[ #AdskMaya #Zbrush ] Check out Personal work by CG Artist based in Beijing, China - Hang Li using ZBrush, Mari, Nuke, Autodesk Maya, ...
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Shapes and forms were sculpted in zbrush; Color map and fine displacement map were painted in Mari ( color map was painted all by hand!) Hair grooming was done in Maya Xgen; Shading and lighting with Arnold.
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