Published On: 11:54 AM
, , | By CGRecord Team

Gnomon Master Classes 2011

Join Gnomon School of Visual Effects for two weeks (February 11th - 25th, 2011) of new, exclusive classes in an interactive, online event. Each 2-3 hour class focuses on a different element of the VFX industry and allows individuals to discuss the content with the instructors taught by leading professionals in the visual effects and games industries. One ticket gives you access to all 12 classes.




3D Design for Production
Instructor: Vitaly Bulgarov
Using the example of an alien bust, Vitaly goes through the main steps of creating a sci-fi character design from scratch.


Motion Graphics for Feature Film
Instructor: Neil Huxley
In this class, the art direction process for motion graphics in a feature film production pipeline is revealed.


A Pungent Character: Getting Grit into
Imaginary Faces
Instructor: David Meng
Learn how to get personality and expression into a clay character bust.




Digital Character Physiology
Instructor: Rick Grandy
Design, construction and motion of digital characters using real-world biomechanics.


Independent Dystopia
Instructor: Grzegorz Jonkajtys
Creating a Low Budget Sci-Fi Thriller with award winning independent director Grzegorz Jonkajtys.


The Making of 'Dirge'
Instructor: Alex Alvarez
In this Master Class, Alex will discuss the creation of Dirge, his hellish new animated personal image.


Three Hour 3D Figure Study
Instructor: Jeremy Engleman
Learn 3D gesture painting techniques from Jeremy Englemanof Dreamworks.


Creating Realistic Skin with Mari
Instructor: Gareth Jensen
Gareth will be demonstrating a range of tricks and techniques that he often utilizes to create the specific qualities of lifelike and
believable skin.


ZBrush to Photoshop - Character Design Tutorial
Instructor: Scott Spencer
Scott Spencer shows a professional workflow for creature design using ZBrush and Photoshop.


Character Design for Illustration
Instructor: Paul Tobin
This class will cover Paul Tobin's of Weta Workshop, conceptual and technical process behind an illustration produced for Coilhouse Magazine


Film and Prop Fabrication
Instructor: Rick Hilgner
Real world construction of motion picture style props.


Environment Lighting & Progressive Rendering
Instructor: Alex Sandri
Explore the new Mental Ray 3.8 Environment Lighting (IBL) and Progressive Rendering (PR) features and the new iray
Rendering Engine.

Detail here
Contact events@gnomonschool.com for more information.

Related links:
gnomonschool.com

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