
Since the release of ZBrush 3.2 for OSX and the introduction of GoZ (www.GoZBrush.com), we have received a tremendous amount of positive feedback from the artistic community as well as companies interested in becoming GoZ supported applications.
In order to continue refining GoZ and other ZBrush4 features, we have decided to postpone the release of ZBrush 4 and instead release an interim ZBrush 3.5 for Windows and Mac users. Version 3.5 will have all the features of ZBrush 3.2 -- including GoZ -- as well as additional refinements.
Some of the features in ZBrush 3.5 are...
Multiple texture, normal and displacement maps per SubTool, with enhanced displacement and normal map options such as native export of 32-bit displacement maps. High-Definition displacement and normal maps from HD geometry. Improved perspective with a floor grid. Reorganization of the Tool sub-palettes to coordinate with selected SubTools. The ability to merge all visible SubTools and optionally weld the seams. The new PUVTiles mapping method, which represents the most efficient use of UV space yet. PolyPainting and masking have now been enhanced to 16-bit from the previous 8-bit. New navigation to work with the virtually unlimited zooming. Right-Click Navigation. New sliders added to Project All, providing more control over your results. Memory management enhancements give the capability to subdivide your models to higher polygon counts. New ambient occlusion masking, which can create an AO texture for use in other applications.
Furthermore...
ZBrush 3.5 will also include one of the still unannounced key features of ZBrush 4. We are very excited to include this very powerful and creative new feature in version 3.5, and are sure that you will be too! An introduction to this feature will be made available here, at ZBC, within the next couple of weeks.
The Windows version of 3.5 will be released by the end of August, followed by a release of the OSX version in September. Following the release of 3.5, we will continue to refine ZBrush 4 and its features (such as LightBox and Spotlight) for release in the 4th Quarter of 2009.
ZBrush 3.5 and ZBrush 4 will be released as free upgrades to all registered users.
Getting the upgrade will be easy, and linked to your Support Account.
Related links:
zbrushcentral.com
pixologic.com

On Working for Alain Ducasse and McDonald’s — and Getting All Five Senses on Film
In the ad business, tabletop direction poses special conceptual challenges. Directors are working on a small scale, but strive to bring a fresh perspective to the images they capture. The results can range from merely functional beauty shots to images that are unexpectedly marvelous in the imagination and scope they bring to bear on their subject. Director Mathilde De L’ecotais, who specializes in culinary photography, has a minimalist style and a sense of humor that puts a fresh spin on sardines, lobster, and even fast-food salad (in a memorable spot touting the presence of fresh Veggies at McDonald’s). Lacking formal training, she got her start as a photojournalist in Los Angeles, then embraced food as a subject when renowned chef Alain Ducasse recruited her to shoot desserts for a book on the subject. Her first film was “Fish and Chips,” an award-winning — and somewhat unsettling — look at the last moments of the fish that ended up on your plate.
Read the Interview here
Related links:
studiodaily.com

Victoria,BC– 27 July , 2009) - cebas VISUAL TECHNOLOGY Inc., one of the largest plug-in developers for 3ds Max®, Maya and XSI, has announced its participation in this year’s SIGGRAPH exhibition taking place August 3 – 7, 2009 in New Orleans, Louisiana. This marks the 14th year that cebas has participated in the SIGGRAPH convention. With a total of 20 years of company background in 3D Hardware and Software development, cebas will demonstrate their latest developments and achievements at SIGGRAPH 2009.
cebas will show, as a world premiere, their tools specifically designed to meet the needs for Roland Emmerich's $200 million picture “2012”, co-produced by LA based film production company Uncharted Territory. All the changes introduced into the latest release of finalRender and ThinkingParticles made it the renderer and effects tool of choice for "2012" movie production at Uncharted Territory.
More about the "2012" Movie can be found at the official Movie Trailer link below:
Still Image, showing one of the uses of new cebas Tools, from the official "2012" Movie Trailer.
To download and watch the complete Trailer at www.apple.com CLICK HERE
Many first of a kind features and unique tools have been developed to cope with this extremely demanding production environment, allowing for complete flexibility and fast turnaround times from start to finish. One of the most challenging tasks was the creation of a completely new Render Passes system able to outperform the built-in system of 3ds Max, shown for the first time at SIGGRAPH 2009.
Find below a short list of announcements and product previews shown by cebas:
* finalRender Stage-1 R3.0
* finalRender Stage-1 R3.0 SE
* finalToon R3.0
* finalRender Stage-2 for MAYA, XSI and CINEMA 4D
* Thinking Particles 4 Preview
* New Product Developments
* Current Shipping Products
cebas Computer offers advanced rendering and particle effects technologies for various platforms. Sneak previews of brand new developments can bee seen at the show floor as well as great new enhancements and upgrades to the product line of shipping products. More product specific press announcements and updates will be released short before or within the week of SIGGRAPH 2009.
Come and see us at Booth # 3207 in New Orleans,
About cebas VISUAL TECHNOLOGY Inc.
cebas VISUAL TECHNOLOGY Inc. is a developer of advanced 3D software for 3ds Max and other 3D applications, based in Victoria, BC. With more than 20 years of experience in software development for the 3D market, cebas has become renowned for its quality and unique software products serving graphics and animation studios around the world. More info is available at www.cebas.com , cebas VISUAL TECHNOLOGY Inc.
Contact:
cebas VISUAL TECHNOLOGY Inc.
info@cebas.com
Related links:
REPLACE THE SOURCE LINK HERE

