D renderer implemented directly into Maya 3D that has the capacity to light, rotate or change parameters in real-time in scenes that contain textures, bump maps, soft shadows, reflections, refractions and dynamic hair? Your dreams have come true – introducing FurryBall!
Stop wasting time waiting for your render, work in real-time right now! You can switch between preview and final rendering simply by changing your preset. Do you want to see the dynamic behavior of your character’s hair? Shake it! Do you need to change the amount of reflection or index of refraction? Change it in real-time! Do you want to render into layers? Just make your choice...
Beacuse FurryBall use GPU for rendering, there is not so important power of your CPU. (For All videos use Quad-core CPU 2.1 Ghz, 4GB of RAM) - All videos was rendered on Geforce GTX 285.
More Information here
>>More Realtime Recorded
Related links:
furryball.aaa-studio.cz

CRAFT ANIMATIONS announced that CRAFT DIRECTOR STUDIO VERSION 9.4 is now available for Windows and The OS X version of 9.4 is coming in the beginning of February.
Change log for Craft Director Studio version 9.4.1 (build 1499):
ADDED:
* Added "x64" to the title bar of Craft Director Studio if it's running in 64-bit mode.
* Added a "Check for updates" feature. It can be found under the Help menu.
* Added a "Look at Target When Braking" checkbox for Craft Spline Speed-Controller.
* Added a box icon for all the Freeware tools in the information window.
* Added a checkbox ("Resimulate from first frame") specifying how the resimulate function should work, located in the main dialog.
* Added a checkbox in the Resimulate dialog called "Update viewport". If this checkbox is enabled, the viewport will update every 2 seconds.
* An extra icon has been added to indicate when only some of a tool's children are set to be recorded.
CHANGED:
* Changed the Configuration window so that it puts the selected tool's configuration in focus instead of the bottom of the list.
* Renamed Craft Firepower's Resistance value to "Air Resistance".
* Sinusoid_01_Reference_Node is now selected at creation so that the plug-in is easier to move to a new location.
* Using the scroll wheel on the mouse no longer affects spinner values.
FIXED:
* Fixed a bug in CINEMA 4D that occurred when you tried to use Undo after cloning a tool. This resulted in the entire tool tree vanishing.
* Fixed a bug in CINEMA 4D where local and world coordinates got mixed up and caused unwanted behavior from combined tools.
* Fixed a bug in Craft CrawlerTracks that could cause 3ds MAX to crash when trying to save.
* Fixed a bug in Softimage where Craft Director Studio would start recording on the first frame and not the second (the first frame should always be left intact for rigging).
* Fixed a bug in Zoom&FocusCam that caused it to not record its Focal position in Softimage.
* Fixed a bug where Craft Director Studio would clone all Craft Spline Speed-Controllers in the scene when a Pre-Rigged Model was imported.
* Fixed a bug where the pedals of the Bike template would rotate incorrectly in Maya.
* Fixed at bug when trying to use Merge in CINEMA 4D that could cause Craft Director Studio to stop responding to commands.
* Important message boxes should now show even if Silent Mode is enabled.
* The keyboard shortcut for Undo/Redo should now work even if Craft Director Studio's main window is focused.
* The tool tree list order is now loaded the same way it was saved.
* The tools in the creation dialog are now properly sorted after their license status.
>>More Craft Recorded
DOWNLOAD HERE
Related links:
craftanimations.com

After 1 week joined Haiti Rescue Team, Michael Bay has just updated us on Transformer 3
Interesting to read
in his official site he wrote:
"Busy scouting - Chicago, Detroit, and Washington D.C. for Transformers last week. Things are going well. The script is feeling very different from the other two."
and he talked about his relief efforts for the people of Haiti:
"I ended my scout down in Miami this weekend to load my plane with 14 Florida Surgeons, specialists in various fields and flew them down to Haiti. We then returned with a planeload of a team of exhausted Miami Fire rescue. It is proving very difficult for these volunteers to get back home.
They say the news hardly gives the true scope of what really happened. They really feel about 500,000 probably died. One of the worst stories I heard from people down there - because of the huge lack of education in Haiti – when the earthquake struck – everyone ran inside buildings most likely to their graves. The state of Florida is really pulling their weight in this massive effort"
Related links:
michaelbay.com

