Published On: 9:05 PM
, | By CGRecord Team

Furryball GPU Realtime renderer for Maya version 1.1


Have you ever dreamed of a 3D renderer implemented directly into Maya 3D that has the capacity to light, rotate or change parameters in real-time in scenes that contain textures, bump maps, soft shadows, reflections, refractions and dynamic hair? Your dreams have come true – introducing FurryBall!

Stop wasting time waiting for your render, work in real-time right now! You can switch between preview and final rendering simply by changing your preset. Do you want to see the dynamic behavior of your character’s hair? Shake it! Do you need to change the amount of reflection or index of refraction? Change it in real-time! Do you want to render into layers? Just make your choice...

Beacuse FurryBall use GPU for rendering, there is not so important power of your CPU. (For All videos use Quad-core CPU 2.1 Ghz, 4GB of RAM) - All videos was rendered on Geforce GTX 285.



More Information here

>>More Realtime Recorded
Related links:

furryball.aaa-studio.cz

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