This video gives an example of how to modify the filter settings in the AO baking options to change the style of baked maps from very diffuse to more of a cavity map. Ambient Occlusion maps are like one of the coolest…
Tip:
You can take the AO map baked baked from Mudbox2009 and in your 2d image editor multiply it over your diffuse color texture then merge the layers. You can then use this as your final diffuse color map. This will really help to improve details in your sculpt. Note that one the AO map is baked and displayed as a texture layer you have the option to directly paint the AO map if you like to add or enhance areas of the map if you like.
Source
area.autodesk.com/blogs/davec

E-ON’S SIGGRAPH 2009 PRESENTATION SCHEDULE PUBLISHED
July 24, 2009. Beaverton, Oregon: e-on software, the leader in Digital Nature solutions today announced it will be showcasing key new features of its upcoming Vue 8 professional solutions (scheduled for release later this year) in New Orleans, during the Siggraph show, August 3-7, 2009, at booth 2909.
Vue 8: Digital Nature
Vue is the premiere solution for creating, animating, and rendering natural 3D environments, providing:
* Unrivaled Natural Scenery Creation
* Precise Artistic Control
* Leading Edge Performance
* Vivid Realism
* Immersive Interoperability
* And much more...
Next Generation Features
Capitalizing on breakthrough technologies introduced in previous versions, Vue 8 will also feature a number of important new features such as 3D terrain sculpting, directional displacement, the 3rd generation of e-on’s Spectral atmospheric engine technology, distributed bucket rendering and much more.
Come and meet the e-on software team in New Orleans, at the Siggraph show, booth #2909 for further details and product demonstrations. To make it easier for people to come and visit, e-on software is giving away 300 free registration passes to the exhibition hall (click on the link below for instructions)!
www.e-onsoftware.com/about/event/Siggraph2009.php
Siggraph 2009 Presentation Schedule
Professional speakers, Ami Chopine, Vladimir Chopine and Nicholas Pellegrino, will be highlighting Vue 8 with Infinite and xStream product overviews, and will also present a number of typical case studies throughout the whole show: Architectural visualization, Creating a virtual set with Vue, Creating virtual sets for games, Digital Set extension, Dynamic Interactions, Integrating Vue in a Maya Pipeline, Matte Painting and Compositing, Prehistoric visualization, Scalable Environment – From a pebble to a complete planet, The secrets of Function Graphs and MetaNodes, Vegetation Customization, Water and Atmospheric Effects.
Siggraph attendees can start planning their visit to the e-on software booth based on the presentation schedule available at:
www.e-onsoftware.com/about/event/Siggraph2009.php
About e-on software
E-on software is the leading developer of solutions for the creation, animation, rendering and integration of natural 3D environments. Offering a wide array of Digital Nature products and applications, e-on software provides solutions adapted to every project and budget. E-on software products are used worldwide by the film, television, architecture, game, science, education and entertainment industries.
E-on software products were used in features film such as "Terminator 4", "Drag Me To Hell", "Australia", "KungFu Panda", "Indiana Jones 4", "Pirates of the Caribbean", and TV series such as "Battlestar Gallactica", "Stargate Atlantis", "Knight Rider", "Heroes" and more. Read more on these stories in e-on software's Spotlights section:
www.e-onsoftware.com/spotlight
E-on software was founded on the premise that powerful graphics tools should never get in the way of the designer's creativity. By investing significant resources into research and development, e-on software is able to deliver cutting-edge technologies that significantly improve usability and workflow.
E-on software is based in Beaverton, Oregon with a European office in Paris, France.
Visit their website at http://www.e-onsoftware.com.
Related links:
e-onsoftware.com