This module is concentrated on building simple composites. Layers will be created by opening footage directly into a composite, and also importing other footage into this composite as a layer. You'll also learn how to animate a lens flare with Gary M. Davis
READ HERE
>>More Autodesk Recorded
>>More Tutorial Recorded
Related links:
area.autodesk.com

Today (1/26/10) the latest version of the modo 401 software (#34083) was released by Luxology for the PC and Mac platforms. There are approximately two dozen bug fixes and minor improvements in this free update for modo 401 users.
The following list is a review of changes and corrections included in modo 401 Service Pack 3.
Updated: Solidworks import supports 2010 files.
Fixed: Incorrect code page in Czech, Polish and Turkish translations.
Fixed: Shader masking bugs on instance meshes.
Changed: GL texture generation to purge the source image, saving memory.
Fixed: Improper handling of comment lines in config macros, causing them to break. This broke a common macro recording tutorial, and made it impossible to save to the config a record macro containing any command blocks (ie: any tool-based macros).
Fixed: Improper handling of ?(a|b|c) query syntax, which was effectively unable to select the first option in the list.
Updated: view3d.shadingStyle to use text hints (for ?(a|b|c) support) while providing user strings for the ARB shaders.
Fixed: Typo bug in the "Help is currently unavailable for this feature" message.
Fixed: Potential random crash in VMapPublicName().
Fixed: Hang in the Graph Editor.
Fixed: Input mapping bug.
Fixed: Error parsing macros when a line ends in a substitution (ie: "render.res 0 %1").
Changed: Shadow catchers to hide any geometry behind them.
Reverted: Purging of image cache.
Fixed: Element move in UV mode.
Fixed: Crash in loading certain presets.
Fixed: Transform tools with workplanes.
Fixed: Possible crash with backgound images.
Fixed: Bad mouse behavior with element falloff.
Fixed: Crash in uv.pack.
Fixed: Problem retargetting image sequences on load.
Fixed: Bug saving some animated channels in presets.
Fixed: Crash in mirror tool.
Fixed: Potential race condition due to low memory.
Fixed: Potential crash in preset viewport file scanning.
Added: Support for vertex color to FBX I/O.
Fixed: Inability to save form justification mode to the config.
Enabled: 'pixel blending' in image ink by default, improving ink quality.
Fixed: Prevent crashes if you hit F9 just after the render completes but before the render command finishes executing.
You can obtain it now from Support>My Account>Registered Products after logging into the Luxology website.
>>More Luxology Recorded
>>More Modo Recorded
>>More Download Recorded
Related links:
luxology.com

