[ #App #Blender #visualization #game #VR ] The latest release of Blend4Web focused on a number of important new features and changes, l...
>> See Also: Blend4Web 17.06 to Support Augemented RealitySide-By-Side and Augmented Reality Devices
• Side-by-side mode is supported in the API and in the Blend4Web web player. In the latter case, to activate this mode, it is sufficient for the user to use the corresponding option in the selection menu of the rendering mode, as shown in the picture above.
• Side-by-Side mode can be useful in various scenarios, mosty when the transmission of a "real" stereo videoimage is not possible or supported. For example, many 3D-enabled TVs can restore 3D picture from the image packed with Side-by-Side format allowing use of the simplest HDMI hardware. What's important, this image format is required for the proper operation of a number of virtual and augmented reality devices. One of such devices is Epson Moverio BT-300 Augmented Reality Glasses.
Starting with this release we began implementing a full-featured PBR rendering mode to allow even more simple use-cases. Bearing in mind upcoming release of Blender 2.8 with EEVEE renderer we decided to implement not just metal-roughness PBR model found in the rival engines but full-fledged Principled BSDF node introduced with EEVEE. This will give more power to 3D designers and is substantly more flexible.• Compared to the previous implementation, now these nodes take into account environent lighting while calculating diffuse and glossy lighting. As as result you can use these nodes to bring online relatively complex 3D models made with Cycles like this model of the Nikon D7100:
It’s going to be implemented in the near future, but with this release we laid the foundation for the future ubershader and enhanced the way the two Cycles rendering engines - Diffuse BSDF and Glossy BSDF work. We improved the way these node handle environment lighting.
You can read the Release Notes for the complete list of changes.
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