Published On: 12:13 PM
, , , | By CGRecord Team

What's new in CINEMA 4D R12


MaxonC4D has just posted some Exciting videos about what's new in CINEMA 4D R12
please take a look:

Soft Body Dynamics
With just a click of the mouse, your hard bodies transform into soft and springy structures. Soft body simulations in CINEMA 4D Studio are simple to setup and offer amazing flexibility. You can easily adjust how soft and springy each object should behave, using vertex maps for point-level control.
There's parameters to help ensure that objects maintain their shape or volume, and you can even inflate or deflate objects with a Pressure setting. Forces can be restricted to individual objects, so you can apply negative gravity after inflation and objects will fly away.
You can even use CINEMA 4D's Mesh Deformer to transfer soft body simulations from a low-poly proxy object onto complex meshes.


Surface Deformer
CINEMA 4D's Surface Deformer makes it easy to deform one mesh to match the surface of another. The deformation can be fixed or even slide along a surface while still conforming to the proper shape.


Smoothing Deformer
Whether you've got unwanted folds in your cloth or need to smooth out some joint deformation, simply add a Smooth Deformer and set your falloff to polish out any irregularities.


Photometric Light Parameters
You can now enter precise Lumen or Candela brightness values for any light rather than using abstract percentage values. You can now specify an accurate color temperature for each light as well, and set the white balance on CINEMA 4D's camera to match existing footage or set the mood of a scene on a global basis without modifying each light.


Mesh Deformer
Like an FFD on steroids, the Mesh Deformer allows you to modify any object based on a simpler cage. The Mesh Deformer makes it possible to efficiently deform a high resolution mesh using a low poly cage.
Control your low poly cage with joints, morphs or even CINEMA 4D Studio R12's soft body dynamics and easily transfer the action to a denser mesh.


Linear Workflow
In short: Linear Workflow helps you create better looking images with less effort.
In detail: Linear workflow is a powerful CG and compositing technique that eliminates the influence of gamma throughout the render process to produce more realistic results with less effort. Monitors use gamma to adapt colors to the way our eyes see them - but colors don't mix the same way in real life. CINEMA 4D automatically strips the gamma from your textures and uses linear space to process the lights and colors in your scene. In a linear workflow, you don't need as many lights. The resulting images have better color representation, rich detail and proper contrast.


Camera Deformer
CINEMA 4D's Camera Deformer lets you distort objects based on their position on the screen. Originally designed for character animators to customize a key pose of their character, this deformer offers amazing possibilities.
Included in all versions of CINEMA 4D R12.


View and Texturing Enhancements
CINEMA 4D R12 sees a bunch of improvements to viewport display, such as faster OpenGL, and to texturing, such as two new shaders for architecture scenes: Brick and Pavement.




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