Today 3D Coat 3.2 released with alot of improvements
General changes:
- Updated user manual.
- Improved functionality of the Splines mode in the E-panel.
- Splines in E-panel got very serious improvement - you can edit them, operate, save, load, transform as you wish, apply multiple times. They can be edit numerically. B-Splines can be used there instead of default splines for all spline or separate points.
- All rectangular and other effects can be limited by depth and act until some limit. It acts in all tools – paint tools, hide, cell hide, retopology, etc. It gives much more control over all rectangular tools - to avoid actions through all volume.
- Full support of Drag&Drop of files from explorer to 3D-Coat done. You can open or merge 3B files, models for painting and voxeling, create pens, assign reference images, create new layrs with texture, create materials, masks, fill fields with filenames. You can drop directly to viewport, then you will be asked how to use object or drop image/object to specific place like materials/pens/masks palette to perform action immediately without questions. Drag&drop supports dropping images not only from file explorer but from web too! For example find some image in google images and drop directly to 3DC without saving it to file!
- Materials/masks will be scaled/moved together with navigation in UV preview window in the same way as in the main viewport.
- New pen parameter introduced in "Pen opt" page - "Zero pressure radius" - relative pen radius when pen pressure is zero.
- It is possible now to export specular in PSD file and edit all specular layers in external editor.
- Displacement of all layers can be exported as a EXR file with one layer in EXR file per layer in scene. In so way displacement can be easily transferred to other mesh preserving layers.
- Possibility to save all information about layers (depth+color+specular) over some UV-set without saving mesh to be able to transfer all info from one model to other with different topology but same UV-set. In so way even DP->MV and MV->DP transfers are possible.
- Eraser is using its own selected brush, not the one selected for pen.
- Algorithm for islands padding during texture export improved.
UV Tools changes:
- Added new and majorly improved UV Editing Tools.
- Now there is a possibility to edit vertices, edges and faces of selected UV island (scaling, rotation, translation) or to edit the whole UV island (scaling, rotation, translation). Making selections is very fast and easy.
- Added new ABF++ algorithm for unwrapping meshes.
- Support of multiple UV-sets.
- Three types of displaying a mesh: no checker, simple checker, complex checker.
Voxel sculpting changes:
- New Voxel tools: muscles tool, toothpaste tool, planar tool, barelief tool, chisel tool.
- Rich set of free-form primitives introduced. Examples: cube, cylinder, bezier plane, blob – all controlled by control points or transformed as a whole. Users can easily add their own primitives.
- Massive improvements in curves tool. Curves got 4 modes: extrude, move, rotate, scale to build mesh base rapidly and have very good control over the curve.
- Moving points in curve tool improved - if you will click and drag point handler will not appear but point will be moved in screen space. You can constraint movements with keys 'X', 'Y', 'Z' or using combination of them.
- New checker in curve tool - "Stick to ground" to fit curve better to the surface if need.
- New button in merge tool - Make mesh closed. It is important if you want to merge unclosed mesh.
- Voxel volumes intersections using CTRL+SHIFT everywhere - while merging model, dragging layers.
- Universal shader was constructed to simplify constructing complex shaders with cavity, bump, environment map, diffuse and specular.
- New major feature! There is a possibility to reduce polycount in voxel scene during export. It is very helpful for printing, exporting just for render, exporting objects to be curve profiles, exporting for game-engines for static objects.
- Extrude-based voxel tools (increase, airbrush, etc) got good extension in rectangular selection mode – they extrude surface on the depth value.
- New button in transform tool - Center in local space.
- Possibility to export curves directly from Curve tool as polygonal object to be easily used in other applications.
- Surface Flatten brush improved - got several parameters: Smoothness, Normals sampling, Don't lift edges. Smoothness allows to control hardness of edges, Normals sampling - variate radius to calculate average normals. Don't lift edges allows to avoid (if need) lifting of edges at the outer boundary of the brush.
- Every volume will be merged to the separate layer while merging from voxels to per-pixel. It gives much better control over baked color.
Retopology changes:
- Topology cleanup improved.
- Separate quadrangulated objects will be merged as separate retopo layers.
- All operations in retopo tool will not destroy existing UV-set.
- Relax command added.
- Two tools in "Select" mode have been added. The first gives possibility to select sharp edges, the second gives possibility to make bevel on selected edges. In current implementation bevel will not preserve UV-set.
Other improvements:
- Multi-autosave done - you can specify amount of autosave files to store history of your work.
- Countless bug fixes and tools improvements!
- Render room was essentially improved - realtime render on the fly while tweaking render params + multiple colored light sources.
More Detail
>>More Software Recorded
Related links:
3d-coat.com

