[ #CGI #Zbrush #AdskMaya ] CGI Potrait of Brad Pitt by a Character artist from shanghai, China - Gua...
>> See Also: Learn on creating CharacterGuang Yang used topology’s basis model, The hair is done used by Zbrush fibermesh. Displacement and cavity is created from Zbrush also. He used the Texturing.XYZ displacement map to make details in zbrush and mari. He used standrad, dam, claybrush to modify. The whole head more than 10UVs. The final rendering is in Maya, Arnold. Render size is 8K
CG Record Ask The Master #1 with Ian Spriggs
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