[ #Unity #Textures #Photography #environment #Lighting #news ] In the CG industry, photogrammetry is becoming more and more popular. ...
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In addition to the original lit textures, the tool requires the following data (provided in texture maps):
•Ambient occlusion map
•Bent Normal map
•These texture maps can be baked in Knald, xNormal, Substance Designer or any other baking tool.
Once lighting is removed, the texture can be used as an Albedo map in a standard PBR material. The resulting asset can be correctly shaded.
The De-Lighting Tool project and documentation can be downloaded from Unity Github.
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