Vancouver Film School, Canada's premier entertainment arts institution, is proud to partner with Pixologic, maker of the award-winning 2D/3D sculpting, texturing, and painting application ZBrush.
The partnership is the first of its kind for Pixologic in Canada. The agreement will primarily benefit students of VFS’s Animation & Visual Effects programs, particular 3D Animation & Visual Effects. VFS students will have access to the latest innovative tools available in ZBrush, upgrades, and technical support.
“Pixologic enthusiastically supports education and is committed to providing artists with the most innovative cutting edge tools of their craft,” says Pixologic Chief Operating Officer Jaime Labelle. “From illustration to animation and visual effects to game design, we at Pixologic recognize the standard of excellence that comes from the entire VFS community and are thrilled to partner and support them in their creative process.”
ZBrush’s place within the Animation & Visual Effects curriculum means that students are provided with skills and experience in a tool that is widely used on top films like Avatar, Watchmen, and District 9, and games like Gears of War 2 and Dragon Age: Origins, all properties on which VFS Animation & Visual Effects graduates have worked.
“This partnership really allows us to take advantage of what Pixologic brings to the table with their products,” says VFS’s Managing Director Marty Hasselbach. “It also allows Pixologic to benefit from what VFS does, and that is create fantastic work using their cutting-edge software, ZBrush.”
Find out more about the partnership at vfs.com/pixologic.
Visit the official site for more about Pixologic and ZBrush.
>>More PIXOLOGIC Recorded
Related links:
vfs.com
pixologic.com

Evermotion team is looking for some nice tutorials to bring a bit of life in Evermotion forum tutorial section and they give you an opportunity to win Evermotion dvd's.
IF YOU HAVE AN IDEA FOR TUTORIAL or COOL MAKING OF PLEASE MAIL TO EDI
They will pay 1 DVD archmodels, archexterior or archinterior of your choice worth 120 euro.(download only) for any chosen Tutorial or Making Of
If you have any question please discuss here !
>>More Evermotion Recorded
Related links:
evermotion.org

The video of a cool new PhysX demo that shows how smoothed particle hydrodynamics (SPH) fluids run on the upcoming GF100 (Fermi).
Fluids
Hair
>>More Nvidia Recorded
>>More Cuda Recorded
Related links:
geeks3d.com
youtube.com

Producers Guild of America (PGA)announced: 2010 Producers Guild Awards Nominees
here is the part of the list:
The Darryl F. Zanuck Producer of the Year Award in Theatrical Motion Pictures
Avatar
James Cameron & Jon Landau
District 9
Peter Jackson
Carolynne Cunningham
An Education
Finola Dwyer & Amanda Posey
The Hurt Locker
Kathryn Bigelow
Mark Boal
Nicolas Chartier
Greg Shapiro
Inglourious Basterds
Lawrence Bender
Invictus
Clint Eastwood
Lori McCreary
Rob Lorenz
Mace Neufeld
Precious: Based on the Novel Push by Sapphire
Lee Daniels
Sarah Siegel-Magness
Gary Magness
Star Trek
J.J. Abrams
Damon Lindelof
Up
Jonas Rivera
Up in the Air
Ivan Reitman
Jason Reitman
Daniel Dubiecki
The Producers Guild of America Producer of the Year Award in Animated Theatrical Motion Pictures
9
Jim Lemley
Tim Burton
Timur Bekmambetov
Coraline
Bill Mechanic
Claire Jennings
Henry Selick
Mary Sandell
Fantastic Mr. Fox
Allison Abbate
Scott Rudin
Wes Anderson
The Princess and the Frog
Peter Del Vecho
Up
Jonas Rivera
>>More Award Recorded
View complete list HERE
Related links:
producersguild.org