Lumiere is a powerful Adobe Photoshop® plugin capable of generating advanced glow effects.
Please click here to download Lumiere.
Please click here to register Lumiere.
Lumiere can produce sophisticated specular blooms, flared highlights and diffused glows combined with total control over every possible variable, all at the artist's fingertips. Lumiere works on image luminance just like real glows do. The brighter areas of the image are processed into beautiful glows.
Lumiere offers professional-grade masking controls for isolated glows. The artist can specify a hotspot and falloff radius as well as image coordinates for advanced masking operations. Ten different luma conversion algorithms are available based on various industry standardized color spaces. Lumiere provides two highly optimized diffusion algorithms with independent axis control and multi-pass operations. Glow-specific features such as gamma adjustment, saturation control, chromatic aberration, pixel noise capabilities and diffusion color tinting provide unsurpassed features for generating ultra-realistic glow effects.
Lumiere has been developed for the professional digital imaging industry and therefore supports both 8 / 16 bits per channel color modes using 100% multithreaded rendering capabilities. A highly adjustable and resizable preview window instantly provides progress, zoom, image fit, realtime operations and statistical information after each pass.
Related links:
richardrosenman.com

With over ten years experience, my photography covers modern and industrial architecture, advanced Light Graffiti, urban sub-cultures, bands, advertising, events and travel.
Based in South Wales 5 minutes from the M4, my work has taken me to every corner of the UK, Europe and the Middle East. I also make regular trips to London working on various commissions ranging from stand-alone images to full commercial campaigns.
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Patrick Rochon
Light Painting Artist
Website:









Lightfaktor
The members of LICHTFAKTOR use light to give expression to their creativity. They take advantage of a variety of light sources to produce photos and videos in cities by night.
The Cologne artists’ collective, consisting of VJ $ehvermögen (photographer and VJ since 1997 with many years of experience in the event field) and JIAR (communications designer and graffiti artist), experiments with the possibilities yielded by bulb (long-term) exposure and painting. Their aim is to explore all aspects of “lightwriting” and to develop it further. The LICHTFAKTOR crew intentionally uses the entire space in which a particular work is produced and integrates it into their photos and animated films in such a way that it’s not just a backdrop but a part of the work itself.
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Cenci Goepel and Jens Warnecke
We are a couple of two persons who like to be outdoors. That’s where we met, that’s where we started to work and that’s where we’ll continue to be. When we met, Cenci was a painter and Jens was engaged in filming, editing and animation: maybe photography was somehow in between.
Website: .







Eric Staller
Hello, I'm Eric Staller. If you know anything of my work (you're reading this, so there is a good chance that you do) you have some idea of the thread of optimism that runs through it. For 30 years I have been giving and getting joy with my art.
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Ryan Warnberg and Michelle McSwain (MRI)
YES! If you are in the New York metro area and you are interested in a personal session from MRI hit us up. We bring the equipment, the lights, all you have to bring is yourself and your ideas. Great for bands, parties, advertisements, and the odd drunken bachelor party.
Website:
Sola
Sola's Lightboming images capture the flow, form & movement of light to create three dimensional light sculptures within a given environment. Sola, a UK based photographer works with an evolving technique to create stunning yet ephemeral imagery. Each image takes the viewer on an uplifting journey of movement & light, which can only exist through the medium of photography. All Sola's images are created in camera and benefit from no manipulation. The site features two of Sola's current and evolving collections: Embro and Solid Trace, (Both available to buy).
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Toby Keller
Toby Keller of Burn Blue Photography in Design has created a series of light painting images in which the free-flowing forms of light seem to have no rhyme or reason and they don't have to. Keller takes what would already be beautiful nature photography and makes it seem to crackle with kinetic energy as ribbons of glowing light swirl around groups of rocks by the sea. For more great light art from skilled graffiti artists check out and .
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Toby Keller
The interplay and the interaction of light on materials and surfaces has long been a fascination for me. As a research scientist and microscopist I used many optical and lighting techniques to gain a deeper understanding of the nature of materials. I am now exploring the world of caustics — those magical patterns that are formed when a beam of light travels through transparent textured materials.
Using traditional photographic techniques and pieces of complex shaped glass and plastics I project these patterns directly on to colour film. The resulting images and photographs that you see are purely analogue and are not computer generated, but a true representation of the patterns formed by the light beam after its complex journey through the refractive objects I create.
Website:

Related links:
http://www.splashnology.com













