Published On: 2:45 PM
, , , , , | By CGRecord Team

Pulldownit 1.5 released


What is Pulldownit?
Pulldownit! is a brand new dynamics solver which allows for the creation of fractures as well as massive rigid bodies simulations.
By using its technology digital artists are able to simulate fast and easily scenes made of thousands of objects and collapse buildings, bridges or any kind of brittle material.
Today Pulldownit 1.5 has been released for Max and Maya



Creating long cracks in big models before collapsing them is surprisingly easy; now
combining Shatter it! and Pulldownit capabilities together, you can make as many cracks as you
wish until the start of collapse, in addition the fragments have the ability to continue breaking out
when hitting each other or the surrounding environment.

See video:
http://vimeo.com/11650459




Pdi 1.5 is able to compute large scale scenes (several thousands objects/fragments)
seamlessly, with multithreading pdi solver is the fastest in the market ground for computing
massive scenes using convex hull, the new batch mode allows to compute without the Maya
GUI or disabling the updating of viewports in Max, getting extra performance (up to 2 times
faster in addition to multithreading).






Learn how easily you can make stunning fracture effects in Max or Maya, looking at the new video tutorials:

For Max:

Glass breaking:



Shatter a log:



Multipath shattering:



For Maya:

Glass breaking:



Shatter a log:



Multipath shattering:



The free version is available to download in their site

http://www.pulldownit.com/


Related links:

pulldownit.com

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