Your camera can shoot at different resolutions, aspect ratios, frame rates, progressive or interlaced. How does one incorporate a sequence shot using a different format than the project you are currently editing within Final Cut Studio and still get high quality results? This video tutorial covers both progressive and field-based source material. In particular, an example using a 30fps shot on Canon 5D Mark II in a 24 fps project and an example handling NTSC in a field-based PAL project as well requiring aspect ratio conversion and a resizing operation. You can use these examples as a base to frame rate convert any progressive sequence as well as interlaced NTSC or PAL video in Final Cut Pro.
WATCH VIDEO TUTORIAL HERE!
>>More Tutorial Recorded
>>More Final Cut Pro Recorded
Related links:
library.creativecow.net

From Evermotion Sokołowski shows us the EcoRobot rendering by using Octane Rendering
WATCH VIDEO HERE !
>>More Render Recorded
>>More Tutoria Recorded
Related links:
evermotion.org

NVIDIA PerfHUD is a powerful real-time performance analysis tool for Direct3D applications. PerfHUD is widely used by the world's best game developers and was a 2007 Game Developer Magazine Frontline Award Finalist.
NVIDIA's Direct3D debugger and performance analysis tool is now released. You can get it from the PerfHUD page.
Version 6.62 adds Windows 7 support to PerfHUD, as well as a fix affecting COM initializatio
>>More Nvidia Recorded
Related links:
developer.nvidia.com

From Video Copilot Andrew Kramer confirmed that new Plug-in for creating lens flares and lighting effects is now available.As always this product includes 5 advanced video tutorials plus access to the Video Copilot Preset Network for sharing lens flare presets.

Featuring:
• 3D Lens Flares with AE Lights
• Intuitive Design Interface
• Live Visual Preset Library
• Real Texture Support
• Dynamic Triggering Animations
• Chromatic Aberration
• Up to 32 bpc color support

NEXT-GENERATION INTERFACE
Build, Edit and Customize Lens Flares with amazing speed and simplicity
Interface Features
• 12 unique Lens Objects
• 50 custom Lens Objects
• Large Pop-Out Preview window
• Rename, & Rearrange Objects
• Show BG in Preview Window
• Integrated Copy & Paste
• Duplicate Objects & Undo/Redo
Preset Browser
• 60 Built-in Presets (included)
• Real Lens Inspired Presets
• Share & Swap Presets
• Save All Settings in One Place
• Save & Reuse Individual Objects
• Expand and Build New Presets
Discover more

2 Packages Available:
OPTICAL FLARES PLUG-IN: only $124.95
Includes the Optical Flares Plug-in, 60 Presets and 5 Video Tutorials.
OPTICAL FLARES BUNDLE: only $139.95 (save $10)
Includes all the above, plus the Pro Preset Pack with 50 high-end presets with a crazy amount of detail in each flare.
PRESET NETWORK NOTE:
Upload and share your Optical Flare presets with our new network. Your access information will be sent with your order confirmation.
GPU SUPPORT:
Yes Optical Flares has accelerated rendering with supported video cards. Be sure to install the latest driver from your card manufacturer for best performance. Of course, a video card is NOT required at all and Optical Flares renders beautifully in standard mode. In fact, Optical Flares even checks for GPU support and automatically reverts to the best option so you don’t need to do anything.
>>More Video Copilot Recorded
>>More After Effect Recorded
Related links:
videocopilot.net

Gnomon launches Unleashed: The Art of Naughty Dog. This show will feature personal artwork from the artists at game developer Naughty Dog, makers of Uncharted and Uncharted 2 on Saturday, March 6th at 7:00 pm
Artist List
Nichol Norman
Robh Ruppel
Ryan McGeary
Tate Mosesian
Melissa Altobello
Christophe Desse
Khanh Nguyen
Genesis Prado
Bryan Wynia
Brian Beppu
Hong Ly
Andrew Kim
Shaddy Safadi
Simon Craghead
David Witters
Iki Ikram
Adam Marquis
David Ballard
Kion Phillips
Reuben Shah
www.gnomongallery.com
www.naughtydog.com
1015 N Cahuenga Blvd
Hollywood, CA 90038
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Related links:
gnomongallery.com

