[ #Ubisoft #Game ] Alessandro Nardini has shared his VFX work on the E3 cinematic trailer of Ubisoft upcoming new IP/Game: "For Hono...
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Alessandro Nardini is an Italian VFX artist who spent most of his career serving the film industry. He started in his own country driven by a strong passion and an unprecedented curiosity for everything related to the magic he was seeing in special effects movies since he was very young. After years spent in the creation of commercials and music videos in Italy for some of the major post production houses, he decided to try the international experience finding a job as a Lead 3D Artist for a small VFX company in Vancouver. Since then, he hasn’t worked in his home country and his resume started to include some of the most prestigious studios in the world: The Moving Picture Company, Animal Logic, Dreamworks Animation, Digital Domain, The Mill, Rhythm & Hues and Prime Focus World to name a few. He went to learn and serve their projects, always driven by a strong passion for VFX. Alessandro’s skills culminated when he was recruited for the realization of the VFX for Roland Emmerich’s blockbuster “2012” at Sony Picture/Uncharted Territory. Within a crew of extremely talented artist from all over the world he realized some of the most cutting edge destruction VFXs ever made. His work became a point of reference for other film destruction sequences that followed “2012” for years. Since the beginning of 2013 he was recruited by Activision/Infinity Ward to work on his first video game: Call of Duty Ghosts to help raise the bar in real time destruction sequences. The end result of his work earned him a VES Award in the category "Outstanding Real Time Visual in a Video Game". For more of his work please check: https://vimeo.com/alexnardini
Unit Image – Paris – unit-image.fr
Ubisoft – Montreal – montreal.ubisoft.com/en/
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