Bi-weekly Podcast Training on Luxology's modo Premiers Today on PixelCorps.tv and iTunes
MOUNTAIN VIEW, Calif. - Jan. 25, 2009 - Luxology® LLC, an independent technology company developing next-generation 3D content creation software, today announced a free bi-weekly podcast on the company's 3D modeling and rendering software modo®. Created by Pixel Corps, a worldwide guild of content creators, each podcast will be hosted by Pixel Corps founder and Chief Architect, Alex Lindsay, with Pixel Corps digital effects artist McKay Hawkes as the show's first guest.
Beginning today, the first podcast will focus on realistic rendering and examining the integration of CAD files in modo. Future podcasts will explore additional features within modo and how the software fits into larger visual effects pipelines in a variety of industries. While Pixel Corps has always centered heavily on training and education, this will mark a new initiative to provide software training to the public for free. For more information or to download the complimentary podcast, please visit http://www.pixelcorps.tv/
About Luxology
Based in Mountain View, Calif., Luxology® LLC is an independent technology company developing next-generation 3D content creation software that enhances productivity via artist-friendly tools powered by a modern underlying architecture called Nexus®. Founded in 2002 by Allen Hastings, Stuart Ferguson and Brad Peebler, Luxology is home to some of the top 3D engineering expertise in the industry. More information on the company, its licensable Nexus technology, its flagship product modo® and a gallery of artists' images from the active modo community is available online at www.luxology.com.
About Pixel Corps
Joining together professional digital artists and enthusiasts alike, Pixel Corps is a worldwide guild offering extensive training, access to the industry's most advanced applications, professional-quality field assignments and community participation unlike anything else available. Through the Pixel Corps, members have the opportunity to participate in a variety of projects ranging from podcast and feature film production to advancing their skills through specially designed challenges and seminars. Founded in 2002 by industry veteran, Alex Lindsay, Pixel Corps has grown to more than 1,500 members in over 36 countries. For more information, visit www.pixelcorps.com.
>>More Modo Recorded
>>More Luxology Recorded
>>More Training Recorded
Related links:
pixelcorps.com/
luxology.com

MachStudio Pro was previewed by Ricky Grove on Renderosity and that's Excellent article
READ THE CONTENT HERE
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CG CON announced thatThe White Conference will be expanded by one day and will now be held from Friday, April 23rd to Sunday, April 25th at the Palais des Congrès de Montréal.Ed Hooks will give an entire day course on "Acting for Animators" and Kris Costa 2 ninety minutes lectures on Organic Character Modeling in the animation program.
Full conference access is now available until February 1st at $199. Prices will go up to $239 for students and $299 regular price (CDN currency).
Find out more at www.cgcon.net
>> More CG Events Recorded
Related links:
cgcon.net

Jeff Mottle-President of CG Architect invited to Autodesk University (AU) 2009 in Las Vegas then he has alot of things to share us
READ CONTENT HERE

PhotoSculpt Textures is a new software due to release in 2010 that creates high definition 3D textures or 3D models from 2 photos of the same subject taken from 2 different viewpoints.

Top Features :
- Very high quality of depth detail
- Very high resolution results
- Very fast : 3d model are displayed on screen within seconds while still processing
- 3d model export (obj, stl)
- texture map export (color, depth, normal, ambient occlusion, specular)
- Tileable texture option
Videos on YouTube !
Ckick here for more Videos :
http://www.youtube.com/user/hipe0
>>More Software recorded
Related links:
photosculpt.net

Ortery have released the world's first 'office photography machine' - the Photosimile 5000.
The machine enables even non-photographers to take professional still photos and product animations in spherical, hemispherical and 360-degree formats with the click of only a few buttons.
Related links:
cgenie.com

January 24, 2010 Today xNormal 3.17.0 Beta 1 is available
Added support to import compressed meshes using the Marcus Geelnard's OpenCTM format. You can compress a 10M polygons mesh in 1Mb without any quality loss ! It also supports lossy compression if you need to reduce the size more!
Recompiled using VS2008.
Now the program is like a 10% faster.
Added support in the .OBJ mesh importer to read ZBrush's Polypaint vertex colors.
The 3dsmax and Maya exporters/importers can also save/load vertex colors too.
Also, it's possible to retopology a new map: the highpoly's vertex colors. ZBRush Polypaint vertex colors
For the Beta 2, The developer are developing a NVIDIA Optix/CUDA map renderer ( and probably a ray traced 3D viewport graphics driver too )
Solved some bugs.
Related links:
xnormal.net

Optical Flares will be available Monday morning and again we will see some key features with Andrew Krammer
Some Key Features include:
This Eclipse image is a tutorial available with Optical Flares along with 4 other advanced tutorials including a concert scene and building a wall of lights.
Optical Flares includes 12 HD textures of real lens surfaces.
Keep your eyes open for the Missile Strike tutorial at the end of the week as we combine Optical Flares with particle smoke trails!
Watch all of the feature videos.
>>More Video Copilot Recorded
Related links:
videocopilot.net

ACM SIGGRAPH Announcement of Vancouver ACM SIGGRAPH SPARK FX '10 event January 27 - January 31, 2010
Vancouver ACM SIGGRAPH is pleased to announce this year's impressive
line-up of speakers and films at SPARK FX '10. Talks will cover such
topics as physics-based animation, miniatures, title design, concept
art, modeling and proprietary visual effects tools. Highlights at the
conference include Thursday's opening keynote session with john Knoll,
co-creator of Photoshop and Visual Effects Supervisor at ILM. On
Saturday, the conference will close with a special Avatar production
session by Weta's Visual Effects Supervisor Dan Lemmon.
SPARK FX 10
January 27 - January 31, 2010
Regular admission: $250 // Members: $200
Vancity Theatre @ VIFC
1181 Seymour Street (@ Davie)
"The floodgates are open. Tickets are on sale now - please spread the word and let your friends know. We've got some classic family films like E.T. and The Wizard of OZ, as well as a mix of classic and recent effects laden popcorn chomping fun.
We've got 8 films, more than 30 speakers taking part in 17 presentations, a party, a mixer, hundreds of industry attendees and, of course, T-Shirts! SPARK FX 2010 is helping to start the year off with a bang (along with that other winter party).
We have an unbelievable line-up of industry speakers led by ILM veteran John Knoll. We've got film makers talking about their work on virtually every big effects film of the past year including Avatar, District 9, Transformers 2, GI Joe and half a dozen more. If you're eager, you can buy a pass now for full access to all the main speaking sessions. The pass is $250 for the full 3-day conference, 2 party tickets and a T-shirt - a fantastic deal for the high calibre speakers we're bringing to town!"
For more information on the conference and to purchase tickets, please visit
the Vancouver ACM SIGGRAPH web site at http://vancouver.siggraph.org
>> More ACM SIGGRAPHs Recorded
>> More CG Events Recorded
Related links:
siggraph.org
vancouver.siggraph.org

The Gnomon Best of Term competition recognizes the best work being done by Gnomon students. At the end of each term, submitted work is judged by professional artists currently working in the industry.
Grand Prize: $500 shopping spree to the Gnomon store
Environment 3D (Exterior) - Jorik Dozy
Runner Ups: $100 shopping spree to the Gnomon store
Animation 2D - Nate Smith
Animation 3D - Chris Perkowitz
Environment 2D - Kelton Cram
Character 3D - Dustin Blattner
Environment 3D (Interior) - Gideon Vandegrift
*Prizes must be redeemed in the same term they are awarded.
View Winner’s Gallery
>> More Gnomon recorded
Related links:
gnomonschool.com

In this Autodesk Mudbox 2010 tutorial, Michael Hurwicz looks at the new "Dry Brush", which allows you to paint only on the raised portions of an object, or alternatively only on the recessed portions. In addition to showing the basics of using the dry brush, the tutorial demonstrates how a larger brush reaches deeper areas of the geometry.
PLAY VIDEO TUTORIAL
>>More MUDBOX recorded
Related links:
library.creativecow.net

According to cnbc.comand Concept Art Forum Internationally acclaimed online art community, ConceptArt.org, announced that it has teamed up with the award winning Illustration Academy (http://www.illustrationacademy.com), and its Visual Literacy Program (http://www.visualliteracyprogram.com) to offer a new alternative to standard art and design colleges, starting with a five-week introductory course series in February 2010 (http://www.theartdepartment.org). The February series marks the creation of ConceptArt.org’s newest accomplishment, The Art Department (TAD).
Together with the Illustration Academy, they have assembled an innovative art education program, combining real world and online learning with hands-on workshops led by industry icons. In efforts to make art education more accessible, a stunning two million dollar international scholarship program will also be available to students based on talent and financial need.
Designed as the web’s first community site to learn art online and provide exposure for its members to gain industry attention, ConceptArt.org has reached out to millions of artists around the world through their innovative art and design symposiums (http://www.conceptart.org/workshop) and online, live-streaming classes. Its members, learning within the community and discovered by companies like Marvel, Massive Black, and Epic Games, have gone on to impact the world of art and entertainment. The Illustration Academy has gained much notoriety with the creation of their Visual Literacy Program and for its immersive educational workshops known for bringing up some of the most influential artists of the last 15 years.

“The ability to have first look access at jobs from the field is unique to TAD, as is our ability to expose worthy students to the thousands of companies who participate in our online community,” said Jason Manley, co-founder of The Art Department and ConceptArt.Org. “Members from companies like Disney, Harmonix, MTV, Blizzard, ILM, Pixar, Sony, Weta Digital, and more visit us weekly. Most will hire artists at one time or another and we get our students in front of the companies they want to work for, at a level never before seen in education.”
“The Art Department’s Illustration faculty has received more industry awards than all of the other Illustration Departments in art schools combined,” said John English, co-founder of the Illustration Academy. “Our instructors have done everything from covers of Time Magazine, National Geographic, Sports Illustrated and Rolling Stone, to the murals covering the walls of Barnes and Noble. For the last four decades, the faculty has helped to establish the course of illustration history. Students who want the truth about the professional world of art will finally have direct access to it. TAD offers an alternative to the traditional degreed art education programs and several ways for artists to grow and improve.”
Taught by some of today’s leading professionals, TAD gives students the opportunity to learn the skills necessary to succeed in life, business and art. Upon completion of the program, students tap directly into the conceptart.org traffic lines where their work will be shared with professionals from throughout the entertainment, art, and design industries.
Along with Illustration and Entertainment Design, TAD is running an in-depth foundations program and a traditional drawing based painting department, which artists learn to develop what they see, understand nature, and learn to create from imagination using traditional media like oil paint, charcoals, graphite, and water color. TAD mixes the traditional with the digital world and will help artists in nearly every country of the world.
Professionals from leading creative companies like Massive Black, Inc. (http://www.massiveblack.com) will be working with TAD to bring the most relevant industry information to students who wish to work in the entertainment industry.
The five-week series in February is suited for all students, from beginner to professional. Attended by artists and instructors from across the globe, the series will serve as a crash course of the full program offered by TAD.
About The Art Department
Founded in late 2009 to provide relevant art education and peerless opportunities for aspiring artists, the Art Department is a new breed of art school focused on delivering the actual life, business and art skills needed to be successful in the creative and entertainment industries. The Art Department has more award winning instructors and greater access to the decision makers than any art program ever conceived and is focused on real skills that lead to employment opportunities. For more information please visit: http://www.TheArtDepartment.org.
Related links:
http://conceptart.org
http://www.TheArtDepartment.org
http://www.massiveblack.com
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